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[chromium-blink-merge.git] / media / audio / audio_output_device.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_device.h"
7 #include <string>
9 #include "base/callback_helpers.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "base/time/time.h"
12 #include "base/trace_event/trace_event.h"
13 #include "media/audio/audio_output_controller.h"
14 #include "media/base/limits.h"
16 namespace media {
18 // Takes care of invoking the render callback on the audio thread.
19 // An instance of this class is created for each capture stream in
20 // OnStreamCreated().
21 class AudioOutputDevice::AudioThreadCallback
22 : public AudioDeviceThread::Callback {
23 public:
24 AudioThreadCallback(const AudioParameters& audio_parameters,
25 base::SharedMemoryHandle memory,
26 int memory_length,
27 AudioRendererSink::RenderCallback* render_callback);
28 ~AudioThreadCallback() override;
30 void MapSharedMemory() override;
32 // Called whenever we receive notifications about pending data.
33 void Process(uint32 pending_data) override;
35 private:
36 AudioRendererSink::RenderCallback* render_callback_;
37 scoped_ptr<AudioBus> output_bus_;
38 uint64 callback_num_;
39 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
42 AudioOutputDevice::AudioOutputDevice(
43 scoped_ptr<AudioOutputIPC> ipc,
44 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner)
45 : ScopedTaskRunnerObserver(io_task_runner),
46 callback_(NULL),
47 ipc_(ipc.Pass()),
48 state_(IDLE),
49 play_on_start_(true),
50 session_id_(-1),
51 stopping_hack_(false),
52 current_switch_request_id_(0) {
53 CHECK(ipc_);
55 // The correctness of the code depends on the relative values assigned in the
56 // State enum.
57 static_assert(IPC_CLOSED < IDLE, "invalid enum value assignment 0");
58 static_assert(IDLE < CREATING_STREAM, "invalid enum value assignment 1");
59 static_assert(CREATING_STREAM < PAUSED, "invalid enum value assignment 2");
60 static_assert(PAUSED < PLAYING, "invalid enum value assignment 3");
63 void AudioOutputDevice::InitializeWithSessionId(const AudioParameters& params,
64 RenderCallback* callback,
65 int session_id) {
66 DCHECK(!callback_) << "Calling InitializeWithSessionId() twice?";
67 DCHECK(params.IsValid());
68 audio_parameters_ = params;
69 callback_ = callback;
70 session_id_ = session_id;
73 void AudioOutputDevice::Initialize(const AudioParameters& params,
74 RenderCallback* callback) {
75 InitializeWithSessionId(params, callback, 0);
78 AudioOutputDevice::~AudioOutputDevice() {
79 // The current design requires that the user calls Stop() before deleting
80 // this class.
81 DCHECK(audio_thread_.IsStopped());
83 // The following makes it possible for |current_switch_callback_| to release
84 // its bound parameters in the correct thread instead of implicitly releasing
85 // them in the thread where this destructor runs.
86 if (!current_switch_callback_.is_null()) {
87 base::ResetAndReturn(&current_switch_callback_).Run(
88 SWITCH_OUTPUT_DEVICE_RESULT_ERROR_OBSOLETE);
92 void AudioOutputDevice::Start() {
93 DCHECK(callback_) << "Initialize hasn't been called";
94 task_runner()->PostTask(FROM_HERE,
95 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
96 audio_parameters_));
99 void AudioOutputDevice::Stop() {
101 base::AutoLock auto_lock(audio_thread_lock_);
102 audio_thread_.Stop(base::MessageLoop::current());
103 stopping_hack_ = true;
106 task_runner()->PostTask(FROM_HERE,
107 base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
110 void AudioOutputDevice::Play() {
111 task_runner()->PostTask(FROM_HERE,
112 base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
115 void AudioOutputDevice::Pause() {
116 task_runner()->PostTask(FROM_HERE,
117 base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
120 bool AudioOutputDevice::SetVolume(double volume) {
121 if (volume < 0 || volume > 1.0)
122 return false;
124 if (!task_runner()->PostTask(FROM_HERE,
