1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/mac/audio_input_mac.h"
7 #include "base/basictypes.h"
8 #include "base/logging.h"
9 #include "base/mac/mac_logging.h"
10 #include "media/audio/audio_manager_base.h"
11 #include "media/audio/audio_util.h"
14 #include <CoreServices/CoreServices.h>
19 PCMQueueInAudioInputStream::PCMQueueInAudioInputStream(
20 AudioManagerBase
* manager
, const AudioParameters
& params
)
24 buffer_size_bytes_(0),
26 // We must have a manager.
28 // A frame is one sample across all channels. In interleaved audio the per
29 // frame fields identify the set of n |channels|. In uncompressed audio, a
30 // packet is always one frame.
31 format_
.mSampleRate
= params
.sample_rate();
32 format_
.mFormatID
= kAudioFormatLinearPCM
;
33 format_
.mFormatFlags
= kLinearPCMFormatFlagIsPacked
|
34 kLinearPCMFormatFlagIsSignedInteger
;
35 format_
.mBitsPerChannel
= params
.bits_per_sample();
36 format_
.mChannelsPerFrame
= params
.channels();
37 format_
.mFramesPerPacket
= 1;
38 format_
.mBytesPerPacket
= (params
.bits_per_sample() * params
.channels()) / 8;
39 format_
.mBytesPerFrame
= format_
.mBytesPerPacket
;
40 format_
.mReserved
= 0;
42 buffer_size_bytes_
= params
.GetBytesPerBuffer();
45 PCMQueueInAudioInputStream::~PCMQueueInAudioInputStream() {
47 DCHECK(!audio_queue_
);
50 bool PCMQueueInAudioInputStream::Open() {
51 OSStatus err
= AudioQueueNewInput(&format_
,
52 &HandleInputBufferStatic
,
54 NULL
, // Use OS CFRunLoop for |callback|
55 kCFRunLoopCommonModes
,
62 return SetupBuffers();
65 void PCMQueueInAudioInputStream::Start(AudioInputCallback
* callback
) {
67 DLOG_IF(ERROR
, !audio_queue_
) << "Open() has not been called successfully";
68 if (callback_
|| !audio_queue_
)
71 OSStatus err
= AudioQueueStart(audio_queue_
, NULL
);
79 void PCMQueueInAudioInputStream::Stop() {
80 if (!audio_queue_
|| !started_
)
83 // We request a synchronous stop, so the next call can take some time. In
84 // the windows implementation we block here as well.
85 OSStatus err
= AudioQueueStop(audio_queue_
, true);
92 void PCMQueueInAudioInputStream::Close() {
93 // It is valid to call Close() before calling Open() or Start(), thus
94 // |audio_queue_| and |callback_| might be NULL.
96 OSStatus err
= AudioQueueDispose(audio_queue_
, true);
102 callback_
->OnClose(this);
105 manager_
->ReleaseInputStream(this);
106 // CARE: This object may now be destroyed.
109 double PCMQueueInAudioInputStream::GetMaxVolume() {
110 NOTREACHED() << "Only supported for low-latency mode.";
114 void PCMQueueInAudioInputStream::SetVolume(double volume
) {
115 NOTREACHED() << "Only supported for low-latency mode.";
118 double PCMQueueInAudioInputStream::GetVolume() {
119 NOTREACHED() << "Only supported for low-latency mode.";
123 void PCMQueueInAudioInputStream::SetAutomaticGainControl(bool enabled
) {
124 NOTREACHED() << "Only supported for low-latency mode.";
127 bool PCMQueueInAudioInputStream::GetAutomaticGainControl() {
128 NOTREACHED() << "Only supported for low-latency mode.";
132 void PCMQueueInAudioInputStream::HandleError(OSStatus err
) {
134 callback_
->OnError(this);
135 // This point should never be reached.
136 OSSTATUS_DCHECK(0, err
);
139 bool PCMQueueInAudioInputStream::SetupBuffers() {
140 DCHECK(buffer_size_bytes_
);
141 for (int i
= 0; i
< kNumberBuffers
; ++i
) {
142 AudioQueueBufferRef buffer
;
143 OSStatus err
= AudioQueueAllocateBuffer(audio_queue_
,
147 err
= QueueNextBuffer(buffer
);
152 // |buffer| will automatically be freed when |audio_queue_| is released.
157 OSStatus
PCMQueueInAudioInputStream::QueueNextBuffer(
158 AudioQueueBufferRef audio_buffer
) {
159 // Only the first 2 params are needed for recording.
160 return AudioQueueEnqueueBuffer(audio_queue_
, audio_buffer
, 0, NULL
);
164 void PCMQueueInAudioInputStream::HandleInputBufferStatic(
166 AudioQueueRef audio_queue
,
167 AudioQueueBufferRef audio_buffer
,
168 const AudioTimeStamp
* start_time
,
170 const AudioStreamPacketDescription
* desc
) {
171 reinterpret_cast<PCMQueueInAudioInputStream
*>(data
)->
172 HandleInputBuffer(audio_queue
, audio_buffer
, start_time
,
176 void PCMQueueInAudioInputStream::HandleInputBuffer(
177 AudioQueueRef audio_queue
,
178 AudioQueueBufferRef audio_buffer
,
179 const AudioTimeStamp
* start_time
,
181 const AudioStreamPacketDescription
* packet_desc
) {
182 DCHECK_EQ(audio_queue_
, audio_queue
);
183 DCHECK(audio_buffer
->mAudioData
);
185 // This can happen if Stop() was called without start.
186 DCHECK_EQ(0U, audio_buffer
->mAudioDataByteSize
);
190 if (audio_buffer
->mAudioDataByteSize
) {
191 // The AudioQueue API may use a large internal buffer and repeatedly call us
192 // back to back once that internal buffer is filled. When this happens the
193 // renderer client does not have enough time to read data back from the
194 // shared memory before the next write comes along. If HandleInputBuffer()
195 // is called too frequently, Sleep() at least 5ms to ensure the shared
196 // memory doesn't get trampled.
197 // TODO(dalecurtis): This is a HACK. Long term the AudioQueue path is going
198 // away in favor of the AudioUnit based AUAudioInputStream(). Tracked by
199 // http://crbug.com/161383.
200 base::TimeDelta elapsed
= base::TimeTicks::Now() - last_fill_
;
201 const base::TimeDelta kMinDelay
= base::TimeDelta::FromMilliseconds(5);
202 if (elapsed
< kMinDelay
)
203 base::PlatformThread::Sleep(kMinDelay
- elapsed
);
205 callback_
->OnData(this,
206 reinterpret_cast<const uint8
*>(audio_buffer
->mAudioData
),
207 audio_buffer
->mAudioDataByteSize
,
208 audio_buffer
->mAudioDataByteSize
,
211 last_fill_
= base::TimeTicks::Now();
213 // Recycle the buffer.
214 OSStatus err
= QueueNextBuffer(audio_buffer
);
216 if (err
== kAudioQueueErr_EnqueueDuringReset
) {
217 // This is the error you get if you try to enqueue a buffer and the
218 // queue has been closed. Not really a problem if indeed the queue
220 // TODO(joth): PCMQueueOutAudioOutputStream uses callback_ to provide an
221 // extra guard for this situation, but it seems to introduce more
222 // complications than it solves (memory barrier issues accessing it from
223 // multiple threads, looses the means to indicate OnClosed to client).
224 // Should determine if we need to do something equivalent here.