cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / win / audio_low_latency_output_win.cc
blobb2098b02094c4864ba7f3f9d6fded9fe28bd253f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/win/audio_low_latency_output_win.h"
7 #include <Functiondiscoverykeys_devpkey.h>
9 #include "base/command_line.h"
10 #include "base/debug/trace_event.h"
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/metrics/histogram.h"
14 #include "base/strings/utf_string_conversions.h"
15 #include "base/win/scoped_propvariant.h"
16 #include "media/audio/win/audio_manager_win.h"
17 #include "media/audio/win/avrt_wrapper_win.h"
18 #include "media/audio/win/core_audio_util_win.h"
19 #include "media/base/limits.h"
20 #include "media/base/media_switches.h"
22 using base::win::ScopedComPtr;
23 using base::win::ScopedCOMInitializer;
24 using base::win::ScopedCoMem;
26 namespace media {
28 typedef uint32 ChannelConfig;
30 // Retrieves an integer mask which corresponds to the channel layout the
31 // audio engine uses for its internal processing/mixing of shared-mode
32 // streams. This mask indicates which channels are present in the multi-
33 // channel stream. The least significant bit corresponds with the Front Left
34 // speaker, the next least significant bit corresponds to the Front Right
35 // speaker, and so on, continuing in the order defined in KsMedia.h.
36 // See http://msdn.microsoft.com/en-us/library/windows/hardware/ff537083(v=vs.85).aspx
37 // for more details.
38 static ChannelConfig GetChannelConfig() {
39 WAVEFORMATPCMEX format;
40 return SUCCEEDED(CoreAudioUtil::GetDefaultSharedModeMixFormat(
41 eRender, eConsole, &format)) ?
42 static_cast<int>(format.dwChannelMask) : 0;
45 // Compare two sets of audio parameters and return true if they are equal.
46 // Note that bits_per_sample() is excluded from this comparison since Core
47 // Audio can deal with most bit depths. As an example, if the native/mixing
48 // bit depth is 32 bits (default), opening at 16 or 24 still works fine and
49 // the audio engine will do the required conversion for us. Channel count is
50 // excluded since Open() will fail anyways and it doesn't impact buffering.
51 static bool CompareAudioParametersNoBitDepthOrChannels(
52 const media::AudioParameters& a, const media::AudioParameters& b) {
53 return (a.format() == b.format() &&
54 a.sample_rate() == b.sample_rate() &&
55 a.frames_per_buffer() == b.frames_per_buffer());
58 // Converts Microsoft's channel configuration to ChannelLayout.
59 // This mapping is not perfect but the best we can do given the current
60 // ChannelLayout enumerator and the Windows-specific speaker configurations
61 // defined in ksmedia.h. Don't assume that the channel ordering in
62 // ChannelLayout is exactly the same as the Windows specific configuration.
63 // As an example: KSAUDIO_SPEAKER_7POINT1_SURROUND is mapped to
64 // CHANNEL_LAYOUT_7_1 but the positions of Back L, Back R and Side L, Side R
65 // speakers are different in these two definitions.
