9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
36 ** Khronos $Revision: 28985 $ on $Date: 2014-11-18 18:42:43 -0800 (Tue, 18 Nov 2014) $
39 #include <GLES3/gl3platform.h>
41 /* Generated on date 20141118 */
43 /* Generated C header for:
46 * Versions considered: 2\.[0-9]|3.0
47 * Versions emitted: .*
48 * Default extensions included: None
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
53 #ifndef GL_ES_VERSION_2_0
54 #define GL_ES_VERSION_2_0 1
55 #include <KHR/khrplatform.h>
56 typedef khronos_int8_t GLbyte
;
57 typedef khronos_float_t GLclampf
;
58 typedef khronos_int32_t GLfixed
;
59 typedef short GLshort
;
60 typedef unsigned short GLushort
;
62 typedef struct __GLsync
*GLsync
;
63 typedef khronos_int64_t GLint64
;
64 typedef khronos_uint64_t GLuint64
;
65 typedef unsigned int GLenum
;
66 typedef unsigned int GLuint
;
68 typedef khronos_float_t GLfloat
;
69 typedef khronos_ssize_t GLsizeiptr
;
70 typedef khronos_intptr_t GLintptr
;
71 typedef unsigned int GLbitfield
;
73 typedef unsigned char GLboolean
;
75 typedef khronos_uint8_t GLubyte
;
76 #define GL_DEPTH_BUFFER_BIT 0x00000100
77 #define GL_STENCIL_BUFFER_BIT 0x00000400
78 #define GL_COLOR_BUFFER_BIT 0x00004000
81 #define GL_POINTS 0x0000
82 #define GL_LINES 0x0001
83 #define GL_LINE_LOOP 0x0002
84 #define GL_LINE_STRIP 0x0003
85 #define GL_TRIANGLES 0x0004
86 #define GL_TRIANGLE_STRIP 0x0005
87 #define GL_TRIANGLE_FAN 0x0006
90 #define GL_SRC_COLOR 0x0300
91 #define GL_ONE_MINUS_SRC_COLOR 0x0301
92 #define GL_SRC_ALPHA 0x0302
93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
94 #define GL_DST_ALPHA 0x0304
95 #define GL_ONE_MINUS_DST_ALPHA 0x0305
96 #define GL_DST_COLOR 0x0306
97 #define GL_ONE_MINUS_DST_COLOR 0x0307
98 #define GL_SRC_ALPHA_SATURATE 0x0308
99 #define GL_FUNC_ADD 0x8006
100 #define GL_BLEND_EQUATION 0x8009
101 #define GL_BLEND_EQUATION_RGB 0x8009
102 #define GL_BLEND_EQUATION_ALPHA 0x883D
103 #define GL_FUNC_SUBTRACT 0x800A
104 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
105 #define GL_BLEND_DST_RGB 0x80C8
106 #define GL_BLEND_SRC_RGB 0x80C9
107 #define GL_BLEND_DST_ALPHA 0x80CA
108 #define GL_BLEND_SRC_ALPHA 0x80CB
109 #define GL_CONSTANT_COLOR 0x8001
110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
111 #define GL_CONSTANT_ALPHA 0x8003
112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
113 #define GL_BLEND_COLOR 0x8005
114 #define GL_ARRAY_BUFFER 0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
116 #define GL_ARRAY_BUFFER_BINDING 0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
118 #define GL_STREAM_DRAW 0x88E0
119 #define GL_STATIC_DRAW 0x88E4
120 #define GL_DYNAMIC_DRAW 0x88E8
121 #define GL_BUFFER_SIZE 0x8764
122 #define GL_BUFFER_USAGE 0x8765
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
124 #define GL_FRONT 0x0404
125 #define GL_BACK 0x0405
126 #define GL_FRONT_AND_BACK 0x0408
127 #define GL_TEXTURE_2D 0x0DE1
128 #define GL_CULL_FACE 0x0B44
129 #define GL_BLEND 0x0BE2
130 #define GL_DITHER 0x0BD0
131 #define GL_STENCIL_TEST 0x0B90
132 #define GL_DEPTH_TEST 0x0B71
133 #define GL_SCISSOR_TEST 0x0C11
134 #define GL_POLYGON_OFFSET_FILL 0x8037
135 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
136 #define GL_SAMPLE_COVERAGE 0x80A0
137 #define GL_NO_ERROR 0
138 #define GL_INVALID_ENUM 0x0500
139 #define GL_INVALID_VALUE 0x0501
140 #define GL_INVALID_OPERATION 0x0502
141 #define GL_OUT_OF_MEMORY 0x0505
143 #define GL_CCW 0x0901
144 #define GL_LINE_WIDTH 0x0B21
145 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
146 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
147 #define GL_CULL_FACE_MODE 0x0B45
148 #define GL_FRONT_FACE 0x0B46
149 #define GL_DEPTH_RANGE 0x0B70
150 #define GL_DEPTH_WRITEMASK 0x0B72
151 #define GL_DEPTH_CLEAR_VALUE 0x0B73
152 #define GL_DEPTH_FUNC 0x0B74
153 #define GL_STENCIL_CLEAR_VALUE 0x0B91
154 #define GL_STENCIL_FUNC 0x0B92
155 #define GL_STENCIL_FAIL 0x0B94
156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
158 #define GL_STENCIL_REF 0x0B97
159 #define GL_STENCIL_VALUE_MASK 0x0B93
160 #define GL_STENCIL_WRITEMASK 0x0B98
161 #define GL_STENCIL_BACK_FUNC 0x8800
162 #define GL_STENCIL_BACK_FAIL 0x8801
163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
165 #define GL_STENCIL_BACK_REF 0x8CA3
166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
167 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
168 #define GL_VIEWPORT 0x0BA2
169 #define GL_SCISSOR_BOX 0x0C10
170 #define GL_COLOR_CLEAR_VALUE 0x0C22
171 #define GL_COLOR_WRITEMASK 0x0C23
172 #define GL_UNPACK_ALIGNMENT 0x0CF5
173 #define GL_PACK_ALIGNMENT 0x0D05
174 #define GL_MAX_TEXTURE_SIZE 0x0D33
175 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
176 #define GL_SUBPIXEL_BITS 0x0D50
177 #define GL_RED_BITS 0x0D52
178 #define GL_GREEN_BITS 0x0D53
179 #define GL_BLUE_BITS 0x0D54
180 #define GL_ALPHA_BITS 0x0D55
181 #define GL_DEPTH_BITS 0x0D56
182 #define GL_STENCIL_BITS 0x0D57
183 #define GL_POLYGON_OFFSET_UNITS 0x2A00
184 #define GL_POLYGON_OFFSET_FACTOR 0x8038
185 #define GL_TEXTURE_BINDING_2D 0x8069
186 #define GL_SAMPLE_BUFFERS 0x80A8
187 #define GL_SAMPLES 0x80A9
188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
192 #define GL_DONT_CARE 0x1100
193 #define GL_FASTEST 0x1101
194 #define GL_NICEST 0x1102
195 #define GL_GENERATE_MIPMAP_HINT 0x8192
196 #define GL_BYTE 0x1400
197 #define GL_UNSIGNED_BYTE 0x1401
198 #define GL_SHORT 0x1402
199 #define GL_UNSIGNED_SHORT 0x1403
200 #define GL_INT 0x1404
201 #define GL_UNSIGNED_INT 0x1405
202 #define GL_FLOAT 0x1406
203 #define GL_FIXED 0x140C
