1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // A ClientSocketPoolBase is used to restrict the number of sockets open at
6 // a time. It also maintains a list of idle persistent sockets for reuse.
7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle
8 // the core logic of (1) restricting the number of active (connected or
9 // connecting) sockets per "group" (generally speaking, the hostname), (2)
10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3)
11 // limiting the total number of active sockets in the system.
13 // ClientSocketPoolBase abstracts socket connection details behind ConnectJob,
14 // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available,
15 // the ClientSocketPoolBase will ask the ConnectJobFactory to create a
16 // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should
17 // implement their socket specific connection by subclassing ConnectJob and
18 // implementing ConnectJob::ConnectInternal(). They can control the parameters
19 // passed to each new ConnectJob instance via their ConnectJobFactory subclass
20 // and templated SocketParams parameter.
22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
32 #include "base/basictypes.h"
33 #include "base/memory/ref_counted.h"
34 #include "base/memory/scoped_ptr.h"
35 #include "base/memory/weak_ptr.h"
36 #include "base/time/time.h"
37 #include "base/timer/timer.h"
38 #include "net/base/address_list.h"
39 #include "net/base/completion_callback.h"
40 #include "net/base/load_states.h"
41 #include "net/base/load_timing_info.h"
42 #include "net/base/net_errors.h"
43 #include "net/base/net_export.h"
44 #include "net/base/net_log.h"
45 #include "net/base/network_change_notifier.h"
46 #include "net/base/request_priority.h"
47 #include "net/socket/client_socket_pool.h"
48 #include "net/socket/stream_socket.h"
52 class ClientSocketHandle
;
54 // ConnectJob provides an abstract interface for "connecting" a socket.
55 // The connection may involve host resolution, tcp connection, ssl connection,
57 class NET_EXPORT_PRIVATE ConnectJob
{
59 class NET_EXPORT_PRIVATE Delegate
{
62 virtual ~Delegate() {}
64 // Alerts the delegate that the connection completed. |job| must
65 // be destroyed by the delegate. A scoped_ptr<> isn't used because
66 // the caller of this function doesn't own |job|.
67 virtual void OnConnectJobComplete(int result
,
71 DISALLOW_COPY_AND_ASSIGN(Delegate
);
74 // A |timeout_duration| of 0 corresponds to no timeout.
75 ConnectJob(const std::string
& group_name
,
76 base::TimeDelta timeout_duration
,
77 RequestPriority priority
,
79 const BoundNetLog
& net_log
);
80 virtual ~ConnectJob();
83 const std::string
& group_name() const { return group_name_
; }
84 const BoundNetLog
& net_log() { return net_log_
; }
86 // Releases ownership of the underlying socket to the caller.
87 // Returns the released socket, or NULL if there was a connection
89 scoped_ptr
<StreamSocket
> PassSocket();
91 // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it
92 // cannot complete synchronously without blocking, or another net error code
93 // on error. In asynchronous completion, the ConnectJob will notify
94 // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous
95 // completion, ReleaseSocket() can be called to acquire the connected socket
99 virtual LoadState
GetLoadState() const = 0;
101 // If Connect returns an error (or OnConnectJobComplete reports an error
102 // result) this method will be called, allowing the pool to add
103 // additional error state to the ClientSocketHandle (post late-binding).
104 virtual void GetAdditionalErrorState(ClientSocketHandle
* handle
) {}
106 const LoadTimingInfo::ConnectTiming
& connect_timing() const {
107 return connect_timing_
;
110 const BoundNetLog
& net_log() const { return net_log_
; }
113 RequestPriority
priority() const { return priority_
; }
114 void SetSocket(scoped_ptr
<StreamSocket
> socket
);
115 StreamSocket
* socket() { return socket_
.get(); }
116 void NotifyDelegateOfCompletion(int rv
);
117 void ResetTimer(base::TimeDelta remainingTime
);
119 // Connection establishment timing information.
