cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / audio_output_resampler.h
blobdf9e4320b5558e447a97ea121f12955d01761de6
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
8 #include <map>
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/time/time.h"
13 #include "media/audio/audio_io.h"
14 #include "media/audio/audio_manager.h"
15 #include "media/audio/audio_output_dispatcher.h"
16 #include "media/audio/audio_parameters.h"
18 namespace media {
20 class OnMoreDataConverter;
22 // AudioOutputResampler is a browser-side resampling and buffering solution
23 // which ensures audio data is always output at given parameters. See the
24 // AudioConverter class for details on the conversion process.
26 // AOR works by intercepting the AudioSourceCallback provided to StartStream()
27 // and redirecting it through an AudioConverter instance. AudioBuffersState is
28 // adjusted for buffer delay caused by the conversion process.
30 // AOR will automatically fall back from AUDIO_PCM_LOW_LATENCY to
31 // AUDIO_PCM_LINEAR if the output device fails to open at the requested output
32 // parameters.
34 // TODO(dalecurtis): Ideally the low latency path will be as reliable as the
35 // high latency path once we have channel mixing and support querying for the
36 // hardware's configured bit depth. Monitor the UMA stats for fallback and
37 // remove fallback support once it's stable. http://crbug.com/148418
38 class MEDIA_EXPORT AudioOutputResampler : public AudioOutputDispatcher {
39 public:
40 AudioOutputResampler(AudioManager* audio_manager,
41 const AudioParameters& input_params,
42 const AudioParameters& output_params,
43 const std::string& input_device_id,
44 const base::TimeDelta& close_delay);
46 // AudioOutputDispatcher interface.
47 virtual bool OpenStream() OVERRIDE;
48 virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
49 AudioOutputProxy* stream_proxy) OVERRIDE;
50 virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE;
51 virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
52 double volume) OVERRIDE;
53 virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE;
54 virtual void Shutdown() OVERRIDE;
56 private:
57 friend class base::RefCountedThreadSafe<AudioOutputResampler>;
58 virtual ~AudioOutputResampler();
60 // Used to initialize and reinitialize |dispatcher_|.
61 void Initialize();
63 // Dispatcher to proxy all AudioOutputDispatcher calls too.
64 scoped_refptr<AudioOutputDispatcher> dispatcher_;
66 // Map of outstanding OnMoreDataConverter objects. A new object is created
67 // on every StartStream() call and destroyed on CloseStream().
68 typedef std::map<AudioOutputProxy*, OnMoreDataConverter*> CallbackMap;
69 CallbackMap callbacks_;
71 // Used by AudioOutputDispatcherImpl; kept so we can reinitialize on the fly.
72 base::TimeDelta close_delay_;
74 // AudioParameters used to setup the output stream.
75 AudioParameters output_params_;
77 // Device ID to be used by the unified IO to open the correct input device.
78 const std::string input_device_id_;
80 // Whether any streams have been opened through |dispatcher_|, if so we can't
81 // fallback on future OpenStream() failures.
82 bool streams_opened_;
84 DISALLOW_COPY_AND_ASSIGN(AudioOutputResampler);
87 } // namespace media
89 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_