1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/single_thread_proxy.h"
7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h"
9 #include "cc/debug/benchmark_instrumentation.h"
10 #include "cc/output/context_provider.h"
11 #include "cc/output/output_surface.h"
12 #include "cc/quads/draw_quad.h"
13 #include "cc/resources/prioritized_resource_manager.h"
14 #include "cc/resources/resource_update_controller.h"
15 #include "cc/trees/blocking_task_runner.h"
16 #include "cc/trees/layer_tree_host.h"
17 #include "cc/trees/layer_tree_host_single_thread_client.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "ui/gfx/frame_time.h"
23 scoped_ptr
<Proxy
> SingleThreadProxy::Create(
24 LayerTreeHost
* layer_tree_host
,
25 LayerTreeHostSingleThreadClient
* client
) {
26 return make_scoped_ptr(
27 new SingleThreadProxy(layer_tree_host
, client
)).PassAs
<Proxy
>();
30 SingleThreadProxy::SingleThreadProxy(LayerTreeHost
* layer_tree_host
,
31 LayerTreeHostSingleThreadClient
* client
)
33 layer_tree_host_(layer_tree_host
),
35 created_offscreen_context_provider_(false),
36 next_frame_is_newly_committed_frame_(false),
38 TRACE_EVENT0("cc", "SingleThreadProxy::SingleThreadProxy");
39 DCHECK(Proxy::IsMainThread());
40 DCHECK(layer_tree_host
);
42 // Impl-side painting not supported without threaded compositing.
43 CHECK(!layer_tree_host
->settings().impl_side_painting
)
44 << "Threaded compositing must be enabled to use impl-side painting.";
47 void SingleThreadProxy::Start() {
48 DebugScopedSetImplThread
impl(this);
49 layer_tree_host_impl_
= layer_tree_host_
->CreateLayerTreeHostImpl(this);
52 SingleThreadProxy::~SingleThreadProxy() {
53 TRACE_EVENT0("cc", "SingleThreadProxy::~SingleThreadProxy");
54 DCHECK(Proxy::IsMainThread());
55 // Make sure Stop() got called or never Started.
56 DCHECK(!layer_tree_host_impl_
);
59 bool SingleThreadProxy::CompositeAndReadback(void* pixels
,
60 const gfx::Rect
& rect
) {
61 TRACE_EVENT0("cc", "SingleThreadProxy::CompositeAndReadback");
62 DCHECK(Proxy::IsMainThread());
64 gfx::Rect device_viewport_damage_rect
= rect
;
66 LayerTreeHostImpl::FrameData frame
;
67 if (!CommitAndComposite(gfx::FrameTime::Now(),
68 device_viewport_damage_rect
,
74 DebugScopedSetImplThread
impl(this);
75 layer_tree_host_impl_
->Readback(pixels
, rect
);
77 if (layer_tree_host_impl_
->IsContextLost())
84 void SingleThreadProxy::FinishAllRendering() {
85 DCHECK(Proxy::IsMainThread());
87 DebugScopedSetImplThread
impl(this);
88 layer_tree_host_impl_
->FinishAllRendering();
92 bool SingleThreadProxy::IsStarted() const {
93 DCHECK(Proxy::IsMainThread());
94 return layer_tree_host_impl_
;
97 void SingleThreadProxy::SetLayerTreeHostClientReady() {
98 // Scheduling is controlled by the embedder in the single thread case, so
102 void SingleThreadProxy::SetVisible(bool visible
) {
103 DebugScopedSetImplThread
impl(this);
104 layer_tree_host_impl_
->SetVisible(visible
);
106 // Changing visibility could change ShouldComposite().
