1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_resources.h"
36 #include "grit/ash_strings.h"
37 #include "ui/accessibility/ax_view_state.h"
38 #include "ui/aura/client/screen_position_client.h"
39 #include "ui/aura/window.h"
40 #include "ui/aura/window_event_dispatcher.h"
41 #include "ui/base/l10n/l10n_util.h"
42 #include "ui/base/models/simple_menu_model.h"
43 #include "ui/base/resource/resource_bundle.h"
44 #include "ui/compositor/layer.h"
45 #include "ui/compositor/layer_animator.h"
46 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
58 #include "ui/wm/core/coordinate_conversion.h"
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
= 0;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
= 1;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
= 2;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
= 3;
70 // Default amount content is inset on the left edge.
71 const int kDefaultLeadingInset
= 8;
73 // Minimum distance before drag starts.
74 const int kMinimumDragDistance
= 8;
76 // Additional spacing for the left and right side of icons.
77 const int kHorizontalIconSpacing
= 2;
79 // Inset for items which do not have an icon.
80 const int kHorizontalNoIconInsetSpacing
=
81 kHorizontalIconSpacing
+ kDefaultLeadingInset
;
83 // The proportion of the shelf space reserved for non-panel icons. Panels
84 // may flow into this space but will be put into the overflow bubble if there
85 // is contention for the space.
86 const float kReservedNonPanelIconProportion
= 0.67f
;
88 // This is the command id of the menu item which contains the name of the menu.
89 const int kCommandIdOfMenuName
= 0;
91 // The background color of the active item in the list.
92 const SkColor kActiveListItemBackgroundColor
= SkColorSetRGB(203 , 219, 241);
94 // The background color of the active & hovered item in the list.
95 const SkColor kFocusedActiveListItemBackgroundColor
=
96 SkColorSetRGB(193, 211, 236);
98 // The text color of the caption item in a list.
99 const SkColor kCaptionItemForegroundColor
= SK_ColorBLACK
;
101 // The maximum allowable length of a menu line of an application menu in pixels.
102 const int kMaximumAppMenuItemLength
= 350;
104 // The distance of the cursor from the outer rim of the shelf before it
106 const int kRipOffDistance
= 48;
108 // The rip off drag and drop proxy image should get scaled by this factor.
109 const float kDragAndDropProxyScale
= 1.5f
;
111 // The opacity represents that this partially disappeared item will get removed.
112 const float kDraggedImageOpacity
= 0.5f
;
116 // A class to temporarily disable a given bounds animator.
117 class BoundsAnimatorDisabler
{
119 BoundsAnimatorDisabler(views::BoundsAnimator
* bounds_animator
)
120 : old_duration_(bounds_animator
->GetAnimationDuration()),
121 bounds_animator_(bounds_animator
) {
122 bounds_animator_
->SetAnimationDuration(1);
125 ~BoundsAnimatorDisabler() {
126 bounds_animator_
->SetAnimationDuration(old_duration_
);
130 // The previous animation duration.
132 // The bounds animator which gets used.
133 views::BoundsAnimator
* bounds_animator_
;
135 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler
);
138 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
140 class ShelfMenuModelAdapter
: public views::MenuModelAdapter
{
142 explicit ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
);
144 // views::MenuModelAdapter:
145 virtual const gfx::FontList
* GetLabelFontList(int command_id
) const OVERRIDE
;
146 virtual bool IsCommandEnabled(int id
) const OVERRIDE
;
147 virtual void GetHorizontalIconMargins(int id
,
150 int* right_margin
) const OVERRIDE
;
151 virtual bool GetForegroundColor(int command_id
,
153 SkColor
* override_color
) const OVERRIDE
;
154 virtual bool GetBackgroundColor(int command_id
,
156 SkColor
* override_color
) const OVERRIDE
;
157 virtual int GetMaxWidthForMenu(views::MenuItemView
* menu
) OVERRIDE
;
158 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE
;
161 ShelfMenuModel
* menu_model_
;
163 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter
);
166 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
)
167 : MenuModelAdapter(menu_model
),
168 menu_model_(menu_model
) {
171 const gfx::FontList
* ShelfMenuModelAdapter::GetLabelFontList(
172 int command_id
) const {
173 if (command_id
!= kCommandIdOfMenuName
)
174 return MenuModelAdapter::GetLabelFontList(command_id
);
176 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
177 return &rb
.GetFontList(ui::ResourceBundle::BoldFont
);
180 bool ShelfMenuModelAdapter::IsCommandEnabled(int id
) const {
181 return id
!= kCommandIdOfMenuName
;
184 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id
,
186 SkColor
* override_color
) const {
187 if (command_id
!= kCommandIdOfMenuName
)
190 *override_color
= kCaptionItemForegroundColor
;
194 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id
,
196 SkColor
* override_color
) const {
197 if (!menu_model_
->IsCommandActive(command_id
))
200 *override_color
= is_hovered
? kFocusedActiveListItemBackgroundColor
:
201 kActiveListItemBackgroundColor
;
205 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id
,
208 int* right_margin
) const {
209 *left_margin
= kHorizontalIconSpacing
;
210 *right_margin
= (command_id
!= kCommandIdOfMenuName
) ?
