Roll src/third_party/skia ff271c2:b679ca8
[chromium-blink-merge.git] / ash / wm / workspace_controller_unittest.cc
blob3739158577a6a31a7d5e5282f277b6136d93cacf
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace_controller.h"
7 #include <map>
9 #include "ash/root_window_controller.h"
10 #include "ash/screen_util.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shelf/shelf_widget.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/system/status_area_widget.h"
16 #include "ash/test/ash_test_base.h"
17 #include "ash/test/shell_test_api.h"
18 #include "ash/test/test_shelf_delegate.h"
19 #include "ash/wm/panels/panel_layout_manager.h"
20 #include "ash/wm/window_state.h"
21 #include "ash/wm/window_util.h"
22 #include "ash/wm/workspace/workspace_window_resizer.h"
23 #include "base/strings/string_number_conversions.h"
24 #include "ui/aura/client/aura_constants.h"
25 #include "ui/aura/test/test_window_delegate.h"
26 #include "ui/aura/test/test_windows.h"
27 #include "ui/aura/window.h"
28 #include "ui/aura/window_event_dispatcher.h"
29 #include "ui/base/hit_test.h"
30 #include "ui/base/ui_base_types.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
33 #include "ui/events/event_utils.h"
34 #include "ui/events/test/event_generator.h"
35 #include "ui/gfx/screen.h"
36 #include "ui/views/widget/widget.h"
37 #include "ui/wm/core/window_animations.h"
38 #include "ui/wm/core/window_util.h"
40 using aura::Window;
42 namespace ash {
44 // Returns a string containing the names of all the children of |window| (in
45 // order). Each entry is separated by a space.
46 std::string GetWindowNames(const aura::Window* window) {
47 std::string result;
48 for (size_t i = 0; i < window->children().size(); ++i) {
49 if (i != 0)
50 result += " ";
51 result += window->children()[i]->name();
53 return result;
56 // Returns a string containing the names of windows corresponding to each of the
57 // child layers of |window|'s layer. Any layers that don't correspond to a child
58 // Window of |window| are ignored. The result is ordered based on the layer
59 // ordering.
60 std::string GetLayerNames(const aura::Window* window) {
61 typedef std::map<const ui::Layer*, std::string> LayerToWindowNameMap;
62 LayerToWindowNameMap window_names;
63 for (size_t i = 0; i < window->children().size(); ++i) {
64 window_names[window->children()[i]->layer()] =
65 window->children()[i]->name();
68 std::string result;
69 const std::vector<ui::Layer*>& layers(window->layer()->children());
70 for (size_t i = 0; i < layers.size(); ++i) {
71 LayerToWindowNameMap::iterator layer_i =
72 window_names.find(layers[i]);
73 if (layer_i != window_names.end()) {
74 if (!result.empty())
75 result += " ";
76 result += layer_i->second;
79 return result;
82 class WorkspaceControllerTest : public test::AshTestBase {
83 public:
84 WorkspaceControllerTest() {}
85 ~WorkspaceControllerTest() override {}
87 aura::Window* CreateTestWindowUnparented() {
88 aura::Window* window = new aura::Window(NULL);
89 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
90 window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
91 window->Init(ui::LAYER_TEXTURED);
92 return window;
95 aura::Window* CreateTestWindow() {
96 aura::Window* window = new aura::Window(NULL);
97 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
98 window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
99 window->Init(ui::LAYER_TEXTURED);
100 ParentWindowInPrimaryRootWindow(window);
101 return window;
104 aura::Window* CreateBrowserLikeWindow(const gfx::Rect& bounds) {
105 aura::Window* window = CreateTestWindow();
106 window->SetBounds(bounds);
107 wm::WindowState* window_state = wm::GetWindowState(window);
108 window_state->set_window_position_managed(true);
109 window->Show();
110 return window;
113 aura::Window* CreatePopupLikeWindow(const gfx::Rect& bounds) {
114 aura::Window* window = CreateTestWindowInShellWithBounds(bounds);
115 window->Show();
116 return window;
119 aura::Window* CreateTestPanel(aura::WindowDelegate* delegate,
120 const gfx::Rect& bounds) {
121 aura::Window* window = CreateTestWindowInShellWithDelegateAndType(
122 delegate,
123 ui::wm::WINDOW_TYPE_PANEL,
125 bounds);
126 test::TestShelfDelegate* shelf_delegate =
127 test::TestShelfDelegate::instance();
128 shelf_delegate->AddShelfItem(window);
129 PanelLayoutManager* manager = static_cast<PanelLayoutManager*>(
130 Shell::GetContainer(window->GetRootWindow(),
131 kShellWindowId_PanelContainer)->layout_manager());
132 manager->Relayout();
133 return window;
136 aura::Window* GetDesktop() {
137 return Shell::GetContainer(Shell::GetPrimaryRootWindow(),
138 kShellWindowId_DefaultContainer);
141 gfx::Rect GetFullscreenBounds(aura::Window* window) {
142 return Shell::GetScreen()->GetDisplayNearestWindow(window).bounds();
145 ShelfWidget* shelf_widget() {
146 return Shell::GetPrimaryRootWindowController()->shelf();
149 ShelfLayoutManager* shelf_layout_manager() {
150 return Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager();
153 bool GetWindowOverlapsShelf() {
154 return shelf_layout_manager()->window_overlaps_shelf();
157 private:
158 DISALLOW_COPY_AND_ASSIGN(WorkspaceControllerTest);
161 // Assertions around adding a normal window.
162 TEST_F(WorkspaceControllerTest, AddNormalWindowWhenEmpty) {
163 scoped_ptr<Window> w1(CreateTestWindow());
164 w1->SetBounds(gfx::Rect(0, 0, 250, 251));
166 wm::WindowState* window_state = wm::GetWindowState(w1.get());
168 EXPECT_FALSE(window_state->HasRestoreBounds());
170 w1->Show();
172 EXPECT_FALSE(window_state->HasRestoreBounds());
174 ASSERT_TRUE(w1->layer() != NULL);
175 EXPECT_TRUE(w1->layer()->visible());
177 EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
179 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
182 // Assertions around maximizing/unmaximizing.
183 TEST_F(WorkspaceControllerTest, SingleMaximizeWindow) {
184 scoped_ptr<Window> w1(CreateTestWindow());
185 w1->SetBounds(gfx::Rect(0, 0, 250, 251));
187 w1->Show();
188 wm::ActivateWindow(w1.get());
190 EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
192 ASSERT_TRUE(w1->layer() != NULL);
193 EXPECT_TRUE(w1->layer()->visible());
195 EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
197 // Maximize the window.
198 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
200 EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
202 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
203 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(w1.get()).width(),
204 w1->bounds().width());
205 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(w1.get()).height(),
206 w1->bounds().height());
208 // Restore the window.
209 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
211 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
212 EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
215 // Assertions around two windows and toggling one to be fullscreen.
216 TEST_F(WorkspaceControllerTest, FullscreenWithNormalWindow) {
217 scoped_ptr<Window> w1(CreateTestWindow());
218 scoped_ptr<Window> w2(CreateTestWindow());
219 w1->SetBounds(gfx::Rect(0, 0, 250, 251));
220 w1->Show();
222 ASSERT_TRUE(w1->layer() != NULL);
223 EXPECT_TRUE(w1->layer()->visible());
225 w2->SetBounds(gfx::Rect(0, 0, 50, 51));
226 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
227 w2->Show();
228 wm::ActivateWindow(w2.get());
230 // Both windows should be in the same workspace.
231 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
232 EXPECT_EQ(w2.get(), GetDesktop()->children()[1]);
234 gfx::Rect work_area(
235 ScreenUtil::GetMaximizedWindowBoundsInParent(w1.get()));
236 EXPECT_EQ(work_area.width(), w2->bounds().width());
237 EXPECT_EQ(work_area.height(), w2->bounds().height());
239 // Restore w2, which should then go back to one workspace.
240 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
241 EXPECT_EQ(50, w2->bounds().width());
242 EXPECT_EQ(51, w2->bounds().height());
243 EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
246 // Makes sure requests to change the bounds of a normal window go through.
