cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / gpu / command_buffer / common / id_allocator.h
blob46fcd1acf037614108c8b0e292d0a24411547e94
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the definition of the IdAllocator class.
7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
10 #include <set>
11 #include <utility>
13 #include "base/compiler_specific.h"
14 #include "gpu/command_buffer/common/types.h"
15 #include "gpu/gpu_export.h"
17 namespace gpu {
19 // A resource ID, key to the resource maps.
20 typedef uint32 ResourceId;
21 // Invalid resource ID.
22 static const ResourceId kInvalidResource = 0u;
24 class GPU_EXPORT IdAllocatorInterface {
25 public:
26 virtual ~IdAllocatorInterface();
28 // Allocates a new resource ID.
29 virtual ResourceId AllocateID() = 0;
31 // Allocates an Id starting at or above desired_id.
32 // Note: may wrap if it starts near limit.
33 virtual ResourceId AllocateIDAtOrAbove(ResourceId desired_id) = 0;
35 // Marks an id as used. Returns false if id was already used.
36 virtual bool MarkAsUsed(ResourceId id) = 0;
38 // Frees a resource ID.
39 virtual void FreeID(ResourceId id) = 0;
41 // Checks whether or not a resource ID is in use.
42 virtual bool InUse(ResourceId id) const = 0;
45 // A class to manage the allocation of resource IDs.
46 class GPU_EXPORT IdAllocator : public IdAllocatorInterface {
47 public:
48 IdAllocator();
49 virtual ~IdAllocator();
51 // Implement IdAllocatorInterface.
52 virtual ResourceId AllocateID() OVERRIDE;
53 virtual ResourceId AllocateIDAtOrAbove(ResourceId desired_id) OVERRIDE;
54 virtual bool MarkAsUsed(ResourceId id) OVERRIDE;
55 virtual void FreeID(ResourceId id) OVERRIDE;
56 virtual bool InUse(ResourceId id) const OVERRIDE;
58 private:
59 // TODO(gman): This would work much better with ranges or a hash table.
60 typedef std::set<ResourceId> ResourceIdSet;
62 // The highest ID on the used list.
63 ResourceId LastUsedId() const;
65 // Lowest ID that isn't on the used list. This is slow, use as a last resort.
66 ResourceId FindFirstUnusedId() const;
68 ResourceIdSet used_ids_;
69 ResourceIdSet free_ids_;
71 DISALLOW_COPY_AND_ASSIGN(IdAllocator);
74 // A class to manage the allocation of resource IDs that are never reused. This
75 // implementation does not track which IDs are currently used. It is useful for
76 // shared and programs which cannot be implicitly created by binding a
77 // previously unused ID.
78 class NonReusedIdAllocator : public IdAllocatorInterface {
79 public:
80 NonReusedIdAllocator();
81 virtual ~NonReusedIdAllocator();
83 // Implement IdAllocatorInterface.
84 virtual ResourceId AllocateID() OVERRIDE;
85 virtual ResourceId AllocateIDAtOrAbove(ResourceId desired_id) OVERRIDE;
86 virtual bool MarkAsUsed(ResourceId id) OVERRIDE;
87 virtual void FreeID(ResourceId id) OVERRIDE;
88 virtual bool InUse(ResourceId id) const OVERRIDE;
90 private:
91 ResourceId last_id_;
93 DISALLOW_COPY_AND_ASSIGN(NonReusedIdAllocator);
96 } // namespace gpu
98 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_