1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
16 #include "base/memory/scoped_ptr.h"
17 #include "gles2_impl_export.h"
18 #include "gpu/command_buffer/client/buffer_tracker.h"
19 #include "gpu/command_buffer/client/client_context_state.h"
20 #include "gpu/command_buffer/client/gles2_cmd_helper.h"
21 #include "gpu/command_buffer/client/gles2_interface.h"
22 #include "gpu/command_buffer/client/gpu_memory_buffer_tracker.h"
23 #include "gpu/command_buffer/client/mapped_memory.h"
24 #include "gpu/command_buffer/client/query_tracker.h"
25 #include "gpu/command_buffer/client/ref_counted.h"
26 #include "gpu/command_buffer/client/ring_buffer.h"
27 #include "gpu/command_buffer/client/share_group.h"
28 #include "gpu/command_buffer/common/compiler_specific.h"
29 #include "gpu/command_buffer/common/debug_marker_manager.h"
30 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
32 #if !defined(NDEBUG) && !defined(__native_client__) && !defined(GLES2_CONFORMANCE_TESTS) // NOLINT
33 #if defined(GLES2_INLINE_OPTIMIZATION)
34 // TODO(gman): Replace with macros that work with inline optmization.
35 #define GPU_CLIENT_SINGLE_THREAD_CHECK()
36 #define GPU_CLIENT_LOG(args)
37 #define GPU_CLIENT_LOG_CODE_BLOCK(code)
38 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code)
40 #include "base/logging.h"
41 #define GPU_CLIENT_SINGLE_THREAD_CHECK() SingleThreadChecker checker(this);
42 #define GPU_CLIENT_LOG(args) DLOG_IF(INFO, debug_) << args;
43 #define GPU_CLIENT_LOG_CODE_BLOCK(code) code
44 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code) code
45 #define GPU_CLIENT_DEBUG
48 #define GPU_CLIENT_SINGLE_THREAD_CHECK()
49 #define GPU_CLIENT_LOG(args)
50 #define GPU_CLIENT_LOG_CODE_BLOCK(code)
51 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code)
54 #if defined(GPU_CLIENT_DEBUG)
55 // Set to 1 to have the client fail when a GL error is generated.
56 // This helps find bugs in the renderer since the debugger stops on the error.
58 # define GL_CLIENT_FAIL_GL_ERRORS
62 // Check that destination pointers point to initialized memory.
63 // When the context is lost, calling GL function has no effect so if destination
64 // pointers point to initialized memory it can often lead to crash bugs. eg.
67 // glGetShaderSource(shader, max_size, &len, buffer);
68 // std::string src(buffer, buffer + len); // len can be uninitialized here!!!
70 // Because this check is not official GL this check happens only on Chrome code,
73 // If it was up to us we'd just always write to the destination but the OpenGL
74 // spec defines the behavior of OpenGL functions, not us. :-(
75 #if defined(__native_client__) || defined(GLES2_CONFORMANCE_TESTS)
76 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v)
77 #define GPU_CLIENT_DCHECK(v)
78 #elif defined(GPU_DCHECK)
79 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) GPU_DCHECK(v)
80 #define GPU_CLIENT_DCHECK(v) GPU_DCHECK(v)
82 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) DCHECK(v)
83 #define GPU_CLIENT_DCHECK(v) DCHECK(v)
85 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) ASSERT(v)
86 #define GPU_CLIENT_DCHECK(v) ASSERT(v)
89 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(type, ptr) \
90 GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(ptr && \
91 (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
93 #define GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(type, ptr) \
94 GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(!ptr || \
95 (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
97 struct GLUniformDefinitionCHROMIUM
;
102 class ScopedTransferBufferPtr
;
103 class TransferBufferInterface
;
108 class VertexArrayObjectManager
;
110 // This class emulates GLES2 over command buffers. It can be used by a client
111 // program so that the program does not need deal with shared memory and command
112 // buffer management. See gl2_lib.h. Note that there is a performance gain to
113 // be had by changing your code to use command buffers directly by using the
114 // GLES2CmdHelper but that entails changing your code to use and deal with
115 // shared memory and synchronization issues.
