cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / content / gpu / gpu_main.cc
blobeeaa11b08c1cac214c37a6cb7c5a6bd02f216a54
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <stdlib.h>
7 #if defined(OS_WIN)
8 #include <windows.h>
9 #endif
11 #include "base/debug/trace_event.h"
12 #include "base/lazy_instance.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/rand_util.h"
15 #include "base/strings/string_number_conversions.h"
16 #include "base/strings/stringprintf.h"
17 #include "base/threading/platform_thread.h"
18 #include "build/build_config.h"
19 #include "content/child/child_process.h"
20 #include "content/common/content_constants_internal.h"
21 #include "content/common/gpu/gpu_config.h"
22 #include "content/common/gpu/gpu_messages.h"
23 #include "content/common/sandbox_linux.h"
24 #include "content/gpu/gpu_child_thread.h"
25 #include "content/gpu/gpu_process.h"
26 #include "content/gpu/gpu_watchdog_thread.h"
27 #include "content/public/common/content_client.h"
28 #include "content/public/common/content_switches.h"
29 #include "content/public/common/main_function_params.h"
30 #include "crypto/hmac.h"
31 #include "gpu/config/gpu_info_collector.h"
32 #include "ui/gl/gl_implementation.h"
33 #include "ui/gl/gl_surface.h"
34 #include "ui/gl/gl_switches.h"
35 #include "ui/gl/gpu_switching_manager.h"
37 #if defined(OS_WIN)
38 #include "base/win/scoped_com_initializer.h"
39 #include "content/common/gpu/media/dxva_video_decode_accelerator.h"
40 #include "sandbox/win/src/sandbox.h"
41 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) && defined(USE_X11)
42 #include "content/common/gpu/media/exynos_video_decode_accelerator.h"
43 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
44 #include "content/common/gpu/media/vaapi_wrapper.h"
45 #endif
47 #if defined(USE_X11)
48 #include "ui/base/x/x11_util.h"
49 #endif
51 #if defined(OS_LINUX)
52 #include "content/public/common/sandbox_init.h"
53 #endif
55 const int kGpuTimeout = 10000;
57 namespace content {
59 namespace {
61 bool WarmUpSandbox(const CommandLine& command_line);
62 #if defined(OS_LINUX)
63 bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
64 #elif defined(OS_WIN)
65 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
66 #endif
68 base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
69 LAZY_INSTANCE_INITIALIZER;
71 bool GpuProcessLogMessageHandler(int severity,
72 const char* file, int line,
73 size_t message_start,
74 const std::string& str) {
75 std::string header = str.substr(0, message_start);
76 std::string message = str.substr(message_start);
77 deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
78 severity, header, message));
79 return false;
82 } // namespace anonymous
84 // Main function for starting the Gpu process.
85 int GpuMain(const MainFunctionParams& parameters) {
86 TRACE_EVENT0("gpu", "GpuMain");
87 base::debug::TraceLog::GetInstance()->SetProcessName("GPU Process");
88 base::debug::TraceLog::GetInstance()->SetProcessSortIndex(
89 kTraceEventGpuProcessSortIndex);
91 const CommandLine& command_line = parameters.command_line;
92 if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
93 ChildProcess::WaitForDebugger("Gpu");
96 base::Time start_time = base::Time::Now();
98 bool in_browser_process = command_line.HasSwitch(switches::kSingleProcess) ||
99 command_line.HasSwitch(switches::kInProcessGPU);
101 if (!in_browser_process) {
102 #if defined(OS_WIN)
103 // Prevent Windows from displaying a modal dialog on failures like not being
104 // able to load a DLL.
105 SetErrorMode(
106 SEM_FAILCRITICALERRORS |
107 SEM_NOGPFAULTERRORBOX |
108 SEM_NOOPENFILEERRORBOX);
109 #elif defined(USE_X11)
110 ui::SetDefaultX11ErrorHandlers();
111 #endif
113 logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
116 if (command_line.HasSwitch(switches::kSupportsDualGpus) &&
117 command_line.HasSwitch(switches::kGpuSwitching)) {
118 std::string option = command_line.GetSwitchValueASCII(
119 switches::kGpuSwitching);
120 if (option == switches::kGpuSwitchingOptionNameForceDiscrete)
121 ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
122 else if (option == switches::kGpuSwitchingOptionNameForceIntegrated)
123 ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
126 // Initialization of the OpenGL bindings may fail, in which case we
127 // will need to tear down this process. However, we can not do so
128 // safely until the IPC channel is set up, because the detection of
129 // early return of a child process is implemented using an IPC
130 // channel error. If the IPC channel is not fully set up between the
131 // browser and GPU process, and the GPU process crashes or exits
132 // early, the browser process will never detect it. For this reason
133 // we defer tearing down the GPU process until receiving the
134 // GpuMsg_Initialize message from the browser.