247 TEST_F(WorkspaceControllerTest, ChangeBoundsOfNormalWindow) {
248 scoped_ptr<Window> w1(CreateTestWindow());
249 w1->Show();
251 // Setting the bounds should go through since the window is in the normal
252 // workspace.
253 w1->SetBounds(gfx::Rect(0, 0, 200, 500));
254 EXPECT_EQ(200, w1->bounds().width());
255 EXPECT_EQ(500, w1->bounds().height());
258 // Verifies the bounds is not altered when showing and grid is enabled.
259 TEST_F(WorkspaceControllerTest, SnapToGrid) {
260 scoped_ptr<Window> w1(CreateTestWindowUnparented());
261 w1->SetBounds(gfx::Rect(1, 6, 25, 30));
262 ParentWindowInPrimaryRootWindow(w1.get());
263 // We are not aligning this anymore this way. When the window gets shown
264 // the window is expected to be handled differently, but this cannot be
265 // tested with this test. So the result of this test should be that the
266 // bounds are exactly as passed in.
267 EXPECT_EQ("1,6 25x30", w1->bounds().ToString());
270 // Assertions around a fullscreen window.
271 TEST_F(WorkspaceControllerTest, SingleFullscreenWindow) {
272 scoped_ptr<Window> w1(CreateTestWindow());
273 w1->SetBounds(gfx::Rect(0, 0, 250, 251));
274 // Make the window fullscreen.
275 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
276 w1->Show();
277 wm::ActivateWindow(w1.get());
279 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
280 EXPECT_EQ(GetFullscreenBounds(w1.get()).width(), w1->bounds().width());
281 EXPECT_EQ(GetFullscreenBounds(w1.get()).height(), w1->bounds().height());
283 // Restore the window. Use SHOW_STATE_DEFAULT as that is what we'll end up
284 // with when using views::Widget.
285 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_DEFAULT);
286 EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
288 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
289 EXPECT_EQ(250, w1->bounds().width());
290 EXPECT_EQ(251, w1->bounds().height());
292 // Back to fullscreen.
293 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
294 EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
295 EXPECT_EQ(GetFullscreenBounds(w1.get()).width(), w1->bounds().width());
296 EXPECT_EQ(GetFullscreenBounds(w1.get()).height(), w1->bounds().height());
297 wm::WindowState* window_state = wm::GetWindowState(w1.get());
299 ASSERT_TRUE(window_state->HasRestoreBounds());
300 EXPECT_EQ("0,0 250x251", window_state->GetRestoreBoundsInScreen().ToString());
303 // Assertions around minimizing a single window.
304 TEST_F(WorkspaceControllerTest, MinimizeSingleWindow) {
305 scoped_ptr<Window> w1(CreateTestWindow());
307 w1->Show();
309 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
310 EXPECT_FALSE(w1->layer()->IsDrawn());
311 EXPECT_TRUE(w1->layer()->GetTargetTransform().IsIdentity());
313 // Show the window.
314 w1->Show();
315 EXPECT_TRUE(wm::GetWindowState(w1.get())->IsNormalStateType());
316 EXPECT_TRUE(w1->layer()->IsDrawn());
319 // Assertions around minimizing a fullscreen window.
320 TEST_F(WorkspaceControllerTest, MinimizeFullscreenWindow) {
321 // Two windows, w1 normal, w2 fullscreen.
322 scoped_ptr<Window> w1(CreateTestWindow());
323 scoped_ptr<Window> w2(CreateTestWindow());
324 w1->Show();
325 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
326 w2->Show();
328 wm::WindowState* w1_state = wm::GetWindowState(w1.get());
329 wm::WindowState* w2_state = wm::GetWindowState(w2.get());
331 w2_state->Activate();
333 // Minimize w2.
334 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
335 EXPECT_TRUE(w1->layer()->IsDrawn());
336 EXPECT_FALSE(w2->layer()->IsDrawn());
338 // Show the window, which should trigger unminimizing.
339 w2->Show();
340 w2_state->Activate();
342 EXPECT_TRUE(w2_state->IsFullscreen());
343 EXPECT_TRUE(w1->layer()->IsDrawn());
344 EXPECT_TRUE(w2->layer()->IsDrawn());
346 // Minimize the window, which should hide the window.
347 EXPECT_TRUE(w2_state->IsActive());
348 w2_state->Minimize();
349 EXPECT_FALSE(w2_state->IsActive());
350 EXPECT_FALSE(w2->layer()->IsDrawn());
351 EXPECT_TRUE(w1_state->IsActive());
352 EXPECT_EQ(w2.get(), GetDesktop()->children()[0]);
353 EXPECT_EQ(w1.get(), GetDesktop()->children()[1]);
355 // Make the window normal.
356 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
357 // Setting back to normal doesn't change the activation.
358 EXPECT_FALSE(w2_state->IsActive());
359 EXPECT_TRUE(w1_state->IsActive());
360 EXPECT_EQ(w2.get(), GetDesktop()->children()[0]);
361 EXPECT_EQ(w1.get(), GetDesktop()->children()[1]);
362 EXPECT_TRUE(w2->layer()->IsDrawn());
365 // Verifies ShelfLayoutManager's visibility/auto-hide state is correctly
366 // updated.
367 TEST_F(WorkspaceControllerTest, ShelfStateUpdated) {
368 // Since ShelfLayoutManager queries for mouse location, move the mouse so
369 // it isn't over the shelf.
370 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
371 gfx::Point());
372 generator.MoveMouseTo(0, 0);
374 scoped_ptr<Window> w1(CreateTestWindow());
375 const gfx::Rect w1_bounds(0, 1, 101, 102);
376 ShelfLayoutManager* shelf = shelf_layout_manager();
377 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
378 const gfx::Rect touches_shelf_bounds(
379 0, shelf->GetIdealBounds().y() - 10, 101, 102);
380 // Move |w1| to overlap the shelf.
381 w1->SetBounds(touches_shelf_bounds);
382 EXPECT_FALSE(GetWindowOverlapsShelf());
384 // A visible ignored window should not trigger the overlap.
385 scoped_ptr<Window> w_ignored(CreateTestWindow());
386 w_ignored->SetBounds(touches_shelf_bounds);
387 wm::GetWindowState(&(*w_ignored))->set_ignored_by_shelf(true);
388 w_ignored->Show();
389 EXPECT_FALSE(GetWindowOverlapsShelf());
391 // Make it visible, since visible shelf overlaps should be true.
392 w1->Show();
393 EXPECT_TRUE(GetWindowOverlapsShelf());
395 wm::ActivateWindow(w1.get());
396 w1->SetBounds(w1_bounds);
397 w1->Show();
398 wm::ActivateWindow(w1.get());
400 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
402 // Maximize the window.
403 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
404 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
405 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
407 // Restore.
408 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
409 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
410 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
412 // Fullscreen.
413 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
414 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
416 // Normal.
417 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
418 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
419 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
420 EXPECT_FALSE(GetWindowOverlapsShelf());
422 // Move window so it obscures shelf.
423 w1->SetBounds(touches_shelf_bounds);
424 EXPECT_TRUE(GetWindowOverlapsShelf());
426 // Move it back.
427 w1->SetBounds(w1_bounds);
428 EXPECT_FALSE(GetWindowOverlapsShelf());
430 // Maximize again.
431 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
432 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
433 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
435 // Minimize.
436 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
437 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
439 // Since the restore from minimize will restore to the pre-minimize
440 // state (tested elsewhere), we abandon the current size and restore
441 // rect and set them to the window.
442 wm::WindowState* window_state = wm::GetWindowState(w1.get());
444 gfx::Rect restore = window_state->GetRestoreBoundsInScreen();
445 EXPECT_EQ("0,0 800x597", w1->bounds().ToString());
446 EXPECT_EQ("0,1 101x102", restore.ToString());
447 window_state->ClearRestoreBounds();
448 w1->SetBounds(restore);
450 // Restore.
451 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
452 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
453 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
455 // Create another window, maximized.
