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[chromium-blink-merge.git] / media / base / audio_converter.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // AudioConverter implementation. Uses MultiChannelSincResampler for resampling
6 // audio, ChannelMixer for channel mixing, and AudioPullFifo for buffering.
7 //
8 // Delay estimates are provided to InputCallbacks based on the frame delay
9 // information reported via the resampler and FIFO units.
11 #include "media/base/audio_converter.h"
13 #include <algorithm>
15 #include "base/bind.h"
16 #include "base/bind_helpers.h"
17 #include "media/base/audio_bus.h"
18 #include "media/base/audio_pull_fifo.h"
19 #include "media/base/channel_mixer.h"
20 #include "media/base/multi_channel_resampler.h"
21 #include "media/base/vector_math.h"
23 namespace media {
25 AudioConverter::AudioConverter(const AudioParameters& input_params,
26 const AudioParameters& output_params,
27 bool disable_fifo)
28 : chunk_size_(input_params.frames_per_buffer()),
29 downmix_early_(false),
30 resampler_frame_delay_(0),
31 input_channel_count_(input_params.channels()) {
32 CHECK(input_params.IsValid());
33 CHECK(output_params.IsValid());
35 // Handle different input and output channel layouts.
36 if (input_params.channel_layout() != output_params.channel_layout() ||
37 input_params.channels() != output_params.channels()) {
38 DVLOG(1) << "Remixing channel layout from " << input_params.channel_layout()
39 << " to " << output_params.channel_layout() << "; from "
40 << input_params.channels() << " channels to "
41 << output_params.channels() << " channels.";
42 channel_mixer_.reset(new ChannelMixer(input_params, output_params));
44 // Pare off data as early as we can for efficiency.
45 downmix_early_ = input_params.channels() > output_params.channels();
48 // Only resample if necessary since it's expensive.
49 if (input_params.sample_rate() != output_params.sample_rate()) {
50 DVLOG(1) << "Resampling from " << input_params.sample_rate() << " to "
51 << output_params.sample_rate();
52 const int request_size = disable_fifo ? SincResampler::kDefaultRequestSize :
53 input_params.frames_per_buffer();
54 const double io_sample_rate_ratio =
55 input_params.sample_rate() /
56 static_cast<double>(output_params.sample_rate());
57 resampler_.reset(new MultiChannelResampler(
58 downmix_early_ ? output_params.channels() : input_params.channels(),
59 io_sample_rate_ratio,
60 request_size,
61 base::Bind(&AudioConverter::ProvideInput, base::Unretained(this))));
64 input_frame_duration_ = base::TimeDelta::FromMicroseconds(
65 base::Time::kMicrosecondsPerSecond /
66 static_cast<double>(input_params.sample_rate()));
67 output_frame_duration_ = base::TimeDelta::FromMicroseconds(
68 base::Time::kMicrosecondsPerSecond /
69 static_cast<double>(output_params.sample_rate()));
71 // The resampler can be configured to work with a specific request size, so a
72 // FIFO is not necessary when resampling.
73 if (disable_fifo || resampler_)
74 return;
76 // Since the output device may want a different buffer size than the caller
77 // asked for, we need to use a FIFO to ensure that both sides read in chunk
78 // sizes they're configured for.
79 if (input_params.frames_per_buffer() != output_params.frames_per_buffer()) {
80 DVLOG(1) << "Rebuffering from " << input_params.frames_per_buffer()
81 << " to " << output_params.frames_per_buffer();
82 chunk_size_ = input_params.frames_per_buffer();
83 audio_fifo_.reset(new AudioPullFifo(
84 downmix_early_ ? output_params.channels() : input_params.channels(),
85 chunk_size_,
86 base::Bind(&AudioConverter::SourceCallback, base::Unretained(this))));
90 AudioConverter::~AudioConverter() {}
92 void AudioConverter::AddInput(InputCallback* input) {
93 DCHECK(std::find(transform_inputs_.begin(), transform_inputs_.end(), input) ==
94 transform_inputs_.end());
95 transform_inputs_.push_back(input);
98 void AudioConverter::RemoveInput(InputCallback* input) {
99 DCHECK(std::find(transform_inputs_.begin(), transform_inputs_.end(), input) !=
100 transform_inputs_.end());
101 transform_inputs_.remove(input);
103 if (transform_inputs_.empty())
104 Reset();
107 void AudioConverter::Reset() {
108 if (audio_fifo_)
109 audio_fifo_->Clear();
110 if (resampler_)
111 resampler_->Flush();
114 int AudioConverter::ChunkSize() const {
115 if (!resampler_)
116 return chunk_size_;
117 return resampler_->ChunkSize();
120 void AudioConverter::PrimeWithSilence() {
121 if (resampler_) {
122 resampler_->PrimeWithSilence();
126 void AudioConverter::ConvertWithDelay(const base::TimeDelta& initial_delay,
127 AudioBus* dest) {
128 initial_delay_ = initial_delay;
130 if (transform_inputs_.empty()) {
131 dest->Zero();
132 return;
135 // Determine if channel mixing should be done and if it should be done before
136 // or after resampling. If it's possible to reduce the channel count prior to
137 // resampling we can save a lot of processing time. Vice versa, we don't want
138 // to increase the channel count prior to resampling for the same reason.
