1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_manager_base.h"
8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
10 #include "base/message_loop/message_loop_proxy.h"
11 #include "base/threading/thread.h"
12 #include "build/build_config.h"
13 #include "media/audio/audio_output_dispatcher_impl.h"
14 #include "media/audio/audio_output_proxy.h"
15 #include "media/audio/audio_output_resampler.h"
16 #include "media/audio/audio_util.h"
17 #include "media/audio/fake_audio_input_stream.h"
18 #include "media/audio/fake_audio_output_stream.h"
19 #include "media/base/media_switches.h"
23 static const int kStreamCloseDelaySeconds
= 5;
25 // Default maximum number of output streams that can be open simultaneously
27 static const int kDefaultMaxOutputStreams
= 16;
29 // Default maximum number of input streams that can be open simultaneously
31 static const int kDefaultMaxInputStreams
= 16;
33 static const int kMaxInputChannels
= 2;
35 const char AudioManagerBase::kDefaultDeviceName
[] = "Default";
36 const char AudioManagerBase::kDefaultDeviceId
[] = "default";
38 struct AudioManagerBase::DispatcherParams
{
39 DispatcherParams(const AudioParameters
& input
,
40 const AudioParameters
& output
,
41 const std::string
& device_id
)
42 : input_params(input
),
43 output_params(output
),
44 input_device_id(device_id
) {}
45 ~DispatcherParams() {}
47 const AudioParameters input_params
;
48 const AudioParameters output_params
;
49 const std::string input_device_id
;
50 scoped_refptr
<AudioOutputDispatcher
> dispatcher
;
53 DISALLOW_COPY_AND_ASSIGN(DispatcherParams
);
56 class AudioManagerBase::CompareByParams
{
58 explicit CompareByParams(const DispatcherParams
* dispatcher
)
59 : dispatcher_(dispatcher
) {}
60 bool operator()(DispatcherParams
* dispatcher_in
) const {
61 // We will reuse the existing dispatcher when:
62 // 1) Unified IO is not used, input_params and output_params of the
63 // existing dispatcher are the same as the requested dispatcher.
64 // 2) Unified IO is used, input_params, output_params and input_device_id
65 // of the existing dispatcher are the same as the request dispatcher.
66 return (dispatcher_
->input_params
== dispatcher_in
->input_params
&&
67 dispatcher_
->output_params
== dispatcher_in
->output_params
&&
68 (!dispatcher_
->input_params
.input_channels() ||
69 dispatcher_
->input_device_id
== dispatcher_in
->input_device_id
));
73 const DispatcherParams
* dispatcher_
;
76 AudioManagerBase::AudioManagerBase()
77 : max_num_output_streams_(kDefaultMaxOutputStreams
),
78 max_num_input_streams_(kDefaultMaxInputStreams
),
79 num_output_streams_(0),
80 num_input_streams_(0),
81 // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
82 // block the UI thread when swapping devices.
84 ObserverList
<AudioDeviceListener
>::NOTIFY_EXISTING_ONLY
),
85 audio_thread_(new base::Thread("AudioThread")) {
87 audio_thread_
->init_com_with_mta(true);
88 #elif defined(OS_MACOSX)
89 // CoreAudio calls must occur on the main thread of the process, which in our
90 // case is sadly the browser UI thread. Failure to execute calls on the right
91 // thread leads to crashes and odd behavior. See http://crbug.com/158170.
92 // TODO(dalecurtis): We should require the message loop to be passed in.
93 const CommandLine
* cmd_line
= CommandLine::ForCurrentProcess();
94 if (!cmd_line
->HasSwitch(switches::kDisableMainThreadAudio
) &&
95 base::MessageLoopProxy::current().get() &&
96 base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI
)) {
97 message_loop_
= base::MessageLoopProxy::current();
102 CHECK(audio_thread_
->Start());
103 message_loop_
= audio_thread_
->message_loop_proxy();
106 AudioManagerBase::~AudioManagerBase() {
107 // The platform specific AudioManager implementation must have already
108 // stopped the audio thread. Otherwise, we may destroy audio streams before
109 // stopping the thread, resulting an unexpected behavior.
110 // This way we make sure activities of the audio streams are all stopped
111 // before we destroy them.
112 CHECK(!audio_thread_
.get());
113 // All the output streams should have been deleted.
114 DCHECK_EQ(0, num_output_streams_
);
115 // All the input streams should have been deleted.
116 DCHECK_EQ(0, num_input_streams_
);
119 string16
AudioManagerBase::GetAudioInputDeviceModel() {
123 scoped_refptr
<base::MessageLoopProxy
> AudioManagerBase::GetMessageLoop() {
124 return message_loop_
;
127 scoped_refptr
<base::MessageLoopProxy
> AudioManagerBase::GetWorkerLoop() {
128 // Lazily start the worker thread.