211 kHorizontalIconSpacing
: -(icon_size
+ kHorizontalNoIconInsetSpacing
);
214 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView
* menu
) {
215 return kMaximumAppMenuItemLength
;
218 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
222 // Custom FocusSearch used to navigate the shelf in the order items are in
224 class ShelfFocusSearch
: public views::FocusSearch
{
226 explicit ShelfFocusSearch(views::ViewModel
* view_model
)
227 : FocusSearch(NULL
, true, true),
228 view_model_(view_model
) {}
229 virtual ~ShelfFocusSearch() {}
231 // views::FocusSearch overrides:
232 virtual View
* FindNextFocusableView(
236 bool check_starting_view
,
237 views::FocusTraversable
** focus_traversable
,
238 View
** focus_traversable_view
) OVERRIDE
{
239 int index
= view_model_
->GetIndexOfView(starting_view
);
241 return view_model_
->view_at(0);
246 index
= view_model_
->view_size() - 1;
249 if (index
>= view_model_
->view_size())
252 return view_model_
->view_at(index
);
256 views::ViewModel
* view_model_
;
258 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch
);
261 // AnimationDelegate used when inserting a new item. This steadily increases the
262 // opacity of the layer as the animation progress.
263 class FadeInAnimationDelegate
: public gfx::AnimationDelegate
{
265 explicit FadeInAnimationDelegate(views::View
* view
) : view_(view
) {}
266 virtual ~FadeInAnimationDelegate() {}
268 // AnimationDelegate overrides:
269 virtual void AnimationProgressed(const Animation
* animation
) OVERRIDE
{
270 view_
->layer()->SetOpacity(animation
->GetCurrentValue());
271 view_
->layer()->ScheduleDraw();
273 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
{
274 view_
->layer()->SetOpacity(1.0f
);
275 view_
->layer()->ScheduleDraw();
277 virtual void AnimationCanceled(const Animation
* animation
) OVERRIDE
{
278 view_
->layer()->SetOpacity(1.0f
);
279 view_
->layer()->ScheduleDraw();
285 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate
);
288 void ReflectItemStatus(const ShelfItem
& item
, ShelfButton
* button
) {
289 switch (item
.status
) {
291 button
->ClearState(ShelfButton::STATE_ACTIVE
);
292 button
->ClearState(ShelfButton::STATE_RUNNING
);
293 button
->ClearState(ShelfButton::STATE_ATTENTION
);
296 button
->ClearState(ShelfButton::STATE_ACTIVE
);
297 button
->AddState(ShelfButton::STATE_RUNNING
);
298 button
->ClearState(ShelfButton::STATE_ATTENTION
);
301 button
->AddState(ShelfButton::STATE_ACTIVE
);
302 button
->ClearState(ShelfButton::STATE_RUNNING
);
303 button
->ClearState(ShelfButton::STATE_ATTENTION
);
305 case STATUS_ATTENTION
:
306 button
->ClearState(ShelfButton::STATE_ACTIVE
);
307 button
->ClearState(ShelfButton::STATE_RUNNING
);
308 button
->AddState(ShelfButton::STATE_ATTENTION
);
315 // AnimationDelegate used when deleting an item. This steadily decreased the
316 // opacity of the layer as the animation progress.
