1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // VideoCaptureDevice is the abstract base class for realizing video capture
6 // device support in Chromium. It provides the interface for OS dependent
8 // The class is created and functions are invoked on a thread owned by
9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS
10 // specific implementation.
12 #ifndef MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_
13 #define MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_
18 #include "base/logging.h"
19 #include "base/time/time.h"
20 #include "media/base/media_export.h"
21 #include "media/video/capture/video_capture_types.h"
25 class MEDIA_EXPORT VideoCaptureDevice
{
27 // Represents a capture device name and ID.
28 // You should not create an instance of this class directly by e.g. setting
29 // various properties directly. Instead use
30 // VideoCaptureDevice::GetDeviceNames to do this for you and if you need to
31 // cache your own copy of a name, you can do so via the copy constructor.
32 // The reason for this is that a device name might contain platform specific
33 // settings that are relevant only to the platform specific implementation of
34 // VideoCaptureDevice::Create.
35 class MEDIA_EXPORT Name
{
38 Name(const std::string
& name
, const std::string
& id
)
39 : device_name_(name
), unique_id_(id
) {}
42 // Windows targets Capture Api type: it can only be set on construction.
49 Name(const std::string
& name
,
50 const std::string
& id
,
51 const CaptureApiType api_type
)
52 : device_name_(name
), unique_id_(id
), capture_api_class_(api_type
) {}
53 #endif // if defined(OS_WIN)
56 // Friendly name of a device
57 const std::string
& name() const { return device_name_
; }
59 // Unique name of a device. Even if there are multiple devices with the same
60 // friendly name connected to the computer this will be unique.
61 const std::string
& id() const { return unique_id_
; }
63 // The unique hardware model identifier of the capture device. Returns
64 // "[vid]:[pid]" when a USB device is detected, otherwise "".
65 // The implementation of this method is platform-dependent.
66 const std::string
GetModel() const;
68 // Friendly name of a device, plus the model identifier in parentheses.
69 const std::string
GetNameAndModel() const;
71 // These operators are needed due to storing the name in an STL container.
72 // In the shared build, all methods from the STL container will be exported
73 // so even though they're not used, they're still depended upon.
74 bool operator==(const Name
& other
) const {
75 return other
.id() == unique_id_
;
77 bool operator<(const Name
& other
) const {
78 return unique_id_
< other
.id();
82 CaptureApiType
capture_api_type() const {
83 return capture_api_class_
.capture_api_type();
85 #endif // if defined(OS_WIN)
88 std::string device_name_
;
89 std::string unique_id_
;
91 // This class wraps the CaptureApiType, so it has a by default value if not
92 // inititalized, and I (mcasas) do a DCHECK on reading its value.
93 class CaptureApiClass
{
95 CaptureApiClass(): capture_api_type_(API_TYPE_UNKNOWN
) {}
96 CaptureApiClass(const CaptureApiType api_type
)
97 : capture_api_type_(api_type
) {}
98 CaptureApiType
capture_api_type() const {
99 DCHECK_NE(capture_api_type_
, API_TYPE_UNKNOWN
);
100 return capture_api_type_
;
103 CaptureApiType capture_api_type_
;
106 CaptureApiClass capture_api_class_
;
107 #endif // if defined(OS_WIN)
108 // Allow generated copy constructor and assignment.
111 // Manages a list of Name entries.
112 class MEDIA_EXPORT Names
113 : public NON_EXPORTED_BASE(std::list
<Name
>) {
115 // Returns NULL if no entry was found by that ID.
116 Name
* FindById(const std::string
& id
);
118 // Allow generated copy constructor and assignment.
121 class MEDIA_EXPORT EventHandler
{
124 // Reserve an output buffer into which a video frame can be captured
125 // directly. If all buffers are currently busy, returns NULL.
127 // The returned VideoFrames will always be allocated with a YV12 format. The
128 // size will match that specified by an earlier call to OnFrameInfo. It is
129 // the VideoCaptureDevice's responsibility to obey whatever stride and
130 // memory layout are indicated on the returned VideoFrame object.
