Disable accessible touch exploration by default.
[chromium-blink-merge.git] / ui / compositor / layer_owner.cc
blobfc46d9f9d37e0d815c86d245480ae42afe2ee977
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/layer_owner.h"
7 #include "ui/compositor/layer_owner_delegate.h"
9 namespace ui {
11 LayerOwner::LayerOwner() : layer_(NULL), layer_owner_delegate_(NULL) {
14 LayerOwner::~LayerOwner() {
17 void LayerOwner::SetLayer(Layer* layer) {
18 DCHECK(!OwnsLayer());
19 layer_owner_.reset(layer);
20 layer_ = layer;
21 layer_->owner_ = this;
24 scoped_ptr<Layer> LayerOwner::AcquireLayer() {
25 if (layer_owner_)
26 layer_owner_->owner_ = NULL;
27 return layer_owner_.Pass();
30 scoped_ptr<Layer> LayerOwner::RecreateLayer() {
31 scoped_ptr<ui::Layer> old_layer(AcquireLayer());
32 if (!old_layer)
33 return old_layer.Pass();
35 LayerDelegate* old_delegate = old_layer->delegate();
36 old_layer->set_delegate(NULL);
38 const gfx::Rect layer_bounds(old_layer->bounds());
39 Layer* new_layer = new ui::Layer(old_layer->type());
40 SetLayer(new_layer);
41 new_layer->SetVisible(old_layer->GetTargetVisibility());
42 new_layer->SetOpacity(old_layer->GetTargetOpacity());
43 new_layer->SetBounds(layer_bounds);
44 new_layer->SetMasksToBounds(old_layer->GetMasksToBounds());
45 new_layer->set_name(old_layer->name());
46 new_layer->SetFillsBoundsOpaquely(old_layer->fills_bounds_opaquely());
47 new_layer->SetFillsBoundsCompletely(old_layer->FillsBoundsCompletely());
48 new_layer->SetSubpixelPositionOffset(old_layer->subpixel_position_offset());
50 // Install new layer as a sibling of the old layer, stacked below it.
51 if (old_layer->parent()) {
52 old_layer->parent()->Add(new_layer);
53 old_layer->parent()->StackBelow(new_layer, old_layer.get());
56 // Migrate all the child layers over to the new layer. Copy the list because
57 // the items are removed during iteration.
58 std::vector<ui::Layer*> children_copy = old_layer->children();
59 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin();
60 it != children_copy.end();
61 ++it) {
62 ui::Layer* child = *it;
63 new_layer->Add(child);
66 // Install the delegate last so that the delegate isn't notified as we copy
67 // state to the new layer.
68 new_layer->set_delegate(old_delegate);
70 if (layer_owner_delegate_)
71 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer);
73 return old_layer.Pass();
76 void LayerOwner::DestroyLayer() {
77 layer_ = NULL;
78 layer_owner_.reset();
81 bool LayerOwner::OwnsLayer() const {
82 return !!layer_owner_;
85 } // namespace ui