66 static ChannelLayout ChannelConfigToChannelLayout(ChannelConfig config) {
67 switch (config) {
68 case KSAUDIO_SPEAKER_DIRECTOUT:
69 return CHANNEL_LAYOUT_NONE;
70 case KSAUDIO_SPEAKER_MONO:
71 return CHANNEL_LAYOUT_MONO;
72 case KSAUDIO_SPEAKER_STEREO:
73 return CHANNEL_LAYOUT_STEREO;
74 case KSAUDIO_SPEAKER_QUAD:
75 return CHANNEL_LAYOUT_QUAD;
76 case KSAUDIO_SPEAKER_SURROUND:
77 return CHANNEL_LAYOUT_4_0;
78 case KSAUDIO_SPEAKER_5POINT1:
79 return CHANNEL_LAYOUT_5_1_BACK;
80 case KSAUDIO_SPEAKER_5POINT1_SURROUND:
81 return CHANNEL_LAYOUT_5_1;
82 case KSAUDIO_SPEAKER_7POINT1:
83 return CHANNEL_LAYOUT_7_1_WIDE;
84 case KSAUDIO_SPEAKER_7POINT1_SURROUND:
85 return CHANNEL_LAYOUT_7_1;
86 default:
87 VLOG(1) << "Unsupported channel layout: " << config;
88 return CHANNEL_LAYOUT_UNSUPPORTED;
92 // static
93 AUDCLNT_SHAREMODE WASAPIAudioOutputStream::GetShareMode() {
94 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
95 if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio))
96 return AUDCLNT_SHAREMODE_EXCLUSIVE;
97 return AUDCLNT_SHAREMODE_SHARED;
100 // static
101 int WASAPIAudioOutputStream::HardwareChannelCount() {
102 WAVEFORMATPCMEX format;
103 return SUCCEEDED(CoreAudioUtil::GetDefaultSharedModeMixFormat(
104 eRender, eConsole, &format)) ?
105 static_cast<int>(format.Format.nChannels) : 0;
108 // static
109 ChannelLayout WASAPIAudioOutputStream::HardwareChannelLayout() {
110 return ChannelConfigToChannelLayout(GetChannelConfig());
113 // static
114 int WASAPIAudioOutputStream::HardwareSampleRate() {
115 WAVEFORMATPCMEX format;
116 return SUCCEEDED(CoreAudioUtil::GetDefaultSharedModeMixFormat(
117 eRender, eConsole, &format)) ?
118 static_cast<int>(format.Format.nSamplesPerSec) : 0;
121 WASAPIAudioOutputStream::WASAPIAudioOutputStream(AudioManagerWin* manager,
122 const AudioParameters& params,
123 ERole device_role)
124 : creating_thread_id_(base::PlatformThread::CurrentId()),
125 manager_(manager),
126 opened_(false),
127 audio_parameters_are_valid_(false),
128 volume_(1.0),
129 endpoint_buffer_size_frames_(0),
130 device_role_(device_role),
131 share_mode_(GetShareMode()),
132 num_written_frames_(0),
133 source_(NULL),
134 audio_bus_(AudioBus::Create(params)) {
135 DCHECK(manager_);
136 VLOG(1) << "WASAPIAudioOutputStream::WASAPIAudioOutputStream()";
137 VLOG_IF(1, share_mode_ == AUDCLNT_SHAREMODE_EXCLUSIVE)
138 << "Core Audio (WASAPI) EXCLUSIVE MODE is enabled.";
140 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
141 // Verify that the input audio parameters are identical (bit depth and
142 // channel count are excluded) to the preferred (native) audio parameters.
143 // Open() will fail if this is not the case.
144 AudioParameters preferred_params;
145 HRESULT hr = CoreAudioUtil::GetPreferredAudioParameters(
146 eRender, device_role, &preferred_params);
147 audio_parameters_are_valid_ = SUCCEEDED(hr) &&
148 CompareAudioParametersNoBitDepthOrChannels(params, preferred_params);
149 LOG_IF(WARNING, !audio_parameters_are_valid_)
150 << "Input and preferred parameters are not identical.";
153 // Load the Avrt DLL if not already loaded. Required to support MMCSS.
154 bool avrt_init = avrt::Initialize();
155 DCHECK(avrt_init) << "Failed to load the avrt.dll";
157 // Set up the desired render format specified by the client. We use the
158 // WAVE_FORMAT_EXTENSIBLE structure to ensure that multiple channel ordering
159 // and high precision data can be supported.
161 // Begin with the WAVEFORMATEX structure that specifies the basic format.
162 WAVEFORMATEX* format = &format_.Format;
163 format->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
164 format->nChannels = params.channels();
165 format->nSamplesPerSec = params.sample_rate();
166 format->wBitsPerSample = params.bits_per_sample();
167 format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels;
168 format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign;
169 format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
171 // Add the parts which are unique to WAVE_FORMAT_EXTENSIBLE.
