1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
9 #include "base/numerics/safe_conversions.h"
10 #include "base/trace_event/trace_event_argument.h"
11 #include "base/values.h"
12 #include "cc/base/math_util.h"
13 #include "cc/debug/traced_value.h"
14 #include "cc/output/copy_output_request.h"
15 #include "cc/quads/debug_border_draw_quad.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/largest_draw_quad.h"
19 #include "cc/quads/picture_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/shared_quad_state.h"
22 #include "cc/quads/solid_color_draw_quad.h"
23 #include "cc/quads/stream_video_draw_quad.h"
24 #include "cc/quads/surface_draw_quad.h"
25 #include "cc/quads/texture_draw_quad.h"
26 #include "cc/quads/tile_draw_quad.h"
27 #include "cc/quads/yuv_video_draw_quad.h"
30 const size_t kDefaultNumSharedQuadStatesToReserve
= 32;
31 const size_t kDefaultNumQuadsToReserve
= 128;
36 QuadList::QuadList(size_t default_size_to_reserve
)
37 : ListContainer
<DrawQuad
>(LargestDrawQuadSize(), default_size_to_reserve
) {
40 scoped_ptr
<RenderPass
> RenderPass::Create() {
41 return make_scoped_ptr(new RenderPass());
44 scoped_ptr
<RenderPass
> RenderPass::Create(size_t num_layers
) {
45 return make_scoped_ptr(new RenderPass(num_layers
));
48 scoped_ptr
<RenderPass
> RenderPass::Create(size_t shared_quad_state_list_size
,
49 size_t quad_list_size
) {
50 return make_scoped_ptr(
51 new RenderPass(shared_quad_state_list_size
, quad_list_size
));
54 RenderPass::RenderPass()
55 : has_transparent_background(true),
56 quad_list(kDefaultNumQuadsToReserve
),
57 shared_quad_state_list(sizeof(SharedQuadState
),
58 kDefaultNumSharedQuadStatesToReserve
) {
61 // Each layer usually produces one shared quad state, so the number of layers
62 // is a good hint for what to reserve here.
63 RenderPass::RenderPass(size_t num_layers
)
64 : has_transparent_background(true),
65 quad_list(kDefaultNumQuadsToReserve
),
66 shared_quad_state_list(sizeof(SharedQuadState
), num_layers
) {
69 RenderPass::RenderPass(size_t shared_quad_state_list_size
,
70 size_t quad_list_size
)
71 : has_transparent_background(true),
72 quad_list(quad_list_size
),
73 shared_quad_state_list(sizeof(SharedQuadState
),
74 shared_quad_state_list_size
) {
77 RenderPass::~RenderPass() {
78 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
79 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
80 "cc::RenderPass", id
.AsTracingId());
83 scoped_ptr
<RenderPass
> RenderPass::Copy(RenderPassId new_id
) const {
84 scoped_ptr
<RenderPass
> copy_pass(
85 Create(shared_quad_state_list
.size(), quad_list
.size()));
86 copy_pass
->SetAll(new_id
,
89 transform_to_root_target
,
90 has_transparent_background
);
91 return copy_pass
.Pass();
95 void RenderPass::CopyAll(const ScopedPtrVector
<RenderPass
>& in
,
96 ScopedPtrVector
<RenderPass
>* out
) {
97 for (size_t i
= 0; i
< in
.size(); ++i
) {
98 RenderPass
* source
= in
[i
];
100 // Since we can't copy these, it's wrong to use CopyAll in a situation where
101 // you may have copy_requests present.
102 DCHECK_EQ(source
->copy_requests
.size(), 0u);
104 scoped_ptr
<RenderPass
> copy_pass(Create(
105 source
->shared_quad_state_list
.size(), source
->quad_list
.size()));
106 copy_pass
->SetAll(source
->id
,
109 source
->transform_to_root_target
,
110 source
->has_transparent_background
);
111 for (const auto& shared_quad_state
: source
->shared_quad_state_list
) {
112 SharedQuadState
* copy_shared_quad_state
=
113 copy_pass
->CreateAndAppendSharedQuadState();
114 copy_shared_quad_state
->CopyFrom(shared_quad_state
);
116 SharedQuadStateList::Iterator sqs_iter
=
117 source
->shared_quad_state_list
.begin();
118 SharedQuadStateList::Iterator copy_sqs_iter
=
119 copy_pass
->shared_quad_state_list
.begin();
120 for (const auto& quad
: source
->quad_list
) {
121 while (quad
->shared_quad_state
!= *sqs_iter
) {
124 DCHECK(sqs_iter
!= source
->shared_quad_state_list
.end());
126 DCHECK(quad
->shared_quad_state
== *sqs_iter
);
128 SharedQuadState
* copy_shared_quad_state
= *copy_sqs_iter
;
130 if (quad
->material
== DrawQuad::RENDER_PASS
) {
131 const RenderPassDrawQuad
* pass_quad
=
132 RenderPassDrawQuad::MaterialCast(quad
);