120 LoadTimingInfo::ConnectTiming connect_timing_
;
123 virtual int ConnectInternal() = 0;
125 void LogConnectStart();
126 void LogConnectCompletion(int net_error
);
128 // Alerts the delegate that the ConnectJob has timed out.
131 const std::string group_name_
;
132 const base::TimeDelta timeout_duration_
;
133 // TODO(akalin): Support reprioritization.
134 const RequestPriority priority_
;
135 // Timer to abort jobs that take too long.
136 base::OneShotTimer
<ConnectJob
> timer_
;
138 scoped_ptr
<StreamSocket
> socket_
;
139 BoundNetLog net_log_
;
140 // A ConnectJob is idle until Connect() has been called.
143 DISALLOW_COPY_AND_ASSIGN(ConnectJob
);
148 // ClientSocketPoolBaseHelper is an internal class that implements almost all
149 // the functionality from ClientSocketPoolBase without using templates.
150 // ClientSocketPoolBase adds templated definitions built on top of
151 // ClientSocketPoolBaseHelper. This class is not for external use, please use
152 // ClientSocketPoolBase instead.
153 class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
154 : public ConnectJob::Delegate
,
155 public NetworkChangeNotifier::IPAddressObserver
{
157 typedef uint32 Flags
;
159 // Used to specify specific behavior for the ClientSocketPool.
161 NORMAL
= 0, // Normal behavior.
162 NO_IDLE_SOCKETS
= 0x1, // Do not return an idle socket. Create a new one.
165 class NET_EXPORT_PRIVATE Request
{
167 Request(ClientSocketHandle
* handle
,
168 const CompletionCallback
& callback
,
169 RequestPriority priority
,
172 const BoundNetLog
& net_log
);
176 ClientSocketHandle
* handle() const { return handle_
; }
177 const CompletionCallback
& callback() const { return callback_
; }
178 RequestPriority
priority() const { return priority_
; }
179 bool ignore_limits() const { return ignore_limits_
; }
180 Flags
flags() const { return flags_
; }
181 const BoundNetLog
& net_log() const { return net_log_
; }
184 ClientSocketHandle
* const handle_
;
185 CompletionCallback callback_
;
186 // TODO(akalin): Support reprioritization.
187 const RequestPriority priority_
;
190 BoundNetLog net_log_
;
192 DISALLOW_COPY_AND_ASSIGN(Request
);
195 class ConnectJobFactory
{
197 ConnectJobFactory() {}
198 virtual ~ConnectJobFactory() {}
200 virtual scoped_ptr
<ConnectJob
> NewConnectJob(
201 const std::string
& group_name
,
202 const Request
& request
,
203 ConnectJob::Delegate
* delegate
) const = 0;
205 virtual base::TimeDelta
ConnectionTimeout() const = 0;
208 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory
);
211 ClientSocketPoolBaseHelper(
212 HigherLayeredPool
* pool
,
214 int max_sockets_per_group
,
215 base::TimeDelta unused_idle_socket_timeout
,
216 base::TimeDelta used_idle_socket_timeout
,
217 ConnectJobFactory
* connect_job_factory
);
219 virtual ~ClientSocketPoolBaseHelper();
221 // Adds a lower layered pool to |this|, and adds |this| as a higher layered
222 // pool on top of |lower_pool|.
223 void AddLowerLayeredPool(LowerLayeredPool
* lower_pool
);
225 // See LowerLayeredPool::IsStalled for documentation on this function.
226 bool IsStalled() const;
228 // See LowerLayeredPool for documentation on these functions. It is expected
229 // in the destructor that no higher layer pools remain.
230 void AddHigherLayeredPool(HigherLayeredPool
* higher_pool
);
231 void RemoveHigherLayeredPool(HigherLayeredPool
* higher_pool
);
233 // See ClientSocketPool::RequestSocket for documentation on this function.
234 int RequestSocket(const std::string
& group_name
,
235 scoped_ptr
<const Request
> request
);
237 // See ClientSocketPool::RequestSocket for documentation on this function.
