1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/layer_owner.h"
7 #include "ui/compositor/layer_owner_delegate.h"
11 LayerOwner::LayerOwner() : layer_(NULL
), layer_owner_delegate_(NULL
) {
14 LayerOwner::~LayerOwner() {
17 void LayerOwner::SetLayer(Layer
* layer
) {
19 layer_owner_
.reset(layer
);
21 layer_
->owner_
= this;
24 scoped_ptr
<Layer
> LayerOwner::AcquireLayer() {
26 layer_owner_
->owner_
= NULL
;
27 return layer_owner_
.Pass();
30 scoped_ptr
<Layer
> LayerOwner::RecreateLayer() {
31 scoped_ptr
<ui::Layer
> old_layer(AcquireLayer());
33 return old_layer
.Pass();
35 LayerDelegate
* old_delegate
= old_layer
->delegate();
36 old_layer
->set_delegate(NULL
);
38 const gfx::Rect
layer_bounds(old_layer
->bounds());
39 Layer
* new_layer
= new ui::Layer(old_layer
->type());
41 new_layer
->SetVisible(old_layer
->GetTargetVisibility());
42 new_layer
->SetOpacity(old_layer
->GetTargetOpacity());
43 new_layer
->SetBounds(layer_bounds
);
44 new_layer
->SetMasksToBounds(old_layer
->GetMasksToBounds());
45 new_layer
->set_name(old_layer
->name());
46 new_layer
->SetFillsBoundsOpaquely(old_layer
->fills_bounds_opaquely());
47 new_layer
->SetFillsBoundsCompletely(old_layer
->FillsBoundsCompletely());
48 new_layer
->SetSubpixelPositionOffset(old_layer
->subpixel_position_offset());
50 // Install new layer as a sibling of the old layer, stacked below it.
51 if (old_layer
->parent()) {
52 old_layer
->parent()->Add(new_layer
);
53 old_layer
->parent()->StackBelow(new_layer
, old_layer
.get());
56 // Migrate all the child layers over to the new layer. Copy the list because
57 // the items are removed during iteration.
58 std::vector
<ui::Layer
*> children_copy
= old_layer
->children();
59 for (std::vector
<ui::Layer
*>::const_iterator it
= children_copy
.begin();
60 it
!= children_copy
.end();
62 ui::Layer
* child
= *it
;
63 new_layer
->Add(child
);
66 // Install the delegate last so that the delegate isn't notified as we copy
67 // state to the new layer.
68 new_layer
->set_delegate(old_delegate
);
70 if (layer_owner_delegate_
)
71 layer_owner_delegate_
->OnLayerRecreated(old_layer
.get(), new_layer
);
73 return old_layer
.Pass();
76 void LayerOwner::DestroyLayer() {
81 bool LayerOwner::OwnsLayer() const {
82 return !!layer_owner_
;