317 class ShelfView::FadeOutAnimationDelegate
: public gfx::AnimationDelegate
{
319 FadeOutAnimationDelegate(ShelfView
* host
, views::View
* view
)
322 virtual ~FadeOutAnimationDelegate() {}
324 // AnimationDelegate overrides:
325 virtual void AnimationProgressed(const Animation
* animation
) OVERRIDE
{
326 view_
->layer()->SetOpacity(1 - animation
->GetCurrentValue());
327 view_
->layer()->ScheduleDraw();
329 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
{
330 shelf_view_
->OnFadeOutAnimationEnded();
332 virtual void AnimationCanceled(const Animation
* animation
) OVERRIDE
{
336 ShelfView
* shelf_view_
;
337 scoped_ptr
<views::View
> view_
;
339 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate
);
342 // AnimationDelegate used to trigger fading an element in. When an item is
343 // inserted this delegate is attached to the animation that expands the size of
344 // the item. When done it kicks off another animation to fade the item in.
345 class ShelfView::StartFadeAnimationDelegate
: public gfx::AnimationDelegate
{
347 StartFadeAnimationDelegate(ShelfView
* host
,
351 virtual ~StartFadeAnimationDelegate() {}
353 // AnimationDelegate overrides:
354 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
{
355 shelf_view_
->FadeIn(view_
);
357 virtual void AnimationCanceled(const Animation
* animation
) OVERRIDE
{
358 view_
->layer()->SetOpacity(1.0f
);
362 ShelfView
* shelf_view_
;
365 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate
);
368 ShelfView::ShelfView(ShelfModel
* model
,
369 ShelfDelegate
* delegate
,
370 ShelfLayoutManager
* manager
)
373 view_model_(new views::ViewModel
),
374 first_visible_index_(0),
375 last_visible_index_(-1),
376 overflow_button_(NULL
),
377 owner_overflow_bubble_(NULL
),
380 start_drag_index_(-1),
382 leading_inset_(kDefaultLeadingInset
),
383 cancelling_drag_model_changed_(false),
384 last_hidden_index_(0),
385 closing_event_time_(base::TimeDelta()),
387 drag_and_drop_item_pinned_(false),
388 drag_and_drop_shelf_id_(0),
389 dragged_off_shelf_(false),
390 snap_back_from_rip_off_view_(NULL
),
391 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
392 layout_manager_(manager
),
393 overflow_mode_(false),
395 dragged_off_from_overflow_to_shelf_(false) {
397 bounds_animator_
.reset(new views::BoundsAnimator(this));
398 bounds_animator_
->AddObserver(this);
399 set_context_menu_controller(this);
400 focus_search_
.reset(new ShelfFocusSearch(view_model_
.get()));
401 tooltip_
.reset(new ShelfTooltipManager(manager
, this));
404 ShelfView::~ShelfView() {
405 bounds_animator_
->RemoveObserver(this);
406 model_
->RemoveObserver(this);
407 // If we are inside the MenuRunner, we need to know if we were getting
408 // deleted while it was running.
410 *got_deleted_
= true;
413 void ShelfView::Init() {
414 model_
->AddObserver(this);
416 const ShelfItems
& items(model_
->items());
417 for (ShelfItems::const_iterator i
= items
.begin(); i
!= items
.end(); ++i
) {
418 views::View
* child
= CreateViewForItem(*i
);
419 child
->SetPaintToLayer(true);
420 view_model_
->Add(child
, static_cast<int>(i
- items
.begin()));
423 overflow_button_
= new OverflowButton(this);
424 overflow_button_
->set_context_menu_controller(this);
425 ConfigureChildView(overflow_button_
);
426 AddChildView(overflow_button_
);
428 // We'll layout when our bounds change.