125 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
126 return false;
129 return true;
132 OutputDevice* AudioOutputDevice::GetOutputDevice() {
133 return this;
136 void AudioOutputDevice::SwitchOutputDevice(
137 const std::string& device_id,
138 const GURL& security_origin,
139 const SwitchOutputDeviceCB& callback) {
140 DVLOG(1) << __FUNCTION__ << "(" << device_id << ")";
141 task_runner()->PostTask(
142 FROM_HERE, base::Bind(&AudioOutputDevice::SwitchOutputDeviceOnIOThread,
143 this, device_id, security_origin, callback));
146 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
147 DCHECK(task_runner()->BelongsToCurrentThread());
148 if (state_ == IDLE) {
149 state_ = CREATING_STREAM;
150 ipc_->CreateStream(this, params, session_id_);
154 void AudioOutputDevice::PlayOnIOThread() {
155 DCHECK(task_runner()->BelongsToCurrentThread());
156 if (state_ == PAUSED) {
157 TRACE_EVENT_ASYNC_BEGIN0(
158 "audio", "StartingPlayback", audio_callback_.get());
159 ipc_->PlayStream();
160 state_ = PLAYING;
161 play_on_start_ = false;
162 } else {
163 play_on_start_ = true;
167 void AudioOutputDevice::PauseOnIOThread() {
168 DCHECK(task_runner()->BelongsToCurrentThread());
169 if (state_ == PLAYING) {
170 TRACE_EVENT_ASYNC_END0(
171 "audio", "StartingPlayback", audio_callback_.get());
172 ipc_->PauseStream();
173 state_ = PAUSED;
175 play_on_start_ = false;
178 void AudioOutputDevice::ShutDownOnIOThread() {
179 DCHECK(task_runner()->BelongsToCurrentThread());
181 // Close the stream, if we haven't already.
182 if (state_ >= CREATING_STREAM) {
183 ipc_->CloseStream();
184 state_ = IDLE;
187 // We can run into an issue where ShutDownOnIOThread is called right after
188 // OnStreamCreated is called in cases where Start/Stop are called before we
189 // get the OnStreamCreated callback. To handle that corner case, we call
190 // Stop(). In most cases, the thread will already be stopped.
192 // Another situation is when the IO thread goes away before Stop() is called
193 // in which case, we cannot use the message loop to close the thread handle
194 // and can't rely on the main thread existing either.
195 base::AutoLock auto_lock_(audio_thread_lock_);
196 base::ThreadRestrictions::ScopedAllowIO allow_io;
197 audio_thread_.Stop(NULL);
198 audio_callback_.reset();
199 stopping_hack_ = false;
202 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
203 DCHECK(task_runner()->BelongsToCurrentThread());
204 if (state_ >= CREATING_STREAM)
205 ipc_->SetVolume(volume);
208 void AudioOutputDevice::SwitchOutputDeviceOnIOThread(
209 const std::string& device_id,
210 const GURL& security_origin,
211 const SwitchOutputDeviceCB& callback) {
212 DCHECK(task_runner()->BelongsToCurrentThread());
213 DVLOG(1) << __FUNCTION__ << "(" << device_id << "," << security_origin << ")";
214 if (state_ >= CREATING_STREAM) {
215 SetCurrentSwitchRequest(callback);
216 ipc_->SwitchOutputDevice(device_id, security_origin,
217 current_switch_request_id_);
218 } else {
219 callback.Run(SWITCH_OUTPUT_DEVICE_RESULT_ERROR_NOT_SUPPORTED);
223 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
224 DCHECK(task_runner()->BelongsToCurrentThread());
226 // Do nothing if the stream has been closed.
227 if (state_ < CREATING_STREAM)
228 return;
230 // TODO(miu): Clean-up inconsistent and incomplete handling here.
231 // http://crbug.com/180640
232 switch (state) {
233 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_PLAYING:
234 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_PAUSED:
235 break;
236 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR:
237 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(ERROR)";
238 // Don't dereference the callback object if the audio thread
239 // is stopped or stopping. That could mean that the callback
240 // object has been deleted.
241 // TODO(tommi): Add an explicit contract for clearing the callback
242 // object. Possibly require calling Initialize again or provide
243 // a callback object via Start() and clear it in Stop().