116 class GLES2_IMPL_EXPORT GLES2Implementation
: public GLES2Interface
{
118 enum MappedMemoryLimit
{
119 kNoLimit
= MappedMemoryManager::kNoLimit
,
121 class ErrorMessageCallback
{
123 virtual ~ErrorMessageCallback() { }
124 virtual void OnErrorMessage(const char* msg
, int id
) = 0;
127 // Stores GL state that never changes.
128 struct GLES2_IMPL_EXPORT GLStaticState
{
132 struct GLES2_IMPL_EXPORT IntState
{
134 GLint max_combined_texture_image_units
;
135 GLint max_cube_map_texture_size
;
136 GLint max_fragment_uniform_vectors
;
137 GLint max_renderbuffer_size
;
138 GLint max_texture_image_units
;
139 GLint max_texture_size
;
140 GLint max_varying_vectors
;
141 GLint max_vertex_attribs
;
142 GLint max_vertex_texture_image_units
;
143 GLint max_vertex_uniform_vectors
;
144 GLint num_compressed_texture_formats
;
145 GLint num_shader_binary_formats
;
149 typedef std::pair
<GLenum
,GLenum
> ShaderPrecisionKey
;
150 typedef std::map
<ShaderPrecisionKey
,
151 cmds::GetShaderPrecisionFormat::Result
>
153 ShaderPrecisionMap shader_precisions
;
156 // The maxiumum result size from simple GL get commands.
157 static const size_t kMaxSizeOfSimpleResult
= 16 * sizeof(uint32
); // NOLINT.
159 // used for testing only. If more things are reseved add them here.
160 static const unsigned int kStartingOffset
= kMaxSizeOfSimpleResult
;
162 // Size in bytes to issue async flush for transfer buffer.
163 static const unsigned int kSizeToFlush
= 256 * 1024;
165 // The bucket used for results. Public for testing only.
166 static const uint32 kResultBucketId
= 1;
168 // Alignment of allocations.
169 static const unsigned int kAlignment
= 4;
171 // GL names for the buffers used to emulate client side buffers.
172 static const GLuint kClientSideArrayId
= 0xFEDCBA98u
;
173 static const GLuint kClientSideElementArrayId
= 0xFEDCBA99u
;
175 // Number of swap buffers allowed before waiting.
176 static const size_t kMaxSwapBuffers
= 2;
179 GLES2CmdHelper
* helper
,
180 ShareGroup
* share_group
,
181 TransferBufferInterface
* transfer_buffer
,
182 bool bind_generates_resource
,
183 GpuControl
* gpu_control
);
185 virtual ~GLES2Implementation();
188 unsigned int starting_transfer_buffer_size
,
189 unsigned int min_transfer_buffer_size
,
190 unsigned int max_transfer_buffer_size
,
191 unsigned int mapped_memory_limit
);
193 // The GLES2CmdHelper being used by this GLES2Implementation. You can use
194 // this to issue cmds at a lower level for certain kinds of optimization.
195 GLES2CmdHelper
* helper() const;
197 // Gets client side generated errors.
198 GLenum
GetClientSideGLError();
200 // Include the auto-generated part of this class. We split this because
201 // it means we can easily edit the non-auto generated parts right here in
202 // this file instead of having to edit some template or the code generator.
203 #include "gpu/command_buffer/client/gles2_implementation_autogen.h"
205 virtual void DisableVertexAttribArray(GLuint index
) OVERRIDE
;
206 virtual void EnableVertexAttribArray(GLuint index
) OVERRIDE
;
207 virtual void GetVertexAttribfv(
208 GLuint index
, GLenum pname
, GLfloat
* params
) OVERRIDE
;
209 virtual void GetVertexAttribiv(
210 GLuint index
, GLenum pname
, GLint
* params
) OVERRIDE
;
212 void GetProgramInfoCHROMIUMHelper(GLuint program
, std::vector
<int8
>* result
);
213 GLint
GetAttribLocationHelper(GLuint program
, const char* name
);
214 GLint
GetUniformLocationHelper(GLuint program
, const char* name
);
215 bool GetActiveAttribHelper(
216 GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
,
217 GLint
* size
, GLenum
* type
, char* name
);
218 bool GetActiveUniformHelper(
219 GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
,
220 GLint
* size
, GLenum
* type
, char* name
);
223 void FreeUnusedSharedMemory();
224 void FreeEverything();
226 void SetErrorMessageCallback(ErrorMessageCallback
* callback
) {
227 error_message_callback_
= callback
;
230 ShareGroup
* share_group() const {
231 return share_group_
.get();
235 friend class GLES2ImplementationTest
;
236 friend class VertexArrayObjectManager
;
238 // Used to track whether an extension is available
239 enum ExtensionStatus
{
240 kAvailableExtensionStatus
,
241 kUnavailableExtensionStatus
,
242 kUnknownExtensionStatus
245 // Base class for mapped resources.
