cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / audio_output_device.cc
blob0c406cab0d61509c85f179afa69ffbbb0d39cbdf
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_device.h"
7 #include "base/basictypes.h"
8 #include "base/debug/trace_event.h"
9 #include "base/message_loop/message_loop.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "base/time/time.h"
12 #include "media/audio/audio_output_controller.h"
13 #include "media/audio/audio_util.h"
14 #include "media/audio/shared_memory_util.h"
15 #include "media/base/limits.h"
17 namespace media {
19 // Takes care of invoking the render callback on the audio thread.
20 // An instance of this class is created for each capture stream in
21 // OnStreamCreated().
22 class AudioOutputDevice::AudioThreadCallback
23 : public AudioDeviceThread::Callback {
24 public:
25 AudioThreadCallback(const AudioParameters& audio_parameters,
26 base::SharedMemoryHandle memory,
27 int memory_length,
28 AudioRendererSink::RenderCallback* render_callback);
29 virtual ~AudioThreadCallback();
31 virtual void MapSharedMemory() OVERRIDE;
33 // Called whenever we receive notifications about pending data.
34 virtual void Process(int pending_data) OVERRIDE;
36 private:
37 AudioRendererSink::RenderCallback* render_callback_;
38 scoped_ptr<AudioBus> input_bus_;
39 scoped_ptr<AudioBus> output_bus_;
40 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
43 AudioOutputDevice::AudioOutputDevice(
44 scoped_ptr<AudioOutputIPC> ipc,
45 const scoped_refptr<base::MessageLoopProxy>& io_loop)
46 : ScopedLoopObserver(io_loop),
47 callback_(NULL),
48 ipc_(ipc.Pass()),
49 state_(IDLE),
50 play_on_start_(true),
51 session_id_(-1),
52 stopping_hack_(false) {
53 CHECK(ipc_);
55 // The correctness of the code depends on the relative values assigned in the
56 // State enum.
57 COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0);
58 COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1);
59 COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2);
60 COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3);
63 void AudioOutputDevice::InitializeUnifiedStream(const AudioParameters& params,
64 RenderCallback* callback,
65 int session_id) {
66 DCHECK(!callback_) << "Calling InitializeUnifiedStream() twice?";
67 DCHECK(params.IsValid());
68 audio_parameters_ = params;
69 callback_ = callback;
70 session_id_ = session_id;
73 void AudioOutputDevice::Initialize(const AudioParameters& params,
74 RenderCallback* callback) {
75 InitializeUnifiedStream(params, callback, 0);
78 AudioOutputDevice::~AudioOutputDevice() {
79 // The current design requires that the user calls Stop() before deleting
80 // this class.
81 DCHECK(audio_thread_.IsStopped());
84 void AudioOutputDevice::Start() {
85 DCHECK(callback_) << "Initialize hasn't been called";
86 message_loop()->PostTask(FROM_HERE,
87 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
88 audio_parameters_));
91 void AudioOutputDevice::Stop() {
93 base::AutoLock auto_lock(audio_thread_lock_);
94 audio_thread_.Stop(base::MessageLoop::current());
95 stopping_hack_ = true;
98 message_loop()->PostTask(FROM_HERE,
99 base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
102 void AudioOutputDevice::Play() {
103 message_loop()->PostTask(FROM_HERE,
104 base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
107 void AudioOutputDevice::Pause() {
108 message_loop()->PostTask(FROM_HERE,
109 base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
112 bool AudioOutputDevice::SetVolume(double volume) {
113 if (volume < 0 || volume > 1.0)
114 return false;
116 if (!message_loop()->PostTask(FROM_HERE,
117 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
118 return false;
121 return true;
124 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
125 DCHECK(message_loop()->BelongsToCurrentThread());
126 if (state_ == IDLE) {
127 state_ = CREATING_STREAM;
128 ipc_->CreateStream(this, params, session_id_);
132 void AudioOutputDevice::PlayOnIOThread() {
133 DCHECK(message_loop()->BelongsToCurrentThread());
134 if (state_ == PAUSED) {
135 ipc_->PlayStream();
136 state_ = PLAYING;
137 play_on_start_ = false;
138 } else {
139 play_on_start_ = true;
143 void AudioOutputDevice::PauseOnIOThread() {
144 DCHECK(message_loop()->BelongsToCurrentThread());
145 if (state_ == PLAYING) {
146 ipc_->PauseStream();
147 state_ = PAUSED;
149 play_on_start_ = false;
152 void AudioOutputDevice::ShutDownOnIOThread() {
153 DCHECK(message_loop()->BelongsToCurrentThread());
155 // Close the stream, if we haven't already.
156 if (state_ >= CREATING_STREAM) {
157 ipc_->CloseStream();
158 state_ = IDLE;
161 // We can run into an issue where ShutDownOnIOThread is called right after
162 // OnStreamCreated is called in cases where Start/Stop are called before we
163 // get the OnStreamCreated callback. To handle that corner case, we call
164 // Stop(). In most cases, the thread will already be stopped.
166 // Another situation is when the IO thread goes away before Stop() is called
167 // in which case, we cannot use the message loop to close the thread handle
168 // and can't rely on the main thread existing either.
169 base::AutoLock auto_lock_(audio_thread_lock_);
170 base::ThreadRestrictions::ScopedAllowIO allow_io;
171 audio_thread_.Stop(NULL);
172 audio_callback_.reset();
173 stopping_hack_ = false;
176 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
177 DCHECK(message_loop()->BelongsToCurrentThread());
178 if (state_ >= CREATING_STREAM)
179 ipc_->SetVolume(volume);
182 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
183 DCHECK(message_loop()->BelongsToCurrentThread());
185 // Do nothing if the stream has been closed.