172 format_.Samples.wValidBitsPerSample = params.bits_per_sample();
173 format_.dwChannelMask = GetChannelConfig();
174 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
176 // Store size (in different units) of audio packets which we expect to
177 // get from the audio endpoint device in each render event.
178 packet_size_frames_ = params.frames_per_buffer();
179 packet_size_bytes_ = params.GetBytesPerBuffer();
180 packet_size_ms_ = (1000.0 * packet_size_frames_) / params.sample_rate();
181 VLOG(1) << "Number of bytes per audio frame : " << format->nBlockAlign;
182 VLOG(1) << "Number of audio frames per packet: " << packet_size_frames_;
183 VLOG(1) << "Number of bytes per packet : " << packet_size_bytes_;
184 VLOG(1) << "Number of milliseconds per packet: " << packet_size_ms_;
186 // All events are auto-reset events and non-signaled initially.
188 // Create the event which the audio engine will signal each time
189 // a buffer becomes ready to be processed by the client.
190 audio_samples_render_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL));
191 DCHECK(audio_samples_render_event_.IsValid());
193 // Create the event which will be set in Stop() when capturing shall stop.
194 stop_render_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL));
195 DCHECK(stop_render_event_.IsValid());
198 WASAPIAudioOutputStream::~WASAPIAudioOutputStream() {}
200 bool WASAPIAudioOutputStream::Open() {
201 VLOG(1) << "WASAPIAudioOutputStream::Open()";
202 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
203 if (opened_)
204 return true;
207 // Audio parameters must be identical to the preferred set of parameters
208 // if shared mode (default) is utilized.
209 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
210 if (!audio_parameters_are_valid_) {
211 LOG(ERROR) << "Audio parameters are not valid.";
212 return false;
216 // Create an IAudioClient interface for the default rendering IMMDevice.
217 ScopedComPtr<IAudioClient> audio_client =
218 CoreAudioUtil::CreateDefaultClient(eRender, device_role_);
219 if (!audio_client)
220 return false;
222 // Extra sanity to ensure that the provided device format is still valid.
223 if (!CoreAudioUtil::IsFormatSupported(audio_client,
224 share_mode_,
225 &format_)) {
226 return false;
229 HRESULT hr = S_FALSE;
230 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
231 // Initialize the audio stream between the client and the device in shared
232 // mode and using event-driven buffer handling.
233 hr = CoreAudioUtil::SharedModeInitialize(
234 audio_client, &format_, audio_samples_render_event_.Get(),
235 &endpoint_buffer_size_frames_);
236 if (FAILED(hr))
237 return false;
239 // We know from experience that the best possible callback sequence is
240 // achieved when the packet size (given by the native device period)
241 // is an even multiple of the endpoint buffer size.
242 // Examples: 48kHz => 960 % 480, 44.1kHz => 896 % 448 or 882 % 441.
243 if (endpoint_buffer_size_frames_ % packet_size_frames_ != 0) {
244 LOG(ERROR) << "Bailing out due to non-perfect timing.";
245 return false;
247 } else {
248 // TODO(henrika): break out to CoreAudioUtil::ExclusiveModeInitialize()
249 // when removing the enable-exclusive-audio flag.
250 hr = ExclusiveModeInitialization(audio_client,
251 audio_samples_render_event_.Get(),
252 &endpoint_buffer_size_frames_);
253 if (FAILED(hr))
254 return false;
256 // The buffer scheme for exclusive mode streams is not designed for max
257 // flexibility. We only allow a "perfect match" between the packet size set
258 // by the user and the actual endpoint buffer size.
259 if (endpoint_buffer_size_frames_ != packet_size_frames_) {
260 LOG(ERROR) << "Bailing out due to non-perfect timing.";
261 return false;
265 // Create an IAudioRenderClient client for an initialized IAudioClient.
266 // The IAudioRenderClient interface enables us to write output data to
267 // a rendering endpoint buffer.
268 ScopedComPtr<IAudioRenderClient> audio_render_client =
269 CoreAudioUtil::CreateRenderClient(audio_client);
270 if (!audio_render_client)
271 return false;
273 // Store valid COM interfaces.
