cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / ppapi / examples / gamepad / gamepad.cc
blobe4a9f9fbcf450ca56829eaf9c46c1c462c72ca8a
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <cmath>
6 #include <stdarg.h>
7 #include <stdio.h>
9 #include "ppapi/c/ppb_gamepad.h"
10 #include "ppapi/c/ppb_input_event.h"
11 #include "ppapi/cpp/completion_callback.h"
12 #include "ppapi/cpp/graphics_2d.h"
13 #include "ppapi/cpp/image_data.h"
14 #include "ppapi/cpp/input_event.h"
15 #include "ppapi/cpp/instance.h"
16 #include "ppapi/cpp/logging.h"
17 #include "ppapi/cpp/module.h"
18 #include "ppapi/cpp/rect.h"
19 #include "ppapi/cpp/var.h"
20 #include "ppapi/cpp/view.h"
21 #include "ppapi/utility/completion_callback_factory.h"
23 void FillRect(pp::ImageData* image, int left, int top, int width, int height,
24 uint32_t color) {
25 for (int y = std::max(0, top);
26 y < std::min(image->size().height() - 1, top + height);
27 y++) {
28 for (int x = std::max(0, left);
29 x < std::min(image->size().width() - 1, left + width);
30 x++)
31 *image->GetAddr32(pp::Point(x, y)) = color;
35 class MyInstance : public pp::Instance {
36 public:
37 explicit MyInstance(PP_Instance instance)
38 : pp::Instance(instance),
39 width_(0),
40 height_(0),
41 callback_factory_(this),
42 gamepad_(NULL) {
44 virtual ~MyInstance() {}
46 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
47 gamepad_ = reinterpret_cast<const PPB_Gamepad*>(
48 pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE));
49 if (!gamepad_)
50 return false;
51 return true;
54 virtual void DidChangeView(const pp::View& view) {
55 pp::Rect rect = view.GetRect();
56 if (rect.size().width() == width_ &&
57 rect.size().height() == height_)
58 return; // We don't care about the position, only the size.
60 width_ = rect.size().width();
61 height_ = rect.size().height();
63 device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false);
64 if (!BindGraphics(device_context_))
65 return;
67 Paint();
70 void OnFlush(int32_t) {
71 Paint();
74 private:
75 void Paint() {
76 pp::ImageData image = PaintImage(device_context_.size());
77 if (!image.is_null()) {
78 device_context_.ReplaceContents(&image);
79 device_context_.Flush(
80 callback_factory_.NewCallback(&MyInstance::OnFlush));
81 } else {
82 printf("NullImage\n");
86 pp::ImageData PaintImage(const pp::Size& size) {
87 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, true);
88 if (image.is_null())
89 return image;
91 PP_GamepadsSampleData gamepad_data;
92 gamepad_->Sample(pp_instance(), &gamepad_data);
94 if (gamepad_data.length > 1 && gamepad_data.items[0].connected) {
95 int width2 = size.width() / 2;
96 int height2 = size.height() / 2;
97 // Draw 2 axes
98 for (size_t i = 0; i < gamepad_data.items[0].axes_length; i += 2) {
99 int x = static_cast<int>(
100 gamepad_data.items[0].axes[i + 0] * width2 + width2);
101 int y = static_cast<int>(
102 gamepad_data.items[0].axes[i + 1] * height2 + height2);
103 uint32_t box_bgra = 0x80000000; // Alpha 50%.
104 FillRect(&image, x - 3, y - 3, 7, 7, box_bgra);
107 for (size_t i = 0; i < gamepad_data.items[0].buttons_length; ++i) {
108 float button_val = gamepad_data.items[0].buttons[i];
109 uint32_t colour = static_cast<uint32_t>((button_val * 192) + 63) << 24;
110 int x = i * 8 + 10;
111 int y = 10;
112 FillRect(&image, x - 3, y - 3, 7, 7, colour);
115 return image;
118 int width_;
119 int height_;
121 pp::CompletionCallbackFactory<MyInstance> callback_factory_;
123 const PPB_Gamepad* gamepad_;
125 pp::Graphics2D device_context_;
128 // This object is the global object representing this plugin library as long
129 // as it is loaded.
130 class MyModule : public pp::Module {
131 public:
132 MyModule() : pp::Module() {}
133 virtual ~MyModule() {}
135 // Override CreateInstance to create your customized Instance object.
136 virtual pp::Instance* CreateInstance(PP_Instance instance) {
137 return new MyInstance(instance);
141 namespace pp {
143 // Factory function for your specialization of the Module object.
144 Module* CreateModule() {
145 return new MyModule();
148 } // namespace pp