1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_SCREEN_ROTATION_H_
6 #define ASH_SCREEN_ROTATION_H_
8 #include "ash/ash_export.h"
9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "ui/compositor/layer_animation_element.h"
12 #include "ui/gfx/point.h"
15 class InterpolatedTransform
;
25 // A screen rotation represents a single transition from one screen orientation
26 // to another. The intended usage is that a new instance of the class is
27 // created for every transition. It is possible to update the target orientation
28 // in the middle of a transition.
29 class ASH_EXPORT ScreenRotation
: public ui::LayerAnimationElement
{
31 // |degrees| are clockwise. |layer| is the target of the animation. Does not
32 // take ownership of |layer|.
33 ScreenRotation(int degrees
, ui::Layer
* layer
);
34 virtual ~ScreenRotation();
37 // Generates the intermediate transformation matrices used during the
39 void InitTransform(ui::Layer
* layer
);
41 // Implementation of ui::LayerAnimationDelegate
42 virtual void OnStart(ui::LayerAnimationDelegate
* delegate
) OVERRIDE
;
43 virtual bool OnProgress(double t
,
44 ui::LayerAnimationDelegate
* delegate
) OVERRIDE
;
45 virtual void OnGetTarget(TargetValue
* target
) const OVERRIDE
;
46 virtual void OnAbort(ui::LayerAnimationDelegate
* delegate
) OVERRIDE
;
48 scoped_ptr
<ui::InterpolatedTransform
> interpolated_transform_
;
50 // The number of degrees to rotate.
54 gfx::Point new_origin_
;
56 DISALLOW_COPY_AND_ASSIGN(ScreenRotation
);
61 #endif // ASH_SCREEN_ROTATION_H_