129 if (!audio_thread_
->IsRunning())
130 CHECK(audio_thread_
->Start());
132 return audio_thread_
->message_loop_proxy();
135 AudioOutputStream
* AudioManagerBase::MakeAudioOutputStream(
136 const AudioParameters
& params
,
137 const std::string
& input_device_id
) {
138 // TODO(miu): Fix ~50 call points across several unit test modules to call
139 // this method on the audio thread, then uncomment the following:
140 // DCHECK(message_loop_->BelongsToCurrentThread());
142 if (!params
.IsValid()) {
143 DLOG(ERROR
) << "Audio parameters are invalid";
147 // Limit the number of audio streams opened. This is to prevent using
148 // excessive resources for a large number of audio streams. More
149 // importantly it prevents instability on certain systems.
150 // See bug: http://crbug.com/30242.
151 if (num_output_streams_
>= max_num_output_streams_
) {
152 DLOG(ERROR
) << "Number of opened output audio streams "
153 << num_output_streams_
154 << " exceed the max allowed number "
155 << max_num_output_streams_
;
159 AudioOutputStream
* stream
;
160 switch (params
.format()) {
161 case AudioParameters::AUDIO_PCM_LINEAR
:
162 stream
= MakeLinearOutputStream(params
);
164 case AudioParameters::AUDIO_PCM_LOW_LATENCY
:
165 stream
= MakeLowLatencyOutputStream(params
, input_device_id
);
167 case AudioParameters::AUDIO_FAKE
:
168 stream
= FakeAudioOutputStream::MakeFakeStream(this, params
);
176 ++num_output_streams_
;
182 AudioInputStream
* AudioManagerBase::MakeAudioInputStream(
183 const AudioParameters
& params
, const std::string
& device_id
) {
184 // TODO(miu): Fix ~20 call points across several unit test modules to call
185 // this method on the audio thread, then uncomment the following:
186 // DCHECK(message_loop_->BelongsToCurrentThread());
188 if (!params
.IsValid() || (params
.channels() > kMaxInputChannels
) ||
190 DLOG(ERROR
) << "Audio parameters are invalid for device " << device_id
;
194 if (num_input_streams_
>= max_num_input_streams_
) {
195 DLOG(ERROR
) << "Number of opened input audio streams "
196 << num_input_streams_
197 << " exceed the max allowed number " << max_num_input_streams_
;
201 AudioInputStream
* stream
;
202 switch (params
.format()) {
203 case AudioParameters::AUDIO_PCM_LINEAR
:
204 stream
= MakeLinearInputStream(params
, device_id
);
206 case AudioParameters::AUDIO_PCM_LOW_LATENCY
:
207 stream
= MakeLowLatencyInputStream(params
, device_id
);
209 case AudioParameters::AUDIO_FAKE
:
210 stream
= FakeAudioInputStream::MakeFakeStream(this, params
);
218 ++num_input_streams_
;
224 AudioOutputStream
* AudioManagerBase::MakeAudioOutputStreamProxy(
225 const AudioParameters
& params
, const std::string
& input_device_id
) {
227 // IOS implements audio input only.
231 DCHECK(message_loop_
->BelongsToCurrentThread());
233 // If we're not using AudioOutputResampler our output parameters are the same
234 // as our input parameters.
235 AudioParameters output_params
= params
;
236 if (params
.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY
) {
237 output_params
= GetPreferredOutputStreamParameters(params
);
239 // Ensure we only pass on valid output parameters.
240 if (!output_params
.IsValid()) {
241 // We've received invalid audio output parameters, so switch to a mock
242 // output device based on the input parameters. This may happen if the OS
243 // provided us junk values for the hardware configuration.
244 LOG(ERROR
) << "Invalid audio output parameters received; using fake "
245 << "audio path. Channels: " << output_params
.channels() << ", "
246 << "Sample Rate: " << output_params
.sample_rate() << ", "
247 << "Bits Per Sample: " << output_params
.bits_per_sample()
248 << ", Frames Per Buffer: "
249 << output_params
.frames_per_buffer();
251 // Tell the AudioManager to create a fake output device.