186 if (state_ < CREATING_STREAM)
187 return;
189 // TODO(miu): Clean-up inconsistent and incomplete handling here.
190 // http://crbug.com/180640
191 switch (state) {
192 case AudioOutputIPCDelegate::kPlaying:
193 case AudioOutputIPCDelegate::kPaused:
194 break;
195 case AudioOutputIPCDelegate::kError:
196 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
197 // Don't dereference the callback object if the audio thread
198 // is stopped or stopping. That could mean that the callback
199 // object has been deleted.
200 // TODO(tommi): Add an explicit contract for clearing the callback
201 // object. Possibly require calling Initialize again or provide
202 // a callback object via Start() and clear it in Stop().
203 if (!audio_thread_.IsStopped())
204 callback_->OnRenderError();
205 break;
206 default:
207 NOTREACHED();
208 break;
212 void AudioOutputDevice::OnStreamCreated(
213 base::SharedMemoryHandle handle,
214 base::SyncSocket::Handle socket_handle,
215 int length) {
216 DCHECK(message_loop()->BelongsToCurrentThread());
217 #if defined(OS_WIN)
218 DCHECK(handle);
219 DCHECK(socket_handle);
220 #else
221 DCHECK_GE(handle.fd, 0);
222 DCHECK_GE(socket_handle, 0);
223 #endif
224 DCHECK_GT(length, 0);
226 if (state_ != CREATING_STREAM)
227 return;
229 // We can receive OnStreamCreated() on the IO thread after the client has
230 // called Stop() but before ShutDownOnIOThread() is processed. In such a
231 // situation |callback_| might point to freed memory. Instead of starting
232 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
234 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
235 // that |callback_| (which should own and outlive this object!) can point to
236 // freed memory is a mess. AudioRendererSink should be non-refcounted so that
237 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
238 // delete as they see fit. AudioOutputDevice should internally use WeakPtr
239 // to handle teardown and thread hopping. See http://crbug.com/151051 for
240 // details.
241 base::AutoLock auto_lock(audio_thread_lock_);
242 if (stopping_hack_)
243 return;
245 DCHECK(audio_thread_.IsStopped());
246 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
247 audio_parameters_, handle, length, callback_));
248 audio_thread_.Start(audio_callback_.get(), socket_handle,
249 "AudioOutputDevice");
250 state_ = PAUSED;
252 // We handle the case where Play() and/or Pause() may have been called
253 // multiple times before OnStreamCreated() gets called.
254 if (play_on_start_)
255 PlayOnIOThread();
258 void AudioOutputDevice::OnIPCClosed() {
259 DCHECK(message_loop()->BelongsToCurrentThread());
260 state_ = IPC_CLOSED;
261 ipc_.reset();
264 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
265 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
266 ShutDownOnIOThread();
269 // AudioOutputDevice::AudioThreadCallback
271 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
272 const AudioParameters& audio_parameters,
273 base::SharedMemoryHandle memory,
274 int memory_length,
275 AudioRendererSink::RenderCallback* render_callback)
276 : AudioDeviceThread::Callback(audio_parameters,
277 memory,
278 memory_length,
280 render_callback_(render_callback) {
283 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
286 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
287 CHECK_EQ(total_segments_, 1);
288 CHECK(shared_memory_.Map(TotalSharedMemorySizeInBytes(memory_length_)));
290 // Calculate output and input memory size.
291 int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_);
292 int input_channels = audio_parameters_.input_channels();
293 int frames = audio_parameters_.frames_per_buffer();
294 int input_memory_size =
295 AudioBus::CalculateMemorySize(input_channels, frames);
297 int io_size = output_memory_size + input_memory_size;
299 DCHECK_EQ(memory_length_, io_size);
301 output_bus_ =
302 AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());
304 if (input_channels > 0) {
305 // The input data is after the output data.
306 char* input_data =
307 static_cast<char*>(shared_memory_.memory()) + output_memory_size;
308 input_bus_ =
309 AudioBus::WrapMemory(input_channels, frames, input_data);
313 // Called whenever we receive notifications about pending data.
314 void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) {
315 if (pending_data == kPauseMark) {
316 memset(shared_memory_.memory(), 0, memory_length_);
317 SetActualDataSizeInBytes(&shared_memory_, memory_length_, 0);
318 return;
321 // Convert the number of pending bytes in the render buffer
322 // into milliseconds.
323 int audio_delay_milliseconds = pending_data / bytes_per_ms_;
325 TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback");
327 // Update the audio-delay measurement then ask client to render audio. Since
328 // |output_bus_| is wrapping the shared memory the Render() call is writing
329 // directly into the shared memory.
330 int input_channels = audio_parameters_.input_channels();
331 size_t num_frames = audio_parameters_.frames_per_buffer();
333 if (input_bus_.get() && input_channels > 0) {
334 render_callback_->RenderIO(input_bus_.get(),
335 output_bus_.get(),
336 audio_delay_milliseconds);
337 } else {
338 num_frames = render_callback_->Render(output_bus_.get(),
339 audio_delay_milliseconds);
342 // Let the host know we are done.
343 // TODO(dalecurtis): Technically this is not always correct. Due to channel
344 // padding for alignment, there may be more data available than this. We're
345 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename
346 // these methods to Set/GetActualFrameCount().
347 SetActualDataSizeInBytes(
348 &shared_memory_, memory_length_,
349 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels());
352 } // namespace media.