1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "android_webview/browser/hardware_renderer.h"
7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/deferred_gpu_command_service.h"
9 #include "android_webview/browser/parent_output_surface.h"
10 #include "android_webview/browser/shared_renderer_state.h"
11 #include "android_webview/public/browser/draw_gl.h"
12 #include "base/auto_reset.h"
13 #include "base/debug/trace_event.h"
14 #include "base/strings/string_number_conversions.h"
15 #include "cc/layers/delegated_frame_provider.h"
16 #include "cc/layers/delegated_renderer_layer.h"
17 #include "cc/layers/layer.h"
18 #include "cc/output/compositor_frame.h"
19 #include "cc/output/output_surface.h"
20 #include "cc/trees/layer_tree_host.h"
21 #include "cc/trees/layer_tree_settings.h"
22 #include "gpu/command_buffer/client/gl_in_process_context.h"
23 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
24 #include "ui/gfx/frame_time.h"
25 #include "ui/gfx/geometry/rect_conversions.h"
26 #include "ui/gfx/geometry/rect_f.h"
27 #include "ui/gfx/transform.h"
28 #include "ui/gl/gl_bindings.h"
29 #include "webkit/common/gpu/context_provider_in_process.h"
30 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
32 namespace android_webview
{
36 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl
;
37 using webkit::gpu::WebGraphicsContext3DImpl
;
39 scoped_refptr
<cc::ContextProvider
> CreateContext(
40 scoped_refptr
<gfx::GLSurface
> surface
,
41 scoped_refptr
<gpu::InProcessCommandBuffer::Service
> service
,
42 gpu::GLInProcessContext
* share_context
) {
43 const gfx::GpuPreference gpu_preference
= gfx::PreferDiscreteGpu
;
45 blink::WebGraphicsContext3D::Attributes attributes
;
46 attributes
.antialias
= false;
47 attributes
.depth
= false;
48 attributes
.stencil
= false;
49 attributes
.shareResources
= true;
50 attributes
.noAutomaticFlushes
= true;
51 gpu::gles2::ContextCreationAttribHelper attribs_for_gles2
;
52 WebGraphicsContext3DImpl::ConvertAttributes(
53 attributes
, &attribs_for_gles2
);
54 attribs_for_gles2
.lose_context_when_out_of_memory
= true;
56 scoped_ptr
<gpu::GLInProcessContext
> context(gpu::GLInProcessContext::Create(
59 surface
->IsOffscreen(),
60 gfx::kNullAcceleratedWidget
,
63 false /* share_resources */,
66 gpu::GLInProcessContextSharedMemoryLimits()));
67 DCHECK(context
.get());
69 return webkit::gpu::ContextProviderInProcess::Create(
70 WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
71 context
.Pass(), attributes
),
77 HardwareRenderer::HardwareRenderer(SharedRendererState
* state
)
78 : shared_renderer_state_(state
),
79 last_egl_context_(eglGetCurrentContext()),
80 stencil_enabled_(false),
81 viewport_clip_valid_for_dcheck_(false),
82 gl_surface_(new AwGLSurface
),
83 root_layer_(cc::Layer::Create()),
84 resource_collection_(new cc::DelegatedFrameResourceCollection
),
85 output_surface_(NULL
) {
86 DCHECK(last_egl_context_
);
88 resource_collection_
->SetClient(this);
90 cc::LayerTreeSettings settings
;
92 // Should be kept in sync with compositor_impl_android.cc.
93 settings
.allow_antialiasing
= false;
94 settings
.highp_threshold_min
= 2048;
96 // Webview does not own the surface so should not clear it.
97 settings
.should_clear_root_render_pass
= false;
99 // TODO(enne): Update this this compositor to use a synchronous scheduler.
100 settings
.single_thread_proxy_scheduler
= false;
103 cc::LayerTreeHost::CreateSingleThreaded(this, this, NULL
, settings
, NULL
);
104 layer_tree_host_
->SetRootLayer(root_layer_
);
105 layer_tree_host_
->SetLayerTreeHostClientReady();
106 layer_tree_host_
->set_has_transparent_background(true);
109 HardwareRenderer::~HardwareRenderer() {
110 // Must reset everything before |resource_collection_| to ensure all
111 // resources are returned before resetting |resource_collection_| client.
112 layer_tree_host_
.reset();
114 delegated_layer_
= NULL
;
115 frame_provider_
= NULL
;
117 // Check collection is empty.
118 cc::ReturnedResourceArray returned_resources
;
119 resource_collection_
->TakeUnusedResourcesForChildCompositor(
120 &returned_resources
);
121 DCHECK_EQ(0u, returned_resources
.size());
122 #endif // DCHECK_IS_ON
124 resource_collection_
->SetClient(NULL
);
126 // Reset draw constraints.
127 shared_renderer_state_
->UpdateDrawConstraints(
128 ParentCompositorDrawConstraints());
131 void HardwareRenderer::DidBeginMainFrame() {
132 // This is called after OutputSurface is created, but before the impl frame
133 // starts. We set the draw constraints here.
