1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // For a general description of the files used by the cache see file_format.h.
7 // A block file is a file designed to store blocks of data of a given size. It
8 // is able to store data that spans from one to four consecutive "blocks", and
9 // it grows as needed to store up to approximately 65000 blocks. It has a fixed
10 // size header used for book keeping such as tracking free of blocks on the
11 // file. For example, a block-file for 1KB blocks will grow from 8KB when
12 // totally empty to about 64MB when completely full. At that point, data blocks
13 // of 1KB will be stored on a second block file that will store the next set of
14 // 65000 blocks. The first file contains the number of the second file, and the
15 // second file contains the number of a third file, created when the second file
16 // reaches its limit. It is important to remember that no matter how long the
17 // chain of files is, any given block can be located directly by its address,
18 // which contains the file number and starting block inside the file.
20 #ifndef NET_DISK_CACHE_DISK_FORMAT_BASE_H_
21 #define NET_DISK_CACHE_DISK_FORMAT_BASE_H_
23 #include "base/basictypes.h"
24 #include "net/base/net_export.h"
26 namespace disk_cache
{
28 typedef uint32 CacheAddr
;
30 const uint32 kBlockVersion2
= 0x20000; // Version 2.0.
32 const uint32 kBlockMagic
= 0xC104CAC3;
33 const int kBlockHeaderSize
= 8192; // Two pages: almost 64k entries
34 const int kMaxBlocks
= (kBlockHeaderSize
- 80) * 8;
36 // Bitmap to track used blocks on a block-file.
37 typedef uint32 AllocBitmap
[kMaxBlocks
/ 32];
39 // A block-file is the file used to store information in blocks (could be
40 // EntryStore blocks, RankingsNode blocks or user-data blocks).
41 // We store entries that can expand for up to 4 consecutive blocks, and keep
42 // counters of the number of blocks available for each type of entry. For
43 // instance, an entry of 3 blocks is an entry of type 3. We also keep track of
44 // where did we find the last entry of that type (to avoid searching the bitmap
45 // from the beginning every time).
46 // This Structure is the header of a block-file:
47 struct BlockFileHeader
{
50 int16 this_file
; // Index of this file.
51 int16 next_file
; // Next file when this one is full.
52 int32 entry_size
; // Size of the blocks of this file.
53 int32 num_entries
; // Number of stored entries.
54 int32 max_entries
; // Current maximum number of entries.
55 int32 empty
[4]; // Counters of empty entries for each type.
56 int32 hints
[4]; // Last used position for each entry type.
57 volatile int32 updating
; // Keep track of updates to the header.
59 AllocBitmap allocation_map
;
62 COMPILE_ASSERT(sizeof(BlockFileHeader
) == kBlockHeaderSize
, bad_header
);
64 // Sparse data support:
65 // We keep a two level hierarchy to enable sparse data for an entry: the first
66 // level consists of using separate "child" entries to store ranges of 1 MB,
67 // and the second level stores blocks of 1 KB inside each child entry.
69 // Whenever we need to access a particular sparse offset, we first locate the
70 // child entry that stores that offset, so we discard the 20 least significant
71 // bits of the offset, and end up with the child id. For instance, the child id
72 // to store the first megabyte is 0, and the child that should store offset
73 // 0x410000 has an id of 4.
75 // The child entry is stored the same way as any other entry, so it also has a
76 // name (key). The key includes a signature to be able to identify children
77 // created for different generations of the same resource. In other words, given
78 // that a given sparse entry can have a large number of child entries, and the
79 // resource can be invalidated and replaced with a new version at any time, it
80 // is important to be sure that a given child actually belongs to certain entry.
82 // The full name of a child entry is composed with a prefix ("Range_"), and two
83 // hexadecimal 64-bit numbers at the end, separated by semicolons. The first
84 // number is the signature of the parent key, and the second number is the child
85 // id as described previously. The signature itself is also stored internally by
86 // the child and the parent entries. For example, a sparse entry with a key of
87 // "sparse entry name", and a signature of 0x052AF76, may have a child entry
88 // named "Range_sparse entry name:052af76:4", which stores data in the range
89 // 0x400000 to 0x4FFFFF.
91 // Each child entry keeps track of all the 1 KB blocks that have been written
92 // to the entry, but being a regular entry, it will happily return zeros for any
93 // read that spans data not written before. The actual sparse data is stored in
94 // one of the data streams of the child entry (at index 1), while the control
95 // information is stored in another stream (at index 2), both by parents and
98 // This structure contains the control information for parent and child entries.
99 // It is stored at offset 0 of the data stream with index 2.
100 // It is possible to write to a child entry in a way that causes the last block
101 // to be only partialy filled. In that case, last_block and last_block_len will
102 // keep track of that block.
103 struct SparseHeader
{
104 int64 signature
; // The parent and children signature.
105 uint32 magic
; // Structure identifier (equal to kIndexMagic).
106 int32 parent_key_len
; // Key length for the parent entry.
107 int32 last_block
; // Index of the last written block.
108 int32 last_block_len
; // Lenght of the last written block.
112 // The SparseHeader will be followed by a bitmap, as described by this
116 uint32 bitmap
[32]; // Bitmap representation of known children (if this
117 // is a parent entry), or used blocks (for child
118 // entries. The size is fixed for child entries but
119 // not for parents; it can be as small as 4 bytes
120 // and as large as 8 KB.
123 // The number of blocks stored by a child entry.
124 const int kNumSparseBits
= 1024;
125 COMPILE_ASSERT(sizeof(SparseData
) == sizeof(SparseHeader
) + kNumSparseBits
/ 8,
126 Invalid_SparseData_bitmap
);
128 } // namespace disk_cache
130 #endif // NET_DISK_CACHE_DISK_FORMAT_BASE_H_