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[chromium-blink-merge.git] / cc / animation / element_animations.cc
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/element_animations.h"
7 #include "cc/animation/animation_host.h"
8 #include "cc/animation/animation_player.h"
9 #include "cc/animation/animation_registrar.h"
10 #include "cc/animation/layer_animation_value_observer.h"
11 #include "cc/trees/mutator_host_client.h"
13 namespace cc {
15 class ElementAnimations::ValueObserver : public LayerAnimationValueObserver {
16 public:
17 ValueObserver(ElementAnimations* element_animation, LayerTreeType tree_type)
18 : element_animations_(element_animation), tree_type_(tree_type) {
19 DCHECK(element_animations_);
22 // LayerAnimationValueObserver implementation.
23 void OnFilterAnimated(const FilterOperations& filters) override {
24 element_animations_->SetFilterMutated(tree_type_, filters);
27 void OnOpacityAnimated(float opacity) override {
28 element_animations_->SetOpacityMutated(tree_type_, opacity);
31 void OnTransformAnimated(const gfx::Transform& transform) override {
32 element_animations_->SetTransformMutated(tree_type_, transform);
35 void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override {
36 element_animations_->SetScrollOffsetMutated(tree_type_, scroll_offset);
39 void OnAnimationWaitingForDeletion() override {
40 // TODO(loyso): See Layer::OnAnimationWaitingForDeletion. But we always do
41 // PushProperties for AnimationTimelines for now.
44 void OnTransformIsPotentiallyAnimatingChanged(bool is_animating) override {
45 element_animations_->SetTransformIsPotentiallyAnimatingChanged(
46 tree_type_, is_animating);
49 bool IsActive() const override { return tree_type_ == LayerTreeType::ACTIVE; }
51 private:
52 ElementAnimations* element_animations_;
53 const LayerTreeType tree_type_;
55 DISALLOW_COPY_AND_ASSIGN(ValueObserver);
58 scoped_ptr<ElementAnimations> ElementAnimations::Create(AnimationHost* host) {
59 return make_scoped_ptr(new ElementAnimations(host));
62 ElementAnimations::ElementAnimations(AnimationHost* host)
63 : players_list_(make_scoped_ptr(new PlayersList())), animation_host_(host) {
64 DCHECK(animation_host_);
67 ElementAnimations::~ElementAnimations() {
68 DCHECK(!layer_animation_controller_);
71 void ElementAnimations::CreateLayerAnimationController(int layer_id) {
72 DCHECK(layer_id);
73 DCHECK(!layer_animation_controller_);
74 DCHECK(animation_host_);
76 AnimationRegistrar* registrar = animation_host_->animation_registrar();
77 DCHECK(registrar);
79 layer_animation_controller_ =
80 registrar->GetAnimationControllerForId(layer_id);
81 layer_animation_controller_->SetAnimationRegistrar(registrar);
82 layer_animation_controller_->set_layer_animation_delegate(this);
83 layer_animation_controller_->set_value_provider(this);
85 DCHECK(animation_host_->mutator_host_client());
86 if (animation_host_->mutator_host_client()->IsLayerInTree(
87 layer_id, LayerTreeType::ACTIVE))
88 CreateActiveValueObserver();
89 if (animation_host_->mutator_host_client()->IsLayerInTree(
90 layer_id, LayerTreeType::PENDING))
91 CreatePendingValueObserver();
94 void ElementAnimations::DestroyLayerAnimationController() {
95 DCHECK(animation_host_);
97 DestroyPendingValueObserver();
98 DestroyActiveValueObserver();
100 if (layer_animation_controller_) {
101 layer_animation_controller_->remove_value_provider(this);
102 layer_animation_controller_->remove_layer_animation_delegate(this);
103 layer_animation_controller_->SetAnimationRegistrar(nullptr);
104 layer_animation_controller_ = nullptr;
108 void ElementAnimations::LayerRegistered(int layer_id, LayerTreeType tree_type) {
109 DCHECK(layer_animation_controller_);
110 DCHECK_EQ(layer_animation_controller_->id(), layer_id);
112 if (tree_type == LayerTreeType::ACTIVE) {
113 if (!active_value_observer_)
114 CreateActiveValueObserver();
115 } else {
116 if (!pending_value_observer_)
117 CreatePendingValueObserver();
121 void ElementAnimations::LayerUnregistered(int layer_id,
122 LayerTreeType tree_type) {
123 DCHECK_EQ(this->layer_id(), layer_id);
124 tree_type == LayerTreeType::ACTIVE ? DestroyActiveValueObserver()
125 : DestroyPendingValueObserver();
128 void ElementAnimations::AddPlayer(AnimationPlayer* player) {
129 players_list_->Append(player);
132 void ElementAnimations::RemovePlayer(AnimationPlayer* player) {
133 for (PlayersListNode* node = players_list_->head();