274 audio_client_ = audio_client;
275 audio_render_client_ = audio_render_client;
277 opened_ = true;
278 return true;
281 void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) {
282 VLOG(1) << "WASAPIAudioOutputStream::Start()";
283 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
284 CHECK(callback);
285 CHECK(opened_);
287 if (render_thread_) {
288 CHECK_EQ(callback, source_);
289 return;
292 source_ = callback;
294 // Create and start the thread that will drive the rendering by waiting for
295 // render events.
296 render_thread_.reset(
297 new base::DelegateSimpleThread(this, "wasapi_render_thread"));
298 render_thread_->Start();
299 if (!render_thread_->HasBeenStarted()) {
300 LOG(ERROR) << "Failed to start WASAPI render thread.";
301 return;
304 // Ensure that the endpoint buffer is prepared with silence.
305 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
306 if (!CoreAudioUtil::FillRenderEndpointBufferWithSilence(
307 audio_client_, audio_render_client_)) {
308 LOG(WARNING) << "Failed to prepare endpoint buffers with silence.";
309 return;
312 num_written_frames_ = endpoint_buffer_size_frames_;
314 // Start streaming data between the endpoint buffer and the audio engine.
315 HRESULT hr = audio_client_->Start();
316 if (FAILED(hr)) {
317 SetEvent(stop_render_event_.Get());
318 render_thread_->Join();
319 render_thread_.reset();
320 HandleError(hr);
324 void WASAPIAudioOutputStream::Stop() {
325 VLOG(1) << "WASAPIAudioOutputStream::Stop()";
326 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
327 if (!render_thread_)
328 return;
330 // Stop output audio streaming.
331 HRESULT hr = audio_client_->Stop();
332 if (FAILED(hr)) {
333 LOG_IF(ERROR, hr != AUDCLNT_E_NOT_INITIALIZED)
334 << "Failed to stop output streaming: " << std::hex << hr;
337 // Wait until the thread completes and perform cleanup.
338 SetEvent(stop_render_event_.Get());
339 render_thread_->Join();
340 render_thread_.reset();
342 // Ensure that we don't quit the main thread loop immediately next
343 // time Start() is called.
344 ResetEvent(stop_render_event_.Get());
346 // Clear source callback, it'll be set again on the next Start() call.
347 source_ = NULL;
349 // Flush all pending data and reset the audio clock stream position to 0.
350 hr = audio_client_->Reset();
351 if (FAILED(hr)) {
352 LOG_IF(ERROR, hr != AUDCLNT_E_NOT_INITIALIZED)
353 << "Failed to reset streaming: " << std::hex << hr;
356 // Extra safety check to ensure that the buffers are cleared.
357 // If the buffers are not cleared correctly, the next call to Start()
358 // would fail with AUDCLNT_E_BUFFER_ERROR at IAudioRenderClient::GetBuffer().
359 // This check is is only needed for shared-mode streams.
360 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
361 UINT32 num_queued_frames = 0;
362 audio_client_->GetCurrentPadding(&num_queued_frames);
363 DCHECK_EQ(0u, num_queued_frames);
367 void WASAPIAudioOutputStream::Close() {
368 VLOG(1) << "WASAPIAudioOutputStream::Close()";
369 DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
371 // It is valid to call Close() before calling open or Start().
372 // It is also valid to call Close() after Start() has been called.
373 Stop();
375 // Inform the audio manager that we have been closed. This will cause our
376 // destruction.
377 manager_->ReleaseOutputStream(this);
380 void WASAPIAudioOutputStream::SetVolume(double volume) {
381 VLOG(1) << "SetVolume(volume=" << volume << ")";
382 float volume_float = static_cast<float>(volume);
383 if (volume_float < 0.0f || volume_float > 1.0f) {
384 return;
386 volume_ = volume_float;
389 void WASAPIAudioOutputStream::GetVolume(double* volume) {
390 VLOG(1) << "GetVolume()";
391 *volume = static_cast<double>(volume_);
394 void WASAPIAudioOutputStream::Run() {
395 ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
397 // Increase the thread priority.