135 bool dead_on_arrival = false;
137 base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
138 #if defined(OS_WIN)
139 // Unless we're running on desktop GL, we don't need a UI message
140 // loop, so avoid its use to work around apparent problems with some
141 // third-party software.
142 if (command_line.HasSwitch(switches::kUseGL) &&
143 command_line.GetSwitchValueASCII(switches::kUseGL) ==
144 gfx::kGLImplementationDesktopName) {
145 message_loop_type = base::MessageLoop::TYPE_UI;
147 #elif defined(OS_LINUX)
148 message_loop_type = base::MessageLoop::TYPE_DEFAULT;
149 #endif
151 base::MessageLoop main_message_loop(message_loop_type);
152 base::PlatformThread::SetName("CrGpuMain");
154 // In addition to disabling the watchdog if the command line switch is
155 // present, disable the watchdog on valgrind because the code is expected
156 // to run slowly in that case.
157 bool enable_watchdog =
158 !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
159 !RunningOnValgrind();
161 // Disable the watchdog in debug builds because they tend to only be run by
162 // developers who will not appreciate the watchdog killing the GPU process.
163 #ifndef NDEBUG
164 enable_watchdog = false;
165 #endif
167 bool delayed_watchdog_enable = false;
169 #if defined(OS_CHROMEOS)
170 // Don't start watchdog immediately, to allow developers to switch to VT2 on
171 // startup.
172 delayed_watchdog_enable = true;
173 #endif
175 scoped_refptr<GpuWatchdogThread> watchdog_thread;
177 // Start the GPU watchdog only after anything that is expected to be time
178 // consuming has completed, otherwise the process is liable to be aborted.
179 if (enable_watchdog && !delayed_watchdog_enable) {
180 watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
181 watchdog_thread->Start();
184 gpu::GPUInfo gpu_info;
185 // Get vendor_id, device_id, driver_version from browser process through
186 // commandline switches.
187 DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
188 command_line.HasSwitch(switches::kGpuDeviceID) &&
189 command_line.HasSwitch(switches::kGpuDriverVersion));
190 bool success = base::HexStringToInt(
191 command_line.GetSwitchValueASCII(switches::kGpuVendorID),
192 reinterpret_cast<int*>(&(gpu_info.gpu.vendor_id)));
193 DCHECK(success);
194 success = base::HexStringToInt(
195 command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
196 reinterpret_cast<int*>(&(gpu_info.gpu.device_id)));
197 DCHECK(success);
198 gpu_info.driver_vendor =
199 command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
200 gpu_info.driver_version =
201 command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
202 GetContentClient()->SetGpuInfo(gpu_info);
204 // Warm up resources that don't need access to GPUInfo.
205 if (WarmUpSandbox(command_line)) {
206 #if defined(OS_LINUX)
207 bool initialized_sandbox = false;
208 bool initialized_gl_context = false;
209 bool should_initialize_gl_context = false;
210 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
211 // On Chrome OS ARM, GPU driver userspace creates threads when initializing
212 // a GL context, so start the sandbox early.
213 gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
214 should_initialize_gl_context);
215 initialized_sandbox = true;
216 #endif
217 #endif // defined(OS_LINUX)
219 // Load and initialize the GL implementation and locate the GL entry points.
220 if (gfx::GLSurface::InitializeOneOff()) {
221 // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
222 // purposes. However, on Mac we don't actually use them. As documented in
223 // crbug.com/222934, due to some driver issues, glGetString could take
224 // multiple seconds to finish, which in turn cause the GPU process to
225 // crash.
226 // By skipping the following code on Mac, we don't really lose anything,
227 // because the basic GPU information is passed down from browser process
228 // and we already registered them through SetGpuInfo() above.
229 #if !defined(OS_MACOSX)
230 if (!gpu::CollectContextGraphicsInfo(&gpu_info))
231 VLOG(1) << "gpu::CollectGraphicsInfo failed";
232 GetContentClient()->SetGpuInfo(gpu_info);
234 #if defined(OS_LINUX)
235 initialized_gl_context = true;
236 #if !defined(OS_CHROMEOS)
237 if (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA
238 gpu_info.driver_vendor == "NVIDIA") {
239 base::ThreadRestrictions::AssertIOAllowed();
240 if (access("/dev/nvidiactl", R_OK) != 0) {
241 VLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
242 dead_on_arrival = true;
245 #endif // !defined(OS_CHROMEOS)
246 #endif // defined(OS_LINUX)
247 #endif // !defined(OS_MACOSX)
248 } else {
249 VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
250 dead_on_arrival = true;
253 if (enable_watchdog && delayed_watchdog_enable) {
254 watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
255 watchdog_thread->Start();
258 // OSMesa is expected to run very slowly, so disable the watchdog in that
259 // case.