246 struct MappedResource
{
247 MappedResource(GLenum _access
, int _shm_id
, void* mem
, unsigned int offset
)
254 // access mode. Currently only GL_WRITE_ONLY is valid
257 // Shared memory ID for buffer.
260 // Address of shared memory
263 // Offset of shared memory
264 unsigned int shm_offset
;
267 // Used to track mapped textures.
268 struct MappedTexture
: public MappedResource
{
273 unsigned int shm_offset
,
282 : MappedResource(access
, shm_id
, shm_mem
, shm_offset
),
293 // These match the arguments to TexSubImage2D.
304 // Used to track mapped buffers.
305 struct MappedBuffer
: public MappedResource
{
310 unsigned int shm_offset
,
314 : MappedResource(access
, shm_id
, shm_mem
, shm_offset
),
320 // These match the arguments to BufferSubData.
328 : bound_texture_2d(0),
329 bound_texture_cube_map(0) {
332 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
333 GLuint bound_texture_2d
;
335 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
337 GLuint bound_texture_cube_map
;
340 // Checks for single threaded access.
341 class SingleThreadChecker
{
343 SingleThreadChecker(GLES2Implementation
* gles2_implementation
);
344 ~SingleThreadChecker();
347 GLES2Implementation
* gles2_implementation_
;
350 // Gets the value of the result.
351 template <typename T
>
353 return static_cast<T
>(GetResultBuffer());
356 void* GetResultBuffer();
357 int32
GetResultShmId();
358 uint32
GetResultShmOffset();
360 bool QueryAndCacheStaticState();
362 // Helpers used to batch synchronous GetIntergerv calls with other
363 // synchronous calls.
364 struct GetMultipleIntegervState
{
365 GetMultipleIntegervState(const GLenum
* pnames
, GLuint pnames_count
,
366 GLint
* results
, GLsizeiptr results_size
)
368 pnames_count(pnames_count
),
370 results_size(results_size
)
373 const GLenum
* pnames
;
377 GLsizeiptr results_size
;
380 int transfer_buffer_size_needed
;
382 void* results_buffer
;
384 bool GetMultipleIntegervSetup(
385 GetMultipleIntegervState
* state
);
386 void GetMultipleIntegervRequest(
387 GetMultipleIntegervState
* state
);
388 void GetMultipleIntegervOnCompleted(
389 GetMultipleIntegervState
* state
);
391 // Helpers used to batch synchronous GetShaderPrecision calls with other
392 // synchronous calls.
393 struct GetAllShaderPrecisionFormatsState
{
394 GetAllShaderPrecisionFormatsState(
395 const GLenum (*precision_params
)[2],
396 int precision_params_count
)
397 : precision_params(precision_params
),
398 precision_params_count(precision_params_count
)
400 const GLenum (*precision_params
)[2];
401 int precision_params_count
;
402 int transfer_buffer_size_needed
;
403 void* results_buffer
;
405 void GetAllShaderPrecisionFormatsSetup(
406 GetAllShaderPrecisionFormatsState
* state
);
407 void GetAllShaderPrecisionFormatsRequest(
408 GetAllShaderPrecisionFormatsState
* state
);
409 void GetAllShaderPrecisionFormatsOnCompleted(
410 GetAllShaderPrecisionFormatsState
* state
);
412 // Lazily determines if GL_ANGLE_pack_reverse_row_order is available
413 bool IsAnglePackReverseRowOrderAvailable();
414 bool IsChromiumFramebufferMultisampleAvailable();
416 bool IsExtensionAvailableHelper(
417 const char* extension
, ExtensionStatus
* status
);
419 // Gets the GLError through our wrapper.