398 render_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
400 // Enable MMCSS to ensure that this thread receives prioritized access to
401 // CPU resources.
402 DWORD task_index = 0;
403 HANDLE mm_task = avrt::AvSetMmThreadCharacteristics(L"Pro Audio",
404 &task_index);
405 bool mmcss_is_ok =
406 (mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL));
407 if (!mmcss_is_ok) {
408 // Failed to enable MMCSS on this thread. It is not fatal but can lead
409 // to reduced QoS at high load.
410 DWORD err = GetLastError();
411 LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ").";
414 HRESULT hr = S_FALSE;
416 bool playing = true;
417 bool error = false;
418 HANDLE wait_array[] = { stop_render_event_,
419 audio_samples_render_event_ };
420 UINT64 device_frequency = 0;
422 // The IAudioClock interface enables us to monitor a stream's data
423 // rate and the current position in the stream. Allocate it before we
424 // start spinning.
425 ScopedComPtr<IAudioClock> audio_clock;
426 hr = audio_client_->GetService(__uuidof(IAudioClock),
427 audio_clock.ReceiveVoid());
428 if (SUCCEEDED(hr)) {
429 // The device frequency is the frequency generated by the hardware clock in
430 // the audio device. The GetFrequency() method reports a constant frequency.
431 hr = audio_clock->GetFrequency(&device_frequency);
433 error = FAILED(hr);
434 PLOG_IF(ERROR, error) << "Failed to acquire IAudioClock interface: "
435 << std::hex << hr;
437 // Keep rendering audio until the stop event or the stream-switch event
438 // is signaled. An error event can also break the main thread loop.
439 while (playing && !error) {
440 // Wait for a close-down event, stream-switch event or a new render event.
441 DWORD wait_result = WaitForMultipleObjects(arraysize(wait_array),
442 wait_array,
443 FALSE,
444 INFINITE);
446 switch (wait_result) {
447 case WAIT_OBJECT_0 + 0:
448 // |stop_render_event_| has been set.
449 playing = false;
450 break;
451 case WAIT_OBJECT_0 + 1:
452 // |audio_samples_render_event_| has been set.
453 RenderAudioFromSource(audio_clock, device_frequency);
454 break;
455 default:
456 error = true;
457 break;
461 if (playing && error) {
462 // Stop audio rendering since something has gone wrong in our main thread
463 // loop. Note that, we are still in a "started" state, hence a Stop() call
464 // is required to join the thread properly.
465 audio_client_->Stop();
466 PLOG(ERROR) << "WASAPI rendering failed.";
469 // Disable MMCSS.
470 if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) {
471 PLOG(WARNING) << "Failed to disable MMCSS";
475 void WASAPIAudioOutputStream::RenderAudioFromSource(
476 IAudioClock* audio_clock, UINT64 device_frequency) {
477 TRACE_EVENT0("audio", "RenderAudioFromSource");
479 HRESULT hr = S_FALSE;
480 UINT32 num_queued_frames = 0;
481 uint8* audio_data = NULL;
483 // Contains how much new data we can write to the buffer without
484 // the risk of overwriting previously written data that the audio
485 // engine has not yet read from the buffer.
486 size_t num_available_frames = 0;
488 if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
489 // Get the padding value which represents the amount of rendering
490 // data that is queued up to play in the endpoint buffer.
491 hr = audio_client_->GetCurrentPadding(&num_queued_frames);
492 num_available_frames =
493 endpoint_buffer_size_frames_ - num_queued_frames;
494 if (FAILED(hr)) {
495 DLOG(ERROR) << "Failed to retrieve amount of available space: "
496 << std::hex << hr;
497 return;
499 } else {
500 // While the stream is running, the system alternately sends one
501 // buffer or the other to the client. This form of double buffering
502 // is referred to as "ping-ponging". Each time the client receives
503 // a buffer from the system (triggers this event) the client must
504 // process the entire buffer. Calls to the GetCurrentPadding method
505 // are unnecessary because the packet size must always equal the
506 // buffer size. In contrast to the shared mode buffering scheme,
507 // the latency for an event-driven, exclusive-mode stream depends
508 // directly on the buffer size.