204 #define GL_DEPTH_COMPONENT 0x1902
205 #define GL_ALPHA 0x1906
206 #define GL_RGB 0x1907
207 #define GL_RGBA 0x1908
208 #define GL_LUMINANCE 0x1909
209 #define GL_LUMINANCE_ALPHA 0x190A
210 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
211 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
213 #define GL_FRAGMENT_SHADER 0x8B30
214 #define GL_VERTEX_SHADER 0x8B31
215 #define GL_MAX_VERTEX_ATTRIBS 0x8869
216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
217 #define GL_MAX_VARYING_VECTORS 0x8DFC
218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
222 #define GL_SHADER_TYPE 0x8B4F
223 #define GL_DELETE_STATUS 0x8B80
224 #define GL_LINK_STATUS 0x8B82
225 #define GL_VALIDATE_STATUS 0x8B83
226 #define GL_ATTACHED_SHADERS 0x8B85
227 #define GL_ACTIVE_UNIFORMS 0x8B86
228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
229 #define GL_ACTIVE_ATTRIBUTES 0x8B89
230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
231 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
232 #define GL_CURRENT_PROGRAM 0x8B8D
233 #define GL_NEVER 0x0200
234 #define GL_LESS 0x0201
235 #define GL_EQUAL 0x0202
236 #define GL_LEQUAL 0x0203
237 #define GL_GREATER 0x0204
238 #define GL_NOTEQUAL 0x0205
239 #define GL_GEQUAL 0x0206
240 #define GL_ALWAYS 0x0207
241 #define GL_KEEP 0x1E00
242 #define GL_REPLACE 0x1E01
243 #define GL_INCR 0x1E02
244 #define GL_DECR 0x1E03
245 #define GL_INVERT 0x150A
246 #define GL_INCR_WRAP 0x8507
247 #define GL_DECR_WRAP 0x8508
248 #define GL_VENDOR 0x1F00
249 #define GL_RENDERER 0x1F01
250 #define GL_VERSION 0x1F02
251 #define GL_EXTENSIONS 0x1F03
252 #define GL_NEAREST 0x2600
253 #define GL_LINEAR 0x2601
254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
258 #define GL_TEXTURE_MAG_FILTER 0x2800
259 #define GL_TEXTURE_MIN_FILTER 0x2801
260 #define GL_TEXTURE_WRAP_S 0x2802
261 #define GL_TEXTURE_WRAP_T 0x2803
262 #define GL_TEXTURE 0x1702
263 #define GL_TEXTURE_CUBE_MAP 0x8513
264 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
272 #define GL_TEXTURE0 0x84C0
273 #define GL_TEXTURE1 0x84C1
274 #define GL_TEXTURE2 0x84C2
275 #define GL_TEXTURE3 0x84C3
276 #define GL_TEXTURE4 0x84C4
277 #define GL_TEXTURE5 0x84C5
278 #define GL_TEXTURE6 0x84C6
279 #define GL_TEXTURE7 0x84C7
280 #define GL_TEXTURE8 0x84C8
281 #define GL_TEXTURE9 0x84C9
282 #define GL_TEXTURE10 0x84CA
283 #define GL_TEXTURE11 0x84CB
284 #define GL_TEXTURE12 0x84CC
285 #define GL_TEXTURE13 0x84CD
286 #define GL_TEXTURE14 0x84CE
287 #define GL_TEXTURE15 0x84CF
288 #define GL_TEXTURE16 0x84D0
289 #define GL_TEXTURE17 0x84D1
290 #define GL_TEXTURE18 0x84D2
291 #define GL_TEXTURE19 0x84D3
292 #define GL_TEXTURE20 0x84D4
293 #define GL_TEXTURE21 0x84D5
294 #define GL_TEXTURE22 0x84D6
295 #define GL_TEXTURE23 0x84D7
296 #define GL_TEXTURE24 0x84D8
297 #define GL_TEXTURE25 0x84D9
298 #define GL_TEXTURE26 0x84DA
299 #define GL_TEXTURE27 0x84DB
300 #define GL_TEXTURE28 0x84DC
301 #define GL_TEXTURE29 0x84DD
302 #define GL_TEXTURE30 0x84DE
303 #define GL_TEXTURE31 0x84DF
304 #define GL_ACTIVE_TEXTURE 0x84E0
305 #define GL_REPEAT 0x2901
306 #define GL_CLAMP_TO_EDGE 0x812F
307 #define GL_MIRRORED_REPEAT 0x8370
308 #define GL_FLOAT_VEC2 0x8B50
309 #define GL_FLOAT_VEC3 0x8B51
310 #define GL_FLOAT_VEC4 0x8B52
311 #define GL_INT_VEC2 0x8B53
312 #define GL_INT_VEC3 0x8B54
313 #define GL_INT_VEC4 0x8B55
314 #define GL_BOOL 0x8B56
315 #define GL_BOOL_VEC2 0x8B57
316 #define GL_BOOL_VEC3 0x8B58
317 #define GL_BOOL_VEC4 0x8B59
318 #define GL_FLOAT_MAT2 0x8B5A
319 #define GL_FLOAT_MAT3 0x8B5B
320 #define GL_FLOAT_MAT4 0x8B5C
321 #define GL_SAMPLER_2D 0x8B5E
322 #define GL_SAMPLER_CUBE 0x8B60
323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332 #define GL_COMPILE_STATUS 0x8B81
333 #define GL_INFO_LOG_LENGTH 0x8B84
334 #define GL_SHADER_SOURCE_LENGTH 0x8B88
335 #define GL_SHADER_COMPILER 0x8DFA
336 #define GL_SHADER_BINARY_FORMATS 0x8DF8
337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
338 #define GL_LOW_FLOAT 0x8DF0
339 #define GL_MEDIUM_FLOAT 0x8DF1
340 #define GL_HIGH_FLOAT 0x8DF2
341 #define GL_LOW_INT 0x8DF3
342 #define GL_MEDIUM_INT 0x8DF4
343 #define GL_HIGH_INT 0x8DF5
344 #define GL_FRAMEBUFFER 0x8D40
345 #define GL_RENDERBUFFER 0x8D41
346 #define GL_RGBA4 0x8056
347 #define GL_RGB5_A1 0x8057
348 #define GL_RGB565 0x8D62
349 #define GL_DEPTH_COMPONENT16 0x81A5
350 #define GL_STENCIL_INDEX8 0x8D48
351 #define GL_RENDERBUFFER_WIDTH 0x8D42
352 #define GL_RENDERBUFFER_HEIGHT 0x8D43
353 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
354 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
355 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
356 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
357 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
358 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
359 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364 #define GL_COLOR_ATTACHMENT0 0x8CE0
365 #define GL_DEPTH_ATTACHMENT 0x8D00
366 #define GL_STENCIL_ATTACHMENT 0x8D20
368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
373 #define GL_FRAMEBUFFER_BINDING 0x8CA6
374 #define GL_RENDERBUFFER_BINDING 0x8CA7
375 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
376 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
377 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
378 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
379 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
*name
);
380 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
381 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