252 output_params
= AudioParameters(
253 AudioParameters::AUDIO_FAKE
, params
.channel_layout(),
254 params
.sample_rate(), params
.bits_per_sample(),
255 params
.frames_per_buffer());
259 DispatcherParams
* dispatcher_params
=
260 new DispatcherParams(params
, output_params
, input_device_id
);
262 AudioOutputDispatchers::iterator it
=
263 std::find_if(output_dispatchers_
.begin(), output_dispatchers_
.end(),
264 CompareByParams(dispatcher_params
));
265 if (it
!= output_dispatchers_
.end()) {
266 delete dispatcher_params
;
267 return new AudioOutputProxy((*it
)->dispatcher
.get());
270 const base::TimeDelta kCloseDelay
=
271 base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds
);
272 scoped_refptr
<AudioOutputDispatcher
> dispatcher
;
273 if (output_params
.format() != AudioParameters::AUDIO_FAKE
) {
274 dispatcher
= new AudioOutputResampler(this, params
, output_params
,
275 input_device_id
, kCloseDelay
);
277 dispatcher
= new AudioOutputDispatcherImpl(this, output_params
,
278 input_device_id
, kCloseDelay
);
281 dispatcher_params
->dispatcher
= dispatcher
;
282 output_dispatchers_
.push_back(dispatcher_params
);
283 return new AudioOutputProxy(dispatcher
.get());
284 #endif // defined(OS_IOS)
287 void AudioManagerBase::ShowAudioInputSettings() {
290 void AudioManagerBase::GetAudioInputDeviceNames(
291 media::AudioDeviceNames
* device_names
) {
294 void AudioManagerBase::ReleaseOutputStream(AudioOutputStream
* stream
) {
296 // TODO(xians) : Have a clearer destruction path for the AudioOutputStream.
297 // For example, pass the ownership to AudioManager so it can delete the
299 --num_output_streams_
;
303 void AudioManagerBase::ReleaseInputStream(AudioInputStream
* stream
) {
305 // TODO(xians) : Have a clearer destruction path for the AudioInputStream.
306 --num_input_streams_
;
310 void AudioManagerBase::Shutdown() {
311 // To avoid running into deadlocks while we stop the thread, shut it down
312 // via a local variable while not holding the audio thread lock.
313 scoped_ptr
<base::Thread
> audio_thread
;
315 base::AutoLock
lock(audio_thread_lock_
);
316 audio_thread_
.swap(audio_thread
);
322 // Only true when we're sharing the UI message loop with the browser. The UI
323 // loop is no longer running at this time and browser destruction is imminent.
324 if (message_loop_
->BelongsToCurrentThread()) {
325 ShutdownOnAudioThread();
327 message_loop_
->PostTask(FROM_HERE
, base::Bind(
328 &AudioManagerBase::ShutdownOnAudioThread
, base::Unretained(this)));
331 // Stop() will wait for any posted messages to be processed first.
332 audio_thread
->Stop();
335 void AudioManagerBase::ShutdownOnAudioThread() {
336 // IOS implements audio input only.
340 // This should always be running on the audio thread, but since we've cleared
341 // the audio_thread_ member pointer when we get here, we can't verify exactly
342 // what thread we're running on. The method is not public though and only
343 // called from one place, so we'll leave it at that.
344 AudioOutputDispatchers::iterator it
= output_dispatchers_
.begin();
345 for (; it
!= output_dispatchers_
.end(); ++it
) {
346 scoped_refptr
<AudioOutputDispatcher
>& dispatcher
= (*it
)->dispatcher
;
347 if (dispatcher
.get()) {
348 dispatcher
->Shutdown();
349 // All AudioOutputProxies must have been freed before Shutdown is called.
350 // If they still exist, things will go bad. They have direct pointers to
351 // both physical audio stream objects that belong to the dispatcher as
352 // well as the message loop of the audio thread that will soon go away.
353 // So, better crash now than later.
354 DCHECK(dispatcher
->HasOneRef()) << "AudioOutputProxies are still alive";
359 output_dispatchers_
.clear();
360 #endif // defined(OS_IOS)
363 void AudioManagerBase::AddOutputDeviceChangeListener(
364 AudioDeviceListener
* listener
) {
365 DCHECK(message_loop_
->BelongsToCurrentThread());
366 output_listeners_
.AddObserver(listener
);
369 void AudioManagerBase::RemoveOutputDeviceChangeListener(
370 AudioDeviceListener
* listener
) {
371 DCHECK(message_loop_
->BelongsToCurrentThread());
372 output_listeners_
.RemoveObserver(listener
);
375 void AudioManagerBase::NotifyAllOutputDeviceChangeListeners() {
376 DCHECK(message_loop_
->BelongsToCurrentThread());
377 DVLOG(1) << "Firing OnDeviceChange() notifications.";
378 FOR_EACH_OBSERVER(AudioDeviceListener
, output_listeners_
, OnDeviceChange());
381 AudioParameters
AudioManagerBase::GetDefaultOutputStreamParameters() {
382 return GetPreferredOutputStreamParameters(AudioParameters());
385 AudioParameters
AudioManagerBase::GetInputStreamParameters(
386 const std::string
& device_id
) {
388 return AudioParameters();