238 void RequestSockets(const std::string
& group_name
,
239 const Request
& request
,
242 // See ClientSocketPool::CancelRequest for documentation on this function.
243 void CancelRequest(const std::string
& group_name
,
244 ClientSocketHandle
* handle
);
246 // See ClientSocketPool::ReleaseSocket for documentation on this function.
247 void ReleaseSocket(const std::string
& group_name
,
248 scoped_ptr
<StreamSocket
> socket
,
251 // See ClientSocketPool::FlushWithError for documentation on this function.
252 void FlushWithError(int error
);
254 // See ClientSocketPool::CloseIdleSockets for documentation on this function.
255 void CloseIdleSockets();
257 // See ClientSocketPool::IdleSocketCount() for documentation on this function.
258 int idle_socket_count() const {
259 return idle_socket_count_
;
262 // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this
264 int IdleSocketCountInGroup(const std::string
& group_name
) const;
266 // See ClientSocketPool::GetLoadState() for documentation on this function.
267 LoadState
GetLoadState(const std::string
& group_name
,
268 const ClientSocketHandle
* handle
) const;
270 base::TimeDelta
ConnectRetryInterval() const {
271 // TODO(mbelshe): Make this tuned dynamically based on measured RTT.
272 // For now, just use the max retry interval.
273 return base::TimeDelta::FromMilliseconds(
274 ClientSocketPool::kMaxConnectRetryIntervalMs
);
277 int NumUnassignedConnectJobsInGroup(const std::string
& group_name
) const {
278 return group_map_
.find(group_name
)->second
->unassigned_job_count();
281 int NumConnectJobsInGroup(const std::string
& group_name
) const {
282 return group_map_
.find(group_name
)->second
->jobs().size();
285 int NumActiveSocketsInGroup(const std::string
& group_name
) const {
286 return group_map_
.find(group_name
)->second
->active_socket_count();
289 bool HasGroup(const std::string
& group_name
) const;
291 // Called to enable/disable cleaning up idle sockets. When enabled,
292 // idle sockets that have been around for longer than a period defined
293 // by kCleanupInterval are cleaned up using a timer. Otherwise they are
294 // closed next time client makes a request. This may reduce network
295 // activity and power consumption.
296 static bool cleanup_timer_enabled();
297 static bool set_cleanup_timer_enabled(bool enabled
);
299 // Closes all idle sockets if |force| is true. Else, only closes idle
300 // sockets that timed out or can't be reused. Made public for testing.
301 void CleanupIdleSockets(bool force
);
303 // Closes one idle socket. Picks the first one encountered.
304 // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
305 // should keep an ordered list of idle sockets, and close them in order.
306 // Requires maintaining more state. It's not clear if it's worth it since
307 // I'm not sure if we hit this situation often.
308 bool CloseOneIdleSocket();
310 // Checks higher layered pools to see if they can close an idle connection.
311 bool CloseOneIdleConnectionInHigherLayeredPool();
313 // See ClientSocketPool::GetInfoAsValue for documentation on this function.
314 base::DictionaryValue
* GetInfoAsValue(const std::string
& name
,
315 const std::string
& type
) const;
317 base::TimeDelta
ConnectionTimeout() const {
318 return connect_job_factory_
->ConnectionTimeout();
321 static bool connect_backup_jobs_enabled();
322 static bool set_connect_backup_jobs_enabled(bool enabled
);
324 void EnableConnectBackupJobs();
326 // ConnectJob::Delegate methods:
327 virtual void OnConnectJobComplete(int result
, ConnectJob
* job
) OVERRIDE
;
329 // NetworkChangeNotifier::IPAddressObserver methods:
330 virtual void OnIPAddressChanged() OVERRIDE
;
333 friend class base::RefCounted
<ClientSocketPoolBaseHelper
>;
335 // Entry for a persistent socket which became idle at time |start_time|.
337 IdleSocket() : socket(NULL
) {}
339 // An idle socket should be removed if it can't be reused, or has been idle
340 // for too long. |now| is the current time value (TimeTicks::Now()).