382 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
383 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
384 GL_APICALL
void GL_APIENTRY
glBlendColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
385 GL_APICALL
void GL_APIENTRY
glBlendEquation (GLenum mode
);
386 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
387 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
388 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
389 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const void *data
, GLenum usage
);
390 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const void *data
);
391 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
392 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
393 GL_APICALL
void GL_APIENTRY
glClearColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
394 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLfloat d
);
395 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
396 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
397 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
398 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const void *data
);
399 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const void *data
);
400 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
401 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
402 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
403 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
404 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
405 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
*buffers
);
406 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
*framebuffers
);
407 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
408 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
*renderbuffers
);
409 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
410 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
*textures
);
411 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
412 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
413 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLfloat n
, GLfloat f
);
414 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
415 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
416 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
417 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
418 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
);
419 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
420 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
421 GL_APICALL
void GL_APIENTRY
glFinish (void);
422 GL_APICALL
void GL_APIENTRY
glFlush (void);
423 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
424 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
425 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
426 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
*buffers
);
427 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
428 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
*framebuffers
);
429 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
*renderbuffers
);
430 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
*textures
);
431 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
432 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
433 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxCount
, GLsizei
*count
, GLuint
*shaders
);
434 GL_APICALL GLint GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
*name
);
435 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
*data
);
436 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
437 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
438 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
*data
);
439 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
*params
);
440 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
*data
);
441 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
*params
);
442 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
443 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
444 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
*params
);
445 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
446 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
*range
, GLint
*precision
);
447 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*source
);
448 GL_APICALL
const GLubyte
*GL_APIENTRY
glGetString (GLenum name
);
449 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
*params
);
450 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
451 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
*params
);
452 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
*params
);
453 GL_APICALL GLint GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
*name
);
454 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
*params
);
455 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
*params
);
456 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, void **pointer
);
457 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
458 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
459 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
460 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
461 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
462 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
463 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
464 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
465 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
466 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
