1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_resampler.h"
8 #include "base/bind_helpers.h"
9 #include "base/compiler_specific.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/metrics/histogram.h"
12 #include "base/time/time.h"
13 #include "build/build_config.h"
14 #include "media/audio/audio_io.h"
15 #include "media/audio/audio_output_dispatcher_impl.h"
16 #include "media/audio/audio_output_proxy.h"
17 #include "media/audio/audio_util.h"
18 #include "media/audio/sample_rates.h"
19 #include "media/base/audio_converter.h"
20 #include "media/base/limits.h"
24 class OnMoreDataConverter
25 : public AudioOutputStream::AudioSourceCallback
,
26 public AudioConverter::InputCallback
{
28 OnMoreDataConverter(const AudioParameters
& input_params
,
29 const AudioParameters
& output_params
);
30 virtual ~OnMoreDataConverter();
32 // AudioSourceCallback interface.
33 virtual int OnMoreData(AudioBus
* dest
,
34 AudioBuffersState buffers_state
) OVERRIDE
;
35 virtual int OnMoreIOData(AudioBus
* source
,
37 AudioBuffersState buffers_state
) OVERRIDE
;
38 virtual void OnError(AudioOutputStream
* stream
) OVERRIDE
;
40 // Sets |source_callback_|. If this is not a new object, then Stop() must be
41 // called before Start().
42 void Start(AudioOutputStream::AudioSourceCallback
* callback
);
44 // Clears |source_callback_| and flushes the resampler.
48 // AudioConverter::InputCallback implementation.
49 virtual double ProvideInput(AudioBus
* audio_bus
,
50 base::TimeDelta buffer_delay
) OVERRIDE
;
52 // Ratio of input bytes to output bytes used to correct playback delay with
53 // regard to buffering and resampling.
56 // Source callback and associated lock.
57 base::Lock source_lock_
;
58 AudioOutputStream::AudioSourceCallback
* source_callback_
;
60 // |source| passed to OnMoreIOData() which should be passed downstream.
61 AudioBus
* source_bus_
;
63 // Last AudioBuffersState object received via OnMoreData(), used to correct
64 // playback delay by ProvideInput() and passed on to |source_callback_|.
65 AudioBuffersState current_buffers_state_
;
67 const int input_bytes_per_second_
;
69 // Handles resampling, buffering, and channel mixing between input and output
71 AudioConverter audio_converter_
;
73 DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter
);
76 // Record UMA statistics for hardware output configuration.
77 static void RecordStats(const AudioParameters
& output_params
) {
78 UMA_HISTOGRAM_ENUMERATION(
79 "Media.HardwareAudioBitsPerChannel", output_params
.bits_per_sample(),
80 limits::kMaxBitsPerSample
);
81 UMA_HISTOGRAM_ENUMERATION(
82 "Media.HardwareAudioChannelLayout", output_params
.channel_layout(),
84 UMA_HISTOGRAM_ENUMERATION(
85 "Media.HardwareAudioChannelCount", output_params
.channels(),
86 limits::kMaxChannels
);
88 AudioSampleRate asr
= media::AsAudioSampleRate(output_params
.sample_rate());
89 if (asr
!= kUnexpectedAudioSampleRate
) {
90 UMA_HISTOGRAM_ENUMERATION(
91 "Media.HardwareAudioSamplesPerSecond", asr
, kUnexpectedAudioSampleRate
);
94 "Media.HardwareAudioSamplesPerSecondUnexpected",
95 output_params
.sample_rate());
99 // Record UMA statistics for hardware output configuration after fallback.
100 static void RecordFallbackStats(const AudioParameters
& output_params
) {
101 UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", true);
102 UMA_HISTOGRAM_ENUMERATION(
103 "Media.FallbackHardwareAudioBitsPerChannel",
104 output_params
.bits_per_sample(), limits::kMaxBitsPerSample
);
105 UMA_HISTOGRAM_ENUMERATION(
106 "Media.FallbackHardwareAudioChannelLayout",
107 output_params
.channel_layout(), CHANNEL_LAYOUT_MAX
);
108 UMA_HISTOGRAM_ENUMERATION(
109 "Media.FallbackHardwareAudioChannelCount",
110 output_params
.channels(), limits::kMaxChannels
);
112 AudioSampleRate asr
= media::AsAudioSampleRate(output_params
.sample_rate());
113 if (asr
!= kUnexpectedAudioSampleRate
) {
114 UMA_HISTOGRAM_ENUMERATION(
115 "Media.FallbackHardwareAudioSamplesPerSecond",
116 asr
, kUnexpectedAudioSampleRate
);
118 UMA_HISTOGRAM_COUNTS(
119 "Media.FallbackHardwareAudioSamplesPerSecondUnexpected",
120 output_params
.sample_rate());
124 // Only Windows has a high latency output driver that is not the same as the low
127 // Converts low latency based |output_params| into high latency appropriate
128 // output parameters in error situations.
