Getting rid of GetDefaultProfile(), clean up of ProfileManager (which was in a seriou...
[chromium-blink-merge.git] / cc / quads / render_pass.cc
blobcdf3b94c3c5635ec40cb6809e0c7914fd8a938c4
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
7 #include "base/values.h"
8 #include "cc/base/math_util.h"
9 #include "cc/debug/traced_value.h"
10 #include "cc/output/copy_output_request.h"
11 #include "cc/quads/draw_quad.h"
12 #include "cc/quads/render_pass_draw_quad.h"
13 #include "cc/quads/shared_quad_state.h"
15 namespace {
16 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
17 const size_t kDefaultNumQuadsToReserve = 128;
20 namespace cc {
22 void* RenderPass::Id::AsTracingId() const {
23 COMPILE_ASSERT(sizeof(size_t) <= sizeof(void*), // NOLINT(runtime/sizeof)
24 size_t_bigger_than_pointer);
25 return reinterpret_cast<void*>(base::HashPair(layer_id, index));
28 scoped_ptr<RenderPass> RenderPass::Create() {
29 return make_scoped_ptr(new RenderPass());
32 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
33 return make_scoped_ptr(new RenderPass(num_layers));
36 RenderPass::RenderPass()
37 : id(Id(-1, -1)),
38 has_transparent_background(true) {
39 shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve);
40 quad_list.reserve(kDefaultNumQuadsToReserve);
43 RenderPass::RenderPass(size_t num_layers)
44 : id(Id(-1, -1)),
45 has_transparent_background(true) {
46 // Each layer usually produces one shared quad state, so the number of layers
47 // is a good hint for what to reserve here.
48 shared_quad_state_list.reserve(num_layers);
49 quad_list.reserve(kDefaultNumQuadsToReserve);
52 RenderPass::~RenderPass() {
53 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
54 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
55 "cc::RenderPass", id.AsTracingId());
58 scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const {
59 scoped_ptr<RenderPass> copy_pass(Create());
60 copy_pass->SetAll(new_id,
61 output_rect,
62 damage_rect,
63 transform_to_root_target,
64 has_transparent_background);
65 return copy_pass.Pass();
68 // static
69 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
70 ScopedPtrVector<RenderPass>* out) {
71 for (size_t i = 0; i < in.size(); ++i) {
72 RenderPass* source = in[i];
74 // Since we can't copy these, it's wrong to use CopyAll in a situation where
75 // you may have copy_requests present.
76 DCHECK_EQ(source->copy_requests.size(), 0u);
78 scoped_ptr<RenderPass> copy_pass(Create());
79 copy_pass->SetAll(source->id,
80 source->output_rect,
81 source->damage_rect,
82 source->transform_to_root_target,
83 source->has_transparent_background);
84 for (size_t i = 0; i < source->shared_quad_state_list.size(); ++i) {
85 copy_pass->shared_quad_state_list.push_back(
86 source->shared_quad_state_list[i]->Copy());
88 for (size_t i = 0, sqs_i = 0; i < source->quad_list.size(); ++i) {
89 while (source->quad_list[i]->shared_quad_state !=
90 source->shared_quad_state_list[sqs_i]) {
91 ++sqs_i;
92 DCHECK_LT(sqs_i, source->shared_quad_state_list.size());
94 DCHECK(source->quad_list[i]->shared_quad_state ==
95 source->shared_quad_state_list[sqs_i]);
97 DrawQuad* quad = source->quad_list[i];
99 if (quad->material == DrawQuad::RENDER_PASS) {
100 const RenderPassDrawQuad* pass_quad =
101 RenderPassDrawQuad::MaterialCast(quad);
102 copy_pass->quad_list.push_back(
103 pass_quad->Copy(copy_pass->shared_quad_state_list[sqs_i],
104 pass_quad->render_pass_id).PassAs<DrawQuad>());
105 } else {
106 copy_pass->quad_list.push_back(source->quad_list[i]->Copy(
107 copy_pass->shared_quad_state_list[sqs_i]));
110 out->push_back(copy_pass.Pass());
114 void RenderPass::SetNew(Id id,
115 const gfx::Rect& output_rect,
116 const gfx::RectF& damage_rect,
117 const gfx::Transform& transform_to_root_target) {
118 DCHECK_GT(id.layer_id, 0);
119 DCHECK_GE(id.index, 0);
121 this->id = id;
122 this->output_rect = output_rect;
123 this->damage_rect = damage_rect;
124 this->transform_to_root_target = transform_to_root_target;
126 DCHECK(quad_list.empty());
127 DCHECK(shared_quad_state_list.empty());
130 void RenderPass::SetAll(Id id,
131 const gfx::Rect& output_rect,
132 const gfx::RectF& damage_rect,
133 const gfx::Transform& transform_to_root_target,
134 bool has_transparent_background) {
135 DCHECK_GT(id.layer_id, 0);
136 DCHECK_GE(id.index, 0);
138 this->id = id;
139 this->output_rect = output_rect;
140 this->damage_rect = damage_rect;
141 this->transform_to_root_target = transform_to_root_target;
142 this->has_transparent_background = has_transparent_background;
144 DCHECK(quad_list.empty());
145 DCHECK(shared_quad_state_list.empty());
148 scoped_ptr<base::Value> RenderPass::AsValue() const {
149 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
150 value->Set("output_rect", MathUtil::AsValue(output_rect).release());
151 value->Set("damage_rect", MathUtil::AsValue(damage_rect).release());
152 value->SetBoolean("has_transparent_background", has_transparent_background);
153 value->SetInteger("copy_requests", copy_requests.size());
154 scoped_ptr<base::ListValue> shared_states_value(new base::ListValue());
155 for (size_t i = 0; i < shared_quad_state_list.size(); ++i) {
156 shared_states_value->Append(shared_quad_state_list[i]->AsValue().release());
158 value->Set("shared_quad_state_list", shared_states_value.release());
159 scoped_ptr<base::ListValue> quad_list_value(new base::ListValue());
160 for (size_t i = 0; i < quad_list.size(); ++i) {
161 quad_list_value->Append(quad_list[i]->AsValue().release());
163 value->Set("quad_list", quad_list_value.release());
165 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
166 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
167 value.get(), "cc::RenderPass", id.AsTracingId());
168 return value.PassAs<base::Value>();
171 } // namespace cc