467 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
468 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
469 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, void *pixels
);
470 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
471 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
472 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLfloat value
, GLboolean invert
);
473 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
474 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei count
, const GLuint
*shaders
, GLenum binaryformat
, const void *binary
, GLsizei length
);
475 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
*const*string
, const GLint
*length
);
476 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
477 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
478 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
479 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
480 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
481 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum sfail
, GLenum dpfail
, GLenum dppass
);
482 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
483 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
484 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
*params
);
485 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
486 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
*params
);
487 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const void *pixels
);
488 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat v0
);
489 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
*value
);
490 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint v0
);
491 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
*value
);
492 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat v0
, GLfloat v1
);
493 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
*value
);
494 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint v0
, GLint v1
);
495 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
*value
);
496 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
);
497 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
*value
);
498 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint v0
, GLint v1
, GLint v2
);
499 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
*value
);
500 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
, GLfloat v3
);
501 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
*value
);
502 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
);
503 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
*value
);
504 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
505 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
506 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
507 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
508 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
509 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint index
, GLfloat x
);
510 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint index
, const GLfloat
*v
);
511 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint index
, GLfloat x
, GLfloat y
);
512 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint index
, const GLfloat
*v
);
513 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
514 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint index
, const GLfloat
*v
);
515 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
516 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint index
, const GLfloat
*v
);
517 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint index
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const void *pointer
);
518 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
519 #endif /* GL_ES_VERSION_2_0 */
521 #ifndef GL_ES_VERSION_3_0
522 #define GL_ES_VERSION_3_0 1
523 typedef unsigned short GLhalf
;
524 #define GL_READ_BUFFER 0x0C02
525 #define GL_UNPACK_ROW_LENGTH 0x0CF2
526 #define GL_UNPACK_SKIP_ROWS 0x0CF3
527 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
528 #define GL_PACK_ROW_LENGTH 0x0D02
529 #define GL_PACK_SKIP_ROWS 0x0D03
530 #define GL_PACK_SKIP_PIXELS 0x0D04
531 #define GL_COLOR 0x1800
532 #define GL_DEPTH 0x1801
533 #define GL_STENCIL 0x1802
534 #define GL_RED 0x1903
535 #define GL_RGB8 0x8051
536 #define GL_RGBA8 0x8058
537 #define GL_RGB10_A2 0x8059
538 #define GL_TEXTURE_BINDING_3D 0x806A
539 #define GL_UNPACK_SKIP_IMAGES 0x806D
540 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
541 #define GL_TEXTURE_3D 0x806F
542 #define GL_TEXTURE_WRAP_R 0x8072
543 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
544 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
545 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
546 #define GL_MAX_ELEMENTS_INDICES 0x80E9
547 #define GL_TEXTURE_MIN_LOD 0x813A
548 #define GL_TEXTURE_MAX_LOD 0x813B
549 #define GL_TEXTURE_BASE_LEVEL 0x813C
550 #define GL_TEXTURE_MAX_LEVEL 0x813D
551 #define GL_MIN 0x8007
552 #define GL_MAX 0x8008
553 #define GL_DEPTH_COMPONENT24 0x81A6
554 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
555 #define GL_TEXTURE_COMPARE_MODE 0x884C
556 #define GL_TEXTURE_COMPARE_FUNC 0x884D
557 #define GL_CURRENT_QUERY 0x8865
558 #define GL_QUERY_RESULT 0x8866
559 #define GL_QUERY_RESULT_AVAILABLE 0x8867
560 #define GL_BUFFER_MAPPED 0x88BC
561 #define GL_BUFFER_MAP_POINTER 0x88BD
562 #define GL_STREAM_READ 0x88E1
563 #define GL_STREAM_COPY 0x88E2
564 #define GL_STATIC_READ 0x88E5
565 #define GL_STATIC_COPY 0x88E6
566 #define GL_DYNAMIC_READ 0x88E9
