1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/dip_util.h"
7 #include "base/command_line.h"
8 #include "cc/layers/layer.h"
9 #include "ui/compositor/compositor.h"
10 #include "ui/compositor/compositor_switches.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/gfx/display.h"
13 #include "ui/gfx/geometry/safe_integer_conversions.h"
14 #include "ui/gfx/point.h"
15 #include "ui/gfx/point_conversions.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/rect_conversions.h"
18 #include "ui/gfx/size.h"
19 #include "ui/gfx/size_conversions.h"
23 float GetDeviceScaleFactor(const Layer
* layer
) {
24 return layer
->device_scale_factor();
27 gfx::Point
ConvertPointToDIP(const Layer
* layer
,
28 const gfx::Point
& point_in_pixel
) {
29 return gfx::ToFlooredPoint(
30 gfx::ScalePoint(point_in_pixel
, 1.0f
/ GetDeviceScaleFactor(layer
)));
33 gfx::PointF
ConvertPointToDIP(const Layer
* layer
,
34 const gfx::PointF
& point_in_pixel
) {
35 return gfx::ScalePoint(point_in_pixel
, 1.0f
/ GetDeviceScaleFactor(layer
));
38 gfx::Size
ConvertSizeToDIP(const Layer
* layer
,
39 const gfx::Size
& size_in_pixel
) {
40 return gfx::ToFlooredSize(
41 gfx::ScaleSize(size_in_pixel
, 1.0f
/ GetDeviceScaleFactor(layer
)));
44 gfx::Rect
ConvertRectToDIP(const Layer
* layer
,
45 const gfx::Rect
& rect_in_pixel
) {
46 float scale
= 1.0f
/ GetDeviceScaleFactor(layer
);
47 return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel
, scale
));
50 gfx::Point
ConvertPointToPixel(const Layer
* layer
,
51 const gfx::Point
& point_in_dip
) {
52 return gfx::ToFlooredPoint(
53 gfx::ScalePoint(point_in_dip
, GetDeviceScaleFactor(layer
)));
56 gfx::Size
ConvertSizeToPixel(const Layer
* layer
,
57 const gfx::Size
& size_in_dip
) {
58 return gfx::ToFlooredSize(
59 gfx::ScaleSize(size_in_dip
, GetDeviceScaleFactor(layer
)));
62 gfx::Rect
ConvertRectToPixel(const Layer
* layer
,
63 const gfx::Rect
& rect_in_dip
) {
64 float scale
= GetDeviceScaleFactor(layer
);
65 // Use ToEnclosingRect() to ensure we paint all the possible pixels
66 // touched. ToEnclosingRect() floors the origin, and ceils the max
67 // coordinate. To do otherwise (such as flooring the size) potentially
68 // results in rounding down and not drawing all the pixels that are
70 return gfx::ToEnclosingRect(
71 gfx::RectF(gfx::ScalePoint(rect_in_dip
.origin(), scale
),
72 gfx::ScaleSize(rect_in_dip
.size(), scale
)));
78 void CheckSnapped(float snapped_position
) {
79 const float kEplison
= 0.0001f
;
80 float diff
= std::abs(snapped_position
- static_cast<int>(snapped_position
));
81 DCHECK_LT(diff
, kEplison
);
87 void SnapLayerToPhysicalPixelBoundary(ui::Layer
* snapped_layer
,
88 ui::Layer
* layer_to_snap
) {
89 DCHECK_NE(snapped_layer
, layer_to_snap
);
90 DCHECK(snapped_layer
);
91 DCHECK(snapped_layer
->Contains(layer_to_snap
));
93 gfx::Point view_offset_dips
= layer_to_snap
->GetTargetBounds().origin();
94 ui::Layer::ConvertPointToLayer(
95 layer_to_snap
->parent(), snapped_layer
, &view_offset_dips
);
96 gfx::PointF view_offset
= view_offset_dips
;
98 float scale_factor
= GetDeviceScaleFactor(layer_to_snap
);
99 view_offset
.Scale(scale_factor
);
100 gfx::PointF
view_offset_snapped(gfx::ToRoundedInt(view_offset
.x()),
101 gfx::ToRoundedInt(view_offset
.y()));
103 gfx::Vector2dF fudge
= view_offset_snapped
- view_offset
;
104 fudge
.Scale(1.0 / scale_factor
);
105 layer_to_snap
->SetSubpixelPositionOffset(fudge
);
108 Layer::ConvertPointToLayer(layer_to_snap
->parent(), snapped_layer
, &p
);
109 cc::Layer
* cc_layer
= layer_to_snap
->cc_layer();
110 gfx::PointF origin
= cc_layer
->position();
111 CheckSnapped((p
.x() + origin
.x()) * scale_factor
);
112 CheckSnapped((p
.y() + origin
.y()) * scale_factor
);