244 if (!audio_thread_.IsStopped())
245 callback_->OnRenderError();
246 break;
247 default:
248 NOTREACHED();
249 break;
253 void AudioOutputDevice::OnStreamCreated(
254 base::SharedMemoryHandle handle,
255 base::SyncSocket::Handle socket_handle,
256 int length) {
257 DCHECK(task_runner()->BelongsToCurrentThread());
258 DCHECK(base::SharedMemory::IsHandleValid(handle));
259 #if defined(OS_WIN)
260 DCHECK(socket_handle);
261 #else
262 DCHECK_GE(socket_handle, 0);
263 #endif
264 DCHECK_GT(length, 0);
266 if (state_ != CREATING_STREAM)
267 return;
269 // We can receive OnStreamCreated() on the IO thread after the client has
270 // called Stop() but before ShutDownOnIOThread() is processed. In such a
271 // situation |callback_| might point to freed memory. Instead of starting
272 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
274 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
275 // that |callback_| (which should own and outlive this object!) can point to
276 // freed memory is a mess. AudioRendererSink should be non-refcounted so that
277 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
278 // delete as they see fit. AudioOutputDevice should internally use WeakPtr
279 // to handle teardown and thread hopping. See http://crbug.com/151051 for
280 // details.
281 base::AutoLock auto_lock(audio_thread_lock_);
282 if (stopping_hack_)
283 return;
285 DCHECK(audio_thread_.IsStopped());
286 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
287 audio_parameters_, handle, length, callback_));
288 audio_thread_.Start(
289 audio_callback_.get(), socket_handle, "AudioOutputDevice", true);
290 state_ = PAUSED;
292 // We handle the case where Play() and/or Pause() may have been called
293 // multiple times before OnStreamCreated() gets called.
294 if (play_on_start_)
295 PlayOnIOThread();
298 void AudioOutputDevice::SetCurrentSwitchRequest(
299 const SwitchOutputDeviceCB& callback) {
300 DCHECK(task_runner()->BelongsToCurrentThread());
301 DVLOG(1) << __FUNCTION__;
302 // If there is a previous unresolved request, resolve it as obsolete
303 if (!current_switch_callback_.is_null()) {
304 base::ResetAndReturn(&current_switch_callback_).Run(
305 SWITCH_OUTPUT_DEVICE_RESULT_ERROR_OBSOLETE);
307 current_switch_callback_ = callback;
308 current_switch_request_id_++;
311 void AudioOutputDevice::OnOutputDeviceSwitched(
312 int request_id,
313 SwitchOutputDeviceResult result) {
314 DCHECK(task_runner()->BelongsToCurrentThread());
315 DCHECK(request_id <= current_switch_request_id_);
316 DVLOG(1) << __FUNCTION__
317 << "(" << request_id << ", " << result << ")";
318 if (request_id != current_switch_request_id_) {
319 return;
321 base::ResetAndReturn(&current_switch_callback_).Run(result);
324 void AudioOutputDevice::OnIPCClosed() {
325 DCHECK(task_runner()->BelongsToCurrentThread());
326 state_ = IPC_CLOSED;
327 ipc_.reset();
330 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
331 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
332 ShutDownOnIOThread();
335 // AudioOutputDevice::AudioThreadCallback
337 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
338 const AudioParameters& audio_parameters,
339 base::SharedMemoryHandle memory,
340 int memory_length,
341 AudioRendererSink::RenderCallback* render_callback)
342 : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1),
343 render_callback_(render_callback),
344 callback_num_(0) {}
346 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
349 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
350 CHECK_EQ(total_segments_, 1);
351 CHECK(shared_memory_.Map(memory_length_));
352 DCHECK_EQ(memory_length_, AudioBus::CalculateMemorySize(audio_parameters_));
354 output_bus_ =
355 AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());
358 // Called whenever we receive notifications about pending data.
359 void AudioOutputDevice::AudioThreadCallback::Process(uint32 pending_data) {
360 // Convert the number of pending bytes in the render buffer into milliseconds.
361 int audio_delay_milliseconds = pending_data / bytes_per_ms_;
363 callback_num_++;
364 TRACE_EVENT1("audio", "AudioOutputDevice::FireRenderCallback",
365 "callback_num", callback_num_);
367 // When playback starts, we get an immediate callback to Process to make sure
368 // that we have some data, we'll get another one after the device is awake and
369 // ingesting data, which is what we want to track with this trace.
370 if (callback_num_ == 2) {
371 TRACE_EVENT_ASYNC_END0("audio", "StartingPlayback", this);
374 // Update the audio-delay measurement then ask client to render audio. Since
375 // |output_bus_| is wrapping the shared memory the Render() call is writing
376 // directly into the shared memory.
377 render_callback_->Render(output_bus_.get(), audio_delay_milliseconds);
380 } // namespace media.