132 // The output buffer stays reserved for use by the calling
133 // VideoCaptureDevice until either the last reference to the VideoFrame is
134 // released, or until the buffer is passed back to the EventHandler's
135 // OnIncomingCapturedFrame() method.
137 // Threading note: After VideoCaptureDevice::DeAllocate() occurs, the
138 // VideoCaptureDevice is not permitted to make any additional calls through
139 // its EventHandler. However, any VideoFrames returned from the EventHandler
140 // DO remain valid after DeAllocate(). The VideoCaptureDevice must still
141 // eventually release them, but it may do so later -- e.g., after a queued
142 // capture operation completes.
143 virtual scoped_refptr
<media::VideoFrame
> ReserveOutputBuffer() = 0;
145 // Captured a new video frame as a raw buffer. The size, color format, and
146 // layout are taken from the parameters specified by an earlier call to
147 // OnFrameInfo(). |data| must be packed, with no padding between rows and/or
150 // This method will try to reserve an output buffer and copy from |data|
151 // into the output buffer. If no output buffer is available, the frame will
152 // be silently dropped.
153 virtual void OnIncomingCapturedFrame(const uint8
* data
,
155 base::Time timestamp
,
156 int rotation
, // Clockwise.
158 bool flip_horiz
) = 0;
160 // Captured a new video frame, held in a VideoFrame container.
162 // If |frame| was created via the ReserveOutputBuffer() mechanism, then the
163 // frame delivery is guaranteed (it will not be silently dropped), and
164 // delivery will require no additional copies in the browser process. For
165 // such frames, the VideoCaptureDevice's reservation on the output buffer
166 // ends immediately. The VideoCaptureDevice may not read or write the
167 // underlying memory afterwards, and it should release its references to
168 // |frame| as soon as possible, to allow buffer reuse.
170 // If |frame| was NOT created via ReserveOutputBuffer(), then this method
171 // will try to reserve an output buffer and copy from |frame| into the
172 // output buffer. If no output buffer is available, the frame will be
173 // silently dropped. |frame| must be allocated as RGB32, YV12 or I420, and
174 // the size must match that specified by an earlier call to OnFrameInfo().
175 virtual void OnIncomingCapturedVideoFrame(
176 const scoped_refptr
<media::VideoFrame
>& frame
,
177 base::Time timestamp
) = 0;
179 // An error has occurred that cannot be handled and VideoCaptureDevice must
180 // be DeAllocate()-ed.
181 virtual void OnError() = 0;
183 // Called when VideoCaptureDevice::Allocate() has been called to inform of
184 // the resulting frame size.
185 virtual void OnFrameInfo(const VideoCaptureCapability
& info
) = 0;
187 // Called when the native resolution of VideoCaptureDevice has been changed
188 // and it needs to inform its client of the new frame size.
189 virtual void OnFrameInfoChanged(const VideoCaptureCapability
& info
) {};
192 virtual ~EventHandler() {}
194 // Creates a VideoCaptureDevice object.
195 // Return NULL if the hardware is not available.
196 static VideoCaptureDevice
* Create(const Name
& device_name
);
197 virtual ~VideoCaptureDevice() {}
199 // Gets the names of all video capture devices connected to this computer.
200 static void GetDeviceNames(Names
* device_names
);
202 // Prepare the camera for use. After this function has been called no other
203 // applications can use the camera. On completion EventHandler::OnFrameInfo()
204 // is called informing of the resulting resolution and frame rate.
205 // DeAllocate() must be called before this function can be called again and
206 // before the object is deleted.
207 virtual void Allocate(const VideoCaptureCapability
& capture_format
,
208 EventHandler
* observer
) = 0;
210 // Start capturing video frames. Allocate must be called before this function.
211 virtual void Start() = 0;
213 // Stop capturing video frames.
214 virtual void Stop() = 0;
216 // Deallocates the camera. This means other applications can use it. After
217 // this function has been called the capture device is reset to the state it
218 // was when created. After DeAllocate() is called, the VideoCaptureDevice is
219 // not permitted to make any additional calls to its EventHandler.
220 virtual void DeAllocate() = 0;
222 // Get the name of the capture device.
223 virtual const Name
& device_name() = 0;
228 #endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_