431 void ShelfView::OnShelfAlignmentChanged() {
432 overflow_button_
->OnShelfAlignmentChanged();
433 LayoutToIdealBounds();
434 for (int i
=0; i
< view_model_
->view_size(); ++i
) {
435 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
436 view_model_
->view_at(i
)->Layout();
439 if (overflow_bubble_
)
440 overflow_bubble_
->Hide();
443 void ShelfView::SchedulePaintForAllButtons() {
444 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
445 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
446 view_model_
->view_at(i
)->SchedulePaint();
448 if (overflow_button_
&& overflow_button_
->visible())
449 overflow_button_
->SchedulePaint();
452 gfx::Rect
ShelfView::GetIdealBoundsOfItemIcon(ShelfID id
) {
453 int index
= model_
->ItemIndexByID(id
);
456 // Map all items from overflow area to the overflow button. Note that the
457 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
458 // list of invisible panel items. However, these items are currently nowhere
459 // represented and get dropped instead - see (crbug.com/378907). As such there
460 // is no way to address them or place them. We therefore move them over the
462 if (index
> last_visible_index_
&& index
< model_
->FirstPanelIndex())
463 index
= last_visible_index_
+ 1;
464 const gfx::Rect
& ideal_bounds(view_model_
->ideal_bounds(index
));
465 DCHECK_NE(TYPE_APP_LIST
, model_
->items()[index
].type
);
466 ShelfButton
* button
= static_cast<ShelfButton
*>(view_model_
->view_at(index
));
467 gfx::Rect icon_bounds
= button
->GetIconBounds();
468 return gfx::Rect(GetMirroredXWithWidthInView(
469 ideal_bounds
.x() + icon_bounds
.x(), icon_bounds
.width()),
470 ideal_bounds
.y() + icon_bounds
.y(),
472 icon_bounds
.height());
475 void ShelfView::UpdatePanelIconPosition(ShelfID id
,
476 const gfx::Point
& midpoint
) {
477 int current_index
= model_
->ItemIndexByID(id
);
478 int first_panel_index
= model_
->FirstPanelIndex();
479 if (current_index
< first_panel_index
)
482 gfx::Point
midpoint_in_view(GetMirroredXInView(midpoint
.x()),
484 int target_index
= current_index
;
485 while (target_index
> first_panel_index
&&
486 layout_manager_
->PrimaryAxisValue(
487 view_model_
->ideal_bounds(target_index
).x(),
488 view_model_
->ideal_bounds(target_index
).y()) >
489 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
490 midpoint_in_view
.y())) {
493 while (target_index
< view_model_
->view_size() - 1 &&
494 layout_manager_
->PrimaryAxisValue(
495 view_model_
->ideal_bounds(target_index
).right(),
496 view_model_
->ideal_bounds(target_index
).bottom()) <
497 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
498 midpoint_in_view
.y())) {
501 if (current_index
!= target_index
)
502 model_
->Move(current_index
, target_index
);
505 bool ShelfView::IsShowingMenu() const {
506 return (launcher_menu_runner_
.get() &&
507 launcher_menu_runner_
->IsRunning());
510 bool ShelfView::IsShowingOverflowBubble() const {
511 return overflow_bubble_
.get() && overflow_bubble_
->IsShowing();
514 views::View
* ShelfView::GetAppListButtonView() const {
515 for (int i
= 0; i
< model_
->item_count(); ++i
) {
516 if (model_
->items()[i
].type
== TYPE_APP_LIST
)
517 return view_model_
->view_at(i
);
520 NOTREACHED() << "Applist button not found";
524 ////////////////////////////////////////////////////////////////////////////////
525 // ShelfView, FocusTraversable implementation:
527 views::FocusSearch
* ShelfView::GetFocusSearch() {
528 return focus_search_
.get();
531 views::FocusTraversable
* ShelfView::GetFocusTraversableParent() {
532 return parent()->GetFocusTraversable();
535 View
* ShelfView::GetFocusTraversableParentView() {
539 void ShelfView::CreateDragIconProxy(
540 const gfx::Point
& location_in_screen_coordinates
,
541 const gfx::ImageSkia
& icon
,
542 views::View
* replaced_view
,
543 const gfx::Vector2d
& cursor_offset_from_center
,
544 float scale_factor
) {
545 drag_replaced_view_
= replaced_view
;
546 drag_image_
.reset(new ash::DragImageView(
547 drag_replaced_view_
->GetWidget()->GetNativeWindow()->GetRootWindow(),
548 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
));
549 drag_image_
->SetImage(icon
);
550 gfx::Size size
= drag_image_
->GetPreferredSize();
551 size
.set_width(size
.width() * scale_factor
);
552 size
.set_height(size
.height() * scale_factor
);
553 drag_image_offset_
= gfx::Vector2d(size
.width() / 2, size
.height() / 2) +
554 cursor_offset_from_center
;
555 gfx::Rect
drag_image_bounds(
556 location_in_screen_coordinates
- drag_image_offset_
,
558 drag_image_
->SetBoundsInScreen(drag_image_bounds
);
559 drag_image_
->SetWidgetVisible(true);
562 void ShelfView::UpdateDragIconProxy(
563 const gfx::Point
& location_in_screen_coordinates
) {
564 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
565 // crbug.com/34722, while the app list item is still being dragged around.
