cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / pulse / pulse_input.cc
blob54dfc1e05abac5484c3d0372fd8d43ac04122cad
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/pulse/pulse_input.h"
7 #include <pulse/pulseaudio.h>
9 #include "base/logging.h"
10 #include "media/audio/pulse/audio_manager_pulse.h"
11 #include "media/audio/pulse/pulse_util.h"
12 #include "media/base/seekable_buffer.h"
14 namespace media {
16 using pulse::AutoPulseLock;
17 using pulse::WaitForOperationCompletion;
19 PulseAudioInputStream::PulseAudioInputStream(AudioManagerPulse* audio_manager,
20 const std::string& device_name,
21 const AudioParameters& params,
22 pa_threaded_mainloop* mainloop,
23 pa_context* context)
24 : audio_manager_(audio_manager),
25 callback_(NULL),
26 device_name_(device_name),
27 params_(params),
28 channels_(0),
29 volume_(0.0),
30 stream_started_(false),
31 pa_mainloop_(mainloop),
32 pa_context_(context),
33 handle_(NULL),
34 context_state_changed_(false) {
35 DCHECK(mainloop);
36 DCHECK(context);
39 PulseAudioInputStream::~PulseAudioInputStream() {
40 // All internal structures should already have been freed in Close(),
41 // which calls AudioManagerPulse::Release which deletes this object.
42 DCHECK(!handle_);
45 bool PulseAudioInputStream::Open() {
46 DCHECK(thread_checker_.CalledOnValidThread());
47 AutoPulseLock auto_lock(pa_mainloop_);
48 if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &handle_, params_,
49 device_name_, &StreamNotifyCallback, this)) {
50 return false;
53 DCHECK(handle_);
55 buffer_.reset(new media::SeekableBuffer(0, 2 * params_.GetBytesPerBuffer()));
56 audio_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]);
57 return true;
60 void PulseAudioInputStream::Start(AudioInputCallback* callback) {
61 DCHECK(thread_checker_.CalledOnValidThread());
62 DCHECK(callback);
63 DCHECK(handle_);
65 // AGC needs to be started out of the lock.
66 StartAgc();
68 AutoPulseLock auto_lock(pa_mainloop_);
70 if (stream_started_)
71 return;
73 // Clean up the old buffer.
74 pa_stream_drop(handle_);
75 buffer_->Clear();
77 // Start the streaming.
78 callback_ = callback;
79 pa_stream_set_read_callback(handle_, &ReadCallback, this);
80 pa_stream_readable_size(handle_);
81 stream_started_ = true;
83 pa_operation* operation = pa_stream_cork(handle_, 0, NULL, NULL);
84 WaitForOperationCompletion(pa_mainloop_, operation);
87 void PulseAudioInputStream::Stop() {
88 DCHECK(thread_checker_.CalledOnValidThread());
89 AutoPulseLock auto_lock(pa_mainloop_);
90 if (!stream_started_)
91 return;
93 StopAgc();
95 // Set the flag to false to stop filling new data to soundcard.
96 stream_started_ = false;
98 pa_operation* operation = pa_stream_flush(handle_,
99 &pulse::StreamSuccessCallback,
100 pa_mainloop_);
101 WaitForOperationCompletion(pa_mainloop_, operation);
103 // Stop the stream.
104 pa_stream_set_read_callback(handle_, NULL, NULL);
105 operation = pa_stream_cork(handle_, 1, &pulse::StreamSuccessCallback,
106 pa_mainloop_);
107 WaitForOperationCompletion(pa_mainloop_, operation);
110 void PulseAudioInputStream::Close() {
111 DCHECK(thread_checker_.CalledOnValidThread());
113 AutoPulseLock auto_lock(pa_mainloop_);
114 if (handle_) {
115 // Disable all the callbacks before disconnecting.
116 pa_stream_set_state_callback(handle_, NULL, NULL);
117 pa_stream_flush(handle_, NULL, NULL);
119 if (pa_stream_get_state(handle_) != PA_STREAM_UNCONNECTED)
120 pa_stream_disconnect(handle_);
122 // Release PulseAudio structures.
123 pa_stream_unref(handle_);
124 handle_ = NULL;
128 if (callback_)
129 callback_->OnClose(this);
131 // Signal to the manager that we're closed and can be removed.
132 // This should be the last call in the function as it deletes "this".
133 audio_manager_->ReleaseInputStream(this);
136 double PulseAudioInputStream::GetMaxVolume() {
137 return static_cast<double>(PA_VOLUME_NORM);
140 void PulseAudioInputStream::SetVolume(double volume) {
141 AutoPulseLock auto_lock(pa_mainloop_);
142 if (!handle_)
143 return;
145 size_t index = pa_stream_get_device_index(handle_);
146 pa_operation* operation = NULL;
147 if (!channels_) {
148 // Get the number of channels for the source only when the |channels_| is 0.
149 // We are assuming the stream source is not changed on the fly here.