341 // |timeout| is the length of time to wait before timing out an idle socket.
343 // An idle socket can't be reused if it is disconnected or has received
344 // data unexpectedly (hence no longer idle). The unread data would be
345 // mistaken for the beginning of the next response if we were to reuse the
346 // socket for a new request.
347 bool ShouldCleanup(base::TimeTicks now
, base::TimeDelta timeout
) const;
349 StreamSocket
* socket
;
350 base::TimeTicks start_time
;
353 typedef std::deque
<const Request
* > RequestQueue
;
354 typedef std::map
<const ClientSocketHandle
*, const Request
*> RequestMap
;
356 // A Group is allocated per group_name when there are idle sockets or pending
357 // requests. Otherwise, the Group object is removed from the map.
358 // |active_socket_count| tracks the number of sockets held by clients.
364 bool IsEmpty() const {
365 return active_socket_count_
== 0 && idle_sockets_
.empty() &&
366 jobs_
.empty() && pending_requests_
.empty();
369 bool HasAvailableSocketSlot(int max_sockets_per_group
) const {
370 return NumActiveSocketSlots() < max_sockets_per_group
;
373 int NumActiveSocketSlots() const {
374 return active_socket_count_
+ static_cast<int>(jobs_
.size()) +
375 static_cast<int>(idle_sockets_
.size());
378 bool IsStalledOnPoolMaxSockets(int max_sockets_per_group
) const {
379 return HasAvailableSocketSlot(max_sockets_per_group
) &&
380 pending_requests_
.size() > jobs_
.size();
383 RequestPriority
TopPendingPriority() const {
384 return pending_requests_
.front()->priority();
387 bool HasBackupJob() const { return weak_factory_
.HasWeakPtrs(); }
389 void CleanupBackupJob() {
390 weak_factory_
.InvalidateWeakPtrs();
393 // Set a timer to create a backup socket if it takes too long to create one.
394 void StartBackupSocketTimer(const std::string
& group_name
,
395 ClientSocketPoolBaseHelper
* pool
);
397 // If there's a ConnectJob that's never been assigned to Request,
398 // decrements |unassigned_job_count_| and returns true.
399 // Otherwise, returns false.
400 bool TryToUseUnassignedConnectJob();
402 void AddJob(scoped_ptr
<ConnectJob
> job
, bool is_preconnect
);
403 // Remove |job| from this group, which must already own |job|.
404 void RemoveJob(ConnectJob
* job
);
405 void RemoveAllJobs();
407 bool has_pending_requests() const {
408 return !pending_requests_
.empty();
411 size_t pending_request_count() const {
412 return pending_requests_
.size();
415 // Gets (but does not remove) the next pending request. Returns
416 // NULL if there are no pending requests.
417 const Request
* GetNextPendingRequest() const;
419 // Returns true if there is a connect job for |handle|.
420 bool HasConnectJobForHandle(const ClientSocketHandle
* handle
) const;
422 // Inserts the request into the queue based on priority
423 // order. Older requests are prioritized over requests of equal
425 void InsertPendingRequest(scoped_ptr
<const Request
> r
);
427 // Gets and removes the next pending request. Returns NULL if
428 // there are no pending requests.
429 scoped_ptr
<const Request
> PopNextPendingRequest();
431 // Finds the pending request for |handle| and removes it. Returns
432 // the removed pending request, or NULL if there was none.
433 scoped_ptr
<const Request
> FindAndRemovePendingRequest(
434 ClientSocketHandle
* handle
);
436 void IncrementActiveSocketCount() { active_socket_count_
++; }
437 void DecrementActiveSocketCount() { active_socket_count_
--; }
439 int unassigned_job_count() const { return unassigned_job_count_
; }
440 const std::set
<ConnectJob
*>& jobs() const { return jobs_
; }
441 const std::list
<IdleSocket
>& idle_sockets() const { return idle_sockets_
; }
442 int active_socket_count() const { return active_socket_count_
; }
443 std::list
<IdleSocket
>* mutable_idle_sockets() { return &idle_sockets_
; }
446 // Returns the iterator's pending request after removing it from
448 scoped_ptr
<const Request
> RemovePendingRequest(
449 const RequestQueue::iterator
& it
);
451 // Called when the backup socket timer fires.