567 drag_image_
->SetScreenPosition(
568 location_in_screen_coordinates
- drag_image_offset_
);
572 void ShelfView::DestroyDragIconProxy() {
574 drag_image_offset_
= gfx::Vector2d(0, 0);
577 bool ShelfView::StartDrag(const std::string
& app_id
,
578 const gfx::Point
& location_in_screen_coordinates
) {
579 // Bail if an operation is already going on - or the cursor is not inside.
580 // This could happen if mouse / touch operations overlap.
581 if (drag_and_drop_shelf_id_
||
582 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
585 // If the AppsGridView (which was dispatching this event) was opened by our
586 // button, ShelfView dragging operations are locked and we have to unlock.
588 drag_and_drop_item_pinned_
= false;
589 drag_and_drop_app_id_
= app_id
;
590 drag_and_drop_shelf_id_
=
591 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
592 // Check if the application is known and pinned - if not, we have to pin it so
593 // that we can re-arrange the shelf order accordingly. Note that items have
594 // to be pinned to give them the same (order) possibilities as a shortcut.
595 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
596 // returns true. At this time, we don't need to pin the item.
597 if (!IsShowingOverflowBubble() &&
598 (!drag_and_drop_shelf_id_
||
599 !delegate_
->IsAppPinned(app_id
))) {
600 delegate_
->PinAppWithID(app_id
);
601 drag_and_drop_shelf_id_
=
602 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
603 if (!drag_and_drop_shelf_id_
)
605 drag_and_drop_item_pinned_
= true;
607 views::View
* drag_and_drop_view
= view_model_
->view_at(
608 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
609 DCHECK(drag_and_drop_view
);
611 // Since there is already an icon presented by the caller, we hide this item
612 // for now. That has to be done by reducing the size since the visibility will
613 // change once a regrouping animation is performed.
614 pre_drag_and_drop_size_
= drag_and_drop_view
->size();
615 drag_and_drop_view
->SetSize(gfx::Size());
617 // First we have to center the mouse cursor over the item.
618 gfx::Point pt
= drag_and_drop_view
->GetBoundsInScreen().CenterPoint();
619 views::View::ConvertPointFromScreen(drag_and_drop_view
, &pt
);
620 gfx::Point point_in_root
= location_in_screen_coordinates
;
621 ::wm::ConvertPointFromScreen(
622 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
623 ui::MouseEvent
event(ui::ET_MOUSE_PRESSED
, pt
, point_in_root
, 0, 0);
624 PointerPressedOnButton(drag_and_drop_view
,
625 ShelfButtonHost::DRAG_AND_DROP
,
628 // Drag the item where it really belongs.
629 Drag(location_in_screen_coordinates
);
633 bool ShelfView::Drag(const gfx::Point
& location_in_screen_coordinates
) {
634 if (!drag_and_drop_shelf_id_
||
635 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
638 gfx::Point pt
= location_in_screen_coordinates
;
639 views::View
* drag_and_drop_view
= view_model_
->view_at(
640 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
641 ConvertPointFromScreen(drag_and_drop_view
, &pt
);
642 gfx::Point point_in_root
= location_in_screen_coordinates
;
643 ::wm::ConvertPointFromScreen(
644 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
645 ui::MouseEvent
event(ui::ET_MOUSE_DRAGGED
, pt
, point_in_root
, 0, 0);
646 PointerDraggedOnButton(drag_and_drop_view
,
647 ShelfButtonHost::DRAG_AND_DROP
,
652 void ShelfView::EndDrag(bool cancel
) {
653 if (!drag_and_drop_shelf_id_
)
656 views::View
* drag_and_drop_view
= view_model_
->view_at(
657 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
658 PointerReleasedOnButton(
659 drag_and_drop_view
, ShelfButtonHost::DRAG_AND_DROP
, cancel
);
661 // Either destroy the temporarily created item - or - make the item visible.
