1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ppapi/proxy/ppapi_command_buffer_proxy.h"
7 #include "ppapi/proxy/ppapi_messages.h"
8 #include "ppapi/proxy/proxy_channel.h"
9 #include "ppapi/shared_impl/api_id.h"
10 #include "ppapi/shared_impl/host_resource.h"
15 PpapiCommandBufferProxy::PpapiCommandBufferProxy(
16 const ppapi::HostResource
& resource
,
17 ProxyChannel
* channel
)
18 : resource_(resource
),
22 PpapiCommandBufferProxy::~PpapiCommandBufferProxy() {
23 // Delete all the locally cached shared memory objects, closing the handle
25 for (TransferBufferMap::iterator it
= transfer_buffers_
.begin();
26 it
!= transfer_buffers_
.end(); ++it
) {
27 delete it
->second
.shared_memory
;
28 it
->second
.shared_memory
= NULL
;
32 void PpapiCommandBufferProxy::ReportChannelError() {
33 if (!channel_error_callback_
.is_null()) {
34 channel_error_callback_
.Run();
35 channel_error_callback_
.Reset();
39 int PpapiCommandBufferProxy::GetRouteID() const {
44 bool PpapiCommandBufferProxy::Echo(const base::Closure
& callback
) {
48 bool PpapiCommandBufferProxy::ProduceFrontBuffer(const gpu::Mailbox
& mailbox
) {
53 void PpapiCommandBufferProxy::SetChannelErrorCallback(
54 const base::Closure
& callback
) {
55 channel_error_callback_
= callback
;
58 bool PpapiCommandBufferProxy::Initialize() {
62 gpu::CommandBuffer::State
PpapiCommandBufferProxy::GetState() {
63 // Send will flag state with lost context if IPC fails.
64 if (last_state_
.error
== gpu::error::kNoError
) {
65 gpu::CommandBuffer::State state
;
67 if (Send(new PpapiHostMsg_PPBGraphics3D_GetState(
68 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, &state
, &success
))) {
69 UpdateState(state
, success
);
76 gpu::CommandBuffer::State
PpapiCommandBufferProxy::GetLastState() {
77 // Note: The locking command buffer wrapper does not take a global lock before
78 // calling this function.
82 int32
PpapiCommandBufferProxy::GetLastToken() {
83 // Note: The locking command buffer wrapper does not take a global lock before
84 // calling this function.
85 return last_state_
.token
;
88 void PpapiCommandBufferProxy::Flush(int32 put_offset
) {
89 if (last_state_
.error
!= gpu::error::kNoError
)
92 IPC::Message
* message
= new PpapiHostMsg_PPBGraphics3D_AsyncFlush(
93 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, put_offset
);
95 // Do not let a synchronous flush hold up this message. If this handler is
96 // deferred until after the synchronous flush completes, it will overwrite the
97 // cached last_state_ with out-of-date data.
98 message
->set_unblock(true);
102 gpu::CommandBuffer::State
PpapiCommandBufferProxy::FlushSync(int32 put_offset
,
103 int32 last_known_get
) {
104 if (last_known_get
== last_state_
.get_offset
) {
105 // Send will flag state with lost context if IPC fails.
106 if (last_state_
.error
== gpu::error::kNoError
) {
107 gpu::CommandBuffer::State state
;
108 bool success
= false;
109 if (Send(new PpapiHostMsg_PPBGraphics3D_Flush(
110 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, put_offset
,
111 last_known_get
, &state
, &success
))) {
112 UpdateState(state
, success
);
121 void PpapiCommandBufferProxy::SetGetBuffer(int32 transfer_buffer_id
) {
122 if (last_state_
.error
== gpu::error::kNoError
) {
123 Send(new PpapiHostMsg_PPBGraphics3D_SetGetBuffer(
124 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, transfer_buffer_id
));
128 void PpapiCommandBufferProxy::SetGetOffset(int32 get_offset
) {
129 // Not implemented in proxy.