452 void OnBackupSocketTimerFired(
453 std::string group_name
,
454 ClientSocketPoolBaseHelper
* pool
);
456 // Checks that |unassigned_job_count_| does not execeed the number of
460 // Total number of ConnectJobs that have never been assigned to a Request.
461 // Since jobs use late binding to requests, which ConnectJobs have or have
462 // not been assigned to a request are not tracked. This is incremented on
463 // preconnect and decremented when a preconnect is assigned, or when there
464 // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented
465 // when a request is cancelled.
466 size_t unassigned_job_count_
;
468 std::list
<IdleSocket
> idle_sockets_
;
469 std::set
<ConnectJob
*> jobs_
;
470 RequestQueue pending_requests_
;
471 int active_socket_count_
; // number of active sockets used by clients
472 // A factory to pin the backup_job tasks.
473 base::WeakPtrFactory
<Group
> weak_factory_
;
476 typedef std::map
<std::string
, Group
*> GroupMap
;
478 typedef std::set
<ConnectJob
*> ConnectJobSet
;
480 struct CallbackResultPair
{
481 CallbackResultPair();
482 CallbackResultPair(const CompletionCallback
& callback_in
, int result_in
);
483 ~CallbackResultPair();
485 CompletionCallback callback
;
489 typedef std::map
<const ClientSocketHandle
*, CallbackResultPair
>
492 Group
* GetOrCreateGroup(const std::string
& group_name
);
493 void RemoveGroup(const std::string
& group_name
);
494 void RemoveGroup(GroupMap::iterator it
);
496 // Called when the number of idle sockets changes.
497 void IncrementIdleCount();
498 void DecrementIdleCount();
500 // Start cleanup timer for idle sockets.
501 void StartIdleSocketTimer();
503 // Scans the group map for groups which have an available socket slot and
504 // at least one pending request. Returns true if any groups are stalled, and
505 // if so (and if both |group| and |group_name| are not NULL), fills |group|
506 // and |group_name| with data of the stalled group having highest priority.
507 bool FindTopStalledGroup(Group
** group
, std::string
* group_name
) const;
509 // Called when timer_ fires. This method scans the idle sockets removing
510 // sockets that timed out or can't be reused.
511 void OnCleanupTimerFired() {
512 CleanupIdleSockets(false);
515 // Removes |job| from |group|, which must already own |job|.
516 void RemoveConnectJob(ConnectJob
* job
, Group
* group
);
518 // Tries to see if we can handle any more requests for |group|.
519 void OnAvailableSocketSlot(const std::string
& group_name
, Group
* group
);
521 // Process a pending socket request for a group.
522 void ProcessPendingRequest(const std::string
& group_name
, Group
* group
);
524 // Assigns |socket| to |handle| and updates |group|'s counters appropriately.
525 void HandOutSocket(scoped_ptr
<StreamSocket
> socket
,
527 const LoadTimingInfo::ConnectTiming
& connect_timing
,
528 ClientSocketHandle
* handle
,
529 base::TimeDelta time_idle
,
531 const BoundNetLog
& net_log
);
533 // Adds |socket| to the list of idle sockets for |group|.
534 void AddIdleSocket(scoped_ptr
<StreamSocket
> socket
, Group
* group
);
536 // Iterates through |group_map_|, canceling all ConnectJobs and deleting
537 // groups if they are no longer needed.
538 void CancelAllConnectJobs();
540 // Iterates through |group_map_|, posting |error| callbacks for all
541 // requests, and then deleting groups if they are no longer needed.
542 void CancelAllRequestsWithError(int error
);
544 // Returns true if we can't create any more sockets due to the total limit.