139 bool needs_mixing = channel_mixer_ && !downmix_early_;
141 if (needs_mixing)
142 CreateUnmixedAudioIfNecessary(dest->frames());
144 AudioBus* temp_dest = needs_mixing ? unmixed_audio_.get() : dest;
145 DCHECK(temp_dest);
147 // Figure out which method to call based on whether we're resampling and
148 // rebuffering, just resampling, or just mixing. We want to avoid any extra
149 // steps when possible since we may be converting audio data in real time.
150 if (!resampler_ && !audio_fifo_) {
151 SourceCallback(0, temp_dest);
152 } else {
153 if (resampler_)
154 resampler_->Resample(temp_dest->frames(), temp_dest);
155 else
156 ProvideInput(0, temp_dest);
159 // Finally upmix the channels if we didn't do so earlier.
160 if (needs_mixing) {
161 DCHECK_EQ(temp_dest->frames(), dest->frames());
162 channel_mixer_->Transform(temp_dest, dest);
166 void AudioConverter::Convert(AudioBus* dest) {
167 ConvertWithDelay(base::TimeDelta::FromMilliseconds(0), dest);
170 void AudioConverter::SourceCallback(int fifo_frame_delay, AudioBus* dest) {
171 const bool needs_downmix = channel_mixer_ && downmix_early_;
173 if (!mixer_input_audio_bus_ ||
174 mixer_input_audio_bus_->frames() != dest->frames()) {
175 mixer_input_audio_bus_ =
176 AudioBus::Create(input_channel_count_, dest->frames());
179 // If we're downmixing early we need a temporary AudioBus which matches
180 // the the input channel count and input frame size since we're passing
181 // |unmixed_audio_| directly to the |source_callback_|.
182 if (needs_downmix)
183 CreateUnmixedAudioIfNecessary(dest->frames());
185 AudioBus* const temp_dest = needs_downmix ? unmixed_audio_.get() : dest;
187 // Sanity check our inputs.
188 DCHECK_EQ(temp_dest->frames(), mixer_input_audio_bus_->frames());
189 DCHECK_EQ(temp_dest->channels(), mixer_input_audio_bus_->channels());
191 // Calculate the buffer delay for this callback.
192 base::TimeDelta buffer_delay = initial_delay_;
193 if (resampler_) {
194 buffer_delay += base::TimeDelta::FromMicroseconds(
195 resampler_frame_delay_ * output_frame_duration_.InMicroseconds());
197 if (audio_fifo_) {
198 buffer_delay += base::TimeDelta::FromMicroseconds(
199 fifo_frame_delay * input_frame_duration_.InMicroseconds());
202 // If we only have a single input, avoid an extra copy.
203 AudioBus* const provide_input_dest =
204 transform_inputs_.size() == 1 ? temp_dest : mixer_input_audio_bus_.get();
206 // Have each mixer render its data into an output buffer then mix the result.
207 for (auto* input : transform_inputs_) {
208 const float volume = input->ProvideInput(provide_input_dest, buffer_delay);
210 // Optimize the most common single input, full volume case.
211 if (input == transform_inputs_.front()) {
212 if (volume == 1.0f) {
213 if (temp_dest != provide_input_dest)
214 provide_input_dest->CopyTo(temp_dest);
215 } else if (volume > 0) {
216 for (int i = 0; i < provide_input_dest->channels(); ++i) {
217 vector_math::FMUL(
218 provide_input_dest->channel(i), volume,
219 provide_input_dest->frames(), temp_dest->channel(i));
221 } else {
222 // Zero |temp_dest| otherwise, so we're mixing into a clean buffer.
223 temp_dest->Zero();
226 continue;
229 // Volume adjust and mix each mixer input into |temp_dest| after rendering.
230 if (volume > 0) {
231 for (int i = 0; i < mixer_input_audio_bus_->channels(); ++i) {
232 vector_math::FMAC(
233 mixer_input_audio_bus_->channel(i), volume,
234 mixer_input_audio_bus_->frames(), temp_dest->channel(i));
239 if (needs_downmix) {
240 DCHECK_EQ(temp_dest->frames(), dest->frames());
241 channel_mixer_->Transform(temp_dest, dest);
245 void AudioConverter::ProvideInput(int resampler_frame_delay, AudioBus* dest) {
246 resampler_frame_delay_ = resampler_frame_delay;
247 if (audio_fifo_)
248 audio_fifo_->Consume(dest, dest->frames());
249 else
250 SourceCallback(0, dest);
253 void AudioConverter::CreateUnmixedAudioIfNecessary(int frames) {
254 if (!unmixed_audio_ || unmixed_audio_->frames() != frames)
255 unmixed_audio_ = AudioBus::Create(input_channel_count_, frames);
258 } // namespace media