456 scoped_ptr<Window> w2(CreateTestWindow());
457 w2->SetBounds(gfx::Rect(10, 11, 250, 251));
458 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
459 w2->Show();
460 wm::ActivateWindow(w2.get());
461 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
462 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
463 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
464 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(
465 w2->parent()).ToString(),
466 w2->bounds().ToString());
468 // Switch to w1.
469 wm::ActivateWindow(w1.get());
470 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
471 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
472 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(
473 w2->parent()).ToString(),
474 w2->bounds().ToString());
476 // Switch to w2.
477 wm::ActivateWindow(w2.get());
478 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
479 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
480 EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
481 EXPECT_EQ(ScreenUtil::GetMaximizedWindowBoundsInParent(w2.get()).ToString(),
482 w2->bounds().ToString());
484 // Turn off auto-hide, switch back to w2 (maximized) and verify overlap.
485 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
486 wm::ActivateWindow(w2.get());
487 EXPECT_FALSE(GetWindowOverlapsShelf());
489 // Move w1 to overlap shelf, it shouldn't change window overlaps shelf since
490 // the window isn't in the visible workspace.
491 w1->SetBounds(touches_shelf_bounds);
492 EXPECT_FALSE(GetWindowOverlapsShelf());
494 // Activate w1. Although w1 is visible, the overlap state is still false since
495 // w2 is maximized.
496 wm::ActivateWindow(w1.get());
497 EXPECT_FALSE(GetWindowOverlapsShelf());
499 // Restore w2.
500 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
501 EXPECT_TRUE(GetWindowOverlapsShelf());
504 // Verifies going from maximized to minimized sets the right state for painting
505 // the background of the launcher.
506 TEST_F(WorkspaceControllerTest, MinimizeResetsVisibility) {
507 scoped_ptr<Window> w1(CreateTestWindow());
508 w1->Show();
509 wm::ActivateWindow(w1.get());
510 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
511 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, shelf_widget()->GetBackgroundType());
513 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
514 EXPECT_EQ(SHELF_VISIBLE,
515 shelf_layout_manager()->visibility_state());
516 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, shelf_widget()->GetBackgroundType());
519 // Verifies window visibility during various workspace changes.
520 TEST_F(WorkspaceControllerTest, VisibilityTests) {
521 scoped_ptr<Window> w1(CreateTestWindow());
522 w1->Show();
523 EXPECT_TRUE(w1->IsVisible());
524 EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
526 // Create another window, activate it and make it fullscreen.
527 scoped_ptr<Window> w2(CreateTestWindow());
528 w2->Show();
529 wm::ActivateWindow(w2.get());
530 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
531 EXPECT_TRUE(w2->IsVisible());
532 EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
533 EXPECT_TRUE(w1->IsVisible());
535 // Switch to w1. |w1| should be visible on top of |w2|.
536 wm::ActivateWindow(w1.get());
537 EXPECT_TRUE(w1->IsVisible());
538 EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
539 EXPECT_TRUE(w2->IsVisible());
541 // Switch back to |w2|.
542 wm::ActivateWindow(w2.get());
543 EXPECT_TRUE(w2->IsVisible());
544 EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
545 EXPECT_TRUE(w1->IsVisible());
547 // Restore |w2|, both windows should be visible.
548 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
549 EXPECT_TRUE(w1->IsVisible());
550 EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
551 EXPECT_TRUE(w2->IsVisible());
552 EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
554 // Make |w2| fullscreen again, then close it.
555 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
556 w2->Hide();
557 EXPECT_FALSE(w2->IsVisible());
558 EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
559 EXPECT_TRUE(w1->IsVisible());
561 // Create |w2| and maximize it.
562 w2.reset(CreateTestWindow());
563 w2->Show();
564 wm::ActivateWindow(w2.get());
565 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
566 EXPECT_TRUE(w2->IsVisible());
567 EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
568 EXPECT_TRUE(w1->IsVisible());
570 // Close |w2|.
571 w2.reset();
572 EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
573 EXPECT_TRUE(w1->IsVisible());
576 // Verifies windows that are offscreen don't move when switching workspaces.
577 TEST_F(WorkspaceControllerTest, DontMoveOnSwitch) {
578 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
579 gfx::Point());
580 generator.MoveMouseTo(0, 0);
582 scoped_ptr<Window> w1(CreateTestWindow());
583 ShelfLayoutManager* shelf = shelf_layout_manager();
584 const gfx::Rect touches_shelf_bounds(
585 0, shelf->GetIdealBounds().y() - 10, 101, 102);
586 // Move |w1| to overlap the shelf.
587 w1->SetBounds(touches_shelf_bounds);
588 w1->Show();
589 wm::ActivateWindow(w1.get());
591 // Create another window and maximize it.
592 scoped_ptr<Window> w2(CreateTestWindow());
593 w2->SetBounds(gfx::Rect(10, 11, 250, 251));
594 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
595 w2->Show();
596 wm::ActivateWindow(w2.get());
598 // Switch to w1.
599 wm::ActivateWindow(w1.get());
600 EXPECT_EQ(touches_shelf_bounds.ToString(), w1->bounds().ToString());
603 // Verifies that windows that are completely offscreen move when switching
604 // workspaces.
605 TEST_F(WorkspaceControllerTest, MoveOnSwitch) {
606 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
607 gfx::Point());
608 generator.MoveMouseTo(0, 0);
610 scoped_ptr<Window> w1(CreateTestWindow());
611 ShelfLayoutManager* shelf = shelf_layout_manager();
612 const gfx::Rect w1_bounds(0, shelf->GetIdealBounds().y(), 100, 200);
613 // Move |w1| so that the top edge is the same as the top edge of the shelf.
614 w1->SetBounds(w1_bounds);
615 w1->Show();
616 wm::ActivateWindow(w1.get());
617 EXPECT_EQ(w1_bounds.ToString(), w1->bounds().ToString());
619 // Create another window and maximize it.
620 scoped_ptr<Window> w2(CreateTestWindow());
621 w2->SetBounds(gfx::Rect(10, 11, 250, 251));
622 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
623 w2->Show();
624 wm::ActivateWindow(w2.get());
626 // Increase the size of the WorkAreaInsets. This would make |w1| fall
627 // completely out of the display work area.
628 gfx::Insets insets =
629 Shell::GetScreen()->GetPrimaryDisplay().GetWorkAreaInsets();
630 insets.Set(0, 0, insets.bottom() + 30, 0);
631 Shell::GetInstance()->SetDisplayWorkAreaInsets(w1.get(), insets);
633 // Switch to w1. The window should have moved.
634 wm::ActivateWindow(w1.get());
635 EXPECT_NE(w1_bounds.ToString(), w1->bounds().ToString());
638 namespace {
640 // WindowDelegate used by DontCrashOnChangeAndActivate.
641 class DontCrashOnChangeAndActivateDelegate
642 : public aura::test::TestWindowDelegate {
643 public:
644 DontCrashOnChangeAndActivateDelegate() : window_(NULL) {}
646 void set_window(aura::Window* window) { window_ = window; }
648 // WindowDelegate overrides:
649 void OnBoundsChanged(const gfx::Rect& old_bounds,
650 const gfx::Rect& new_bounds) override {
651 if (window_) {
652 wm::ActivateWindow(window_);
653 window_ = NULL;
657 private:
658 aura::Window* window_;
660 DISALLOW_COPY_AND_ASSIGN(DontCrashOnChangeAndActivateDelegate);
663 } // namespace
665 // Exercises possible crash in W2. Here's the sequence:
666 // . minimize a maximized window.
667 // . remove the window (which happens when switching displays).
668 // . add the window back.
669 // . show the window and during the bounds change activate it.