260 if (enable_watchdog &&
261 gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
262 watchdog_thread->Stop();
263 watchdog_thread = NULL;
266 #if defined(OS_LINUX)
267 should_initialize_gl_context = !initialized_gl_context &&
268 !dead_on_arrival;
270 if (!initialized_sandbox) {
271 gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
272 should_initialize_gl_context);
274 #elif defined(OS_WIN)
275 gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
276 #endif
277 } else {
278 dead_on_arrival = true;
281 logging::SetLogMessageHandler(NULL);
283 GpuProcess gpu_process;
285 GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
286 dead_on_arrival,
287 gpu_info,
288 deferred_messages.Get());
289 while (!deferred_messages.Get().empty())
290 deferred_messages.Get().pop();
292 child_thread->Init(start_time);
294 gpu_process.set_main_thread(child_thread);
296 if (watchdog_thread)
297 watchdog_thread->AddPowerObserver();
300 TRACE_EVENT0("gpu", "Run Message Loop");
301 main_message_loop.Run();
304 child_thread->StopWatchdog();
306 return 0;
309 namespace {
311 #if defined(OS_LINUX)
312 void CreateDummyGlContext() {
313 scoped_refptr<gfx::GLSurface> surface(
314 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)));
315 if (!surface.get()) {
316 VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
317 return;
320 // On Linux, this is needed to make sure /dev/nvidiactl has
321 // been opened and its descriptor cached.
322 scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
323 NULL, surface.get(), gfx::PreferDiscreteGpu));
324 if (!context.get()) {
325 VLOG(1) << "gfx::GLContext::CreateGLContext failed";
326 return;
329 // Similarly, this is needed for /dev/nvidia0.
330 if (context->MakeCurrent(surface.get())) {
331 context->ReleaseCurrent(surface.get());
332 } else {
333 VLOG(1) << "gfx::GLContext::MakeCurrent failed";
336 #endif
338 bool WarmUpSandbox(const CommandLine& command_line) {
340 TRACE_EVENT0("gpu", "Warm up rand");
341 // Warm up the random subsystem, which needs to be done pre-sandbox on all
342 // platforms.
343 (void) base::RandUint64();
346 TRACE_EVENT0("gpu", "Warm up HMAC");
347 // Warm up the crypto subsystem, which needs to done pre-sandbox on all
348 // platforms.
349 crypto::HMAC hmac(crypto::HMAC::SHA256);
350 unsigned char key = '\0';
351 if (!hmac.Init(&key, sizeof(key))) {
352 LOG(ERROR) << "WarmUpSandbox() failed with crypto::HMAC::Init()";
353 return false;
357 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) && defined(USE_X11)
358 ExynosVideoDecodeAccelerator::PreSandboxInitialization();
359 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
360 VaapiWrapper::PreSandboxInitialization();
361 #endif
363 #if defined(OS_WIN)
365 TRACE_EVENT0("gpu", "Preload setupapi.dll");
366 // Preload this DLL because the sandbox prevents it from loading.
367 if (LoadLibrary(L"setupapi.dll") == NULL) {
368 LOG(ERROR) << "WarmUpSandbox() failed with loading setupapi.dll";
369 return false;
373 if (!command_line.HasSwitch(switches::kDisableAcceleratedVideoDecode)) {
374 TRACE_EVENT0("gpu", "Initialize DXVA");
375 // Initialize H/W video decoding stuff which fails in the sandbox.
376 DXVAVideoDecodeAccelerator::PreSandboxInitialization();
378 #endif
379 return true;
382 #if defined(OS_LINUX)
383 void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
384 bool should_initialize_gl_context) {
385 // We special case Optimus since the vendor_id we see may not be Nvidia.
386 bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA.
387 gpu_info.driver_vendor == "NVIDIA") ||
388 gpu_info.optimus;
389 if (uses_nvidia_driver && should_initialize_gl_context) {
390 // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
391 CreateDummyGlContext();
395 bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
396 GpuWatchdogThread* watchdog_thread,
397 bool should_initialize_gl_context) {
398 TRACE_EVENT0("gpu", "Initialize sandbox");
400 bool res = false;
402 WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
404 if (watchdog_thread)
405 watchdog_thread->Stop();
406 // LinuxSandbox::InitializeSandbox() must always be called
407 // with only one thread.
408 res = LinuxSandbox::InitializeSandbox();
409 if (watchdog_thread)
410 watchdog_thread->Start();
412 return res;
414 #endif // defined(OS_LINUX)
416 #if defined(OS_WIN)
417 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
418 TRACE_EVENT0("gpu", "Lower token");
420 // For Windows, if the target_services interface is not zero, the process
421 // is sandboxed and we must call LowerToken() before rendering untrusted
422 // content.
423 sandbox::TargetServices* target_services = sandbox_info->target_services;
424 if (target_services) {
425 target_services->LowerToken();
426 return true;
429 return false;
431 #endif // defined(OS_WIN)
433 } // namespace.
435 } // namespace content