422 // Sets our wrapper for the GLError.
423 void SetGLError(GLenum error
, const char* function_name
, const char* msg
);
424 void SetGLErrorInvalidEnum(
425 const char* function_name
, GLenum value
, const char* label
);
427 // Returns the last error and clears it. Useful for debugging.
428 const std::string
& GetLastError() {
432 // Waits for all commands to execute.
435 // TODO(gman): These bucket functions really seem like they belong in
436 // CommandBufferHelper (or maybe BucketHelper?). Unfortunately they need
437 // a transfer buffer to function which is currently managed by this class.
439 // Gets the contents of a bucket.
440 bool GetBucketContents(uint32 bucket_id
, std::vector
<int8
>* data
);
442 // Sets the contents of a bucket.
443 void SetBucketContents(uint32 bucket_id
, const void* data
, size_t size
);
445 // Sets the contents of a bucket as a string.
446 void SetBucketAsCString(uint32 bucket_id
, const char* str
);
448 // Gets the contents of a bucket as a string. Returns false if there is no
449 // string available which is a separate case from the empty string.
450 bool GetBucketAsString(uint32 bucket_id
, std::string
* str
);
452 // Sets the contents of a bucket as a string.
453 void SetBucketAsString(uint32 bucket_id
, const std::string
& str
);
455 // Returns true if id is reserved.
456 bool IsBufferReservedId(GLuint id
);
457 bool IsFramebufferReservedId(GLuint id
) { return false; }
458 bool IsRenderbufferReservedId(GLuint id
) { return false; }
459 bool IsTextureReservedId(GLuint id
) { return false; }
460 bool IsVertexArrayReservedId(GLuint id
) { return false; }
462 bool BindBufferHelper(GLenum target
, GLuint texture
);
463 bool BindFramebufferHelper(GLenum target
, GLuint texture
);
464 bool BindRenderbufferHelper(GLenum target
, GLuint texture
);
465 bool BindTextureHelper(GLenum target
, GLuint texture
);
466 bool BindVertexArrayHelper(GLuint array
);
468 void GenBuffersHelper(GLsizei n
, const GLuint
* buffers
);
469 void GenFramebuffersHelper(GLsizei n
, const GLuint
* framebuffers
);
470 void GenRenderbuffersHelper(GLsizei n
, const GLuint
* renderbuffers
);
471 void GenTexturesHelper(GLsizei n
, const GLuint
* textures
);
472 void GenVertexArraysOESHelper(GLsizei n
, const GLuint
* arrays
);
473 void GenQueriesEXTHelper(GLsizei n
, const GLuint
* queries
);
475 void DeleteBuffersHelper(GLsizei n
, const GLuint
* buffers
);
476 void DeleteFramebuffersHelper(GLsizei n
, const GLuint
* framebuffers
);
477 void DeleteRenderbuffersHelper(GLsizei n
, const GLuint
* renderbuffers
);
478 void DeleteTexturesHelper(GLsizei n
, const GLuint
* textures
);
479 bool DeleteProgramHelper(GLuint program
);
480 bool DeleteShaderHelper(GLuint shader
);
481 void DeleteQueriesEXTHelper(GLsizei n
, const GLuint
* queries
);
482 void DeleteVertexArraysOESHelper(GLsizei n
, const GLuint
* arrays
);
484 void DeleteBuffersStub(GLsizei n
, const GLuint
* buffers
);
485 void DeleteFramebuffersStub(GLsizei n
, const GLuint
* framebuffers
);
486 void DeleteRenderbuffersStub(GLsizei n
, const GLuint
* renderbuffers
);
487 void DeleteTexturesStub(GLsizei n
, const GLuint
* textures
);
488 void DeleteProgramStub(GLsizei n
, const GLuint
* programs
);
489 void DeleteShaderStub(GLsizei n
, const GLuint
* shaders
);
490 // TODO(gman): Remove this as queries are not shared.