670 TEST_F(WorkspaceControllerTest, DontCrashOnChangeAndActivate) {
671 // Force the shelf
672 ShelfLayoutManager* shelf = shelf_layout_manager();
673 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
675 DontCrashOnChangeAndActivateDelegate delegate;
676 scoped_ptr<Window> w1(CreateTestWindowInShellWithDelegate(
677 &delegate, 1000, gfx::Rect(10, 11, 250, 251)));
679 w1->Show();
680 wm::WindowState* w1_state = wm::GetWindowState(w1.get());
681 w1_state->Activate();
682 w1_state->Maximize();
683 w1_state->Minimize();
685 w1->parent()->RemoveChild(w1.get());
687 // Do this so that when we Show() the window a resize occurs and we make the
688 // window active.
689 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
691 ParentWindowInPrimaryRootWindow(w1.get());
692 delegate.set_window(w1.get());
693 w1->Show();
696 // Verifies a window with a transient parent not managed by workspace works.
697 TEST_F(WorkspaceControllerTest, TransientParent) {
698 // Normal window with no transient parent.
699 scoped_ptr<Window> w2(CreateTestWindow());
700 w2->SetBounds(gfx::Rect(10, 11, 250, 251));
701 w2->Show();
702 wm::ActivateWindow(w2.get());
704 // Window with a transient parent. We set the transient parent to the root,
705 // which would never happen but is enough to exercise the bug.
706 scoped_ptr<Window> w1(CreateTestWindowUnparented());
707 ::wm::AddTransientChild(
708 Shell::GetInstance()->GetPrimaryRootWindow(), w1.get());
709 w1->SetBounds(gfx::Rect(10, 11, 250, 251));
710 ParentWindowInPrimaryRootWindow(w1.get());
711 w1->Show();
712 wm::ActivateWindow(w1.get());
714 // The window with the transient parent should get added to the same parent as
715 // the normal window.
716 EXPECT_EQ(w2->parent(), w1->parent());
719 // Test the placement of newly created windows.
720 TEST_F(WorkspaceControllerTest, BasicAutoPlacingOnCreate) {
721 if (!SupportsHostWindowResize())
722 return;
723 UpdateDisplay("1600x1200");
724 // Creating a popup handler here to make sure it does not interfere with the
725 // existing windows.
726 gfx::Rect source_browser_bounds(16, 32, 640, 320);
727 scoped_ptr<aura::Window> browser_window(CreateBrowserLikeWindow(
728 source_browser_bounds));
730 // Creating a popup to make sure it does not interfere with the positioning.
731 scoped_ptr<aura::Window> browser_popup(CreatePopupLikeWindow(
732 gfx::Rect(16, 32, 128, 256)));
734 browser_window->Show();
735 browser_popup->Show();
737 { // With a shown window it's size should get returned.
738 scoped_ptr<aura::Window> new_browser_window(CreateBrowserLikeWindow(
739 source_browser_bounds));
740 // The position should be right flush.
741 EXPECT_EQ("960,32 640x320", new_browser_window->bounds().ToString());
744 { // With the window shown - but more on the right side then on the left
745 // side (and partially out of the screen), it should default to the other
746 // side and inside the screen.
747 gfx::Rect source_browser_bounds(gfx::Rect(1000, 600, 640, 320));
748 browser_window->SetBounds(source_browser_bounds);
750 scoped_ptr<aura::Window> new_browser_window(CreateBrowserLikeWindow(
751 source_browser_bounds));
752 // The position should be left & bottom flush.
753 EXPECT_EQ("0,600 640x320", new_browser_window->bounds().ToString());
755 // If the other window was already beyond the point to get right flush
756 // it will remain where it is.
757 EXPECT_EQ("1000,600 640x320", browser_window->bounds().ToString());
760 { // Make sure that popups do not get changed.
761 scoped_ptr<aura::Window> new_popup_window(CreatePopupLikeWindow(
762 gfx::Rect(50, 100, 300, 150)));
763 EXPECT_EQ("50,100 300x150", new_popup_window->bounds().ToString());
766 browser_window->Hide();
767 { // If a window is there but not shown the default should be centered.
768 scoped_ptr<aura::Window> new_browser_window(CreateBrowserLikeWindow(
769 gfx::Rect(50, 100, 300, 150)));
770 EXPECT_EQ("650,100 300x150", new_browser_window->bounds().ToString());
774 // Test that adding a second window shifts both the first window and its
775 // transient child.
776 TEST_F(WorkspaceControllerTest, AutoPlacingMovesTransientChild) {
777 // Create an auto-positioned window.
778 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
779 gfx::Rect desktop_area = window1->parent()->bounds();
780 wm::GetWindowState(window1.get())->set_window_position_managed(true);
781 // Hide and then show |window1| to trigger auto-positioning logic.
782 window1->Hide();
783 window1->SetBounds(gfx::Rect(16, 32, 300, 300));
784 window1->Show();
786 // |window1| should be horizontally centered.
787 int x_window1 = (desktop_area.width() - 300) / 2;
788 EXPECT_EQ(base::IntToString(x_window1) + ",32 300x300",
789 window1->bounds().ToString());
791 // Create a |child| window and make it a transient child of |window1|.
792 scoped_ptr<Window> child(CreateTestWindowUnparented());
793 ::wm::AddTransientChild(window1.get(), child.get());
794 const int x_child = x_window1 + 50;
795 child->SetBounds(gfx::Rect(x_child, 20, 200, 200));
796 ParentWindowInPrimaryRootWindow(child.get());
797 child->Show();
798 wm::ActivateWindow(child.get());
800 // The |child| should be where it was created.
801 EXPECT_EQ(base::IntToString(x_child) + ",20 200x200",
802 child->bounds().ToString());
804 // Create and show a second window forcing the first window and its child to
805 // move.
806 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
807 wm::GetWindowState(window2.get())->set_window_position_managed(true);
808 // Hide and then show |window2| to trigger auto-positioning logic.
809 window2->Hide();
810 window2->SetBounds(gfx::Rect(32, 48, 250, 250));
811 window2->Show();
813 // Check that both |window1| and |child| have moved left.
814 EXPECT_EQ("0,32 300x300", window1->bounds().ToString());
815 int x = x_child - x_window1;
816 EXPECT_EQ(base::IntToString(x) + ",20 200x200", child->bounds().ToString());
817 // Check that |window2| has moved right.
818 x = desktop_area.width() - window2->bounds().width();
819 EXPECT_EQ(base::IntToString(x) + ",48 250x250", window2->bounds().ToString());
822 // Test the basic auto placement of one and or two windows in a "simulated
823 // session" of sequential window operations.
824 TEST_F(WorkspaceControllerTest, BasicAutoPlacingOnShowHide) {
825 // Test 1: In case there is no manageable window, no window should shift.
827 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
828 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
829 gfx::Rect desktop_area = window1->parent()->bounds();
831 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
832 // Trigger the auto window placement function by making it visible.
833 // Note that the bounds are getting changed while it is invisible.
834 window2->Hide();
835 window2->SetBounds(gfx::Rect(32, 48, 256, 512));
836 window2->Show();
838 // Check the initial position of the windows is unchanged.
839 EXPECT_EQ("16,32 640x320", window1->bounds().ToString());
840 EXPECT_EQ("32,48 256x512", window2->bounds().ToString());
842 // Remove the second window and make sure that the first window
843 // does NOT get centered.
844 window2.reset();
845 EXPECT_EQ("16,32 640x320", window1->bounds().ToString());
847 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
848 // Test 2: Set up two managed windows and check their auto positioning.
849 window1_state->set_window_position_managed(true);
851 scoped_ptr<aura::Window> window3(CreateTestWindowInShellWithId(2));
852 wm::GetWindowState(window3.get())->set_window_position_managed(true);
853 // To avoid any auto window manager changes due to SetBounds, the window
854 // gets first hidden and then shown again.
855 window3->Hide();
856 window3->SetBounds(gfx::Rect(32, 48, 256, 512));
857 window3->Show();
858 // |window1| should be flush left and |window3| flush right.
859 EXPECT_EQ("0,32 640x320", window1->bounds().ToString());
860 EXPECT_EQ(base::IntToString(
861 desktop_area.width() - window3->bounds().width()) +
862 ",48 256x512", window3->bounds().ToString());
864 // After removing |window3|, |window1| should be centered again.