129 static AudioParameters
SetupFallbackParams(
130 const AudioParameters
& input_params
, const AudioParameters
& output_params
) {
131 // Choose AudioParameters appropriate for opening the device in high latency
132 // mode. |kMinLowLatencyFrameSize| is arbitrarily based on Pepper Flash's
133 // MAXIMUM frame size for low latency.
134 static const int kMinLowLatencyFrameSize
= 2048;
135 int frames_per_buffer
= std::min(
136 std::max(input_params
.frames_per_buffer(), kMinLowLatencyFrameSize
),
138 GetHighLatencyOutputBufferSize(input_params
.sample_rate())));
140 return AudioParameters(
141 AudioParameters::AUDIO_PCM_LINEAR
, input_params
.channel_layout(),
142 input_params
.sample_rate(), input_params
.bits_per_sample(),
147 AudioOutputResampler::AudioOutputResampler(AudioManager
* audio_manager
,
148 const AudioParameters
& input_params
,
149 const AudioParameters
& output_params
,
150 const std::string
& input_device_id
,
151 const base::TimeDelta
& close_delay
)
152 : AudioOutputDispatcher(audio_manager
, input_params
, input_device_id
),
153 close_delay_(close_delay
),
154 output_params_(output_params
),
155 input_device_id_(input_device_id
),
156 streams_opened_(false) {
157 DCHECK(input_params
.IsValid());
158 DCHECK(output_params
.IsValid());
159 DCHECK_EQ(output_params_
.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY
);
161 // Record UMA statistics for the hardware configuration.
162 RecordStats(output_params
);
167 AudioOutputResampler::~AudioOutputResampler() {
168 DCHECK(callbacks_
.empty());
171 void AudioOutputResampler::Initialize() {
172 DCHECK(!streams_opened_
);
173 DCHECK(callbacks_
.empty());
174 dispatcher_
= new AudioOutputDispatcherImpl(
175 audio_manager_
, output_params_
, input_device_id_
, close_delay_
);
178 bool AudioOutputResampler::OpenStream() {
179 DCHECK_EQ(base::MessageLoop::current(), message_loop_
);
181 if (dispatcher_
->OpenStream()) {
182 // Only record the UMA statistic if we didn't fallback during construction
183 // and only for the first stream we open.
184 if (!streams_opened_
&&
185 output_params_
.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY
) {
186 UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", false);
188 streams_opened_
= true;
192 // If we've already tried to open the stream in high latency mode or we've
193 // successfully opened a stream previously, there's nothing more to be done.
194 if (output_params_
.format() != AudioParameters::AUDIO_PCM_LOW_LATENCY
||
195 streams_opened_
|| !callbacks_
.empty()) {
199 DCHECK_EQ(output_params_
.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY
);
201 // Record UMA statistics about the hardware which triggered the failure so
202 // we can debug and triage later.
203 RecordFallbackStats(output_params_
);
205 // Only Windows has a high latency output driver that is not the same as the
208 DLOG(ERROR
) << "Unable to open audio device in low latency mode. Falling "
209 << "back to high latency audio output.";
211 output_params_
= SetupFallbackParams(params_
, output_params_
);
213 if (dispatcher_
->OpenStream()) {
214 streams_opened_
= true;
219 DLOG(ERROR
) << "Unable to open audio device in high latency mode. Falling "
220 << "back to fake audio output.";
222 // Finally fall back to a fake audio output device.
223 output_params_
.Reset(
224 AudioParameters::AUDIO_FAKE
, params_
.channel_layout(),
225 params_
.channels(), params_
.input_channels(), params_
.sample_rate(),
226 params_
.bits_per_sample(), params_
.frames_per_buffer());
228 if (dispatcher_
->OpenStream()) {
229 streams_opened_
= true;
236 bool AudioOutputResampler::StartStream(
237 AudioOutputStream::AudioSourceCallback
* callback
,
238 AudioOutputProxy
* stream_proxy
) {
239 DCHECK_EQ(base::MessageLoop::current(), message_loop_
);
241 OnMoreDataConverter
* resampler_callback
= NULL
;
242 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
243 if (it
== callbacks_
.end()) {
244 resampler_callback
= new OnMoreDataConverter(params_
, output_params_
);
245 callbacks_
[stream_proxy
] = resampler_callback
;
247 resampler_callback
= it
->second
;
250 resampler_callback
->Start(callback
);
251 bool result
= dispatcher_
->StartStream(resampler_callback
, stream_proxy
);
253 resampler_callback
->Stop();
257 void AudioOutputResampler::StreamVolumeSet(AudioOutputProxy
* stream_proxy
,
259 DCHECK_EQ(base::MessageLoop::current(), message_loop_
);
260 dispatcher_
->StreamVolumeSet(stream_proxy
, volume
);
263 void AudioOutputResampler::StopStream(AudioOutputProxy
* stream_proxy
) {
264 DCHECK_EQ(base::MessageLoop::current(), message_loop_
);
265 dispatcher_
->StopStream(stream_proxy
);
267 // Now that StopStream() has completed the underlying physical stream should
268 // be stopped and no longer calling OnMoreData(), making it safe to Stop() the
269 // OnMoreDataConverter.