662 if (drag_and_drop_item_pinned_
&& cancel
)
663 delegate_
->UnpinAppWithID(drag_and_drop_app_id_
);
664 else if (drag_and_drop_view
) {
666 // When a hosted drag gets canceled, the item can remain in the same slot
667 // and it might have moved within the bounds. In that case the item need
668 // to animate back to its correct location.
669 AnimateToIdealBounds();
671 drag_and_drop_view
->SetSize(pre_drag_and_drop_size_
);
675 drag_and_drop_shelf_id_
= 0;
678 void ShelfView::LayoutToIdealBounds() {
679 if (bounds_animator_
->IsAnimating()) {
680 AnimateToIdealBounds();
684 IdealBounds ideal_bounds
;
685 CalculateIdealBounds(&ideal_bounds
);
686 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_
);
687 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
690 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
691 // The overflow button is not shown in overflow mode.
692 overflow_button_
->SetVisible(false);
693 DCHECK_LT(last_visible_index_
, view_model_
->view_size());
694 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
695 bool visible
= i
>= first_visible_index_
&&
696 i
<= last_visible_index_
;
697 // To track the dragging of |drag_view_| continuously, its visibility
698 // should be always true regardless of its position.
699 if (dragged_off_from_overflow_to_shelf_
&&
700 view_model_
->view_at(i
) == drag_view_
)
701 view_model_
->view_at(i
)->SetVisible(true);
703 view_model_
->view_at(i
)->SetVisible(visible
);
707 void ShelfView::CalculateIdealBounds(IdealBounds
* bounds
) const {
708 int available_size
= layout_manager_
->PrimaryAxisValue(width(), height());
709 DCHECK(model_
->item_count() == view_model_
->view_size());
713 int first_panel_index
= model_
->FirstPanelIndex();
714 int last_button_index
= first_panel_index
- 1;
718 int button_size
= kShelfButtonSize
;
719 int button_spacing
= kShelfButtonSpacing
;
721 int w
= layout_manager_
->PrimaryAxisValue(button_size
, width());
722 int h
= layout_manager_
->PrimaryAxisValue(height(), button_size
);
723 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
724 if (i
< first_visible_index_
) {
725 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, 0, 0));
729 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
730 if (i
!= last_button_index
) {
731 x
= layout_manager_
->PrimaryAxisValue(x
+ w
+ button_spacing
, x
);
732 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ h
+ button_spacing
);
736 if (is_overflow_mode()) {
737 const_cast<ShelfView
*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
741 // Right aligned icons.
742 int end_position
= available_size
- button_spacing
;
743 x
= layout_manager_
->PrimaryAxisValue(end_position
, 0);
744 y
= layout_manager_
->PrimaryAxisValue(0, end_position
);
745 for (int i
= view_model_
->view_size() - 1;
746 i
>= first_panel_index
; --i
) {
747 x
= layout_manager_
->PrimaryAxisValue(x
- w
- button_spacing
, x
);
748 y
= layout_manager_
->PrimaryAxisValue(y
, y
- h
- button_spacing
);
749 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
750 end_position
= layout_manager_
->PrimaryAxisValue(x
, y
);
753 // Icons on the left / top are guaranteed up to kLeftIconProportion of
754 // the available space.
755 int last_icon_position
= layout_manager_
->PrimaryAxisValue(
756 view_model_
->ideal_bounds(last_button_index
).right(),
757 view_model_
->ideal_bounds(last_button_index
).bottom()) + button_size
;
758 int reserved_icon_space
= available_size
* kReservedNonPanelIconProportion
;
759 if (last_icon_position
< reserved_icon_space
)
760 end_position
= last_icon_position
;
762 end_position
= std::max(end_position
, reserved_icon_space
);
764 bounds
->overflow_bounds
.set_size(
765 gfx::Size(layout_manager_
->PrimaryAxisValue(w
, width()),
766 layout_manager_
->PrimaryAxisValue(height(), h
)));
768 last_visible_index_
= DetermineLastVisibleIndex(
769 end_position
- button_size
);
770 last_hidden_index_
= DetermineFirstVisiblePanelIndex(end_position
) - 1;
771 bool show_overflow
= last_visible_index_
< last_button_index
||
772 last_hidden_index_
>= first_panel_index
;
774 // Create Space for the overflow button
776 last_visible_index_
> 0 && last_visible_index_
< last_button_index
)
777 --last_visible_index_
;
778 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
779 bool visible
= i
<= last_visible_index_
|| i
> last_hidden_index_
;
780 // To receive drag event continuously from |drag_view_| during the dragging
781 // off from the shelf, don't make |drag_view_| invisible. It will be
782 // eventually invisible and removed from the |view_model_| by
783 // FinalizeRipOffDrag().