865 window3.reset();
866 EXPECT_EQ(
867 base::IntToString(
868 (desktop_area.width() - window1->bounds().width()) / 2) +
869 ",32 640x320", window1->bounds().ToString());
871 // Test 3: Set up a manageable and a non manageable window and check
872 // positioning.
873 scoped_ptr<aura::Window> window4(CreateTestWindowInShellWithId(3));
874 // To avoid any auto window manager changes due to SetBounds, the window
875 // gets first hidden and then shown again.
876 window1->Hide();
877 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
878 window4->SetBounds(gfx::Rect(32, 48, 256, 512));
879 window1->Show();
880 // |window1| should be centered and |window4| untouched.
881 EXPECT_EQ(
882 base::IntToString(
883 (desktop_area.width() - window1->bounds().width()) / 2) +
884 ",32 640x320", window1->bounds().ToString());
885 EXPECT_EQ("32,48 256x512", window4->bounds().ToString());
887 // Test4: A single manageable window should get centered.
888 window4.reset();
889 window1_state->set_bounds_changed_by_user(false);
890 // Trigger the auto window placement function by showing (and hiding) it.
891 window1->Hide();
892 window1->Show();
893 // |window1| should be centered.
894 EXPECT_EQ(
895 base::IntToString(
896 (desktop_area.width() - window1->bounds().width()) / 2) +
897 ",32 640x320", window1->bounds().ToString());
900 // Test the proper usage of user window movement interaction.
901 TEST_F(WorkspaceControllerTest, TestUserMovedWindowRepositioning) {
902 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
903 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
904 gfx::Rect desktop_area = window1->parent()->bounds();
905 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
906 window2->SetBounds(gfx::Rect(32, 48, 256, 512));
907 window1->Hide();
908 window2->Hide();
909 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
910 wm::WindowState* window2_state = wm::GetWindowState(window2.get());
912 window1_state->set_window_position_managed(true);
913 window2_state->set_window_position_managed(true);
914 EXPECT_FALSE(window1_state->bounds_changed_by_user());
915 EXPECT_FALSE(window2_state->bounds_changed_by_user());
917 // Check that the current location gets preserved if the user has
918 // positioned it previously.
919 window1_state->set_bounds_changed_by_user(true);
920 window1->Show();
921 EXPECT_EQ("16,32 640x320", window1->bounds().ToString());
922 // Flag should be still set.
923 EXPECT_TRUE(window1_state->bounds_changed_by_user());
924 EXPECT_FALSE(window2_state->bounds_changed_by_user());
926 // Turn on the second window and make sure that both windows are now
927 // positionable again (user movement cleared).
928 window2->Show();
930 // |window1| should be flush left and |window2| flush right.
931 EXPECT_EQ("0,32 640x320", window1->bounds().ToString());
932 EXPECT_EQ(
933 base::IntToString(desktop_area.width() - window2->bounds().width()) +
934 ",48 256x512", window2->bounds().ToString());
935 // FLag should now be reset.
936 EXPECT_FALSE(window1_state->bounds_changed_by_user());
937 EXPECT_FALSE(window2_state->bounds_changed_by_user());
939 // Going back to one shown window should keep the state.
940 window1_state->set_bounds_changed_by_user(true);
941 window2->Hide();
942 EXPECT_EQ("0,32 640x320", window1->bounds().ToString());
943 EXPECT_TRUE(window1_state->bounds_changed_by_user());
946 // Test if the single window will be restored at original position.
947 TEST_F(WorkspaceControllerTest, TestSingleWindowsRestoredBounds) {
948 scoped_ptr<aura::Window> window1(
949 CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
950 scoped_ptr<aura::Window> window2(
951 CreateTestWindowInShellWithBounds(gfx::Rect(110, 110, 100, 100)));
952 scoped_ptr<aura::Window> window3(
953 CreateTestWindowInShellWithBounds(gfx::Rect(120, 120, 100, 100)));
954 window1->Hide();
955 window2->Hide();
956 window3->Hide();
957 wm::GetWindowState(window1.get())->set_window_position_managed(true);
958 wm::GetWindowState(window2.get())->set_window_position_managed(true);
959 wm::GetWindowState(window3.get())->set_window_position_managed(true);
961 window1->Show();
962 wm::ActivateWindow(window1.get());
963 window2->Show();
964 wm::ActivateWindow(window2.get());
965 window3->Show();
966 wm::ActivateWindow(window3.get());
967 EXPECT_EQ(0, window1->bounds().x());
968 EXPECT_EQ(window2->GetRootWindow()->bounds().right(),
969 window2->bounds().right());
970 EXPECT_EQ(0, window3->bounds().x());
972 window1->Hide();
973 EXPECT_EQ(window2->GetRootWindow()->bounds().right(),
974 window2->bounds().right());
975 EXPECT_EQ(0, window3->bounds().x());
977 // Being a single window will retore the original location.
978 window3->Hide();
979 wm::ActivateWindow(window2.get());
980 EXPECT_EQ("110,110 100x100", window2->bounds().ToString());
982 // Showing the 3rd will push the 2nd window left.
983 window3->Show();
984 wm::ActivateWindow(window3.get());
985 EXPECT_EQ(0, window2->bounds().x());
986 EXPECT_EQ(window3->GetRootWindow()->bounds().right(),
987 window3->bounds().right());
989 // Being a single window will retore the original location.
990 window2->Hide();
991 EXPECT_EQ("120,120 100x100", window3->bounds().ToString());
994 // Test that user placed windows go back to their user placement after the user
995 // closes all other windows.
996 TEST_F(WorkspaceControllerTest, TestUserHandledWindowRestore) {
997 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
998 gfx::Rect user_pos = gfx::Rect(16, 42, 640, 320);
999 window1->SetBounds(user_pos);
1000 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
1002 window1_state->SetPreAutoManageWindowBounds(user_pos);
1003 gfx::Rect desktop_area = window1->parent()->bounds();
1005 // Create a second window to let the auto manager kick in.
1006 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
1007 window2->SetBounds(gfx::Rect(32, 48, 256, 512));
1008 window1->Hide();
1009 window2->Hide();
1010 wm::GetWindowState(window1.get())->set_window_position_managed(true);
1011 wm::GetWindowState(window2.get())->set_window_position_managed(true);
1012 window1->Show();
1013 EXPECT_EQ(user_pos.ToString(), window1->bounds().ToString());
1014 window2->Show();
1016 // |window1| should be flush left and |window2| flush right.
1017 EXPECT_EQ("0," + base::IntToString(user_pos.y()) +
1018 " 640x320", window1->bounds().ToString());
1019 EXPECT_EQ(
1020 base::IntToString(desktop_area.width() - window2->bounds().width()) +
1021 ",48 256x512", window2->bounds().ToString());
1022 window2->Hide();
1024 // After the other window get hidden the window has to move back to the
1025 // previous position and the bounds should still be set and unchanged.
1026 EXPECT_EQ(user_pos.ToString(), window1->bounds().ToString());
1027 ASSERT_TRUE(window1_state->pre_auto_manage_window_bounds());
1028 EXPECT_EQ(user_pos.ToString(),
1029 window1_state->pre_auto_manage_window_bounds()->ToString());
1032 // Solo window should be restored to the bounds where a user moved to.
1033 TEST_F(WorkspaceControllerTest, TestRestoreToUserModifiedBounds) {
1034 if (!SupportsHostWindowResize())
1035 return;
1037 UpdateDisplay("400x300");
1038 gfx::Rect default_bounds(10, 0, 100, 100);
1039 scoped_ptr<aura::Window> window1(
1040 CreateTestWindowInShellWithBounds(default_bounds));
1041 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
1042 window1->Hide();
1043 window1_state->set_window_position_managed(true);
1044 window1->Show();
1045 // First window is centered.
1046 EXPECT_EQ("150,0 100x100", window1->bounds().ToString());
1047 scoped_ptr<aura::Window> window2(
1048 CreateTestWindowInShellWithBounds(default_bounds));
1049 wm::WindowState* window2_state = wm::GetWindowState(window2.get());
1050 window2->Hide();
1051 window2_state->set_window_position_managed(true);
1052 window2->Show();
1054 // Auto positioning pushes windows to each sides.