150 operation = pa_context_get_source_info_by_index(
151 pa_context_, index, &VolumeCallback, this);
152 WaitForOperationCompletion(pa_mainloop_, operation);
153 if (!channels_) {
154 DLOG(WARNING) << "Failed to get the number of channels for the source";
155 return;
159 pa_cvolume pa_volume;
160 pa_cvolume_set(&pa_volume, channels_, volume);
161 operation = pa_context_set_source_volume_by_index(
162 pa_context_, index, &pa_volume, NULL, NULL);
164 // Don't need to wait for this task to complete.
165 pa_operation_unref(operation);
168 double PulseAudioInputStream::GetVolume() {
169 if (pa_threaded_mainloop_in_thread(pa_mainloop_)) {
170 // When being called by the pulse thread, GetVolume() is asynchronous and
171 // called under AutoPulseLock.
172 if (!handle_)
173 return 0.0;
175 size_t index = pa_stream_get_device_index(handle_);
176 pa_operation* operation = pa_context_get_source_info_by_index(
177 pa_context_, index, &VolumeCallback, this);
178 // Do not wait for the operation since we can't block the pulse thread.
179 pa_operation_unref(operation);
181 // Return zero and the callback will asynchronously update the |volume_|.
182 return 0.0;
183 } else {
184 // Called by other thread, put an AutoPulseLock and wait for the operation.
185 AutoPulseLock auto_lock(pa_mainloop_);
186 if (!handle_)
187 return 0.0;
189 size_t index = pa_stream_get_device_index(handle_);
190 pa_operation* operation = pa_context_get_source_info_by_index(
191 pa_context_, index, &VolumeCallback, this);
192 WaitForOperationCompletion(pa_mainloop_, operation);
194 return volume_;
198 // static, used by pa_stream_set_read_callback.
199 void PulseAudioInputStream::ReadCallback(pa_stream* handle,
200 size_t length,
201 void* user_data) {
202 PulseAudioInputStream* stream =
203 reinterpret_cast<PulseAudioInputStream*>(user_data);
205 stream->ReadData();
208 // static, used by pa_context_get_source_info_by_index.
209 void PulseAudioInputStream::VolumeCallback(pa_context* context,
210 const pa_source_info* info,
211 int error, void* user_data) {
212 PulseAudioInputStream* stream =
213 reinterpret_cast<PulseAudioInputStream*>(user_data);
215 if (error) {
216 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
217 return;
220 if (stream->channels_ != info->channel_map.channels)
221 stream->channels_ = info->channel_map.channels;
223 pa_volume_t volume = PA_VOLUME_MUTED; // Minimum possible value.
224 // Use the max volume of any channel as the volume.
225 for (int i = 0; i < stream->channels_; ++i) {
226 if (volume < info->volume.values[i])
227 volume = info->volume.values[i];
230 // It is safe to access |volume_| here since VolumeCallback() is running
231 // under PulseLock.
232 stream->volume_ = static_cast<double>(volume);
235 // static, used by pa_stream_set_state_callback.
236 void PulseAudioInputStream::StreamNotifyCallback(pa_stream* s,
237 void* user_data) {
238 PulseAudioInputStream* stream =
239 reinterpret_cast<PulseAudioInputStream*>(user_data);
240 if (s && stream->callback_ &&
241 pa_stream_get_state(s) == PA_STREAM_FAILED) {
242 stream->callback_->OnError(stream);
245 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
248 void PulseAudioInputStream::ReadData() {
249 uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
250 handle_, params_.sample_rate(), params_.GetBytesPerFrame());
252 // Update the AGC volume level once every second. Note that,
253 // |volume| is also updated each time SetVolume() is called
254 // through IPC by the render-side AGC.
255 // We disregard the |normalized_volume| from GetAgcVolume()
256 // and use the value calculated by |volume_|.
257 double normalized_volume = 0.0;
258 GetAgcVolume(&normalized_volume);
259 normalized_volume = volume_ / GetMaxVolume();
261 do {
262 size_t length = 0;
263 const void* data = NULL;
264 pa_stream_peek(handle_, &data, &length);
265 if (!data || length == 0)
266 break;
268 buffer_->Append(reinterpret_cast<const uint8*>(data), length);
270 // Checks if we still have data.
271 pa_stream_drop(handle_);
272 } while (pa_stream_readable_size(handle_) > 0);
274 int packet_size = params_.GetBytesPerBuffer();
275 while (buffer_->forward_bytes() >= packet_size) {
276 buffer_->Read(audio_data_buffer_.get(), packet_size);
277 callback_->OnData(this, audio_data_buffer_.get(), packet_size,
278 hardware_delay, normalized_volume);
280 if (buffer_->forward_bytes() < packet_size)
281 break;
283 // TODO(xians): Remove once PPAPI is using circular buffers.
284 DVLOG(1) << "OnData is being called consecutively, sleep 5ms to "
285 << "wait until render consumes the data";
286 base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(5));
289 pa_threaded_mainloop_signal(pa_mainloop_, 0);
292 } // namespace media