107 UpdateBackgroundAnimateTicking();
110 void SingleThreadProxy::CreateAndInitializeOutputSurface() {
112 "cc", "SingleThreadProxy::CreateAndInitializeOutputSurface");
113 DCHECK(Proxy::IsMainThread());
115 scoped_ptr
<OutputSurface
> output_surface
=
116 layer_tree_host_
->CreateOutputSurface();
117 if (!output_surface
) {
118 OnOutputSurfaceInitializeAttempted(false);
122 scoped_refptr
<ContextProvider
> offscreen_context_provider
;
123 if (created_offscreen_context_provider_
) {
124 offscreen_context_provider
=
125 layer_tree_host_
->client()->OffscreenContextProvider();
126 if (!offscreen_context_provider
.get() ||
127 !offscreen_context_provider
->BindToCurrentThread()) {
128 OnOutputSurfaceInitializeAttempted(false);
134 DebugScopedSetMainThreadBlocked
main_thread_blocked(this);
135 DebugScopedSetImplThread
impl(this);
136 layer_tree_host_
->DeleteContentsTexturesOnImplThread(
137 layer_tree_host_impl_
->resource_provider());
142 DebugScopedSetImplThread
impl(this);
144 DCHECK(output_surface
);
145 initialized
= layer_tree_host_impl_
->InitializeRenderer(
146 output_surface
.Pass());
148 renderer_capabilities_for_main_thread_
=
149 layer_tree_host_impl_
->GetRendererCapabilities();
150 } else if (offscreen_context_provider
.get()) {
151 offscreen_context_provider
->VerifyContexts();
152 offscreen_context_provider
= NULL
;
155 layer_tree_host_impl_
->SetOffscreenContextProvider(
156 offscreen_context_provider
);
159 OnOutputSurfaceInitializeAttempted(initialized
);
162 void SingleThreadProxy::OnOutputSurfaceInitializeAttempted(bool success
) {
163 LayerTreeHost::CreateResult result
=
164 layer_tree_host_
->OnCreateAndInitializeOutputSurfaceAttempted(success
);
165 if (result
== LayerTreeHost::CreateFailedButTryAgain
) {
166 // Force another recreation attempt to happen by requesting another commit.
171 const RendererCapabilities
& SingleThreadProxy::GetRendererCapabilities() const {
172 DCHECK(Proxy::IsMainThread());
173 DCHECK(!layer_tree_host_
->output_surface_lost());
174 return renderer_capabilities_for_main_thread_
;
177 void SingleThreadProxy::SetNeedsAnimate() {
178 DCHECK(Proxy::IsMainThread());
179 client_
->ScheduleAnimation();
182 void SingleThreadProxy::SetNeedsUpdateLayers() {
183 DCHECK(Proxy::IsMainThread());
184 client_
->ScheduleComposite();
187 void SingleThreadProxy::DoCommit(scoped_ptr
<ResourceUpdateQueue
> queue
) {
188 DCHECK(Proxy::IsMainThread());
189 // Commit immediately.
191 DebugScopedSetMainThreadBlocked
main_thread_blocked(this);
192 DebugScopedSetImplThread
impl(this);
194 // This CapturePostTasks should be destroyed before CommitComplete() is
195 // called since that goes out to the embedder, and we want the embedder
196 // to receive its callbacks before that.
197 BlockingTaskRunner::CapturePostTasks blocked
;
199 layer_tree_host_impl_
->BeginCommit();
201 if (PrioritizedResourceManager
* contents_texture_manager
=
202 layer_tree_host_
->contents_texture_manager()) {
203 contents_texture_manager
->PushTexturePrioritiesToBackings();
205 layer_tree_host_
->BeginCommitOnImplThread(layer_tree_host_impl_
.get());
207 scoped_ptr
<ResourceUpdateController
> update_controller
=
208 ResourceUpdateController::Create(
210 Proxy::MainThreadTaskRunner(),
212 layer_tree_host_impl_
->resource_provider());
213 update_controller
->Finalize();
215 if (layer_tree_host_impl_
->EvictedUIResourcesExist())
216 layer_tree_host_
->RecreateUIResources();
218 layer_tree_host_
->FinishCommitOnImplThread(layer_tree_host_impl_
.get());
220 layer_tree_host_impl_
->CommitComplete();
223 // In the single-threaded case, the scale and scroll deltas should never be
224 // touched on the impl layer tree.