491 void DeleteQueriesStub(GLsizei n
, const GLuint
* queries
);
492 void DeleteVertexArraysOESStub(GLsizei n
, const GLuint
* arrays
);
494 void BufferDataHelper(
495 GLenum target
, GLsizeiptr size
, const void* data
, GLenum usage
);
496 void BufferSubDataHelper(
497 GLenum target
, GLintptr offset
, GLsizeiptr size
, const void* data
);
498 void BufferSubDataHelperImpl(
499 GLenum target
, GLintptr offset
, GLsizeiptr size
, const void* data
,
500 ScopedTransferBufferPtr
* buffer
);
502 GLuint
CreateImageCHROMIUMHelper(
503 GLsizei width
, GLsizei height
, GLenum internalformat
);
504 void DestroyImageCHROMIUMHelper(GLuint image_id
);
505 void* MapImageCHROMIUMHelper(GLuint image_id
, GLenum access
);
506 void UnmapImageCHROMIUMHelper(GLuint image_id
);
507 void GetImageParameterivCHROMIUMHelper(
508 GLuint image_id
, GLenum pname
, GLint
* params
);
510 // Helper for GetVertexAttrib
511 bool GetVertexAttribHelper(GLuint index
, GLenum pname
, uint32
* param
);
513 GLuint
GetMaxValueInBufferCHROMIUMHelper(
514 GLuint buffer_id
, GLsizei count
, GLenum type
, GLuint offset
);
516 void RestoreElementAndArrayBuffers(bool restore
);
517 void RestoreArrayBuffer(bool restrore
);
519 // The pixels pointer should already account for unpack skip rows and skip
521 void TexSubImage2DImpl(
522 GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
,
523 GLsizei height
, GLenum format
, GLenum type
, uint32 unpadded_row_size
,
524 const void* pixels
, uint32 pixels_padded_row_size
, GLboolean internal
,
525 ScopedTransferBufferPtr
* buffer
, uint32 buffer_padded_row_size
);
527 // Helpers for query functions.
528 bool GetHelper(GLenum pname
, GLint
* params
);
529 bool GetBooleanvHelper(GLenum pname
, GLboolean
* params
);
530 bool GetBufferParameterivHelper(GLenum target
, GLenum pname
, GLint
* params
);
531 bool GetFloatvHelper(GLenum pname
, GLfloat
* params
);
532 bool GetFramebufferAttachmentParameterivHelper(
533 GLenum target
, GLenum attachment
, GLenum pname
, GLint
* params
);
534 bool GetIntegervHelper(GLenum pname
, GLint
* params
);
535 bool GetProgramivHelper(GLuint program
, GLenum pname
, GLint
* params
);
536 bool GetRenderbufferParameterivHelper(
537 GLenum target
, GLenum pname
, GLint
* params
);
538 bool GetShaderivHelper(GLuint shader
, GLenum pname
, GLint
* params
);
539 bool GetTexParameterfvHelper(GLenum target
, GLenum pname
, GLfloat
* params
);
540 bool GetTexParameterivHelper(GLenum target
, GLenum pname
, GLint
* params
);
541 const GLubyte
* GetStringHelper(GLenum name
);
543 bool IsExtensionAvailable(const char* ext
);
545 // Caches certain capabilties state. Return true if cached.
546 bool SetCapabilityState(GLenum cap
, bool enabled
);
548 IdHandlerInterface
* GetIdHandler(int id_namespace
) const;
552 // Asserts that the context is lost.
553 // NOTE: This is an expensive call and should only be called
554 // for error checking.
555 bool MustBeContextLost();
557 bool GetBoundPixelTransferBuffer(
558 GLenum target
, const char* function_name
, GLuint
* buffer_id
);
559 BufferTracker::Buffer
* GetBoundPixelUnpackTransferBufferIfValid(
561 const char* function_name
, GLuint offset
, GLsizei size
);
563 const std::string
& GetLogPrefix() const;
565 #if defined(GL_CLIENT_FAIL_GL_ERRORS)
567 void FailGLError(GLenum error
);
569 void CheckGLError() { }
570 void FailGLError(GLenum
/* error */) { }
574 GLES2CmdHelper
* helper_
;
575 TransferBufferInterface
* transfer_buffer_
;
576 std::string last_error_
;
577 DebugMarkerManager debug_marker_manager_
;
578 std::string this_in_hex_
;
580 std::queue
<int32
> swap_buffers_tokens_
;
581 std::queue
<int32
> rate_limit_tokens_
;
583 ExtensionStatus angle_pack_reverse_row_order_status_
;
584 ExtensionStatus chromium_framebuffer_multisample_
;
586 GLStaticState static_state_
;
587 ClientContextState state_
;
589 // pack alignment as last set by glPixelStorei
590 GLint pack_alignment_
;
592 // unpack alignment as last set by glPixelStorei
593 GLint unpack_alignment_
;
595 // unpack yflip as last set by glPixelstorei
598 // unpack row length as last set by glPixelStorei
599 GLint unpack_row_length_
;
601 // unpack skip rows as last set by glPixelStorei
602 GLint unpack_skip_rows_
;
604 // unpack skip pixels as last set by glPixelStorei
605 GLint unpack_skip_pixels_
;
607 // pack reverse row order as last set by glPixelstorei
608 bool pack_reverse_row_order_
;
610 scoped_ptr
<TextureUnit
[]> texture_units_
;
612 // 0 to gl_state_.max_combined_texture_image_units.