134 node != players_list_->end(); node = node->next()) {
135 if (node->value() == player) {
136 node->RemoveFromList();
137 return;
142 bool ElementAnimations::IsEmpty() const {
143 return players_list_->empty();
146 void ElementAnimations::PushPropertiesTo(
147 ElementAnimations* element_animations_impl) {
148 DCHECK(layer_animation_controller_);
149 DCHECK(element_animations_impl->layer_animation_controller());
151 layer_animation_controller_->PushAnimationUpdatesTo(
152 element_animations_impl->layer_animation_controller());
155 void ElementAnimations::SetFilterMutated(LayerTreeType tree_type,
156 const FilterOperations& filters) {
157 DCHECK(layer_id());
158 DCHECK(animation_host());
159 DCHECK(animation_host()->mutator_host_client());
160 animation_host()->mutator_host_client()->SetLayerFilterMutated(
161 layer_id(), tree_type, filters);
164 void ElementAnimations::SetOpacityMutated(LayerTreeType tree_type,
165 float opacity) {
166 DCHECK(layer_id());
167 DCHECK(animation_host());
168 DCHECK(animation_host()->mutator_host_client());
169 animation_host()->mutator_host_client()->SetLayerOpacityMutated(
170 layer_id(), tree_type, opacity);
173 void ElementAnimations::SetTransformMutated(LayerTreeType tree_type,
174 const gfx::Transform& transform) {
175 DCHECK(layer_id());
176 DCHECK(animation_host());
177 DCHECK(animation_host()->mutator_host_client());
178 animation_host()->mutator_host_client()->SetLayerTransformMutated(
179 layer_id(), tree_type, transform);
182 void ElementAnimations::SetScrollOffsetMutated(
183 LayerTreeType tree_type,
184 const gfx::ScrollOffset& scroll_offset) {
185 DCHECK(layer_id());
186 DCHECK(animation_host());
187 DCHECK(animation_host()->mutator_host_client());
188 animation_host()->mutator_host_client()->SetLayerScrollOffsetMutated(
189 layer_id(), tree_type, scroll_offset);
192 void ElementAnimations::SetTransformIsPotentiallyAnimatingChanged(
193 LayerTreeType tree_type,
194 bool is_animating) {
195 DCHECK(layer_id());
196 DCHECK(animation_host());
197 DCHECK(animation_host()->mutator_host_client());
198 animation_host()
199 ->mutator_host_client()
200 ->LayerTransformIsPotentiallyAnimatingChanged(layer_id(), tree_type,
201 is_animating);
204 void ElementAnimations::CreateActiveValueObserver() {
205 DCHECK(layer_animation_controller_);
206 DCHECK(!active_value_observer_);
207 active_value_observer_ =
208 make_scoped_ptr(new ValueObserver(this, LayerTreeType::ACTIVE));
209 layer_animation_controller_->AddValueObserver(active_value_observer_.get());
212 void ElementAnimations::DestroyActiveValueObserver() {
213 if (layer_animation_controller_ && active_value_observer_)
214 layer_animation_controller_->RemoveValueObserver(
215 active_value_observer_.get());
216 active_value_observer_ = nullptr;
219 void ElementAnimations::CreatePendingValueObserver() {
220 DCHECK(layer_animation_controller_);
221 DCHECK(!pending_value_observer_);
222 pending_value_observer_ =
223 make_scoped_ptr(new ValueObserver(this, LayerTreeType::PENDING));
224 layer_animation_controller_->AddValueObserver(pending_value_observer_.get());
227 void ElementAnimations::DestroyPendingValueObserver() {
228 if (layer_animation_controller_ && pending_value_observer_)
229 layer_animation_controller_->RemoveValueObserver(
230 pending_value_observer_.get());
231 pending_value_observer_ = nullptr;
234 void ElementAnimations::NotifyAnimationStarted(
235 base::TimeTicks monotonic_time,
236 Animation::TargetProperty target_property,
237 int group) {
238 for (PlayersListNode* node = players_list_->head();
239 node != players_list_->end(); node = node->next()) {
240 AnimationPlayer* player = node->value();
241 player->NotifyAnimationStarted(monotonic_time, target_property, group);
245 void ElementAnimations::NotifyAnimationFinished(
246 base::TimeTicks monotonic_time,
247 Animation::TargetProperty target_property,
248 int group) {
249 for (PlayersListNode* node = players_list_->head();
250 node != players_list_->end(); node = node->next()) {
251 AnimationPlayer* player = node->value();
252 player->NotifyAnimationFinished(monotonic_time, target_property, group);
256 gfx::ScrollOffset ElementAnimations::ScrollOffsetForAnimation() const {
257 DCHECK(layer_animation_controller_);
258 if (animation_host()) {
259 DCHECK(animation_host()->mutator_host_client());
260 return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation(
261 layer_id());
264 return gfx::ScrollOffset();
267 } // namespace cc