cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / gpu / command_buffer / client / gles2_interface_autogen.h
blob24ce83bc2f5f714eae7d660dcc041bf306342550
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
9 // This file is included by gles2_interface.h to declare the
10 // GL api functions.
11 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
14 virtual void ActiveTexture(GLenum texture) = 0;
15 virtual void AttachShader(GLuint program, GLuint shader) = 0;
16 virtual void BindAttribLocation(
17 GLuint program, GLuint index, const char* name) = 0;
18 virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
19 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
20 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
21 virtual void BindTexture(GLenum target, GLuint texture) = 0;
22 virtual void BlendColor(
23 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
24 virtual void BlendEquation(GLenum mode) = 0;
25 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
26 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
27 virtual void BlendFuncSeparate(
28 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
29 virtual void BufferData(
30 GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
31 virtual void BufferSubData(
32 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
33 virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
34 virtual void Clear(GLbitfield mask) = 0;
35 virtual void ClearColor(
36 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
37 virtual void ClearDepthf(GLclampf depth) = 0;
38 virtual void ClearStencil(GLint s) = 0;
39 virtual void ColorMask(
40 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
41 virtual void CompileShader(GLuint shader) = 0;
42 virtual void CompressedTexImage2D(
43 GLenum target, GLint level, GLenum internalformat, GLsizei width,
44 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
45 virtual void CompressedTexSubImage2D(
46 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
47 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
48 virtual void CopyTexImage2D(
49 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
50 GLsizei width, GLsizei height, GLint border) = 0;
51 virtual void CopyTexSubImage2D(
52 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
53 GLsizei width, GLsizei height) = 0;
54 virtual GLuint CreateProgram() = 0;
55 virtual GLuint CreateShader(GLenum type) = 0;
56 virtual void CullFace(GLenum mode) = 0;
57 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
58 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
59 virtual void DeleteProgram(GLuint program) = 0;
60 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
61 virtual void DeleteShader(GLuint shader) = 0;
62 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
63 virtual void DepthFunc(GLenum func) = 0;
64 virtual void DepthMask(GLboolean flag) = 0;
65 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
66 virtual void DetachShader(GLuint program, GLuint shader) = 0;
67 virtual void Disable(GLenum cap) = 0;
68 virtual void DisableVertexAttribArray(GLuint index) = 0;
69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
70 virtual void DrawElements(
71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
72 virtual void Enable(GLenum cap) = 0;
73 virtual void EnableVertexAttribArray(GLuint index) = 0;
74 virtual void Finish() = 0;
75 virtual void Flush() = 0;
76 virtual void FramebufferRenderbuffer(
77 GLenum target, GLenum attachment, GLenum renderbuffertarget,
78 GLuint renderbuffer) = 0;
79 virtual void FramebufferTexture2D(
80 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
81 GLint level) = 0;
82 virtual void FrontFace(GLenum mode) = 0;
83 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
84 virtual void GenerateMipmap(GLenum target) = 0;
85 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
86 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
87 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
88 virtual void GetActiveAttrib(
89 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
90 GLenum* type, char* name) = 0;
91 virtual void GetActiveUniform(
92 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
93 GLenum* type, char* name) = 0;
94 virtual void GetAttachedShaders(
95 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
96 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
97 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
98 virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
100 virtual GLenum GetError() = 0;
101 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
102 virtual void GetFramebufferAttachmentParameteriv(
103 GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
104 virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
105 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
106 virtual void GetProgramInfoLog(
107 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
108 virtual void GetRenderbufferParameteriv(
109 GLenum target, GLenum pname, GLint* params) = 0;
110 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
111 virtual void GetShaderInfoLog(
112 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
113 virtual void GetShaderPrecisionFormat(
114 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
116 virtual void GetShaderSource(
117 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
118 virtual const GLubyte* GetString(GLenum name) = 0;
119 virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
121 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
122 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
123 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
124 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
125 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
127 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
128 virtual void GetVertexAttribPointerv(
129 GLuint index, GLenum pname, void** pointer) = 0;
130 virtual void Hint(GLenum target, GLenum mode) = 0;
131 virtual GLboolean IsBuffer(GLuint buffer) = 0;
132 virtual GLboolean IsEnabled(GLenum cap) = 0;
133 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
134 virtual GLboolean IsProgram(GLuint program) = 0;
135 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
136 virtual GLboolean IsShader(GLuint shader) = 0;
137 virtual GLboolean IsTexture(GLuint texture) = 0;
138 virtual void LineWidth(GLfloat width) = 0;
139 virtual void LinkProgram(GLuint program) = 0;
140 virtual void PixelStorei(GLenum pname, GLint param) = 0;
141 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
142 virtual void ReadPixels(
143 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
144 void* pixels) = 0;
145 virtual void ReleaseShaderCompiler() = 0;
146 virtual void RenderbufferStorage(
147 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
148 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
149 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
150 virtual void ShaderBinary(
151 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
152 GLsizei length) = 0;
153 virtual void ShaderSource(
154 GLuint shader, GLsizei count, const GLchar* const* str,
155 const GLint* length) = 0;
156 virtual void ShallowFinishCHROMIUM() = 0;
157 virtual void ShallowFlushCHROMIUM() = 0;
158 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
159 virtual void StencilFuncSeparate(
160 GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
161 virtual void StencilMask(GLuint mask) = 0;
162 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
163 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
164 virtual void StencilOpSeparate(
165 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
166 virtual void TexImage2D(
167 GLenum target, GLint level, GLint internalformat, GLsizei width,
168 GLsizei height, GLint border, GLenum format, GLenum type,
169 const void* pixels) = 0;
