1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__
6 #define SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__
10 namespace playground2
{
12 // We have to make sure that we have a single "magic" return address for
13 // our system calls, which we can check from within a BPF filter. This
14 // works by writing a little bit of asm() code that a) enters the kernel, and
15 // that also b) can be invoked in a way that computes this return address.
16 // Passing "nr" as "-1" computes the "magic" return address. Passing any
17 // other value invokes the appropriate system call.
18 intptr_t SandboxSyscall(int nr
,
19 intptr_t p0
, intptr_t p1
, intptr_t p2
,
20 intptr_t p3
, intptr_t p4
, intptr_t p5
);
23 // System calls can take up to six parameters. Traditionally, glibc
24 // implements this property by using variadic argument lists. This works, but
25 // confuses modern tools such as valgrind, because we are nominally passing
26 // uninitialized data whenever we call through this function and pass less
27 // than the full six arguments.
28 // So, instead, we use C++'s template system to achieve a very similar
29 // effect. C++ automatically sets the unused parameters to zero for us, and
30 // it also does the correct type expansion (e.g. from 32bit to 64bit) where
32 // We have to use C-style cast operators as we want to be able to accept both
33 // integer and pointer types.
34 // We explicitly mark all functions as inline. This is not necessary in
35 // optimized builds, where the compiler automatically figures out that it
36 // can inline everything. But it makes stack traces of unoptimized builds
37 // easier to read as it hides implementation details.
38 #if __cplusplus >= 201103 // C++11
40 template<class T0
= intptr_t, class T1
= intptr_t, class T2
= intptr_t,
41 class T3
= intptr_t, class T4
= intptr_t, class T5
= intptr_t>
42 inline intptr_t SandboxSyscall(int nr
,
43 T0 p0
= 0, T1 p1
= 0, T2 p2
= 0,
44 T3 p3
= 0, T4 p4
= 0, T5 p5
= 0)
45 __attribute__((always_inline
));
47 template<class T0
, class T1
, class T2
, class T3
, class T4
, class T5
>
48 inline intptr_t SandboxSyscall(int nr
,
49 T0 p0
, T1 p1
, T2 p2
, T3 p3
, T4 p4
, T5 p5
) {
50 return SandboxSyscall(nr
,
51 (intptr_t)p0
, (intptr_t)p1
, (intptr_t)p2
,
52 (intptr_t)p3
, (intptr_t)p4
, (intptr_t)p5
);
57 // TODO(markus): C++11 has a much more concise and readable solution for
58 // expressing what we are doing here. Delete the fall-back code for older
59 // compilers as soon as we have fully switched to C++11
61 template<class T0
, class T1
, class T2
, class T3
, class T4
, class T5
>
62 inline intptr_t SandboxSyscall(int nr
,
63 T0 p0
, T1 p1
, T2 p2
, T3 p3
, T4 p4
, T5 p5
)
64 __attribute__((always_inline
));
65 template<class T0
, class T1
, class T2
, class T3
, class T4
, class T5
>
66 inline intptr_t SandboxSyscall(int nr
,
67 T0 p0
, T1 p1
, T2 p2
, T3 p3
, T4 p4
, T5 p5
) {
68 return SandboxSyscall(nr
,
69 (intptr_t)p0
, (intptr_t)p1
, (intptr_t)p2
,
70 (intptr_t)p3
, (intptr_t)p4
, (intptr_t)p5
);
73 template<class T0
, class T1
, class T2
, class T3
, class T4
>
74 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
, T2 p2
, T3 p3
, T4 p4
)
75 __attribute__((always_inline
));
76 template<class T0
, class T1
, class T2
, class T3
, class T4
>
77 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
, T2 p2
, T3 p3
, T4 p4
) {
78 return SandboxSyscall(nr
, p0
, p1
, p2
, p3
, p4
, 0);
81 template<class T0
, class T1
, class T2
, class T3
>
82 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
, T2 p2
, T3 p3
)
83 __attribute__((always_inline
));
84 template<class T0
, class T1
, class T2
, class T3
>
85 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
, T2 p2
, T3 p3
) {
86 return SandboxSyscall(nr
, p0
, p1
, p2
, p3
, 0, 0);
89 template<class T0
, class T1
, class T2
>
90 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
, T2 p2
)
91 __attribute__((always_inline
));
92 template<class T0
, class T1
, class T2
>
93 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
, T2 p2
) {
94 return SandboxSyscall(nr
, p0
, p1
, p2
, 0, 0, 0);
97 template<class T0
, class T1
>
98 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
)
99 __attribute__((always_inline
));
100 template<class T0
, class T1
>
101 inline intptr_t SandboxSyscall(int nr
, T0 p0
, T1 p1
) {
102 return SandboxSyscall(nr
, p0
, p1
, 0, 0, 0, 0);
106 inline intptr_t SandboxSyscall(int nr
, T0 p0
)
107 __attribute__((always_inline
));
109 inline intptr_t SandboxSyscall(int nr
, T0 p0
) {
110 return SandboxSyscall(nr
, p0
, 0, 0, 0, 0, 0);
113 inline intptr_t SandboxSyscall(int nr
)
114 __attribute__((always_inline
));
115 inline intptr_t SandboxSyscall(int nr
) {
116 return SandboxSyscall(nr
, 0, 0, 0, 0, 0, 0);
123 #endif // SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__