509 num_available_frames = endpoint_buffer_size_frames_;
512 // Check if there is enough available space to fit the packet size
513 // specified by the client.
514 if (num_available_frames < packet_size_frames_)
515 return;
517 DLOG_IF(ERROR, num_available_frames % packet_size_frames_ != 0)
518 << "Non-perfect timing detected (num_available_frames="
519 << num_available_frames << ", packet_size_frames="
520 << packet_size_frames_ << ")";
522 // Derive the number of packets we need to get from the client to
523 // fill up the available area in the endpoint buffer.
524 // |num_packets| will always be one for exclusive-mode streams and
525 // will be one in most cases for shared mode streams as well.
526 // However, we have found that two packets can sometimes be
527 // required.
528 size_t num_packets = (num_available_frames / packet_size_frames_);
530 for (size_t n = 0; n < num_packets; ++n) {
531 // Grab all available space in the rendering endpoint buffer
532 // into which the client can write a data packet.
533 hr = audio_render_client_->GetBuffer(packet_size_frames_,
534 &audio_data);
535 if (FAILED(hr)) {
536 DLOG(ERROR) << "Failed to use rendering audio buffer: "
537 << std::hex << hr;
538 return;
541 // Derive the audio delay which corresponds to the delay between
542 // a render event and the time when the first audio sample in a
543 // packet is played out through the speaker. This delay value
544 // can typically be utilized by an acoustic echo-control (AEC)
545 // unit at the render side.
546 UINT64 position = 0;
547 int audio_delay_bytes = 0;
548 hr = audio_clock->GetPosition(&position, NULL);
549 if (SUCCEEDED(hr)) {
550 // Stream position of the sample that is currently playing
551 // through the speaker.
552 double pos_sample_playing_frames = format_.Format.nSamplesPerSec *
553 (static_cast<double>(position) / device_frequency);
555 // Stream position of the last sample written to the endpoint
556 // buffer. Note that, the packet we are about to receive in
557 // the upcoming callback is also included.
558 size_t pos_last_sample_written_frames =
559 num_written_frames_ + packet_size_frames_;
561 // Derive the actual delay value which will be fed to the
562 // render client using the OnMoreData() callback.
563 audio_delay_bytes = (pos_last_sample_written_frames -
564 pos_sample_playing_frames) * format_.Format.nBlockAlign;
567 // Read a data packet from the registered client source and
568 // deliver a delay estimate in the same callback to the client.
569 // A time stamp is also stored in the AudioBuffersState. This
570 // time stamp can be used at the client side to compensate for
571 // the delay between the usage of the delay value and the time
572 // of generation.
574 int frames_filled = source_->OnMoreData(
575 audio_bus_.get(), AudioBuffersState(0, audio_delay_bytes));
576 uint32 num_filled_bytes = frames_filled * format_.Format.nBlockAlign;
577 DCHECK_LE(num_filled_bytes, packet_size_bytes_);
579 // Note: If this ever changes to output raw float the data must be
580 // clipped and sanitized since it may come from an untrusted
581 // source such as NaCl.
582 const int bytes_per_sample = format_.Format.wBitsPerSample >> 3;
583 audio_bus_->Scale(volume_);
584 audio_bus_->ToInterleaved(
585 frames_filled, bytes_per_sample, audio_data);
588 // Release the buffer space acquired in the GetBuffer() call.
589 // Render silence if we were not able to fill up the buffer totally.