270 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
271 if (it
!= callbacks_
.end())
275 void AudioOutputResampler::CloseStream(AudioOutputProxy
* stream_proxy
) {
276 DCHECK_EQ(base::MessageLoop::current(), message_loop_
);
277 dispatcher_
->CloseStream(stream_proxy
);
279 // We assume that StopStream() is always called prior to CloseStream(), so
280 // that it is safe to delete the OnMoreDataConverter here.
281 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
282 if (it
!= callbacks_
.end()) {
284 callbacks_
.erase(it
);
288 void AudioOutputResampler::Shutdown() {
289 DCHECK_EQ(base::MessageLoop::current(), message_loop_
);
291 // No AudioOutputProxy objects should hold a reference to us when we get
293 DCHECK(HasOneRef()) << "Only the AudioManager should hold a reference";
295 dispatcher_
->Shutdown();
296 DCHECK(callbacks_
.empty());
299 OnMoreDataConverter::OnMoreDataConverter(const AudioParameters
& input_params
,
300 const AudioParameters
& output_params
)
301 : source_callback_(NULL
),
303 input_bytes_per_second_(input_params
.GetBytesPerSecond()),
304 audio_converter_(input_params
, output_params
, false) {
306 static_cast<double>(input_params
.GetBytesPerSecond()) /
307 output_params
.GetBytesPerSecond();
310 OnMoreDataConverter::~OnMoreDataConverter() {
311 // Ensure Stop() has been called so we don't end up with an AudioOutputStream
312 // calling back into OnMoreData() after destruction.
313 CHECK(!source_callback_
);
316 void OnMoreDataConverter::Start(
317 AudioOutputStream::AudioSourceCallback
* callback
) {
318 base::AutoLock
auto_lock(source_lock_
);
319 CHECK(!source_callback_
);
320 source_callback_
= callback
;
322 // While AudioConverter can handle multiple inputs, we're using it only with
323 // a single input currently. Eventually this may be the basis for a browser
325 audio_converter_
.AddInput(this);
328 void OnMoreDataConverter::Stop() {
329 base::AutoLock
auto_lock(source_lock_
);
330 CHECK(source_callback_
);
331 source_callback_
= NULL
;
332 audio_converter_
.RemoveInput(this);
335 int OnMoreDataConverter::OnMoreData(AudioBus
* dest
,
336 AudioBuffersState buffers_state
) {
337 return OnMoreIOData(NULL
, dest
, buffers_state
);
340 int OnMoreDataConverter::OnMoreIOData(AudioBus
* source
,
342 AudioBuffersState buffers_state
) {
343 base::AutoLock
auto_lock(source_lock_
);
344 // While we waited for |source_lock_| the callback might have been cleared.
345 if (!source_callback_
) {
347 return dest
->frames();
350 source_bus_
= source
;
351 current_buffers_state_
= buffers_state
;
352 audio_converter_
.Convert(dest
);
354 // Always return the full number of frames requested, ProvideInput_Locked()
355 // will pad with silence if it wasn't able to acquire enough data.
356 return dest
->frames();
359 double OnMoreDataConverter::ProvideInput(AudioBus
* dest
,
360 base::TimeDelta buffer_delay
) {
361 source_lock_
.AssertAcquired();
363 // Adjust playback delay to include |buffer_delay|.
364 // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since
365 // AudioBus is just float data. Use TimeDelta instead.
366 AudioBuffersState new_buffers_state
;
367 new_buffers_state
.pending_bytes
=
368 io_ratio_
* (current_buffers_state_
.total_bytes() +
369 buffer_delay
.InSecondsF() * input_bytes_per_second_
);
371 // Retrieve data from the original callback.
372 int frames
= source_callback_
->OnMoreIOData(
373 source_bus_
, dest
, new_buffers_state
);
375 // |source_bus_| should only be provided once.
376 // TODO(dalecurtis, crogers): This is not a complete fix. If ProvideInput()
377 // is called multiple times, we need to do something more clever here.
380 // Zero any unfilled frames if anything was filled, otherwise we'll just
381 // return a volume of zero and let AudioConverter drop the output.
382 if (frames
> 0 && frames
< dest
->frames())
383 dest
->ZeroFramesPartial(frames
, dest
->frames() - frames
);
385 // TODO(dalecurtis): Return the correct volume here.
386 return frames
> 0 ? 1 : 0;
389 void OnMoreDataConverter::OnError(AudioOutputStream
* stream
) {
390 base::AutoLock
auto_lock(source_lock_
);
391 if (source_callback_
)
392 source_callback_
->OnError(stream
);