567 #define GL_DYNAMIC_COPY 0x88EA
568 #define GL_MAX_DRAW_BUFFERS 0x8824
569 #define GL_DRAW_BUFFER0 0x8825
570 #define GL_DRAW_BUFFER1 0x8826
571 #define GL_DRAW_BUFFER2 0x8827
572 #define GL_DRAW_BUFFER3 0x8828
573 #define GL_DRAW_BUFFER4 0x8829
574 #define GL_DRAW_BUFFER5 0x882A
575 #define GL_DRAW_BUFFER6 0x882B
576 #define GL_DRAW_BUFFER7 0x882C
577 #define GL_DRAW_BUFFER8 0x882D
578 #define GL_DRAW_BUFFER9 0x882E
579 #define GL_DRAW_BUFFER10 0x882F
580 #define GL_DRAW_BUFFER11 0x8830
581 #define GL_DRAW_BUFFER12 0x8831
582 #define GL_DRAW_BUFFER13 0x8832
583 #define GL_DRAW_BUFFER14 0x8833
584 #define GL_DRAW_BUFFER15 0x8834
585 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
586 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
587 #define GL_SAMPLER_3D 0x8B5F
588 #define GL_SAMPLER_2D_SHADOW 0x8B62
589 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
590 #define GL_PIXEL_PACK_BUFFER 0x88EB
591 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
592 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
593 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
594 #define GL_FLOAT_MAT2x3 0x8B65
595 #define GL_FLOAT_MAT2x4 0x8B66
596 #define GL_FLOAT_MAT3x2 0x8B67
597 #define GL_FLOAT_MAT3x4 0x8B68
598 #define GL_FLOAT_MAT4x2 0x8B69
599 #define GL_FLOAT_MAT4x3 0x8B6A
600 #define GL_SRGB 0x8C40
601 #define GL_SRGB8 0x8C41
602 #define GL_SRGB8_ALPHA8 0x8C43
603 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
604 #define GL_MAJOR_VERSION 0x821B
605 #define GL_MINOR_VERSION 0x821C
606 #define GL_NUM_EXTENSIONS 0x821D
607 #define GL_RGBA32F 0x8814
608 #define GL_RGB32F 0x8815
609 #define GL_RGBA16F 0x881A
610 #define GL_RGB16F 0x881B
611 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
612 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
613 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
614 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
615 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
616 #define GL_TEXTURE_2D_ARRAY 0x8C1A
617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
618 #define GL_R11F_G11F_B10F 0x8C3A
619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
620 #define GL_RGB9_E5 0x8C3D
621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
622 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
623 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
624 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
625 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
626 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
627 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
628 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629 #define GL_RASTERIZER_DISCARD 0x8C89
630 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
633 #define GL_SEPARATE_ATTRIBS 0x8C8D
634 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
635 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636 #define GL_RGBA32UI 0x8D70
637 #define GL_RGB32UI 0x8D71
638 #define GL_RGBA16UI 0x8D76
639 #define GL_RGB16UI 0x8D77
640 #define GL_RGBA8UI 0x8D7C
641 #define GL_RGB8UI 0x8D7D
642 #define GL_RGBA32I 0x8D82
643 #define GL_RGB32I 0x8D83
644 #define GL_RGBA16I 0x8D88
645 #define GL_RGB16I 0x8D89
646 #define GL_RGBA8I 0x8D8E
647 #define GL_RGB8I 0x8D8F
648 #define GL_RED_INTEGER 0x8D94
649 #define GL_RGB_INTEGER 0x8D98
650 #define GL_RGBA_INTEGER 0x8D99
651 #define GL_SAMPLER_2D_ARRAY 0x8DC1
652 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
653 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
654 #define GL_UNSIGNED_INT_VEC2 0x8DC6
655 #define GL_UNSIGNED_INT_VEC3 0x8DC7
656 #define GL_UNSIGNED_INT_VEC4 0x8DC8
657 #define GL_INT_SAMPLER_2D 0x8DCA
658 #define GL_INT_SAMPLER_3D 0x8DCB
659 #define GL_INT_SAMPLER_CUBE 0x8DCC
660 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
661 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
662 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
663 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
664 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
665 #define GL_BUFFER_ACCESS_FLAGS 0x911F
666 #define GL_BUFFER_MAP_LENGTH 0x9120
667 #define GL_BUFFER_MAP_OFFSET 0x9121
668 #define GL_DEPTH_COMPONENT32F 0x8CAC
669 #define GL_DEPTH32F_STENCIL8 0x8CAD
670 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
671 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
672 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
673 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
674 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
675 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
676 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
677 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
678 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
679 #define GL_FRAMEBUFFER_DEFAULT 0x8218
680 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
682 #define GL_DEPTH_STENCIL 0x84F9
683 #define GL_UNSIGNED_INT_24_8 0x84FA
684 #define GL_DEPTH24_STENCIL8 0x88F0
685 #define GL_UNSIGNED_NORMALIZED 0x8C17
686 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
687 #define GL_READ_FRAMEBUFFER 0x8CA8
688 #define GL_DRAW_FRAMEBUFFER 0x8CA9
689 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
690 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
691 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
692 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
693 #define GL_COLOR_ATTACHMENT1 0x8CE1
694 #define GL_COLOR_ATTACHMENT2 0x8CE2
695 #define GL_COLOR_ATTACHMENT3 0x8CE3
696 #define GL_COLOR_ATTACHMENT4 0x8CE4
