cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / media / audio / win / waveout_output_win.cc
blob47d4fa65053a157a3466680b50ef4b81ca8991a5
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/win/waveout_output_win.h"
7 #include <windows.h>
8 #include <mmsystem.h>
9 #pragma comment(lib, "winmm.lib")
11 #include "base/atomicops.h"
12 #include "base/basictypes.h"
13 #include "base/debug/trace_event.h"
14 #include "base/logging.h"
15 #include "media/audio/audio_io.h"
16 #include "media/audio/win/audio_manager_win.h"
18 namespace media {
20 // Some general thoughts about the waveOut API which is badly documented :
21 // - We use CALLBACK_EVENT mode in which XP signals events such as buffer
22 // releases.
23 // - We use RegisterWaitForSingleObject() so one of threads in thread pool
24 // automatically calls our callback that feeds more data to Windows.
25 // - Windows does not provide a way to query if the device is playing or paused
26 // thus it forces you to maintain state, which naturally is not exactly
27 // synchronized to the actual device state.
29 // Sixty four MB is the maximum buffer size per AudioOutputStream.
30 static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64;
32 // See Also
33 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-speaker-set-up/
34 // http://en.wikipedia.org/wiki/Surround_sound
36 static const int kMaxChannelsToMask = 8;
37 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = {
39 // 1 = Mono
40 SPEAKER_FRONT_CENTER,
41 // 2 = Stereo
42 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT,
43 // 3 = Stereo + Center
44 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER,
45 // 4 = Quad
46 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
47 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
48 // 5 = 5.0
49 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER |
50 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
51 // 6 = 5.1
52 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
53 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
54 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
55 // 7 = 6.1
56 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
57 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
58 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
59 SPEAKER_BACK_CENTER,
60 // 8 = 7.1
61 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
62 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
63 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
64 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT
65 // TODO(fbarchard): Add additional masks for 7.2 and beyond.
68 inline size_t PCMWaveOutAudioOutputStream::BufferSize() const {
69 // Round size of buffer up to the nearest 16 bytes.
70 return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15);
73 inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const {
74 DCHECK_GE(n, 0);
75 DCHECK_LT(n, num_buffers_);
76 return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]);
79 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
80 AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
81 UINT device_id)
82 : state_(PCMA_BRAND_NEW),
83 manager_(manager),
84 device_id_(device_id),
85 waveout_(NULL),
86 callback_(NULL),
87 num_buffers_(num_buffers),
88 buffer_size_(params.GetBytesPerBuffer()),
89 volume_(1),
90 channels_(params.channels()),
91 pending_bytes_(0),
92 waiting_handle_(NULL),
93 audio_bus_(AudioBus::Create(params)) {
94 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
95 format_.Format.nChannels = params.channels();
96 format_.Format.nSamplesPerSec = params.sample_rate();
97 format_.Format.wBitsPerSample = params.bits_per_sample();
98 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX);
99 // The next are computed from above.
100 format_.Format.nBlockAlign = (format_.Format.nChannels *
101 format_.Format.wBitsPerSample) / 8;
102 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign *
103 format_.Format.nSamplesPerSec;
104 if (params.channels() > kMaxChannelsToMask) {
105 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask];
106 } else {
107 format_.dwChannelMask = kChannelsToMask[params.channels()];
109 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
110 format_.Samples.wValidBitsPerSample = params.bits_per_sample();
113 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {
114 DCHECK(NULL == waveout_);
117 bool PCMWaveOutAudioOutputStream::Open() {
118 if (state_ != PCMA_BRAND_NEW)
119 return false;
120 if (BufferSize() * num_buffers_ > kMaxOpenBufferSize)
121 return false;
122 if (num_buffers_ < 2 || num_buffers_ > 5)
123 return false;
125 // Create buffer event.
126 buffer_event_.Set(::CreateEvent(NULL, // Security attributes.
127 FALSE, // It will auto-reset.
128 FALSE, // Initial state.
129 NULL)); // No name.
130 if (!buffer_event_.Get())
131 return false;
133 // Open the device.
134 // We'll be getting buffer_event_ events when it's time to refill the buffer.
135 MMRESULT result = ::waveOutOpen(
136 &waveout_,
137 device_id_,
138 reinterpret_cast<LPCWAVEFORMATEX>(&format_),
139 reinterpret_cast<DWORD_PTR>(buffer_event_.Get()),
140 NULL,
141 CALLBACK_EVENT);
142 if (result != MMSYSERR_NOERROR)
143 return false;
145 SetupBuffers();
146 state_ = PCMA_READY;
147 return true;
150 void PCMWaveOutAudioOutputStream::SetupBuffers() {
151 buffers_.reset(new char[BufferSize() * num_buffers_]);
152 for (int ix = 0; ix != num_buffers_; ++ix) {
153 WAVEHDR* buffer = GetBuffer(ix);
154 buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR);
155 buffer->dwBufferLength = buffer_size_;
156 buffer->dwBytesRecorded = 0;
157 buffer->dwFlags = WHDR_DONE;
158 buffer->dwLoops = 0;
159 // Tell windows sound drivers about our buffers. Not documented what
160 // this does but we can guess that causes the OS to keep a reference to
161 // the memory pages so the driver can use them without worries.