134 DCHECK(output_surface_
);
135 DCHECK(viewport_clip_valid_for_dcheck_
);
136 output_surface_
->SetExternalStencilTest(stencil_enabled_
);
137 output_surface_
->SetDrawConstraints(viewport_
, clip_
);
140 void HardwareRenderer::CommitFrame() {
141 scoped_ptr
<DrawGLInput
> input
= shared_renderer_state_
->PassDrawGLInput();
143 DLOG(WARNING
) << "No frame to commit";
147 DCHECK(!input
->frame
.gl_frame_data
);
148 DCHECK(!input
->frame
.software_frame_data
);
150 // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
151 // renderer frame, assuming that the browser compositor will scale
152 // it back up to device scale. But on Android we put our browser layers in
153 // physical pixels and set our browser CC device_scale_factor to 1, so this
154 // suppresses the transform.
155 input
->frame
.delegated_frame_data
->device_scale_factor
= 1.0f
;
157 gfx::Size frame_size
=
158 input
->frame
.delegated_frame_data
->render_pass_list
.back()
159 ->output_rect
.size();
160 bool size_changed
= frame_size
!= frame_size_
;
161 frame_size_
= frame_size
;
162 scroll_offset_
= input
->scroll_offset
;
164 if (!frame_provider_
|| size_changed
) {
165 if (delegated_layer_
) {
166 delegated_layer_
->RemoveFromParent();
169 frame_provider_
= new cc::DelegatedFrameProvider(
170 resource_collection_
.get(), input
->frame
.delegated_frame_data
.Pass());
172 delegated_layer_
= cc::DelegatedRendererLayer::Create(frame_provider_
);
173 delegated_layer_
->SetBounds(gfx::Size(input
->width
, input
->height
));
174 delegated_layer_
->SetIsDrawable(true);
176 root_layer_
->AddChild(delegated_layer_
);
178 frame_provider_
->SetFrameData(input
->frame
.delegated_frame_data
.Pass());
182 void HardwareRenderer::DrawGL(bool stencil_enabled
,
183 int framebuffer_binding_ext
,
184 AwDrawGLInfo
* draw_info
) {
185 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
187 // We need to watch if the current Android context has changed and enforce
188 // a clean-up in the compositor.
189 EGLContext current_context
= eglGetCurrentContext();
190 if (!current_context
) {
191 DLOG(ERROR
) << "DrawGL called without EGLContext";
195 if (!delegated_layer_
.get()) {
196 DLOG(ERROR
) << "No frame committed";
200 // TODO(boliu): Handle context loss.
201 if (last_egl_context_
!= current_context
)
202 DLOG(WARNING
) << "EGLContextChanged";
204 gfx::Transform
transform(gfx::Transform::kSkipInitialization
);
205 transform
.matrix().setColMajorf(draw_info
->transform
);
206 transform
.Translate(scroll_offset_
.x(), scroll_offset_
.y());
208 // Need to post the new transform matrix back to child compositor
209 // because there is no onDraw during a Render Thread animation, and child
210 // compositor might not have the tiles rasterized as the animation goes on.
211 ParentCompositorDrawConstraints
draw_constraints(
212 draw_info
->is_layer
, transform
, gfx::Rect(viewport_
));
213 if (!draw_constraints_
.Equals(draw_constraints
)) {
214 draw_constraints_
= draw_constraints
;
215 shared_renderer_state_
->PostExternalDrawConstraintsToChildCompositor(
219 viewport_
.SetSize(draw_info
->width
, draw_info
->height
);
220 layer_tree_host_
->SetViewportSize(viewport_
);
221 clip_
.SetRect(draw_info
->clip_left
,
223 draw_info
->clip_right
- draw_info
->clip_left
,
224 draw_info
->clip_bottom
- draw_info
->clip_top
);
225 stencil_enabled_
= stencil_enabled
;
227 delegated_layer_
->SetTransform(transform
);
229 gl_surface_
->SetBackingFrameBufferObject(framebuffer_binding_ext
);
231 base::AutoReset
<bool> frame_resetter(&viewport_clip_valid_for_dcheck_
,
233 layer_tree_host_
->SetNeedsRedrawRect(clip_
);
234 layer_tree_host_
->Composite(gfx::FrameTime::Now());
236 gl_surface_
->ResetBackingFrameBufferObject();
239 scoped_ptr
<cc::OutputSurface
> HardwareRenderer::CreateOutputSurface(
241 // Android webview does not support losing output surface.
243 scoped_refptr
<cc::ContextProvider
> context_provider
=
244 CreateContext(gl_surface_
,
245 DeferredGpuCommandService::GetInstance(),
246 shared_renderer_state_
->GetSharedContext());
247 scoped_ptr
<ParentOutputSurface
> output_surface_holder(
248 new ParentOutputSurface(context_provider
));
249 output_surface_
= output_surface_holder
.get();
250 return output_surface_holder
.PassAs
<cc::OutputSurface
>();
253 void HardwareRenderer::UnusedResourcesAreAvailable() {
254 cc::ReturnedResourceArray returned_resources
;
255 resource_collection_
->TakeUnusedResourcesForChildCompositor(
256 &returned_resources
);
257 shared_renderer_state_
->InsertReturnedResources(returned_resources
);
260 } // namespace android_webview