697 #define GL_COLOR_ATTACHMENT5 0x8CE5
698 #define GL_COLOR_ATTACHMENT6 0x8CE6
699 #define GL_COLOR_ATTACHMENT7 0x8CE7
700 #define GL_COLOR_ATTACHMENT8 0x8CE8
701 #define GL_COLOR_ATTACHMENT9 0x8CE9
702 #define GL_COLOR_ATTACHMENT10 0x8CEA
703 #define GL_COLOR_ATTACHMENT11 0x8CEB
704 #define GL_COLOR_ATTACHMENT12 0x8CEC
705 #define GL_COLOR_ATTACHMENT13 0x8CED
706 #define GL_COLOR_ATTACHMENT14 0x8CEE
707 #define GL_COLOR_ATTACHMENT15 0x8CEF
708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
709 #define GL_MAX_SAMPLES 0x8D57
710 #define GL_HALF_FLOAT 0x140B
711 #define GL_MAP_READ_BIT 0x0001
712 #define GL_MAP_WRITE_BIT 0x0002
713 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
714 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
715 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
716 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
718 #define GL_RG_INTEGER 0x8228
720 #define GL_RG8 0x822B
721 #define GL_R16F 0x822D
722 #define GL_R32F 0x822E
723 #define GL_RG16F 0x822F
724 #define GL_RG32F 0x8230
725 #define GL_R8I 0x8231
726 #define GL_R8UI 0x8232
727 #define GL_R16I 0x8233
728 #define GL_R16UI 0x8234
729 #define GL_R32I 0x8235
730 #define GL_R32UI 0x8236
731 #define GL_RG8I 0x8237
732 #define GL_RG8UI 0x8238
733 #define GL_RG16I 0x8239
734 #define GL_RG16UI 0x823A
735 #define GL_RG32I 0x823B
736 #define GL_RG32UI 0x823C
737 #define GL_VERTEX_ARRAY_BINDING 0x85B5
738 #define GL_R8_SNORM 0x8F94
739 #define GL_RG8_SNORM 0x8F95
740 #define GL_RGB8_SNORM 0x8F96
741 #define GL_RGBA8_SNORM 0x8F97
742 #define GL_SIGNED_NORMALIZED 0x8F9C
743 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
744 #define GL_COPY_READ_BUFFER 0x8F36
745 #define GL_COPY_WRITE_BUFFER 0x8F37
746 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
747 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
748 #define GL_UNIFORM_BUFFER 0x8A11
749 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
750 #define GL_UNIFORM_BUFFER_START 0x8A29
751 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
754 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
755 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
756 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
757 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
758 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
760 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
761 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
762 #define GL_UNIFORM_TYPE 0x8A37
763 #define GL_UNIFORM_SIZE 0x8A38
764 #define GL_UNIFORM_NAME_LENGTH 0x8A39
765 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
766 #define GL_UNIFORM_OFFSET 0x8A3B
767 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
768 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
769 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
770 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
771 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
772 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
773 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
774 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
775 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
776 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
777 #define GL_INVALID_INDEX 0xFFFFFFFFu
778 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
779 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
780 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
781 #define GL_OBJECT_TYPE 0x9112
782 #define GL_SYNC_CONDITION 0x9113
783 #define GL_SYNC_STATUS 0x9114
784 #define GL_SYNC_FLAGS 0x9115
785 #define GL_SYNC_FENCE 0x9116
786 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
787 #define GL_UNSIGNALED 0x9118
788 #define GL_SIGNALED 0x9119
789 #define GL_ALREADY_SIGNALED 0x911A
790 #define GL_TIMEOUT_EXPIRED 0x911B
791 #define GL_CONDITION_SATISFIED 0x911C
792 #define GL_WAIT_FAILED 0x911D
793 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
794 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
795 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
796 #define GL_ANY_SAMPLES_PASSED 0x8C2F
797 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
798 #define GL_SAMPLER_BINDING 0x8919
799 #define GL_RGB10_A2UI 0x906F
800 #define GL_TEXTURE_SWIZZLE_R 0x8E42
801 #define GL_TEXTURE_SWIZZLE_G 0x8E43
802 #define GL_TEXTURE_SWIZZLE_B 0x8E44
803 #define GL_TEXTURE_SWIZZLE_A 0x8E45
804 #define GL_GREEN 0x1904
805 #define GL_BLUE 0x1905
806 #define GL_INT_2_10_10_10_REV 0x8D9F
807 #define GL_TRANSFORM_FEEDBACK 0x8E22
808 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
809 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
810 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
811 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
812 #define GL_PROGRAM_BINARY_LENGTH 0x8741
813 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
814 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
815 #define GL_COMPRESSED_R11_EAC 0x9270
816 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
817 #define GL_COMPRESSED_RG11_EAC 0x9272
818 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
819 #define GL_COMPRESSED_RGB8_ETC2 0x9274
820 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
822 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
823 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
824 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
825 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
826 #define GL_MAX_ELEMENT_INDEX 0x8D6B
827 #define GL_NUM_SAMPLE_COUNTS 0x9380