1055 EXPECT_EQ("0,0 100x100", window1->bounds().ToString());
1056 EXPECT_EQ("300,0 100x100", window2->bounds().ToString());
1058 window2->Hide();
1059 // Restores to the center.
1060 EXPECT_EQ("150,0 100x100", window1->bounds().ToString());
1062 // A user moved the window.
1063 scoped_ptr<WindowResizer> resizer(CreateWindowResizer(
1064 window1.get(),
1065 gfx::Point(),
1066 HTCAPTION,
1067 aura::client::WINDOW_MOVE_SOURCE_MOUSE).release());
1068 gfx::Point location = resizer->GetInitialLocation();
1069 location.Offset(-50, 0);
1070 resizer->Drag(location, 0);
1071 resizer->CompleteDrag();
1073 window1_state->set_bounds_changed_by_user(true);
1074 window1->SetBounds(gfx::Rect(100, 0, 100, 100));
1076 window2->Show();
1077 EXPECT_EQ("0,0 100x100", window1->bounds().ToString());
1078 EXPECT_EQ("300,0 100x100", window2->bounds().ToString());
1080 // Window 1 should be restored to the user modified bounds.
1081 window2->Hide();
1082 EXPECT_EQ("100,0 100x100", window1->bounds().ToString());
1085 // Test that a window from normal to minimize will repos the remaining.
1086 TEST_F(WorkspaceControllerTest, ToMinimizeRepositionsRemaining) {
1087 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
1088 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
1089 window1_state->set_window_position_managed(true);
1090 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
1091 gfx::Rect desktop_area = window1->parent()->bounds();
1093 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
1094 wm::WindowState* window2_state = wm::GetWindowState(window2.get());
1095 window2_state->set_window_position_managed(true);
1096 window2->SetBounds(gfx::Rect(32, 48, 256, 512));
1098 window1_state->Minimize();
1100 // |window2| should be centered now.
1101 EXPECT_TRUE(window2->IsVisible());
1102 EXPECT_TRUE(window2_state->IsNormalStateType());
1103 EXPECT_EQ(base::IntToString(
1104 (desktop_area.width() - window2->bounds().width()) / 2) +
1105 ",48 256x512", window2->bounds().ToString());
1107 window1_state->Restore();
1108 // |window1| should be flush right and |window3| flush left.
1109 EXPECT_EQ(base::IntToString(
1110 desktop_area.width() - window1->bounds().width()) +
1111 ",32 640x320", window1->bounds().ToString());
1112 EXPECT_EQ("0,48 256x512", window2->bounds().ToString());
1115 // Test that minimizing an initially maximized window will repos the remaining.
1116 TEST_F(WorkspaceControllerTest, MaxToMinRepositionsRemaining) {
1117 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
1118 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
1119 window1_state->set_window_position_managed(true);
1120 gfx::Rect desktop_area = window1->parent()->bounds();
1122 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
1123 wm::WindowState* window2_state = wm::GetWindowState(window2.get());
1124 window2_state->set_window_position_managed(true);
1125 window2->SetBounds(gfx::Rect(32, 48, 256, 512));
1127 window1_state->Maximize();
1128 window1_state->Minimize();
1130 // |window2| should be centered now.
1131 EXPECT_TRUE(window2->IsVisible());
1132 EXPECT_TRUE(window2_state->IsNormalStateType());
1133 EXPECT_EQ(base::IntToString(
1134 (desktop_area.width() - window2->bounds().width()) / 2) +
1135 ",48 256x512", window2->bounds().ToString());
1138 // Test that nomral, maximize, minimizing will repos the remaining.
1139 TEST_F(WorkspaceControllerTest, NormToMaxToMinRepositionsRemaining) {
1140 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
1141 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
1142 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
1143 window1_state->set_window_position_managed(true);
1144 gfx::Rect desktop_area = window1->parent()->bounds();
1146 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
1147 wm::WindowState* window2_state = wm::GetWindowState(window2.get());
1148 window2_state->set_window_position_managed(true);
1149 window2->SetBounds(gfx::Rect(32, 40, 256, 512));
1151 // Trigger the auto window placement function by showing (and hiding) it.
1152 window1->Hide();
1153 window1->Show();
1155 // |window1| should be flush right and |window3| flush left.
1156 EXPECT_EQ(base::IntToString(
1157 desktop_area.width() - window1->bounds().width()) +
1158 ",32 640x320", window1->bounds().ToString());
1159 EXPECT_EQ("0,40 256x512", window2->bounds().ToString());
1161 window1_state->Maximize();
1162 window1_state->Minimize();
1164 // |window2| should be centered now.
1165 EXPECT_TRUE(window2->IsVisible());
1166 EXPECT_TRUE(window2_state->IsNormalStateType());
1167 EXPECT_EQ(base::IntToString(
1168 (desktop_area.width() - window2->bounds().width()) / 2) +
1169 ",40 256x512", window2->bounds().ToString());
1172 // Test that nomral, maximize, normal will repos the remaining.
1173 TEST_F(WorkspaceControllerTest, NormToMaxToNormRepositionsRemaining) {
1174 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
1175 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
1176 wm::WindowState* window1_state = wm::GetWindowState(window1.get());
1177 window1_state->set_window_position_managed(true);
1178 gfx::Rect desktop_area = window1->parent()->bounds();
1180 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
1181 wm::GetWindowState(window2.get())->set_window_position_managed(true);
1182 window2->SetBounds(gfx::Rect(32, 40, 256, 512));
1184 // Trigger the auto window placement function by showing (and hiding) it.
1185 window1->Hide();
1186 window1->Show();
1188 // |window1| should be flush right and |window3| flush left.
1189 EXPECT_EQ(base::IntToString(
1190 desktop_area.width() - window1->bounds().width()) +
1191 ",32 640x320", window1->bounds().ToString());
1192 EXPECT_EQ("0,40 256x512", window2->bounds().ToString());
1194 window1_state->Maximize();
1195 window1_state->Restore();
1197 // |window1| should be flush right and |window2| flush left.
1198 EXPECT_EQ(base::IntToString(
1199 desktop_area.width() - window1->bounds().width()) +
1200 ",32 640x320", window1->bounds().ToString());
1201 EXPECT_EQ("0,40 256x512", window2->bounds().ToString());
1204 // Test that animations are triggered.
1205 TEST_F(WorkspaceControllerTest, AnimatedNormToMaxToNormRepositionsRemaining) {
1206 ui::ScopedAnimationDurationScaleMode test_duration_mode(
1207 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
1208 scoped_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
1209 window1->Hide();
1210 window1->SetBounds(gfx::Rect(16, 32, 640, 320));
1211 gfx::Rect desktop_area = window1->parent()->bounds();
1212 scoped_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
1213 window2->Hide();
1214 window2->SetBounds(gfx::Rect(32, 48, 256, 512));
1216 wm::GetWindowState(window1.get())->set_window_position_managed(true);
1217 wm::GetWindowState(window2.get())->set_window_position_managed(true);
1218 // Make sure nothing is animating.
1219 window1->layer()->GetAnimator()->StopAnimating();
1220 window2->layer()->GetAnimator()->StopAnimating();
1221 window2->Show();
1223 // The second window should now animate.
1224 EXPECT_FALSE(window1->layer()->GetAnimator()->is_animating());
1225 EXPECT_TRUE(window2->layer()->GetAnimator()->is_animating());
1226 window2->layer()->GetAnimator()->StopAnimating();
1228 window1->Show();
1229 EXPECT_TRUE(window1->layer()->GetAnimator()->is_animating());
1230 EXPECT_TRUE(window2->layer()->GetAnimator()->is_animating());
1232 window1->layer()->GetAnimator()->StopAnimating();
1233 window2->layer()->GetAnimator()->StopAnimating();
1234 // |window1| should be flush right and |window2| flush left.