784 if (dragged_off_shelf_
&& view_model_
->view_at(i
) == drag_view_
)
786 view_model_
->view_at(i
)->SetVisible(visible
);
789 overflow_button_
->SetVisible(show_overflow
);
791 DCHECK_NE(0, view_model_
->view_size());
792 if (last_visible_index_
== -1) {
796 x
= layout_manager_
->PrimaryAxisValue(
797 view_model_
->ideal_bounds(last_visible_index_
).right(),
798 view_model_
->ideal_bounds(last_visible_index_
).x());
799 y
= layout_manager_
->PrimaryAxisValue(
800 view_model_
->ideal_bounds(last_visible_index_
).y(),
801 view_model_
->ideal_bounds(last_visible_index_
).bottom());
803 // Set all hidden panel icon positions to be on the overflow button.
804 for (int i
= first_panel_index
; i
<= last_hidden_index_
; ++i
)
805 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
807 // Add more space between last visible item and overflow button.
808 // Without this, two buttons look too close compared with other items.
809 x
= layout_manager_
->PrimaryAxisValue(x
+ button_spacing
, x
);
810 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ button_spacing
);
812 bounds
->overflow_bounds
.set_x(x
);
813 bounds
->overflow_bounds
.set_y(y
);
814 if (overflow_bubble_
.get() && overflow_bubble_
->IsShowing())
815 UpdateOverflowRange(overflow_bubble_
->shelf_view());
817 if (overflow_bubble_
)
818 overflow_bubble_
->Hide();
822 int ShelfView::DetermineLastVisibleIndex(int max_value
) const {
823 int index
= model_
->FirstPanelIndex() - 1;
825 layout_manager_
->PrimaryAxisValue(
826 view_model_
->ideal_bounds(index
).right(),
827 view_model_
->ideal_bounds(index
).bottom()) > max_value
) {
833 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value
) const {
834 int index
= model_
->FirstPanelIndex();
835 while (index
< view_model_
->view_size() &&
836 layout_manager_
->PrimaryAxisValue(
837 view_model_
->ideal_bounds(index
).right(),
838 view_model_
->ideal_bounds(index
).bottom()) < min_value
) {
844 void ShelfView::AddIconObserver(ShelfIconObserver
* observer
) {
845 observers_
.AddObserver(observer
);
848 void ShelfView::RemoveIconObserver(ShelfIconObserver
* observer
) {
849 observers_
.RemoveObserver(observer
);
852 void ShelfView::AnimateToIdealBounds() {
853 IdealBounds ideal_bounds
;
854 CalculateIdealBounds(&ideal_bounds
);
855 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
856 View
* view
= view_model_
->view_at(i
);
857 bounds_animator_
->AnimateViewTo(view
, view_model_
->ideal_bounds(i
));
858 // Now that the item animation starts, we have to make sure that the
859 // padding of the first gets properly transferred to the new first item.