225 scoped_ptr
<ScrollAndScaleSet
> scroll_info
=
226 layer_tree_host_impl_
->ProcessScrollDeltas();
227 DCHECK(!scroll_info
->scrolls
.size());
228 DCHECK_EQ(1.f
, scroll_info
->page_scale_delta
);
231 RenderingStatsInstrumentation
* stats_instrumentation
=
232 layer_tree_host_
->rendering_stats_instrumentation();
233 BenchmarkInstrumentation::IssueMainThreadRenderingStatsEvent(
234 stats_instrumentation
->main_thread_rendering_stats());
235 stats_instrumentation
->AccumulateAndClearMainThreadStats();
237 layer_tree_host_
->CommitComplete();
238 next_frame_is_newly_committed_frame_
= true;
241 void SingleThreadProxy::SetNeedsCommit() {
242 DCHECK(Proxy::IsMainThread());
243 client_
->ScheduleComposite();
246 void SingleThreadProxy::SetNeedsRedraw(const gfx::Rect
& damage_rect
) {
247 SetNeedsRedrawRectOnImplThread(damage_rect
);
248 client_
->ScheduleComposite();
251 void SingleThreadProxy::SetNextCommitWaitsForActivation() {
252 // There is no activation here other than commit. So do nothing.
255 void SingleThreadProxy::SetDeferCommits(bool defer_commits
) {
256 // Thread-only feature.
260 bool SingleThreadProxy::CommitRequested() const { return false; }
262 bool SingleThreadProxy::BeginMainFrameRequested() const { return false; }
264 size_t SingleThreadProxy::MaxPartialTextureUpdates() const {
265 return std::numeric_limits
<size_t>::max();
268 void SingleThreadProxy::Stop() {
269 TRACE_EVENT0("cc", "SingleThreadProxy::stop");
270 DCHECK(Proxy::IsMainThread());
272 DebugScopedSetMainThreadBlocked
main_thread_blocked(this);
273 DebugScopedSetImplThread
impl(this);
275 layer_tree_host_
->DeleteContentsTexturesOnImplThread(
276 layer_tree_host_impl_
->resource_provider());
277 layer_tree_host_impl_
.reset();
279 layer_tree_host_
= NULL
;
282 void SingleThreadProxy::OnCanDrawStateChanged(bool can_draw
) {
283 DCHECK(Proxy::IsImplThread());
284 UpdateBackgroundAnimateTicking();
287 void SingleThreadProxy::NotifyReadyToActivate() {
288 // Thread-only feature.
292 void SingleThreadProxy::SetNeedsRedrawOnImplThread() {
293 client_
->ScheduleComposite();
296 void SingleThreadProxy::SetNeedsManageTilesOnImplThread() {
297 // Thread-only/Impl-side-painting-only feature.
301 void SingleThreadProxy::SetNeedsRedrawRectOnImplThread(
302 const gfx::Rect
& damage_rect
) {
303 // TODO(brianderson): Once we move render_widget scheduling into this class,
304 // we can treat redraw requests more efficiently than CommitAndRedraw
306 layer_tree_host_impl_
->SetViewportDamage(damage_rect
);
310 void SingleThreadProxy::DidInitializeVisibleTileOnImplThread() {
311 // Impl-side painting only.
315 void SingleThreadProxy::SetNeedsCommitOnImplThread() {
316 client_
->ScheduleComposite();
319 void SingleThreadProxy::PostAnimationEventsToMainThreadOnImplThread(
320 scoped_ptr
<AnimationEventsVector
> events
,
321 base::Time wall_clock_time
) {
322 DCHECK(Proxy::IsImplThread());
323 DebugScopedSetMainThread
main(this);
324 layer_tree_host_
->SetAnimationEvents(events
.Pass(), wall_clock_time
);
327 bool SingleThreadProxy::ReduceContentsTextureMemoryOnImplThread(
329 int priority_cutoff
) {
330 DCHECK(IsImplThread());
331 PrioritizedResourceManager
* contents_texture_manager
=
332 layer_tree_host_
->contents_texture_manager();
334 ResourceProvider
* resource_provider
=
335 layer_tree_host_impl_
->resource_provider();
337 if (!contents_texture_manager
|| !resource_provider
)
340 return contents_texture_manager
->ReduceMemoryOnImplThread(
341 limit_bytes
, priority_cutoff
, resource_provider
);
344 void SingleThreadProxy::SendManagedMemoryStats() {
345 DCHECK(Proxy::IsImplThread());
346 if (!layer_tree_host_impl_
)
348 PrioritizedResourceManager
* contents_texture_manager
=
349 layer_tree_host_
->contents_texture_manager();
350 if (!contents_texture_manager
)
353 layer_tree_host_impl_
->SendManagedMemoryStats(
354 contents_texture_manager
->MemoryVisibleBytes(),
355 contents_texture_manager
->MemoryVisibleAndNearbyBytes(),
356 contents_texture_manager
->MemoryUseBytes());
359 bool SingleThreadProxy::IsInsideDraw() { return inside_draw_
; }
361 void SingleThreadProxy::DidLoseOutputSurfaceOnImplThread() {
362 // Cause a commit so we can notice the lost context.