162 ::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR));
166 void PCMWaveOutAudioOutputStream::FreeBuffers() {
167 for (int ix = 0; ix != num_buffers_; ++ix) {
168 ::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
170 buffers_.reset();
173 // Initially we ask the source to fill up all audio buffers. If we don't do
174 // this then we would always get the driver callback when it is about to run
175 // samples and that would leave too little time to react.
176 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) {
177 if (state_ != PCMA_READY)
178 return;
179 callback_ = callback;
181 // Reset buffer event, it can be left in the arbitrary state if we
182 // previously stopped the stream. Can happen because we are stopping
183 // callbacks before stopping playback itself.
184 if (!::ResetEvent(buffer_event_.Get())) {
185 HandleError(MMSYSERR_ERROR);
186 return;
189 // Start watching for buffer events.
190 if (!::RegisterWaitForSingleObject(&waiting_handle_,
191 buffer_event_.Get(),
192 &BufferCallback,
193 this,
194 INFINITE,
195 WT_EXECUTEDEFAULT)) {
196 HandleError(MMSYSERR_ERROR);
197 waiting_handle_ = NULL;
198 return;
201 state_ = PCMA_PLAYING;
203 // Queue the buffers.
204 pending_bytes_ = 0;
205 for (int ix = 0; ix != num_buffers_; ++ix) {
206 WAVEHDR* buffer = GetBuffer(ix);
207 QueueNextPacket(buffer); // Read more data.
208 pending_bytes_ += buffer->dwBufferLength;
211 // From now on |pending_bytes_| would be accessed by callback thread.
212 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier,
213 // but issuing our own is safer.
214 base::subtle::MemoryBarrier();
216 MMRESULT result = ::waveOutPause(waveout_);
217 if (result != MMSYSERR_NOERROR) {
218 HandleError(result);
219 return;
222 // Send the buffers to the audio driver. Note that the device is paused
223 // so we avoid entering the callback method while still here.
224 for (int ix = 0; ix != num_buffers_; ++ix) {
225 result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
226 if (result != MMSYSERR_NOERROR) {
227 HandleError(result);
228 break;
231 result = ::waveOutRestart(waveout_);
232 if (result != MMSYSERR_NOERROR) {
233 HandleError(result);
234 return;
238 // Stopping is tricky if we want it be fast.
239 // For now just do it synchronously and avoid all the complexities.
240 // TODO(enal): if we want faster Stop() we can create singleton that keeps track
241 // of all currently playing streams. Then you don't have to wait
242 // till all callbacks are completed. Of course access to singleton
243 // should be under its own lock, and checking the liveness and
244 // acquiring the lock on stream should be done atomically.
245 void PCMWaveOutAudioOutputStream::Stop() {
246 if (state_ != PCMA_PLAYING)
247 return;
248 state_ = PCMA_STOPPING;
249 base::subtle::MemoryBarrier();
251 // Stop watching for buffer event, wait till all the callbacks are complete.
252 // Should be done before ::waveOutReset() call to avoid race condition when
253 // callback that is currently active and already checked that stream is still
254 // being played calls ::waveOutWrite() after ::waveOutReset() returns, later
255 // causing ::waveOutClose() to fail with WAVERR_STILLPLAYING.
256 // TODO(enal): that delays actual stopping of playback. Alternative can be
257 // to call ::waveOutReset() twice, once before
258 // ::UnregisterWaitEx() and once after.
259 if (waiting_handle_) {
260 if (!::UnregisterWaitEx(waiting_handle_, INVALID_HANDLE_VALUE)) {
261 state_ = PCMA_PLAYING;
262 HandleError(MMSYSERR_ERROR);
263 return;
265 waiting_handle_ = NULL;
268 // Stop playback.
269 MMRESULT res = ::waveOutReset(waveout_);
270 if (res != MMSYSERR_NOERROR) {
271 state_ = PCMA_PLAYING;
272 HandleError(res);
273 return;
276 // Wait for lock to ensure all outstanding callbacks have completed.
277 base::AutoLock auto_lock(lock_);
279 // waveOutReset() leaves buffers in the unpredictable state, causing
280 // problems if we want to close, release, or reuse them. Fix the states.
281 for (int ix = 0; ix != num_buffers_; ++ix) {
282 GetBuffer(ix)->dwFlags = WHDR_PREPARED;
285 // Don't use callback after Stop().