613 GLuint active_texture_unit_
;
615 GLuint bound_framebuffer_
;
616 GLuint bound_read_framebuffer_
;
617 GLuint bound_renderbuffer_
;
619 // The program in use by glUseProgram
620 GLuint current_program_
;
622 // The currently bound array buffer.
623 GLuint bound_array_buffer_id_
;
625 // The currently bound pixel transfer buffers.
626 GLuint bound_pixel_pack_transfer_buffer_id_
;
627 GLuint bound_pixel_unpack_transfer_buffer_id_
;
629 // Client side management for vertex array objects. Needed to correctly
630 // track client side arrays.
631 scoped_ptr
<VertexArrayObjectManager
> vertex_array_object_manager_
;
633 GLuint reserved_ids_
[2];
635 // Current GL error bits.
638 // Whether or not to print debugging info.
641 // Used to check for single threaded access.
644 // Map of GLenum to Strings for glGetString. We need to cache these because
645 // the pointer passed back to the client has to remain valid for eternity.
646 typedef std::map
<uint32
, std::set
<std::string
> > GLStringMap
;
647 GLStringMap gl_strings_
;
649 // Similar cache for glGetRequestableExtensionsCHROMIUM. We don't
650 // have an enum for this so handle it separately.
651 std::set
<std::string
> requestable_extensions_set_
;
653 typedef std::map
<const void*, MappedBuffer
> MappedBufferMap
;
654 MappedBufferMap mapped_buffers_
;
656 typedef std::map
<const void*, MappedTexture
> MappedTextureMap
;
657 MappedTextureMap mapped_textures_
;
659 scoped_ptr
<MappedMemoryManager
> mapped_memory_
;
661 scoped_refptr
<ShareGroup
> share_group_
;
663 scoped_ptr
<QueryTracker
> query_tracker_
;
664 QueryTracker::Query
* current_query_
;
666 scoped_ptr
<BufferTracker
> buffer_tracker_
;
668 scoped_ptr
<GpuMemoryBufferTracker
> gpu_memory_buffer_tracker_
;
670 ErrorMessageCallback
* error_message_callback_
;
672 scoped_ptr
<std::string
> current_trace_name_
;
674 GpuControl
* gpu_control_
;
676 DISALLOW_COPY_AND_ASSIGN(GLES2Implementation
);
679 inline bool GLES2Implementation::GetBufferParameterivHelper(
680 GLenum
/* target */, GLenum
/* pname */, GLint
* /* params */) {
684 inline bool GLES2Implementation::GetFramebufferAttachmentParameterivHelper(
686 GLenum
/* attachment */,
688 GLint
* /* params */) {
692 inline bool GLES2Implementation::GetRenderbufferParameterivHelper(
693 GLenum
/* target */, GLenum
/* pname */, GLint
* /* params */) {
697 inline bool GLES2Implementation::GetShaderivHelper(
698 GLuint
/* shader */, GLenum
/* pname */, GLint
* /* params */) {
702 inline bool GLES2Implementation::GetTexParameterfvHelper(
703 GLenum
/* target */, GLenum
/* pname */, GLfloat
* /* params */) {
707 inline bool GLES2Implementation::GetTexParameterivHelper(
708 GLenum
/* target */, GLenum
/* pname */, GLint
* /* params */) {
715 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_