1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/desktop_background/desktop_background_view.h"
9 #include "ash/ash_export.h"
10 #include "ash/desktop_background/desktop_background_controller.h"
11 #include "ash/desktop_background/desktop_background_widget_controller.h"
12 #include "ash/desktop_background/user_wallpaper_delegate.h"
13 #include "ash/display/display_manager.h"
14 #include "ash/root_window_controller.h"
15 #include "ash/session/session_state_delegate.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/window_animations.h"
19 #include "base/message_loop/message_loop.h"
20 #include "base/strings/utf_string_conversions.h"
21 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/base/resource/resource_bundle.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/gfx/canvas.h"
25 #include "ui/gfx/image/image.h"
26 #include "ui/gfx/size_conversions.h"
27 #include "ui/gfx/transform.h"
28 #include "ui/views/widget/widget.h"
33 // For our scaling ratios we need to round positive numbers.
34 int RoundPositive(double x
) {
35 return static_cast<int>(floor(x
+ 0.5));
38 // A view that controls the child view's layer so that the layer
39 // always has the same size as the display's original, un-scaled size
40 // in DIP. The layer then transformed to fit to the virtual screen
41 // size when laid-out.
42 // This is to avoid scaling the image at painting time, then scaling
43 // it back to the screen size in the compositor.
44 class LayerControlView
: public views::View
{
46 explicit LayerControlView(views::View
* view
) {
48 view
->SetPaintToLayer(true);
51 // Overrides views::View.
52 virtual void Layout() OVERRIDE
{
53 gfx::Display display
= Shell::GetScreen()->GetDisplayNearestWindow(
54 GetWidget()->GetNativeView());
55 DisplayManager
* display_manager
= Shell::GetInstance()->display_manager();
56 DisplayInfo info
= display_manager
->GetDisplayInfo(display
.id());
57 float ui_scale
= info
.GetEffectiveUIScale();
58 gfx::SizeF pixel_size
= display
.size();
59 pixel_size
.Scale(1.0f
/ ui_scale
);
60 gfx::Size rounded_size
= gfx::ToCeiledSize(pixel_size
);
61 DCHECK_EQ(1, child_count());
62 views::View
* child
= child_at(0);
63 child
->SetBounds(0, 0, rounded_size
.width(), rounded_size
.height());
64 gfx::Transform transform
;
65 transform
.Scale(ui_scale
, ui_scale
);
66 child
->SetTransform(transform
);
70 DISALLOW_COPY_AND_ASSIGN(LayerControlView
);
75 ////////////////////////////////////////////////////////////////////////////////
76 // DesktopBackgroundView, public:
78 DesktopBackgroundView::DesktopBackgroundView() {
79 set_context_menu_controller(this);
82 DesktopBackgroundView::~DesktopBackgroundView() {
85 ////////////////////////////////////////////////////////////////////////////////
86 // DesktopBackgroundView, views::View overrides:
88 void DesktopBackgroundView::OnPaint(gfx::Canvas
* canvas
) {
89 // Scale the image while maintaining the aspect ratio, cropping as
90 // necessary to fill the background. Ideally the image should be larger
91 // than the largest display supported, if not we will scale and center it if
92 // the layout is WALLPAPER_LAYOUT_CENTER_CROPPED.
93 DesktopBackgroundController
* controller
=
94 Shell::GetInstance()->desktop_background_controller();
95 gfx::ImageSkia wallpaper
= controller
->GetWallpaper();
96 WallpaperLayout wallpaper_layout
= controller
->GetWallpaperLayout();
98 if (wallpaper
.isNull()) {
99 canvas
->FillRect(GetLocalBounds(), SK_ColorBLACK
);
103 gfx::NativeView native_view
= GetWidget()->GetNativeView();
104 gfx::Display display
= gfx::Screen::GetScreenFor(native_view
)->
105 GetDisplayNearestWindow(native_view
);
107 DisplayManager
* display_manager
= Shell::GetInstance()->display_manager();
108 DisplayInfo display_info
= display_manager
->GetDisplayInfo(display
.id());
109 float scaling
= display_info
.GetEffectiveUIScale();
112 // Allow scaling up to the UI scaling.
113 // TODO(oshima): Create separate layer that fits to the image and then
114 // scale to avoid artifacts and be more efficient when clipped.
115 gfx::Rect
wallpaper_rect(
116 0, 0, wallpaper
.width() * scaling
, wallpaper
.height() * scaling
);
118 if (wallpaper_layout
== WALLPAPER_LAYOUT_CENTER_CROPPED
) {
119 // The dimension with the smallest ratio must be cropped, the other one
120 // is preserved. Both are set in gfx::Size cropped_size.