545 bool ReachedMaxSocketsLimit() const;
547 // This is the internal implementation of RequestSocket(). It differs in that
548 // it does not handle logging into NetLog of the queueing status of
550 int RequestSocketInternal(const std::string
& group_name
,
551 const Request
& request
);
553 // Assigns an idle socket for the group to the request.
554 // Returns |true| if an idle socket is available, false otherwise.
555 bool AssignIdleSocketToRequest(const Request
& request
, Group
* group
);
557 static void LogBoundConnectJobToRequest(
558 const NetLog::Source
& connect_job_source
, const Request
& request
);
560 // Same as CloseOneIdleSocket() except it won't close an idle socket in
561 // |group|. If |group| is NULL, it is ignored. Returns true if it closed a
563 bool CloseOneIdleSocketExceptInGroup(const Group
* group
);
565 // Checks if there are stalled socket groups that should be notified
566 // for possible wakeup.
567 void CheckForStalledSocketGroups();
569 // Posts a task to call InvokeUserCallback() on the next iteration through the
570 // current message loop. Inserts |callback| into |pending_callback_map_|,
571 // keyed by |handle|.
572 void InvokeUserCallbackLater(
573 ClientSocketHandle
* handle
, const CompletionCallback
& callback
, int rv
);
575 // Invokes the user callback for |handle|. By the time this task has run,
576 // it's possible that the request has been cancelled, so |handle| may not
577 // exist in |pending_callback_map_|. We look up the callback and result code
578 // in |pending_callback_map_|.
579 void InvokeUserCallback(ClientSocketHandle
* handle
);
581 // Tries to close idle sockets in a higher level socket pool as long as this
582 // this pool is stalled.
583 void TryToCloseSocketsInLayeredPools();
587 // Map of the ClientSocketHandles for which we have a pending Task to invoke a
588 // callback. This is necessary since, before we invoke said callback, it's
589 // possible that the request is cancelled.
590 PendingCallbackMap pending_callback_map_
;
592 // Timer used to periodically prune idle sockets that timed out or can't be
594 base::RepeatingTimer
<ClientSocketPoolBaseHelper
> timer_
;
596 // The total number of idle sockets in the system.
597 int idle_socket_count_
;
599 // Number of connecting sockets across all groups.
600 int connecting_socket_count_
;
602 // Number of connected sockets we handed out across all groups.
603 int handed_out_socket_count_
;
605 // The maximum total number of sockets. See ReachedMaxSocketsLimit.
606 const int max_sockets_
;
608 // The maximum number of sockets kept per group.
609 const int max_sockets_per_group_
;
611 // Whether to use timer to cleanup idle sockets.
612 bool use_cleanup_timer_
;
614 // The time to wait until closing idle sockets.
615 const base::TimeDelta unused_idle_socket_timeout_
;
616 const base::TimeDelta used_idle_socket_timeout_
;
618 const scoped_ptr
<ConnectJobFactory
> connect_job_factory_
;
620 // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool
621 bool connect_backup_jobs_enabled_
;
623 // A unique id for the pool. It gets incremented every time we
624 // FlushWithError() the pool. This is so that when sockets get released back
625 // to the pool, we can make sure that they are discarded rather than reused.
626 int pool_generation_number_
;
628 // Used to add |this| as a higher layer pool on top of lower layer pools. May
629 // be NULL if no lower layer pools will be added.
630 HigherLayeredPool
* pool_
;
632 // Pools that create connections through |this|. |this| will try to close
633 // their idle sockets when it stalls. Must be empty on destruction.
634 std::set
<HigherLayeredPool
*> higher_pools_
;
636 // Pools that this goes through. Typically there's only one, but not always.
637 // |this| will check if they're stalled when it has a new idle socket. |this|
638 // will remove itself from all lower layered pools on destruction.