1235 EXPECT_EQ(base::IntToString(
1236 desktop_area.width() - window1->bounds().width()) +
1237 ",32 640x320", window1->bounds().ToString());
1238 EXPECT_EQ("0,48 256x512", window2->bounds().ToString());
1241 // This tests simulates a browser and an app and verifies the ordering of the
1242 // windows and layers doesn't get out of sync as various operations occur. Its
1243 // really testing code in FocusController, but easier to simulate here. Just as
1244 // with a real browser the browser here has a transient child window
1245 // (corresponds to the status bubble).
1246 TEST_F(WorkspaceControllerTest, VerifyLayerOrdering) {
1247 scoped_ptr<Window> browser(aura::test::CreateTestWindowWithDelegate(
1248 NULL, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 6, 7, 8), NULL));
1249 browser->SetName("browser");
1250 ParentWindowInPrimaryRootWindow(browser.get());
1251 browser->Show();
1252 wm::ActivateWindow(browser.get());
1254 // |status_bubble| is made a transient child of |browser| and as a result
1255 // owned by |browser|.
1256 aura::test::TestWindowDelegate* status_bubble_delegate =
1257 aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate();
1258 status_bubble_delegate->set_can_focus(false);
1259 Window* status_bubble =
1260 aura::test::CreateTestWindowWithDelegate(status_bubble_delegate,
1261 ui::wm::WINDOW_TYPE_POPUP,
1262 gfx::Rect(5, 6, 7, 8),
1263 NULL);
1264 ::wm::AddTransientChild(browser.get(), status_bubble);
1265 ParentWindowInPrimaryRootWindow(status_bubble);
1266 status_bubble->SetName("status_bubble");
1268 scoped_ptr<Window> app(aura::test::CreateTestWindowWithDelegate(
1269 NULL, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 6, 7, 8), NULL));
1270 app->SetName("app");
1271 ParentWindowInPrimaryRootWindow(app.get());
1273 aura::Window* parent = browser->parent();
1275 app->Show();
1276 wm::ActivateWindow(app.get());
1277 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1279 // Minimize the app, focus should go the browser.
1280 app->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
1281 EXPECT_TRUE(wm::IsActiveWindow(browser.get()));
1282 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1284 // Minimize the browser (neither windows are focused).
1285 browser->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
1286 EXPECT_FALSE(wm::IsActiveWindow(browser.get()));
1287 EXPECT_FALSE(wm::IsActiveWindow(app.get()));
1288 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1290 // Show the browser (which should restore it).
1291 browser->Show();
1292 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1294 // Activate the browser.
1295 ash::wm::ActivateWindow(browser.get());
1296 EXPECT_TRUE(wm::IsActiveWindow(browser.get()));
1297 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1299 // Restore the app. This differs from above code for |browser| as internally
1300 // the app code does this. Restoring this way or using Show() should not make
1301 // a difference.
1302 app->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
1303 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1305 // Activate the app.
1306 ash::wm::ActivateWindow(app.get());
1307 EXPECT_TRUE(wm::IsActiveWindow(app.get()));
1308 EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
1311 namespace {
1313 // Used by DragMaximizedNonTrackedWindow to track how many times the window
1314 // hierarchy changes affecting the specified window.
1315 class DragMaximizedNonTrackedWindowObserver
1316 : public aura::WindowObserver {
1317 public:
1318 DragMaximizedNonTrackedWindowObserver(aura::Window* window)
1319 : change_count_(0),
1320 window_(window) {
1323 // Number of times OnWindowHierarchyChanged() has been received.
1324 void clear_change_count() { change_count_ = 0; }
1325 int change_count() const {
1326 return change_count_;
1329 // aura::WindowObserver overrides:
1330 // Counts number of times a window is reparented. Ignores reparenting into and
1331 // from a docked container which is expected when a tab is dragged.
1332 void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override {
1333 if (params.target != window_ ||
1334 (params.old_parent->id() == kShellWindowId_DefaultContainer &&
1335 params.new_parent->id() == kShellWindowId_DockedContainer) ||
1336 (params.old_parent->id() == kShellWindowId_DockedContainer &&
1337 params.new_parent->id() == kShellWindowId_DefaultContainer)) {
1338 return;
1340 change_count_++;
1343 private:
1344 int change_count_;
1345 aura::Window* window_;
1347 DISALLOW_COPY_AND_ASSIGN(DragMaximizedNonTrackedWindowObserver);
1350 } // namespace
1352 // Verifies that a new maximized window becomes visible after its activation
1353 // is requested, even though it does not become activated because a system
1354 // modal window is active.
1355 TEST_F(WorkspaceControllerTest, SwitchFromModal) {
1356 scoped_ptr<Window> modal_window(CreateTestWindowUnparented());
1357 modal_window->SetBounds(gfx::Rect(10, 11, 21, 22));
1358 modal_window->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_SYSTEM);
1359 ParentWindowInPrimaryRootWindow(modal_window.get());
1360 modal_window->Show();
1361 wm::ActivateWindow(modal_window.get());
1363 scoped_ptr<Window> maximized_window(CreateTestWindow());
1364 maximized_window->SetProperty(
1365 aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1366 maximized_window->Show();
1367 wm::ActivateWindow(maximized_window.get());
1368 EXPECT_TRUE(maximized_window->IsVisible());
1371 namespace {
1373 // Subclass of WorkspaceControllerTest that runs tests with docked windows
1374 // enabled and disabled.
1375 class WorkspaceControllerTestDragging : public WorkspaceControllerTest {
1376 public:
1377 WorkspaceControllerTestDragging() {}
1378 ~WorkspaceControllerTestDragging() override {}
1380 private:
1381 DISALLOW_COPY_AND_ASSIGN(WorkspaceControllerTestDragging);
1384 } // namespace
1386 // Verifies that when dragging a window over the shelf overlap is detected
1387 // during and after the drag.
1388 TEST_F(WorkspaceControllerTestDragging, DragWindowOverlapShelf) {
1389 aura::test::TestWindowDelegate delegate;
1390 delegate.set_window_component(HTCAPTION);
1391 scoped_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate(
1392 &delegate, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50), NULL));
1393 ParentWindowInPrimaryRootWindow(w1.get());
1395 ShelfLayoutManager* shelf = shelf_layout_manager();
1396 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1398 // Drag near the shelf.
1399 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
1400 gfx::Point());
1401 generator.MoveMouseTo(10, 10);
1402 generator.PressLeftButton();
1403 generator.MoveMouseTo(100, shelf->GetIdealBounds().y() - 70);
1405 // Shelf should not be in overlapped state.
1406 EXPECT_FALSE(GetWindowOverlapsShelf());
1408 generator.MoveMouseTo(100, shelf->GetIdealBounds().y() - 20);
1410 // Shelf should detect overlap. Overlap state stays after mouse is released.
1411 EXPECT_TRUE(GetWindowOverlapsShelf());
1412 generator.ReleaseLeftButton();
1413 EXPECT_TRUE(GetWindowOverlapsShelf());
1416 // Verifies that when dragging a window autohidden shelf stays hidden during
1417 // and after the drag.
1418 TEST_F(WorkspaceControllerTestDragging, DragWindowKeepsShelfAutohidden) {
1419 aura::test::TestWindowDelegate delegate;
1420 delegate.set_window_component(HTCAPTION);
1421 scoped_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate(
1422 &delegate, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50), NULL));
1423 ParentWindowInPrimaryRootWindow(w1.get());
1425 ShelfLayoutManager* shelf = shelf_layout_manager();
1426 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1427 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1429 // Drag very little.
1430 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
1431 gfx::Point());
1432 generator.MoveMouseTo(10, 10);
1433 generator.PressLeftButton();
1434 generator.MoveMouseTo(12, 12);
1436 // Shelf should be hidden during and after the drag.
1437 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1438 generator.ReleaseLeftButton();
1439 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1442 // Verifies that events are targeted properly just outside the window edges.
