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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_CPP_UDP_SOCKET_H_
6 #define PPAPI_CPP_UDP_SOCKET_H_
8 #include "ppapi/c/ppb_udp_socket.h"
9 #include "ppapi/cpp/net_address.h"
10 #include "ppapi/cpp/pass_ref.h"
11 #include "ppapi/cpp/resource.h"
13 namespace pp {
15 class CompletionCallback;
16 class InstanceHandle;
17 class Var;
19 template <typename T> class CompletionCallbackWithOutput;
21 /// The <code>UDPSocket</code> class provides UDP socket operations.
22 ///
23 /// Permissions: Apps permission <code>socket</code> with subrule
24 /// <code>udp-bind</code> is required for <code>Bind()</code>; subrule
25 /// <code>udp-send-to</code> is required for <code>SendTo()</code>.
26 /// For more details about network communication permissions, please see:
27 /// http://developer.chrome.com/apps/app_network.html
28 class UDPSocket : public Resource {
29 public:
30 /// Default constructor for creating an is_null() <code>UDPSocket</code>
31 /// object.
32 UDPSocket();
34 /// A constructor used to create a <code>UDPSocket</code> object.
35 ///
36 /// @param[in] instance The instance with which this resource will be
37 /// associated.
38 explicit UDPSocket(const InstanceHandle& instance);
40 /// A constructor used when you have received a <code>PP_Resource</code> as a
41 /// return value that has had 1 ref added for you.
42 ///
43 /// @param[in] resource A <code>PPB_UDPSocket</code> resource.
44 UDPSocket(PassRef, PP_Resource resource);
46 /// The copy constructor for <code>UDPSocket</code>.
47 ///
48 /// @param[in] other A reference to another <code>UDPSocket</code>.
49 UDPSocket(const UDPSocket& other);
51 /// The destructor.
52 virtual ~UDPSocket();
54 /// The assignment operator for <code>UDPSocket</code>.
55 ///
56 /// @param[in] other A reference to another <code>UDPSocket</code>.
57 ///
58 /// @return A reference to this <code>UDPSocket</code> object.
59 UDPSocket& operator=(const UDPSocket& other);
61 /// Static function for determining whether the browser supports the
62 /// <code>PPB_UDPSocket</code> interface.
63 ///
64 /// @return true if the interface is available, false otherwise.
65 static bool IsAvailable();
67 /// Binds the socket to the given address.
68 ///
69 /// @param[in] addr A <code>NetAddress</code> object.
70 /// @param[in] callback A <code>CompletionCallback</code> to be called upon
71 /// completion.
72 ///
73 /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
74 /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
75 /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be
76 /// returned if the address is already in use.
77 int32_t Bind(const NetAddress& addr,
78 const CompletionCallback& callback);
80 /// Get the address that the socket is bound to. The socket must be bound.
81 ///
82 /// @return A <code>NetAddress</code> object. The object will be null
83 /// (i.e., is_null() returns true) on failure.
84 NetAddress GetBoundAddress();
86 /// Receives data from the socket and stores the source address. The socket
87 /// must be bound.
88 ///
89 /// <strong>Caveat:</strong> You should be careful about the lifetime of
90 /// <code>buffer</code>. Typically you will use a
91 /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime
92 /// of your class. When your class goes out of scope, the callback factory
93 /// will not actually cancel the operation, but will rather just skip issuing
94 /// the callback on your class. This means that if the underlying
95 /// <code>PPB_UDPSocket</code> resource outlives your class, the browser
96 /// will still try to write into your buffer when the operation completes.
97 /// The buffer must be kept valid until then to avoid memory corruption.
98 /// If you want to release the buffer while the <code>RecvFrom()</code> call
99 /// is still pending, you should call <code>Close()</code> to ensure that the
100 /// buffer won't be accessed in the future.
102 /// @param[out] buffer The buffer to store the received data on success. It
103 /// must be at least as large as <code>num_bytes</code>.
104 /// @param[in] num_bytes The number of bytes to receive.
105 /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be
106 /// called upon completion.
108 /// @return A non-negative number on success to indicate how many bytes have
109 /// been received; otherwise, an error code from <code>pp_errors.h</code>.
110 int32_t RecvFrom(
111 char* buffer,
112 int32_t num_bytes,
113 const CompletionCallbackWithOutput<NetAddress>& callback);
115 /// Sends data to a specific destination. The socket must be bound.
117 /// @param[in] buffer The buffer containing the data to send.
118 /// @param[in] num_bytes The number of bytes to send.
119 /// @param[in] addr A <code>NetAddress</code> object holding the destination
120 /// address.
121 /// @param[in] callback A <code>CompletionCallback</code> to be called upon
122 /// completion.
124 /// @return A non-negative number on success to indicate how many bytes have
125 /// been sent; otherwise, an error code from <code>pp_errors.h</code>.
126 /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
127 /// required permissions.
128 /// <code>PP_ERROR_INPROGRESS</code> will be returned if the socket is busy
129 /// sending. The caller should wait until a pending send completes before
130 /// retrying.
131 int32_t SendTo(const char* buffer,
132 int32_t num_bytes,
133 const NetAddress& addr,
134 const CompletionCallback& callback);
136 /// Cancels all pending reads and writes, and closes the socket. Any pending
137 /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if
138 /// pending IO was interrupted. After a call to this method, no output
139 /// paramters passed into previous <code>RecvFrom()</code> calls will be
140 /// accessed. It is not valid to call <code>Bind()</code> again.
142 /// The socket is implicitly closed if it is destroyed, so you are not
143 /// required to call this method.
144 void Close();
146 /// Sets a socket option on the UDP socket.
147 /// Please see the <code>PP_UDPSocket_Option</code> description for option
148 /// names, value types and allowed values.
150 /// @param[in] name The option to set.
151 /// @param[in] value The option value to set.
152 /// @param[in] callback A <code>CompletionCallback</code> to be called upon
153 /// completion.
155 /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
156 int32_t SetOption(PP_UDPSocket_Option name,
157 const Var& value,
158 const CompletionCallback& callback);
160 /// Joins the multicast group with address specified by <code>group</code>
161 /// parameter, which is expected to be a <code>NetAddress</code> object.
163 /// @param[in] group A <code>NetAddress</code> corresponding to the network
164 /// address of the multicast group.
165 /// @param[in] callback A <code>CompletionCallback</code> to be called upon
166 /// completion.
168 /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
169 int32_t JoinGroup(const NetAddress& group,
170 const CompletionCallback callback);
172 /// Leaves the multicast group with address specified by <code>group</code>
173 /// parameter, which is expected to be a <code>NetAddress</code> object.
175 /// @param[in] group A <code>NetAddress</code> corresponding to the network
176 /// address of the multicast group.
177 /// @param[in] callback A <code>CompletionCallback</code> to be called upon
178 /// completion.
180 /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
181 int32_t LeaveGroup(const NetAddress& group,
182 const CompletionCallback callback);
185 } // namespace pp
187 #endif // PPAPI_CPP_UDP_SOCKET_H_