286 callback_ = NULL;
288 state_ = PCMA_READY;
291 // We can Close in any state except that trying to close a stream that is
292 // playing Windows generates an error. We cannot propagate it to the source,
293 // as callback_ is set to NULL. Just print it and hope somebody somehow
294 // will find it...
295 void PCMWaveOutAudioOutputStream::Close() {
296 // Force Stop() to ensure it's safe to release buffers and free the stream.
297 Stop();
299 if (waveout_) {
300 FreeBuffers();
302 // waveOutClose() generates a WIM_CLOSE callback. In case Start() was never
303 // called, force a reset to ensure close succeeds.
304 MMRESULT res = ::waveOutReset(waveout_);
305 DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
306 res = ::waveOutClose(waveout_);
307 DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
308 state_ = PCMA_CLOSED;
309 waveout_ = NULL;
312 // Tell the audio manager that we have been released. This can result in
313 // the manager destroying us in-place so this needs to be the last thing
314 // we do on this function.
315 manager_->ReleaseOutputStream(this);
318 void PCMWaveOutAudioOutputStream::SetVolume(double volume) {
319 if (!waveout_)
320 return;
321 volume_ = static_cast<float>(volume);
324 void PCMWaveOutAudioOutputStream::GetVolume(double* volume) {
325 if (!waveout_)
326 return;
327 *volume = volume_;
330 void PCMWaveOutAudioOutputStream::HandleError(MMRESULT error) {
331 DLOG(WARNING) << "PCMWaveOutAudio error " << error;
332 if (callback_)
333 callback_->OnError(this);
336 void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) {
337 DCHECK_EQ(channels_, format_.Format.nChannels);
338 // Call the source which will fill our buffer with pleasant sounds and
339 // return to us how many bytes were used.
340 // TODO(fbarchard): Handle used 0 by queueing more.
342 // TODO(sergeyu): Specify correct hardware delay for AudioBuffersState.
343 int frames_filled = callback_->OnMoreData(
344 audio_bus_.get(), AudioBuffersState(pending_bytes_, 0));
345 uint32 used = frames_filled * audio_bus_->channels() *
346 format_.Format.wBitsPerSample / 8;
348 if (used <= buffer_size_) {
349 // Note: If this ever changes to output raw float the data must be clipped
350 // and sanitized since it may come from an untrusted source such as NaCl.
351 audio_bus_->Scale(volume_);
352 audio_bus_->ToInterleaved(
353 frames_filled, format_.Format.wBitsPerSample / 8, buffer->lpData);
355 buffer->dwBufferLength = used * format_.Format.nChannels / channels_;
356 } else {
357 HandleError(0);
358 return;
360 buffer->dwFlags = WHDR_PREPARED;
363 // One of the threads in our thread pool asynchronously calls this function when
364 // buffer_event_ is signalled. Search through all the buffers looking for freed
365 // ones, fills them with data, and "feed" the Windows.
366 // Note: by searching through all the buffers we guarantee that we fill all the
367 // buffers, even when "event loss" happens, i.e. if Windows signals event
368 // when it did not flip into unsignaled state from the previous signal.
369 void NTAPI PCMWaveOutAudioOutputStream::BufferCallback(PVOID lpParameter,
370 BOOLEAN timer_fired) {
371 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::BufferCallback");
373 DCHECK(!timer_fired);
374 PCMWaveOutAudioOutputStream* stream =
375 reinterpret_cast<PCMWaveOutAudioOutputStream*>(lpParameter);
377 // Lock the stream so callbacks do not interfere with each other.
378 // Several callbacks can be called simultaneously by different threads in the
379 // thread pool if some of the callbacks are slow, or system is very busy and
380 // scheduled callbacks are not called on time.
381 base::AutoLock auto_lock(stream->lock_);
382 if (stream->state_ != PCMA_PLAYING)
383 return;
385 for (int ix = 0; ix != stream->num_buffers_; ++ix) {
386 WAVEHDR* buffer = stream->GetBuffer(ix);
387 if (buffer->dwFlags & WHDR_DONE) {
388 // Before we queue the next packet, we need to adjust the number of
389 // pending bytes since the last write to hardware.
390 stream->pending_bytes_ -= buffer->dwBufferLength;
391 stream->QueueNextPacket(buffer);
393 // QueueNextPacket() can take a long time, especially if several of them
394 // were called back-to-back. Check if we are stopping now.
395 if (stream->state_ != PCMA_PLAYING)
396 return;
398 // Time to send the buffer to the audio driver. Since we are reusing
399 // the same buffers we can get away without calling waveOutPrepareHeader.
400 MMRESULT result = ::waveOutWrite(stream->waveout_,
401 buffer,
402 sizeof(WAVEHDR));
403 if (result != MMSYSERR_NOERROR)
404 stream->HandleError(result);
405 stream->pending_bytes_ += buffer->dwBufferLength;
410 } // namespace media