639 std::set
<LowerLayeredPool
*> lower_pools_
;
641 base::WeakPtrFactory
<ClientSocketPoolBaseHelper
> weak_factory_
;
643 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper
);
646 } // namespace internal
648 template <typename SocketParams
>
649 class ClientSocketPoolBase
{
651 class Request
: public internal::ClientSocketPoolBaseHelper::Request
{
653 Request(ClientSocketHandle
* handle
,
654 const CompletionCallback
& callback
,
655 RequestPriority priority
,
656 internal::ClientSocketPoolBaseHelper::Flags flags
,
658 const scoped_refptr
<SocketParams
>& params
,
659 const BoundNetLog
& net_log
)
660 : internal::ClientSocketPoolBaseHelper::Request(
661 handle
, callback
, priority
, ignore_limits
, flags
, net_log
),
664 const scoped_refptr
<SocketParams
>& params() const { return params_
; }
667 const scoped_refptr
<SocketParams
> params_
;
670 class ConnectJobFactory
{
672 ConnectJobFactory() {}
673 virtual ~ConnectJobFactory() {}
675 virtual scoped_ptr
<ConnectJob
> NewConnectJob(
676 const std::string
& group_name
,
677 const Request
& request
,
678 ConnectJob::Delegate
* delegate
) const = 0;
680 virtual base::TimeDelta
ConnectionTimeout() const = 0;
683 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory
);
686 // |max_sockets| is the maximum number of sockets to be maintained by this
687 // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of
688 // sockets a "group" can have. |unused_idle_socket_timeout| specifies how
689 // long to leave an unused idle socket open before closing it.
690 // |used_idle_socket_timeout| specifies how long to leave a previously used
691 // idle socket open before closing it.
692 ClientSocketPoolBase(
693 HigherLayeredPool
* self
,
695 int max_sockets_per_group
,
696 ClientSocketPoolHistograms
* histograms
,
697 base::TimeDelta unused_idle_socket_timeout
,
698 base::TimeDelta used_idle_socket_timeout
,
699 ConnectJobFactory
* connect_job_factory
)
700 : histograms_(histograms
),
701 helper_(self
, max_sockets
, max_sockets_per_group
,
702 unused_idle_socket_timeout
, used_idle_socket_timeout
,
703 new ConnectJobFactoryAdaptor(connect_job_factory
)) {}
705 virtual ~ClientSocketPoolBase() {}
707 // These member functions simply forward to ClientSocketPoolBaseHelper.
708 void AddLowerLayeredPool(LowerLayeredPool
* lower_pool
) {
709 helper_
.AddLowerLayeredPool(lower_pool
);
712 void AddHigherLayeredPool(HigherLayeredPool
* higher_pool
) {
713 helper_
.AddHigherLayeredPool(higher_pool
);
716 void RemoveHigherLayeredPool(HigherLayeredPool
* higher_pool
) {
717 helper_
.RemoveHigherLayeredPool(higher_pool
);
720 // RequestSocket bundles up the parameters into a Request and then forwards to
721 // ClientSocketPoolBaseHelper::RequestSocket().
722 int RequestSocket(const std::string
& group_name
,
723 const scoped_refptr
<SocketParams
>& params
,
724 RequestPriority priority
,
725 ClientSocketHandle
* handle
,
726 const CompletionCallback
& callback
,
727 const BoundNetLog
& net_log
) {
728 scoped_ptr
<const Request
> request(
729 new Request(handle
, callback
, priority
,
730 internal::ClientSocketPoolBaseHelper::NORMAL
,
731 params
->ignore_limits(),
733 return helper_
.RequestSocket(
735 request
.template PassAs
<
736 const internal::ClientSocketPoolBaseHelper::Request
>());
739 // RequestSockets bundles up the parameters into a Request and then forwards
740 // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the
741 // priority to DEFAULT_PRIORITY and specifies the NO_IDLE_SOCKETS flag.
