cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / win / wavein_input_win.h
blob4b830e3480578cb41c199aa8afcf83916b3cb0c1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
6 #define MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
8 #include <string>
10 #include <windows.h>
11 #include <mmsystem.h>
13 #include "base/basictypes.h"
14 #include "base/compiler_specific.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/thread_checker.h"
17 #include "base/win/scoped_handle.h"
18 #include "media/audio/audio_io.h"
19 #include "media/audio/audio_parameters.h"
21 namespace media {
23 class AudioManagerWin;
25 class PCMWaveInAudioInputStream : public AudioInputStream {
26 public:
27 // The ctor takes all the usual parameters, plus |manager| which is the
28 // the audio manager who is creating this object and |device_id| which
29 // is provided by the operating system.
30 PCMWaveInAudioInputStream(AudioManagerWin* manager,
31 const AudioParameters& params,
32 int num_buffers,
33 const std::string& device_id);
34 virtual ~PCMWaveInAudioInputStream();
36 // Implementation of AudioInputStream.
37 virtual bool Open() OVERRIDE;
38 virtual void Start(AudioInputCallback* callback) OVERRIDE;
39 virtual void Stop() OVERRIDE;
40 virtual void Close() OVERRIDE;
41 // TODO(henrika): Add volume support using the Audio Mixer API.
42 virtual double GetMaxVolume() OVERRIDE;
43 virtual void SetVolume(double volume) OVERRIDE;
44 virtual double GetVolume() OVERRIDE;
45 virtual void SetAutomaticGainControl(bool enabled) OVERRIDE;
46 virtual bool GetAutomaticGainControl() OVERRIDE;
48 private:
49 enum State {
50 kStateEmpty, // Initial state.
51 kStateReady, // Device obtained and ready to record.
52 kStateRecording, // Recording audio.
53 kStateStopping, // Trying to stop, waiting for callback to finish.
54 kStateStopped, // Stopped. Device was reset.
55 kStateClosed // Device has been released.
58 // Allow unit tests to query the device ID.
59 friend class AudioInputDeviceTest;
61 // Windows calls us back with the recorded audio data here. See msdn
62 // documentation for 'waveInProc' for details about the parameters.
63 static void CALLBACK WaveCallback(HWAVEIN hwi, UINT msg, DWORD_PTR instance,
64 DWORD_PTR param1, DWORD_PTR param2);
66 // If windows reports an error this function handles it and passes it to
67 // the attached AudioInputCallback::OnError().
68 void HandleError(MMRESULT error);
70 // Allocates and prepares the memory that will be used for recording.
71 void SetupBuffers();
73 // Deallocates the memory allocated in SetupBuffers.
74 void FreeBuffers();
76 // Sends a buffer to the audio driver for recording.
77 void QueueNextPacket(WAVEHDR* buffer);
79 // Converts the stored device id string into an unsigned integer which
80 // can be used by waveInOpen() to open the specified capture device.
81 bool GetDeviceId(UINT* device_index);
83 base::ThreadChecker thread_checker_;
85 // Reader beware. Visual C has stronger guarantees on volatile vars than
86 // most people expect. In fact, it has release semantics on write and
87 // acquire semantics on reads. See the msdn documentation.
88 volatile State state_;
90 // The audio manager that created this input stream. We notify it when
91 // we close so it can release its own resources.
92 AudioManagerWin* manager_;
94 // We use the callback mostly to periodically give the recorded audio data.
95 AudioInputCallback* callback_;
97 // The number of buffers of size |buffer_size_| each to use.
98 const int num_buffers_;
100 // The size in bytes of each audio buffer.
101 uint32 buffer_size_;
103 // Channels, 1 or 2.
104 const int channels_;
106 // Contains the unique name of the selected endpoint device.
107 // Note that AudioManagerBase::kDefaultDeviceId represents the default
108 // device role and is not a valid ID as such.
109 std::string device_id_;
111 // Windows native structure to encode the format parameters.
112 WAVEFORMATEX format_;
114 // Handle to the instance of the wave device.
115 HWAVEIN wavein_;
117 // Pointer to the first allocated audio buffer. This object owns it.
118 WAVEHDR* buffer_;
120 // An event that is signaled when the callback thread is ready to stop.
121 base::win::ScopedHandle stopped_event_;
123 // Lock used to avoid conflicts when Stop() is called during a callback.
124 base::Lock lock_;
126 DISALLOW_COPY_AND_ASSIGN(PCMWaveInAudioInputStream);
129 } // namespace media
131 #endif // MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_