133 copy_pass
->CopyFromAndAppendRenderPassDrawQuad(
134 pass_quad
, copy_shared_quad_state
, pass_quad
->render_pass_id
);
136 copy_pass
->CopyFromAndAppendDrawQuad(quad
, copy_shared_quad_state
);
139 out
->push_back(copy_pass
.Pass());
143 void RenderPass::SetNew(RenderPassId id
,
144 const gfx::Rect
& output_rect
,
145 const gfx::Rect
& damage_rect
,
146 const gfx::Transform
& transform_to_root_target
) {
147 DCHECK_GT(id
.layer_id
, 0);
148 DCHECK(damage_rect
.IsEmpty() || output_rect
.Contains(damage_rect
))
149 << "damage_rect: " << damage_rect
.ToString()
150 << " output_rect: " << output_rect
.ToString();
153 this->output_rect
= output_rect
;
154 this->damage_rect
= damage_rect
;
155 this->transform_to_root_target
= transform_to_root_target
;
157 DCHECK(quad_list
.empty());
158 DCHECK(shared_quad_state_list
.empty());
161 void RenderPass::SetAll(RenderPassId id
,
162 const gfx::Rect
& output_rect
,
163 const gfx::Rect
& damage_rect
,
164 const gfx::Transform
& transform_to_root_target
,
165 bool has_transparent_background
) {
166 DCHECK_GT(id
.layer_id
, 0);
169 this->output_rect
= output_rect
;
170 this->damage_rect
= damage_rect
;
171 this->transform_to_root_target
= transform_to_root_target
;
172 this->has_transparent_background
= has_transparent_background
;
174 DCHECK(quad_list
.empty());
175 DCHECK(shared_quad_state_list
.empty());
178 void RenderPass::AsValueInto(base::trace_event::TracedValue
* value
) const {
179 MathUtil::AddToTracedValue("output_rect", output_rect
, value
);
180 MathUtil::AddToTracedValue("damage_rect", damage_rect
, value
);
182 value
->SetBoolean("has_transparent_background", has_transparent_background
);
183 value
->SetInteger("copy_requests",
184 base::saturated_cast
<int>(copy_requests
.size()));
186 value
->BeginArray("shared_quad_state_list");
187 for (const auto& shared_quad_state
: shared_quad_state_list
) {
188 value
->BeginDictionary();
189 shared_quad_state
->AsValueInto(value
);
190 value
->EndDictionary();
194 value
->BeginArray("quad_list");
195 for (const auto& quad
: quad_list
) {
196 value
->BeginDictionary();
197 quad
->AsValueInto(value
);
198 value
->EndDictionary();
202 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
203 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
209 SharedQuadState
* RenderPass::CreateAndAppendSharedQuadState() {
210 return shared_quad_state_list
.AllocateAndConstruct
<SharedQuadState
>();
213 RenderPassDrawQuad
* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
214 const RenderPassDrawQuad
* quad
,
215 const SharedQuadState
* shared_quad_state
,
216 RenderPassId render_pass_id
) {
217 RenderPassDrawQuad
* copy_quad
=
218 CopyFromAndAppendTypedDrawQuad
<RenderPassDrawQuad
>(quad
);
219 copy_quad
->shared_quad_state
= shared_quad_state
;
220 copy_quad
->render_pass_id
= render_pass_id
;
224 DrawQuad
* RenderPass::CopyFromAndAppendDrawQuad(
225 const DrawQuad
* quad
,
226 const SharedQuadState
* shared_quad_state
) {
227 switch (quad
->material
) {
228 case DrawQuad::DEBUG_BORDER
:
229 CopyFromAndAppendTypedDrawQuad
<DebugBorderDrawQuad
>(quad
);
231 case DrawQuad::IO_SURFACE_CONTENT
:
232 CopyFromAndAppendTypedDrawQuad
<IOSurfaceDrawQuad
>(quad
);
234 case DrawQuad::PICTURE_CONTENT
:
235 CopyFromAndAppendTypedDrawQuad
<PictureDrawQuad
>(quad
);
237 case DrawQuad::TEXTURE_CONTENT
:
238 CopyFromAndAppendTypedDrawQuad
<TextureDrawQuad
>(quad
);
240 case DrawQuad::SOLID_COLOR
:
241 CopyFromAndAppendTypedDrawQuad
<SolidColorDrawQuad
>(quad
);
243 case DrawQuad::TILED_CONTENT
:
244 CopyFromAndAppendTypedDrawQuad
<TileDrawQuad
>(quad
);
246 case DrawQuad::STREAM_VIDEO_CONTENT
:
247 CopyFromAndAppendTypedDrawQuad
<StreamVideoDrawQuad
>(quad
);
249 case DrawQuad::SURFACE_CONTENT
:
250 CopyFromAndAppendTypedDrawQuad
<SurfaceDrawQuad
>(quad
);
252 case DrawQuad::YUV_VIDEO_CONTENT
:
253 CopyFromAndAppendTypedDrawQuad
<YUVVideoDrawQuad
>(quad
);
255 // RenderPass quads need to use specific CopyFrom function.
256 case DrawQuad::RENDER_PASS
:
257 case DrawQuad::INVALID
:
258 LOG(FATAL
) << "Invalid DrawQuad material " << quad
->material
;
261 quad_list
.back()->shared_quad_state
= shared_quad_state
;
262 return quad_list
.back();