828 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
829 GL_APICALL
void GL_APIENTRY
glReadBuffer (GLenum src
);
830 GL_APICALL
void GL_APIENTRY
glDrawRangeElements (GLenum mode
, GLuint start
, GLuint end
, GLsizei count
, GLenum type
, const void *indices
);
831 GL_APICALL
void GL_APIENTRY
glTexImage3D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
832 GL_APICALL
void GL_APIENTRY
glTexSubImage3D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLenum type
, const void *pixels
);
833 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage3D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
834 GL_APICALL
void GL_APIENTRY
glCompressedTexImage3D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLsizei imageSize
, const void *data
);
835 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage3D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLsizei imageSize
, const void *data
);
836 GL_APICALL
void GL_APIENTRY
glGenQueries (GLsizei n
, GLuint
*ids
);
837 GL_APICALL
void GL_APIENTRY
glDeleteQueries (GLsizei n
, const GLuint
*ids
);
838 GL_APICALL GLboolean GL_APIENTRY
glIsQuery (GLuint id
);
839 GL_APICALL
void GL_APIENTRY
glBeginQuery (GLenum target
, GLuint id
);
840 GL_APICALL
void GL_APIENTRY
glEndQuery (GLenum target
);
841 GL_APICALL
void GL_APIENTRY
glGetQueryiv (GLenum target
, GLenum pname
, GLint
*params
);
842 GL_APICALL
void GL_APIENTRY
glGetQueryObjectuiv (GLuint id
, GLenum pname
, GLuint
*params
);
843 GL_APICALL GLboolean GL_APIENTRY
glUnmapBuffer (GLenum target
);
844 GL_APICALL
void GL_APIENTRY
glGetBufferPointerv (GLenum target
, GLenum pname
, void **params
);
845 GL_APICALL
void GL_APIENTRY
glDrawBuffers (GLsizei n
, const GLenum
*bufs
);
846 GL_APICALL
void GL_APIENTRY
glUniformMatrix2x3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
847 GL_APICALL
void GL_APIENTRY
glUniformMatrix3x2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
848 GL_APICALL
void GL_APIENTRY
glUniformMatrix2x4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
849 GL_APICALL
void GL_APIENTRY
glUniformMatrix4x2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
850 GL_APICALL
void GL_APIENTRY
glUniformMatrix3x4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
851 GL_APICALL
void GL_APIENTRY
glUniformMatrix4x3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
852 GL_APICALL
void GL_APIENTRY
glBlitFramebuffer (GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
, GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
853 GL_APICALL
void GL_APIENTRY
glRenderbufferStorageMultisample (GLenum target
, GLsizei samples
, GLenum internalformat
, GLsizei width
, GLsizei height
);
854 GL_APICALL
void GL_APIENTRY
glFramebufferTextureLayer (GLenum target
, GLenum attachment
, GLuint texture
, GLint level
, GLint layer
);
855 GL_APICALL
void *GL_APIENTRY
glMapBufferRange (GLenum target
, GLintptr offset
, GLsizeiptr length
, GLbitfield access
);
856 GL_APICALL
void GL_APIENTRY
glFlushMappedBufferRange (GLenum target
, GLintptr offset
, GLsizeiptr length
);
857 GL_APICALL
void GL_APIENTRY
glBindVertexArray (GLuint array
);
858 GL_APICALL
void GL_APIENTRY
glDeleteVertexArrays (GLsizei n
, const GLuint
*arrays
);
859 GL_APICALL
void GL_APIENTRY
glGenVertexArrays (GLsizei n
, GLuint
*arrays
);
860 GL_APICALL GLboolean GL_APIENTRY
glIsVertexArray (GLuint array
);
861 GL_APICALL
void GL_APIENTRY
glGetIntegeri_v (GLenum target
, GLuint index
, GLint
*data
);
862 GL_APICALL
void GL_APIENTRY
glBeginTransformFeedback (GLenum primitiveMode
);
863 GL_APICALL
void GL_APIENTRY
glEndTransformFeedback (void);
864 GL_APICALL
void GL_APIENTRY
glBindBufferRange (GLenum target
, GLuint index
, GLuint buffer
, GLintptr offset
, GLsizeiptr size
);
865 GL_APICALL
void GL_APIENTRY
glBindBufferBase (GLenum target
, GLuint index
, GLuint buffer
);
866 GL_APICALL
void GL_APIENTRY
glTransformFeedbackVaryings (GLuint program
, GLsizei count
, const GLchar
*const*varyings
, GLenum bufferMode
);
867 GL_APICALL
void GL_APIENTRY
glGetTransformFeedbackVarying (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLsizei
*size
, GLenum
*type
, GLchar
*name
);
868 GL_APICALL
void GL_APIENTRY
glVertexAttribIPointer (GLuint index
, GLint size
, GLenum type
, GLsizei stride
, const void *pointer
);
869 GL_APICALL
void GL_APIENTRY
glGetVertexAttribIiv (GLuint index
, GLenum pname
, GLint
*params
);
870 GL_APICALL
void GL_APIENTRY
glGetVertexAttribIuiv (GLuint index
, GLenum pname
, GLuint
*params
);
871 GL_APICALL
void GL_APIENTRY
glVertexAttribI4i (GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
872 GL_APICALL
void GL_APIENTRY
glVertexAttribI4ui (GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
873 GL_APICALL
void GL_APIENTRY
glVertexAttribI4iv (GLuint index
, const GLint
*v
);
874 GL_APICALL
void GL_APIENTRY
glVertexAttribI4uiv (GLuint index
, const GLuint
*v
);
875 GL_APICALL
void GL_APIENTRY
glGetUniformuiv (GLuint program
, GLint location
, GLuint
*params
);
876 GL_APICALL GLint GL_APIENTRY
glGetFragDataLocation (GLuint program
, const GLchar
*name
);
877 GL_APICALL
void GL_APIENTRY
glUniform1ui (GLint location
, GLuint v0
);
878 GL_APICALL
void GL_APIENTRY
glUniform2ui (GLint location
, GLuint v0
, GLuint v1
);
879 GL_APICALL
void GL_APIENTRY
glUniform3ui (GLint location
, GLuint v0
, GLuint v1
, GLuint v2
);
880 GL_APICALL
void GL_APIENTRY
glUniform4ui (GLint location
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
);
881 GL_APICALL
void GL_APIENTRY
glUniform1uiv (GLint location
, GLsizei count
, const GLuint
*value
);
882 GL_APICALL
void GL_APIENTRY
