cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / sandbox / linux / seccomp-bpf / syscall.h
blob39b1bcaa4a54686a72956baedfcc3e9542f0a261
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__
6 #define SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__
8 #include <stdint.h>
10 namespace playground2 {
12 // We have to make sure that we have a single "magic" return address for
13 // our system calls, which we can check from within a BPF filter. This
14 // works by writing a little bit of asm() code that a) enters the kernel, and
15 // that also b) can be invoked in a way that computes this return address.
16 // Passing "nr" as "-1" computes the "magic" return address. Passing any
17 // other value invokes the appropriate system call.
18 intptr_t SandboxSyscall(int nr,
19 intptr_t p0, intptr_t p1, intptr_t p2,
20 intptr_t p3, intptr_t p4, intptr_t p5);
23 // System calls can take up to six parameters. Traditionally, glibc
24 // implements this property by using variadic argument lists. This works, but
25 // confuses modern tools such as valgrind, because we are nominally passing
26 // uninitialized data whenever we call through this function and pass less
27 // than the full six arguments.
28 // So, instead, we use C++'s template system to achieve a very similar
29 // effect. C++ automatically sets the unused parameters to zero for us, and
30 // it also does the correct type expansion (e.g. from 32bit to 64bit) where
31 // necessary.
32 // We have to use C-style cast operators as we want to be able to accept both
33 // integer and pointer types.
34 // We explicitly mark all functions as inline. This is not necessary in
35 // optimized builds, where the compiler automatically figures out that it
36 // can inline everything. But it makes stack traces of unoptimized builds
37 // easier to read as it hides implementation details.
38 #if __cplusplus >= 201103 // C++11
40 template<class T0 = intptr_t, class T1 = intptr_t, class T2 = intptr_t,
41 class T3 = intptr_t, class T4 = intptr_t, class T5 = intptr_t>
42 inline intptr_t SandboxSyscall(int nr,
43 T0 p0 = 0, T1 p1 = 0, T2 p2 = 0,
44 T3 p3 = 0, T4 p4 = 0, T5 p5 = 0)
45 __attribute__((always_inline));
47 template<class T0, class T1, class T2, class T3, class T4, class T5>
48 inline intptr_t SandboxSyscall(int nr,
49 T0 p0, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) {
50 return SandboxSyscall(nr,
51 (intptr_t)p0, (intptr_t)p1, (intptr_t)p2,
52 (intptr_t)p3, (intptr_t)p4, (intptr_t)p5);
55 #else // Pre-C++11
57 // TODO(markus): C++11 has a much more concise and readable solution for
58 // expressing what we are doing here. Delete the fall-back code for older
59 // compilers as soon as we have fully switched to C++11
61 template<class T0, class T1, class T2, class T3, class T4, class T5>
62 inline intptr_t SandboxSyscall(int nr,
63 T0 p0, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5)
64 __attribute__((always_inline));
65 template<class T0, class T1, class T2, class T3, class T4, class T5>
66 inline intptr_t SandboxSyscall(int nr,
67 T0 p0, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) {
68 return SandboxSyscall(nr,
69 (intptr_t)p0, (intptr_t)p1, (intptr_t)p2,
70 (intptr_t)p3, (intptr_t)p4, (intptr_t)p5);
73 template<class T0, class T1, class T2, class T3, class T4>
74 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3, T4 p4)
75 __attribute__((always_inline));
76 template<class T0, class T1, class T2, class T3, class T4>
77 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3, T4 p4) {
78 return SandboxSyscall(nr, p0, p1, p2, p3, p4, 0);
81 template<class T0, class T1, class T2, class T3>
82 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3)
83 __attribute__((always_inline));
84 template<class T0, class T1, class T2, class T3>
85 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3) {
86 return SandboxSyscall(nr, p0, p1, p2, p3, 0, 0);
89 template<class T0, class T1, class T2>
90 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2)
91 __attribute__((always_inline));
92 template<class T0, class T1, class T2>
93 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2) {
94 return SandboxSyscall(nr, p0, p1, p2, 0, 0, 0);
97 template<class T0, class T1>
98 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1)
99 __attribute__((always_inline));
100 template<class T0, class T1>
101 inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1) {
102 return SandboxSyscall(nr, p0, p1, 0, 0, 0, 0);
105 template<class T0>
106 inline intptr_t SandboxSyscall(int nr, T0 p0)
107 __attribute__((always_inline));
108 template<class T0>
109 inline intptr_t SandboxSyscall(int nr, T0 p0) {
110 return SandboxSyscall(nr, p0, 0, 0, 0, 0, 0);
113 inline intptr_t SandboxSyscall(int nr)
114 __attribute__((always_inline));
115 inline intptr_t SandboxSyscall(int nr) {
116 return SandboxSyscall(nr, 0, 0, 0, 0, 0, 0);
119 #endif // Pre-C++11
121 } // namespace
123 #endif // SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__