170 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
171 virtual void TexParameterfv(
172 GLenum target, GLenum pname, const GLfloat* params) = 0;
173 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
174 virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
176 virtual void TexSubImage2D(
177 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
178 GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
179 virtual void Uniform1f(GLint location, GLfloat x) = 0;
180 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
181 virtual void Uniform1i(GLint location, GLint x) = 0;
182 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
183 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
184 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
185 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
186 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
187 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
188 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
189 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
190 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
191 virtual void Uniform4f(
192 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
193 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
194 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
195 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
196 virtual void UniformMatrix2fv(
197 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
199 virtual void UniformMatrix3fv(
200 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
202 virtual void UniformMatrix4fv(
203 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
205 virtual void UseProgram(GLuint program) = 0;
206 virtual void ValidateProgram(GLuint program) = 0;
207 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
208 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
209 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
210 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
211 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
212 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
213 virtual void VertexAttrib4f(
214 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
215 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
216 virtual void VertexAttribPointer(
217 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
218 const void* ptr) = 0;
219 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
220 virtual void BlitFramebufferEXT(
221 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
222 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
223 virtual void RenderbufferStorageMultisampleEXT(
224 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
225 GLsizei height) = 0;
226 virtual void FramebufferTexture2DMultisampleEXT(
227 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
228 GLint level, GLsizei samples) = 0;
229 virtual void TexStorage2DEXT(
230 GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
231 GLsizei height) = 0;
232 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
233 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
234 virtual GLboolean IsQueryEXT(GLuint id) = 0;
235 virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
236 virtual void EndQueryEXT(GLenum target) = 0;
237 virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
238 virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
239 virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
240 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
241 virtual void PopGroupMarkerEXT() = 0;
242 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
243 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
244 virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
245 virtual void BindVertexArrayOES(GLuint array) = 0;
246 virtual void SwapBuffers() = 0;
247 virtual GLuint GetMaxValueInBufferCHROMIUM(
248 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
249 virtual void GenSharedIdsCHROMIUM(
250 GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
251 virtual void DeleteSharedIdsCHROMIUM(
252 GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
253 virtual void RegisterSharedIdsCHROMIUM(
254 GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
255 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
256 virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
257 virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
258 virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
259 virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
260 virtual void* MapBufferSubDataCHROMIUM(
261 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
262 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
263 virtual void* MapTexSubImage2DCHROMIUM(
264 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
265 GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
266 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
267 virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) =
269 virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
270 virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
271 virtual void RateLimitOffscreenContextCHROMIUM() = 0;
272 virtual void GetMultipleIntegervCHROMIUM(
273 const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
274 virtual void GetProgramInfoCHROMIUM(
275 GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
276 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
277 virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
278 virtual GLuint CreateImageCHROMIUM(
279 GLsizei width, GLsizei height, GLenum internalformat) = 0;
280 virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
281 virtual void GetImageParameterivCHROMIUM(
282 GLuint image_id, GLenum pname, GLint* params) = 0;
283 virtual void GetTranslatedShaderSourceANGLE(
284 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
285 virtual void PostSubBufferCHROMIUM(
286 GLint x, GLint y, GLint width, GLint height) = 0;
287 virtual void TexImageIOSurface2DCHROMIUM(
288 GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
289 GLuint plane) = 0;
290 virtual void CopyTextureCHROMIUM(
291 GLenum target, GLenum source_id, GLenum dest_id, GLint level,
292 GLint internalformat, GLenum dest_type) = 0;
293 virtual void DrawArraysInstancedANGLE(
294 GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
295 virtual void DrawElementsInstancedANGLE(
296 GLenum mode, GLsizei count, GLenum type, const void* indices,
297 GLsizei primcount) = 0;
298 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
299 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
300 virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
301 virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
302 virtual void BindUniformLocationCHROMIUM(
303 GLuint program, GLint location, const char* name) = 0;
304 virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
305 virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
306 virtual void TraceBeginCHROMIUM(const char* name) = 0;
307 virtual void TraceEndCHROMIUM() = 0;
308 virtual void AsyncTexSubImage2DCHROMIUM(
309 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
310 GLsizei height, GLenum format, GLenum type, const void* data) = 0;
311 virtual void AsyncTexImage2DCHROMIUM(
312 GLenum target, GLint level, GLint internalformat, GLsizei width,
313 GLsizei height, GLint border, GLenum format, GLenum type,
314 const void* pixels) = 0;
315 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
316 virtual void DiscardFramebufferEXT(
317 GLenum target, GLsizei count, const GLenum* attachments) = 0;
318 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
319 virtual GLuint InsertSyncPointCHROMIUM() = 0;
320 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
321 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
322 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_