glUniform2uiv (GLint location
, GLsizei count
, const GLuint
*value
);
883 GL_APICALL
void GL_APIENTRY
glUniform3uiv (GLint location
, GLsizei count
, const GLuint
*value
);
884 GL_APICALL
void GL_APIENTRY
glUniform4uiv (GLint location
, GLsizei count
, const GLuint
*value
);
885 GL_APICALL
void GL_APIENTRY
glClearBufferiv (GLenum buffer
, GLint drawbuffer
, const GLint
*value
);
886 GL_APICALL
void GL_APIENTRY
glClearBufferuiv (GLenum buffer
, GLint drawbuffer
, const GLuint
*value
);
887 GL_APICALL
void GL_APIENTRY
glClearBufferfv (GLenum buffer
, GLint drawbuffer
, const GLfloat
*value
);
888 GL_APICALL
void GL_APIENTRY
glClearBufferfi (GLenum buffer
, GLint drawbuffer
, GLfloat depth
, GLint stencil
);
889 GL_APICALL
const GLubyte
*GL_APIENTRY
glGetStringi (GLenum name
, GLuint index
);
890 GL_APICALL
void GL_APIENTRY
glCopyBufferSubData (GLenum readTarget
, GLenum writeTarget
, GLintptr readOffset
, GLintptr writeOffset
, GLsizeiptr size
);
891 GL_APICALL
void GL_APIENTRY
glGetUniformIndices (GLuint program
, GLsizei uniformCount
, const GLchar
*const*uniformNames
, GLuint
*uniformIndices
);
892 GL_APICALL
void GL_APIENTRY
glGetActiveUniformsiv (GLuint program
, GLsizei uniformCount
, const GLuint
*uniformIndices
, GLenum pname
, GLint
*params
);
893 GL_APICALL GLuint GL_APIENTRY
glGetUniformBlockIndex (GLuint program
, const GLchar
*uniformBlockName
);
894 GL_APICALL
void GL_APIENTRY
glGetActiveUniformBlockiv (GLuint program
, GLuint uniformBlockIndex
, GLenum pname
, GLint
*params
);
895 GL_APICALL
void GL_APIENTRY
glGetActiveUniformBlockName (GLuint program
, GLuint uniformBlockIndex
, GLsizei bufSize
, GLsizei
*length
, GLchar
*uniformBlockName
);
896 GL_APICALL
void GL_APIENTRY
glUniformBlockBinding (GLuint program
, GLuint uniformBlockIndex
, GLuint uniformBlockBinding
);
897 GL_APICALL
void GL_APIENTRY
glDrawArraysInstanced (GLenum mode
, GLint first
, GLsizei count
, GLsizei instancecount
);
898 GL_APICALL
void GL_APIENTRY
glDrawElementsInstanced (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
, GLsizei instancecount
);
899 GL_APICALL GLsync GL_APIENTRY
glFenceSync (GLenum condition
, GLbitfield flags
);
900 GL_APICALL GLboolean GL_APIENTRY
glIsSync (GLsync sync
);
901 GL_APICALL
void GL_APIENTRY
glDeleteSync (GLsync sync
);
902 GL_APICALL GLenum GL_APIENTRY
glClientWaitSync (GLsync sync
, GLbitfield flags
, GLuint64 timeout
);
903 GL_APICALL
void GL_APIENTRY
glWaitSync (GLsync sync
, GLbitfield flags
, GLuint64 timeout
);
904 GL_APICALL
void GL_APIENTRY
glGetInteger64v (GLenum pname
, GLint64
*data
);
905 GL_APICALL
void GL_APIENTRY
glGetSynciv (GLsync sync
, GLenum pname
, GLsizei bufSize
, GLsizei
*length
, GLint
*values
);
906 GL_APICALL
void GL_APIENTRY
glGetInteger64i_v (GLenum target
, GLuint index
, GLint64
*data
);
907 GL_APICALL
void GL_APIENTRY
glGetBufferParameteri64v (GLenum target
, GLenum pname
, GLint64
*params
);
908 GL_APICALL
void GL_APIENTRY
glGenSamplers (GLsizei count
, GLuint
*samplers
);
909 GL_APICALL
void GL_APIENTRY
glDeleteSamplers (GLsizei count
, const GLuint
*samplers
);
910 GL_APICALL GLboolean GL_APIENTRY
glIsSampler (GLuint sampler
);
911 GL_APICALL
void GL_APIENTRY
glBindSampler (GLuint unit
, GLuint sampler
);
912 GL_APICALL
void GL_APIENTRY
glSamplerParameteri (GLuint sampler
, GLenum pname
, GLint param
);
913 GL_APICALL
void GL_APIENTRY
glSamplerParameteriv (GLuint sampler
, GLenum pname
, const GLint
*param
);
914 GL_APICALL
void GL_APIENTRY
glSamplerParameterf (GLuint sampler
, GLenum pname
, GLfloat param
);
915 GL_APICALL
void GL_APIENTRY
glSamplerParameterfv (GLuint sampler
, GLenum pname
, const GLfloat
*param
);
916 GL_APICALL
void GL_APIENTRY
glGetSamplerParameteriv (GLuint sampler
, GLenum pname
, GLint
*params
);
917 GL_APICALL
void GL_APIENTRY
glGetSamplerParameterfv (GLuint sampler
, GLenum pname
, GLfloat
*params
);
918 GL_APICALL
void GL_APIENTRY
glVertexAttribDivisor (GLuint index
, GLuint divisor
);
919 GL_APICALL
void GL_APIENTRY
glBindTransformFeedback (GLenum target
, GLuint id
);
920 GL_APICALL
void GL_APIENTRY
glDeleteTransformFeedbacks (GLsizei n
, const GLuint
*ids
);
921 GL_APICALL
void GL_APIENTRY
glGenTransformFeedbacks (GLsizei n
, GLuint
*ids
);
922 GL_APICALL GLboolean GL_APIENTRY
glIsTransformFeedback (GLuint id
);
923 GL_APICALL
void GL_APIENTRY
glPauseTransformFeedback (void);
924 GL_APICALL
void GL_APIENTRY
glResumeTransformFeedback (void);
925 GL_APICALL
void GL_APIENTRY
glGetProgramBinary (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLenum
*binaryFormat
, void *binary
);
926 GL_APICALL
void GL_APIENTRY
glProgramBinary (GLuint program
, GLenum binaryFormat
, const void *binary
, GLsizei length
);
927 GL_APICALL
void GL_APIENTRY
glProgramParameteri (GLuint program
, GLenum pname
, GLint value
);
928 GL_APICALL
void GL_APIENTRY
glInvalidateFramebuffer (GLenum target
, GLsizei numAttachments
, const GLenum
*attachments
);
929 GL_APICALL
void GL_APIENTRY
glInvalidateSubFramebuffer (GLenum target
, GLsizei numAttachments
, const GLenum
*attachments
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
930 GL_APICALL
void GL_APIENTRY
glTexStorage2D (GLenum target
, GLsizei levels
, GLenum internalformat
, GLsizei width
, GLsizei height
);
931 GL_APICALL
void GL_APIENTRY
glTexStorage3D (GLenum target
, GLsizei levels
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
);
932 GL_APICALL
void GL_APIENTRY
glGetInternalformativ (GLenum target
, GLenum internalformat
, GLenum pname
, GLsizei bufSize
, GLint
*params
);
933 #endif /* GL_ES_VERSION_3_0 */