363 SetNeedsCommitOnImplThread();
364 client_
->DidAbortSwapBuffers();
367 void SingleThreadProxy::DidSwapBuffersOnImplThread() {
368 client_
->DidPostSwapBuffers();
371 void SingleThreadProxy::OnSwapBuffersCompleteOnImplThread() {
372 client_
->DidCompleteSwapBuffers();
375 // Called by the legacy scheduling path (e.g. where render_widget does the
377 void SingleThreadProxy::CompositeImmediately(base::TimeTicks frame_begin_time
) {
378 gfx::Rect device_viewport_damage_rect
;
380 LayerTreeHostImpl::FrameData frame
;
381 if (CommitAndComposite(frame_begin_time
,
382 device_viewport_damage_rect
,
383 false, // for_readback
386 DebugScopedSetMainThreadBlocked
main_thread_blocked(this);
387 DebugScopedSetImplThread
impl(this);
389 // This CapturePostTasks should be destroyed before
390 // DidCommitAndDrawFrame() is called since that goes out to the embedder,
391 // and we want the embedder to receive its callbacks before that.
392 // NOTE: This maintains consistent ordering with the ThreadProxy since
393 // the DidCommitAndDrawFrame() must be post-tasked from the impl thread
394 // there as the main thread is not blocked, so any posted tasks inside
395 // the swap buffers will execute first.
396 BlockingTaskRunner::CapturePostTasks blocked
;
398 layer_tree_host_impl_
->SwapBuffers(frame
);
404 scoped_ptr
<base::Value
> SingleThreadProxy::AsValue() const {
405 scoped_ptr
<base::DictionaryValue
> state(new base::DictionaryValue());
407 // The following line casts away const modifiers because it is just
408 // setting debug state. We still want the AsValue() function and its
409 // call chain to be const throughout.
410 DebugScopedSetImplThread
impl(const_cast<SingleThreadProxy
*>(this));
412 state
->Set("layer_tree_host_impl",
413 layer_tree_host_impl_
->AsValue().release());
415 return state
.PassAs
<base::Value
>();
418 void SingleThreadProxy::ForceSerializeOnSwapBuffers() {
420 DebugScopedSetImplThread
impl(this);
421 if (layer_tree_host_impl_
->renderer()) {
422 DCHECK(!layer_tree_host_
->output_surface_lost());
423 layer_tree_host_impl_
->renderer()->DoNoOp();
428 bool SingleThreadProxy::CommitAndComposite(
429 base::TimeTicks frame_begin_time
,
430 const gfx::Rect
& device_viewport_damage_rect
,
432 LayerTreeHostImpl::FrameData
* frame
) {
433 DCHECK(Proxy::IsMainThread());
435 if (!layer_tree_host_
->InitializeOutputSurfaceIfNeeded())
438 layer_tree_host_
->AnimateLayers(frame_begin_time
);
440 if (PrioritizedResourceManager
* contents_texture_manager
=
441 layer_tree_host_
->contents_texture_manager()) {
442 contents_texture_manager
->UnlinkAndClearEvictedBackings();
443 contents_texture_manager
->SetMaxMemoryLimitBytes(
444 layer_tree_host_impl_
->memory_allocation_limit_bytes());
445 contents_texture_manager
->SetExternalPriorityCutoff(
446 layer_tree_host_impl_
->memory_allocation_priority_cutoff());
449 scoped_ptr
<ResourceUpdateQueue
> queue
=
450 make_scoped_ptr(new ResourceUpdateQueue
);
451 layer_tree_host_
->UpdateLayers(queue
.get());
453 layer_tree_host_
->WillCommit();
455 scoped_refptr
<ContextProvider
> offscreen_context_provider
;
456 if (renderer_capabilities_for_main_thread_