590 DWORD flags = (num_filled_bytes < packet_size_bytes_) ?
591 AUDCLNT_BUFFERFLAGS_SILENT : 0;
592 audio_render_client_->ReleaseBuffer(packet_size_frames_, flags);
594 num_written_frames_ += packet_size_frames_;
598 void WASAPIAudioOutputStream::HandleError(HRESULT err) {
599 CHECK((started() && GetCurrentThreadId() == render_thread_->tid()) ||
600 (!started() && GetCurrentThreadId() == creating_thread_id_));
601 NOTREACHED() << "Error code: " << std::hex << err;
602 if (source_)
603 source_->OnError(this);
606 HRESULT WASAPIAudioOutputStream::ExclusiveModeInitialization(
607 IAudioClient* client, HANDLE event_handle, uint32* endpoint_buffer_size) {
608 DCHECK_EQ(share_mode_, AUDCLNT_SHAREMODE_EXCLUSIVE);
610 float f = (1000.0 * packet_size_frames_) / format_.Format.nSamplesPerSec;
611 REFERENCE_TIME requested_buffer_duration =
612 static_cast<REFERENCE_TIME>(f * 10000.0 + 0.5);
614 DWORD stream_flags = AUDCLNT_STREAMFLAGS_NOPERSIST;
615 bool use_event = (event_handle != NULL &&
616 event_handle != INVALID_HANDLE_VALUE);
617 if (use_event)
618 stream_flags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
619 VLOG(2) << "stream_flags: 0x" << std::hex << stream_flags;
621 // Initialize the audio stream between the client and the device.
622 // For an exclusive-mode stream that uses event-driven buffering, the
623 // caller must specify nonzero values for hnsPeriodicity and
624 // hnsBufferDuration, and the values of these two parameters must be equal.
625 // The Initialize method allocates two buffers for the stream. Each buffer
626 // is equal in duration to the value of the hnsBufferDuration parameter.
627 // Following the Initialize call for a rendering stream, the caller should
628 // fill the first of the two buffers before starting the stream.
629 HRESULT hr = S_FALSE;
630 hr = client->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE,
631 stream_flags,
632 requested_buffer_duration,
633 requested_buffer_duration,
634 reinterpret_cast<WAVEFORMATEX*>(&format_),
635 NULL);
636 if (FAILED(hr)) {
637 if (hr == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
638 LOG(ERROR) << "AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED";
640 UINT32 aligned_buffer_size = 0;
641 client->GetBufferSize(&aligned_buffer_size);
642 VLOG(1) << "Use aligned buffer size instead: " << aligned_buffer_size;
644 // Calculate new aligned periodicity. Each unit of reference time
645 // is 100 nanoseconds.
646 REFERENCE_TIME aligned_buffer_duration = static_cast<REFERENCE_TIME>(
647 (10000000.0 * aligned_buffer_size / format_.Format.nSamplesPerSec)
648 + 0.5);
650 // It is possible to re-activate and re-initialize the audio client
651 // at this stage but we bail out with an error code instead and
652 // combine it with a log message which informs about the suggested
653 // aligned buffer size which should be used instead.
654 VLOG(1) << "aligned_buffer_duration: "
655 << static_cast<double>(aligned_buffer_duration / 10000.0)
656 << " [ms]";
657 } else if (hr == AUDCLNT_E_INVALID_DEVICE_PERIOD) {
658 // We will get this error if we try to use a smaller buffer size than
659 // the minimum supported size (usually ~3ms on Windows 7).
660 LOG(ERROR) << "AUDCLNT_E_INVALID_DEVICE_PERIOD";
662 return hr;
665 if (use_event) {
666 hr = client->SetEventHandle(event_handle);
667 if (FAILED(hr)) {
668 VLOG(1) << "IAudioClient::SetEventHandle: " << std::hex << hr;
669 return hr;
673 UINT32 buffer_size_in_frames = 0;
674 hr = client->GetBufferSize(&buffer_size_in_frames);
675 if (FAILED(hr)) {
676 VLOG(1) << "IAudioClient::GetBufferSize: " << std::hex << hr;
677 return hr;
680 *endpoint_buffer_size = buffer_size_in_frames;
681 VLOG(2) << "endpoint buffer size: " << buffer_size_in_frames;
682 return hr;
685 } // namespace media