133 gpu::Buffer
PpapiCommandBufferProxy::CreateTransferBuffer(size_t size
,
137 if (last_state_
.error
!= gpu::error::kNoError
)
138 return gpu::Buffer();
140 if (!Send(new PpapiHostMsg_PPBGraphics3D_CreateTransferBuffer(
141 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, size
, id
))) {
142 return gpu::Buffer();
146 return gpu::Buffer();
148 return GetTransferBuffer(*id
);
151 void PpapiCommandBufferProxy::DestroyTransferBuffer(int32 id
) {
152 if (last_state_
.error
!= gpu::error::kNoError
)
155 // Remove the transfer buffer from the client side4 cache.
156 TransferBufferMap::iterator it
= transfer_buffers_
.find(id
);
158 if (it
!= transfer_buffers_
.end()) {
159 // Delete the shared memory object, closing the handle in this process.
160 delete it
->second
.shared_memory
;
162 transfer_buffers_
.erase(it
);
165 Send(new PpapiHostMsg_PPBGraphics3D_DestroyTransferBuffer(
166 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, id
));
169 gpu::Buffer
PpapiCommandBufferProxy::GetTransferBuffer(int32 id
) {
170 if (last_state_
.error
!= gpu::error::kNoError
)
171 return gpu::Buffer();
173 // Check local cache to see if there is already a client side shared memory
174 // object for this id.
175 TransferBufferMap::iterator it
= transfer_buffers_
.find(id
);
176 if (it
!= transfer_buffers_
.end()) {
180 // Assuming we are in the renderer process, the service is responsible for
181 // duplicating the handle. This might not be true for NaCl.
182 ppapi::proxy::SerializedHandle
handle(
183 ppapi::proxy::SerializedHandle::SHARED_MEMORY
);
184 if (!Send(new PpapiHostMsg_PPBGraphics3D_GetTransferBuffer(
185 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, id
, &handle
))) {
186 return gpu::Buffer();
188 if (!handle
.is_shmem())
189 return gpu::Buffer();
191 // Cache the transfer buffer shared memory object client side.
192 scoped_ptr
<base::SharedMemory
> shared_memory(
193 new base::SharedMemory(handle
.shmem(), false));
195 // Map the shared memory on demand.
196 if (!shared_memory
->memory()) {
197 if (!shared_memory
->Map(handle
.size())) {
198 return gpu::Buffer();
203 buffer
.ptr
= shared_memory
->memory();
204 buffer
.size
= handle
.size();
205 buffer
.shared_memory
= shared_memory
.release();
206 transfer_buffers_
[id
] = buffer
;
211 void PpapiCommandBufferProxy::SetToken(int32 token
) {
215 void PpapiCommandBufferProxy::SetParseError(gpu::error::Error error
) {
219 void PpapiCommandBufferProxy::SetContextLostReason(
220 gpu::error::ContextLostReason reason
) {
224 uint32
PpapiCommandBufferProxy::InsertSyncPoint() {
225 uint32 sync_point
= 0;
226 if (last_state_
.error
== gpu::error::kNoError
) {
227 Send(new PpapiHostMsg_PPBGraphics3D_InsertSyncPoint(
228 ppapi::API_ID_PPB_GRAPHICS_3D
, resource_
, &sync_point
));
233 bool PpapiCommandBufferProxy::Send(IPC::Message
* msg
) {
234 DCHECK(last_state_
.error
== gpu::error::kNoError
);
236 if (channel_
->Send(msg
))
239 last_state_
.error
= gpu::error::kLostContext
;
243 void PpapiCommandBufferProxy::UpdateState(
244 const gpu::CommandBuffer::State
& state
,
246 // Handle wraparound. It works as long as we don't have more than 2B state
247 // updates in flight across which reordering occurs.
249 if (state
.generation
- last_state_
.generation
< 0x80000000U
) {
253 last_state_
.error
= gpu::error::kLostContext
;
254 ++last_state_
.generation
;