1443 TEST_F(WorkspaceControllerTest, WindowEdgeHitTest) {
1444 aura::test::TestWindowDelegate d_first, d_second;
1445 scoped_ptr<Window> first(aura::test::CreateTestWindowWithDelegate(&d_first,
1446 123, gfx::Rect(20, 10, 100, 50), NULL));
1447 ParentWindowInPrimaryRootWindow(first.get());
1448 first->Show();
1450 scoped_ptr<Window> second(aura::test::CreateTestWindowWithDelegate(&d_second,
1451 234, gfx::Rect(30, 40, 40, 10), NULL));
1452 ParentWindowInPrimaryRootWindow(second.get());
1453 second->Show();
1455 ui::EventTarget* root = first->GetRootWindow();
1456 ui::EventTargeter* targeter = root->GetEventTargeter();
1458 // The windows overlap, and |second| is on top of |first|. Events targeted
1459 // slightly outside the edges of the |second| window should still be targeted
1460 // to |second| to allow resizing the windows easily.
1462 const int kNumPoints = 4;
1463 struct {
1464 const char* direction;
1465 gfx::Point location;
1466 } points[kNumPoints] = {
1467 { "left", gfx::Point(28, 45) }, // outside the left edge.
1468 { "top", gfx::Point(50, 38) }, // outside the top edge.
1469 { "right", gfx::Point(72, 45) }, // outside the right edge.
1470 { "bottom", gfx::Point(50, 52) }, // outside the bottom edge.
1472 // Do two iterations, first without any transform on |second|, and the second
1473 // time after applying some transform on |second| so that it doesn't get
1474 // targeted.
1475 for (int times = 0; times < 2; ++times) {
1476 SCOPED_TRACE(times == 0 ? "Without transform" : "With transform");
1477 aura::Window* expected_target = times == 0 ? second.get() : first.get();
1478 for (int i = 0; i < kNumPoints; ++i) {
1479 SCOPED_TRACE(points[i].direction);
1480 const gfx::Point& location = points[i].location;
1481 ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, location, location,
1482 ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
1483 ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse);
1484 EXPECT_EQ(expected_target, target);
1486 ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, location, 0,
1487 ui::EventTimeForNow());
1488 target = targeter->FindTargetForEvent(root, &touch);
1489 EXPECT_EQ(expected_target, target);
1491 // Apply a transform on |second|. After the transform is applied, the window
1492 // should no longer be targeted.
1493 gfx::Transform transform;
1494 transform.Translate(70, 40);
1495 second->SetTransform(transform);
1499 // Verifies mouse event targeting just outside the window edges for panels.
1500 TEST_F(WorkspaceControllerTest, WindowEdgeMouseHitTestPanel) {
1501 aura::test::TestWindowDelegate delegate;
1502 scoped_ptr<Window> window(CreateTestPanel(&delegate,
1503 gfx::Rect(20, 10, 100, 50)));
1504 ui::EventTarget* root = window->GetRootWindow();
1505 ui::EventTargeter* targeter = root->GetEventTargeter();
1506 const gfx::Rect bounds = window->bounds();
1507 const int kNumPoints = 5;
1508 struct {
1509 const char* direction;
1510 gfx::Point location;
1511 bool is_target_hit;
1512 } points[kNumPoints] = {
1513 { "left", gfx::Point(bounds.x() - 2, bounds.y() + 10), true },
1514 { "top", gfx::Point(bounds.x() + 10, bounds.y() - 2), true },
1515 { "right", gfx::Point(bounds.right() + 2, bounds.y() + 10), true },
1516 { "bottom", gfx::Point(bounds.x() + 10, bounds.bottom() + 2), true },
1517 { "outside", gfx::Point(bounds.x() + 10, bounds.y() - 31), false },
1519 for (int i = 0; i < kNumPoints; ++i) {
1520 SCOPED_TRACE(points[i].direction);
1521 const gfx::Point& location = points[i].location;
1522 ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, location, location,
1523 ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
1524 ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse);
1525 if (points[i].is_target_hit)
1526 EXPECT_EQ(window.get(), target);
1527 else
1528 EXPECT_NE(window.get(), target);
1532 // Verifies touch event targeting just outside the window edges for panels.
1533 // The shelf is aligned to the bottom by default, and so touches just below
1534 // the bottom edge of the panel should not target the panel itself because
1535 // an AttachedPanelWindowTargeter is installed on the panel container.
1536 TEST_F(WorkspaceControllerTest, WindowEdgeTouchHitTestPanel) {
1537 aura::test::TestWindowDelegate delegate;
1538 scoped_ptr<Window> window(CreateTestPanel(&delegate,
1539 gfx::Rect(20, 10, 100, 50)));
1540 ui::EventTarget* root = window->GetRootWindow();
1541 ui::EventTargeter* targeter = root->GetEventTargeter();
1542 const gfx::Rect bounds = window->bounds();
1543 const int kNumPoints = 5;
1544 struct {
1545 const char* direction;
1546 gfx::Point location;
1547 bool is_target_hit;
1548 } points[kNumPoints] = {
1549 { "left", gfx::Point(bounds.x() - 2, bounds.y() + 10), true },
1550 { "top", gfx::Point(bounds.x() + 10, bounds.y() - 2), true },
1551 { "right", gfx::Point(bounds.right() + 2, bounds.y() + 10), true },
1552 { "bottom", gfx::Point(bounds.x() + 10, bounds.bottom() + 2), false },
1553 { "outside", gfx::Point(bounds.x() + 10, bounds.y() - 31), false },
1555 for (int i = 0; i < kNumPoints; ++i) {
1556 SCOPED_TRACE(points[i].direction);
1557 const gfx::Point& location = points[i].location;
1558 ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, location, 0,
1559 ui::EventTimeForNow());
1560 ui::EventTarget* target = targeter->FindTargetForEvent(root, &touch);
1561 if (points[i].is_target_hit)
1562 EXPECT_EQ(window.get(), target);
1563 else
1564 EXPECT_NE(window.get(), target);
1568 // Verifies events targeting just outside the window edges for docked windows.
1569 TEST_F(WorkspaceControllerTest, WindowEdgeHitTestDocked) {
1570 aura::test::TestWindowDelegate delegate;
1571 // Make window smaller than the minimum docked area so that the window edges
1572 // are exposed.
1573 delegate.set_maximum_size(gfx::Size(180, 200));
1574 scoped_ptr<Window> window(aura::test::CreateTestWindowWithDelegate(&delegate,
1575 123, gfx::Rect(20, 10, 100, 50), NULL));
1576 ParentWindowInPrimaryRootWindow(window.get());
1577 aura::Window* docked_container = Shell::GetContainer(
1578 window->GetRootWindow(), kShellWindowId_DockedContainer);
1579 docked_container->AddChild(window.get());
1580 window->Show();
1581 ui::EventTarget* root = window->GetRootWindow();
1582 ui::EventTargeter* targeter = root->GetEventTargeter();
1583 const gfx::Rect bounds = window->bounds();
1584 const int kNumPoints = 5;
1585 struct {
1586 const char* direction;
1587 gfx::Point location;
1588 bool is_target_hit;
1589 } points[kNumPoints] = {
1590 { "left", gfx::Point(bounds.x() - 2, bounds.y() + 10), true },
1591 { "top", gfx::Point(bounds.x() + 10, bounds.y() - 2), true },
1592 { "right", gfx::Point(bounds.right() + 2, bounds.y() + 10), true },
1593 { "bottom", gfx::Point(bounds.x() + 10, bounds.bottom() + 2), true },
1594 { "outside", gfx::Point(bounds.x() + 10, bounds.y() - 31), false },
1596 for (int i = 0; i < kNumPoints; ++i) {
1597 SCOPED_TRACE(points[i].direction);
1598 const gfx::Point& location = points[i].location;
1599 ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, location, location,
1600 ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
1601 ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse);
1602 if (points[i].is_target_hit)
1603 EXPECT_EQ(window.get(), target);
1604 else
1605 EXPECT_NE(window.get(), target);
1607 ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, location, 0,
1608 ui::EventTimeForNow());
1609 target = targeter->FindTargetForEvent(root, &touch);
1610 if (points[i].is_target_hit)
1611 EXPECT_EQ(window.get(), target);
1612 else
1613 EXPECT_NE(window.get(), target);
1617 } // namespace ash