.using_offscreen_context3d
&&
457 layer_tree_host_
->needs_offscreen_context()) {
458 offscreen_context_provider
=
459 layer_tree_host_
->client()->OffscreenContextProvider();
460 if (offscreen_context_provider
.get() &&
461 !offscreen_context_provider
->BindToCurrentThread())
462 offscreen_context_provider
= NULL
;
464 if (offscreen_context_provider
.get())
465 created_offscreen_context_provider_
= true;
468 DoCommit(queue
.Pass());
469 bool result
= DoComposite(offscreen_context_provider
,
471 device_viewport_damage_rect
,
474 layer_tree_host_
->DidBeginMainFrame();
478 bool SingleThreadProxy::ShouldComposite() const {
479 DCHECK(Proxy::IsImplThread());
480 return layer_tree_host_impl_
->visible() &&
481 layer_tree_host_impl_
->CanDraw();
484 void SingleThreadProxy::UpdateBackgroundAnimateTicking() {
485 DCHECK(Proxy::IsImplThread());
486 layer_tree_host_impl_
->UpdateBackgroundAnimateTicking(
487 !ShouldComposite() && layer_tree_host_impl_
->active_tree()->root_layer());
490 bool SingleThreadProxy::DoComposite(
491 scoped_refptr
<ContextProvider
> offscreen_context_provider
,
492 base::TimeTicks frame_begin_time
,
493 const gfx::Rect
& device_viewport_damage_rect
,
495 LayerTreeHostImpl::FrameData
* frame
) {
496 DCHECK(!layer_tree_host_
->output_surface_lost());
498 bool lost_output_surface
= false;
500 DebugScopedSetImplThread
impl(this);
501 base::AutoReset
<bool> mark_inside(&inside_draw_
, true);
503 layer_tree_host_impl_
->SetOffscreenContextProvider(
504 offscreen_context_provider
);
506 bool can_do_readback
= layer_tree_host_impl_
->renderer()->CanReadPixels();
508 // We guard PrepareToDraw() with CanDraw() because it always returns a valid
509 // frame, so can only be used when such a frame is possible. Since
510 // DrawLayers() depends on the result of PrepareToDraw(), it is guarded on
511 // CanDraw() as well.
512 if (!ShouldComposite() || (for_readback
&& !can_do_readback
)) {
513 UpdateBackgroundAnimateTicking();
517 layer_tree_host_impl_
->Animate(
518 layer_tree_host_impl_
->CurrentFrameTimeTicks(),
519 layer_tree_host_impl_
->CurrentFrameTime());
520 UpdateBackgroundAnimateTicking();
522 if (!layer_tree_host_impl_
->IsContextLost()) {
523 layer_tree_host_impl_
->PrepareToDraw(frame
, device_viewport_damage_rect
);
524 layer_tree_host_impl_
->DrawLayers(frame
, frame_begin_time
);
525 layer_tree_host_impl_
->DidDrawAllLayers(*frame
);
527 lost_output_surface
= layer_tree_host_impl_
->IsContextLost();
529 bool start_ready_animations
= true;
530 layer_tree_host_impl_
->UpdateAnimationState(start_ready_animations
);
532 layer_tree_host_impl_
->ResetCurrentFrameTimeForNextFrame();
535 if (lost_output_surface
) {
536 ContextProvider
* offscreen_contexts
=
537 layer_tree_host_impl_
->offscreen_context_provider();
538 if (offscreen_contexts
)
539 offscreen_contexts
->VerifyContexts();
540 layer_tree_host_
->DidLoseOutputSurface();
547 void SingleThreadProxy::DidSwapFrame() {
548 if (next_frame_is_newly_committed_frame_
) {
549 next_frame_is_newly_committed_frame_
= false;
550 layer_tree_host_
->DidCommitAndDrawFrame();
554 bool SingleThreadProxy::CommitPendingForTesting() { return false; }