742 void RequestSockets(const std::string
& group_name
,
743 const scoped_refptr
<SocketParams
>& params
,
745 const BoundNetLog
& net_log
) {
746 const Request
request(NULL
/* no handle */,
747 CompletionCallback(),
749 internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS
,
750 params
->ignore_limits(),
753 helper_
.RequestSockets(group_name
, request
, num_sockets
);
756 void CancelRequest(const std::string
& group_name
,
757 ClientSocketHandle
* handle
) {
758 return helper_
.CancelRequest(group_name
, handle
);
761 void ReleaseSocket(const std::string
& group_name
,
762 scoped_ptr
<StreamSocket
> socket
,
764 return helper_
.ReleaseSocket(group_name
, socket
.Pass(), id
);
767 void FlushWithError(int error
) { helper_
.FlushWithError(error
); }
769 bool IsStalled() const { return helper_
.IsStalled(); }
771 void CloseIdleSockets() { return helper_
.CloseIdleSockets(); }
773 int idle_socket_count() const { return helper_
.idle_socket_count(); }
775 int IdleSocketCountInGroup(const std::string
& group_name
) const {
776 return helper_
.IdleSocketCountInGroup(group_name
);
779 LoadState
GetLoadState(const std::string
& group_name
,
780 const ClientSocketHandle
* handle
) const {
781 return helper_
.GetLoadState(group_name
, handle
);
784 virtual void OnConnectJobComplete(int result
, ConnectJob
* job
) {
785 return helper_
.OnConnectJobComplete(result
, job
);
788 int NumUnassignedConnectJobsInGroup(const std::string
& group_name
) const {
789 return helper_
.NumUnassignedConnectJobsInGroup(group_name
);
792 int NumConnectJobsInGroup(const std::string
& group_name
) const {
793 return helper_
.NumConnectJobsInGroup(group_name
);
796 int NumActiveSocketsInGroup(const std::string
& group_name
) const {
797 return helper_
.NumActiveSocketsInGroup(group_name
);
800 bool HasGroup(const std::string
& group_name
) const {
801 return helper_
.HasGroup(group_name
);
804 void CleanupIdleSockets(bool force
) {
805 return helper_
.CleanupIdleSockets(force
);
808 base::DictionaryValue
* GetInfoAsValue(const std::string
& name
,
809 const std::string
& type
) const {
810 return helper_
.GetInfoAsValue(name
, type
);
813 base::TimeDelta
ConnectionTimeout() const {
814 return helper_
.ConnectionTimeout();
817 ClientSocketPoolHistograms
* histograms() const {
821 void EnableConnectBackupJobs() { helper_
.EnableConnectBackupJobs(); }
823 bool CloseOneIdleSocket() { return helper_
.CloseOneIdleSocket(); }
825 bool CloseOneIdleConnectionInHigherLayeredPool() {
826 return helper_
.CloseOneIdleConnectionInHigherLayeredPool();
830 // This adaptor class exists to bridge the
831 // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and
832 // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the
833 // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to
834 // static_cast themselves.
835 class ConnectJobFactoryAdaptor
836 : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory
{
838 typedef typename ClientSocketPoolBase
<SocketParams
>::ConnectJobFactory
841 explicit ConnectJobFactoryAdaptor(ConnectJobFactory
* connect_job_factory
)
842 : connect_job_factory_(connect_job_factory
) {}
843 virtual ~ConnectJobFactoryAdaptor() {}
845 virtual scoped_ptr
<ConnectJob
> NewConnectJob(
846 const std::string
& group_name
,
847 const internal::ClientSocketPoolBaseHelper::Request
& request
,
848 ConnectJob::Delegate
* delegate
) const OVERRIDE
{
849 const Request
& casted_request
= static_cast<const Request
&>(request
);
850 return connect_job_factory_
->NewConnectJob(
851 group_name
, casted_request
, delegate
);
854 virtual base::TimeDelta
ConnectionTimeout() const {
855 return connect_job_factory_
->ConnectionTimeout();
858 const scoped_ptr
<ConnectJobFactory
> connect_job_factory_
;
861 // Histograms for the pool
862 ClientSocketPoolHistograms
* const histograms_
;
863 internal::ClientSocketPoolBaseHelper helper_
;
865 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase
);
870 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_