121 double horizontal_ratio
= static_cast<double>(width()) /
122 static_cast<double>(wallpaper
.width());
123 double vertical_ratio
= static_cast<double>(height()) /
124 static_cast<double>(wallpaper
.height());
126 gfx::Size cropped_size
;
127 if (vertical_ratio
> horizontal_ratio
) {
128 cropped_size
= gfx::Size(
129 RoundPositive(static_cast<double>(width()) / vertical_ratio
),
132 cropped_size
= gfx::Size(wallpaper
.width(),
133 RoundPositive(static_cast<double>(height()) / horizontal_ratio
));
136 gfx::Rect
wallpaper_cropped_rect(
137 0, 0, wallpaper
.width(), wallpaper
.height());
138 wallpaper_cropped_rect
.ClampToCenteredSize(cropped_size
);
139 canvas
->DrawImageInt(wallpaper
,
140 wallpaper_cropped_rect
.x(), wallpaper_cropped_rect
.y(),
141 wallpaper_cropped_rect
.width(), wallpaper_cropped_rect
.height(),
142 0, 0, width(), height(),
144 } else if (wallpaper_layout
== WALLPAPER_LAYOUT_TILE
) {
145 canvas
->TileImageInt(wallpaper
, 0, 0, width(), height());
146 } else if (wallpaper_layout
== WALLPAPER_LAYOUT_STRETCH
) {
147 // This is generally not recommended as it may show artifacts.
148 canvas
->DrawImageInt(wallpaper
, 0, 0, wallpaper
.width(),
149 wallpaper
.height(), 0, 0, width(), height(), true);
151 // Fill with black to make sure that the entire area is opaque.
152 canvas
->FillRect(GetLocalBounds(), SK_ColorBLACK
);
153 // All other are simply centered, and not scaled (but may be clipped).
154 canvas
->DrawImageInt(
156 0, 0, wallpaper
.width(), wallpaper
.height(),
157 (width() - wallpaper_rect
.width()) / 2,
158 (height() - wallpaper_rect
.height()) / 2,
159 wallpaper_rect
.width(),
160 wallpaper_rect
.height(),
165 bool DesktopBackgroundView::OnMousePressed(const ui::MouseEvent
& event
) {
169 void DesktopBackgroundView::ShowContextMenuForView(
171 const gfx::Point
& point
,
172 ui::MenuSourceType source_type
) {
173 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
176 views::Widget
* CreateDesktopBackground(aura::Window
* root_window
,
178 DesktopBackgroundController
* controller
=
179 Shell::GetInstance()->desktop_background_controller();
180 UserWallpaperDelegate
* wallpaper_delegate
=
181 Shell::GetInstance()->user_wallpaper_delegate();
183 views::Widget
* desktop_widget
= new views::Widget
;
184 views::Widget::InitParams
params(
185 views::Widget::InitParams::TYPE_WINDOW_FRAMELESS
);
186 if (controller
->GetWallpaper().isNull())
187 params
.opacity
= views::Widget::InitParams::TRANSLUCENT_WINDOW
;
188 params
.parent
= root_window
->GetChildById(container_id
);
189 desktop_widget
->Init(params
);
190 desktop_widget
->GetNativeWindow()->layer()->SetMasksToBounds(true);
191 desktop_widget
->SetContentsView(
192 new LayerControlView(new DesktopBackgroundView()));
193 int animation_type
= wallpaper_delegate
->GetAnimationType();
194 wm::SetWindowVisibilityAnimationType(
195 desktop_widget
->GetNativeView(), animation_type
);
197 RootWindowController
* root_window_controller
=
198 GetRootWindowController(root_window
);
200 // Enable wallpaper transition for the following cases:
201 // 1. Initial(OOBE) wallpaper animation.
202 // 2. Wallpaper fades in from a non empty background.
203 // 3. From an empty background, chrome transit to a logged in user session.
204 // 4. From an empty background, guest user logged in.
205 if (wallpaper_delegate
->ShouldShowInitialAnimation() ||
206 root_window_controller
->animating_wallpaper_controller() ||
207 Shell::GetInstance()->session_state_delegate()->NumberOfLoggedInUsers()) {
208 wm::SetWindowVisibilityAnimationTransition(
209 desktop_widget
->GetNativeView(), wm::ANIMATE_SHOW
);
210 int duration_override
= wallpaper_delegate
->GetAnimationDurationOverride();
211 if (duration_override
) {
212 wm::SetWindowVisibilityAnimationDuration(
213 desktop_widget
->GetNativeView(),
214 base::TimeDelta::FromMilliseconds(duration_override
));
217 // Disable animation if transition to login screen from an empty background.
218 wm::SetWindowVisibilityAnimationTransition(
219 desktop_widget
->GetNativeView(), wm::ANIMATE_NONE
);
222 desktop_widget
->SetBounds(params
.parent
->bounds());
223 return desktop_widget
;