860 if (i
&& view
->border())
861 view
->SetBorder(views::Border::NullBorder());
863 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
866 views::View
* ShelfView::CreateViewForItem(const ShelfItem
& item
) {
867 views::View
* view
= NULL
;
869 case TYPE_BROWSER_SHORTCUT
:
870 case TYPE_APP_SHORTCUT
:
871 case TYPE_WINDOWED_APP
:
872 case TYPE_PLATFORM_APP
:
874 case TYPE_APP_PANEL
: {
875 ShelfButton
* button
= ShelfButton::Create(this, this, layout_manager_
);
876 button
->SetImage(item
.image
);
877 ReflectItemStatus(item
, button
);
882 case TYPE_APP_LIST
: {
883 view
= new AppListButton(this, this, layout_manager_
->shelf_widget());
890 view
->set_context_menu_controller(this);
893 ConfigureChildView(view
);
897 void ShelfView::FadeIn(views::View
* view
) {
898 view
->SetVisible(true);
899 view
->layer()->SetOpacity(0);
900 AnimateToIdealBounds();
901 bounds_animator_
->SetAnimationDelegate(
903 scoped_ptr
<gfx::AnimationDelegate
>(new FadeInAnimationDelegate(view
)));
906 void ShelfView::PrepareForDrag(Pointer pointer
, const ui::LocatedEvent
& event
) {
909 drag_pointer_
= pointer
;
910 start_drag_index_
= view_model_
->GetIndexOfView(drag_view_
);
912 if (start_drag_index_
== -1) {
917 // If the item is no longer draggable, bail out.
918 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
919 model_
->items()[start_drag_index_
].id
);
920 if (!item_delegate
->IsDraggable()) {
925 // Move the view to the front so that it appears on top of other views.
926 ReorderChildView(drag_view_
, -1);
927 bounds_animator_
->StopAnimatingView(drag_view_
);
930 void ShelfView::ContinueDrag(const ui::LocatedEvent
& event
) {
931 // Due to a syncing operation the application might have been removed.
932 // Bail if it is gone.
933 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
934 DCHECK_NE(-1, current_index
);
936 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
937 model_
->items()[current_index
].id
);
938 if (!item_delegate
->IsDraggable()) {
943 // If this is not a drag and drop host operation and not the app list item,
944 // check if the item got ripped off the shelf - if it did we are done.
945 if (!drag_and_drop_shelf_id_
&&
946 RemovableByRipOff(current_index
) != NOT_REMOVABLE
) {
947 if (HandleRipOffDrag(event
))
949 // The rip off handler could have changed the location of the item.
950 current_index
= view_model_
->GetIndexOfView(drag_view_
);
953 // TODO: I don't think this works correctly with RTL.
954 gfx::Point
drag_point(event
.location());
955 ConvertPointToTarget(drag_view_
, this, &drag_point
);
957 // Constrain the location to the range of valid indices for the type.
958 std::pair
<int, int> indices(GetDragRange(current_index
));
959 int first_drag_index
= indices
.first
;
960 int last_drag_index
= indices
.second
;
961 // If the last index isn't valid, we're overflowing. Constrain to the app list
962 // (which is the last visible item).
963 if (first_drag_index
< model_
->FirstPanelIndex() &&
964 last_drag_index
> last_visible_index_
)
965 last_drag_index
= last_visible_index_
;
967 if (layout_manager_
->IsHorizontalAlignment()) {
968 x
= std::max(view_model_
->ideal_bounds(indices
.first
).x(),
969 drag_point
.x() - drag_origin_
.x());
970 x
= std::min(view_model_
->ideal_bounds(last_drag_index
).right() -
971 view_model_
->ideal_bounds(current_index
).width(),
973 if (drag_view_
->x() == x
)
977 y
= std::max(view_model_
->ideal_bounds(indices
.first
).y(),
978 drag_point
.y() - drag_origin_
.y());
979 y
= std::min(view_model_
->ideal_bounds(last_drag_index
).bottom() -
980 view_model_
->ideal_bounds(current_index
).height(),
982 if (drag_view_
->y() == y
)
988 views::ViewModelUtils::DetermineMoveIndex(
989 *view_model_
, drag_view_
,
990 layout_manager_
->IsHorizontalAlignment() ?
991 views::ViewModelUtils::HORIZONTAL
:
992 views::ViewModelUtils::VERTICAL
,
995 std::min(indices
.second
, std::max(target_index
, indices
.first
));
996 if (target_index
== current_index
)
999 // Change the model, the ShelfItemMoved() callback will handle the
1000 // |view_model_| update.
1001 model_
->Move(current_index
, target_index
);
1002 bounds_animator_
->StopAnimatingView(drag_view_
);
1005 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent
& event
) {
1006 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1007 DCHECK_NE(-1, current_index
);
1008 std::string dragged_app_id
=
1009 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1011 gfx::Point screen_location
= event
.root_location();
1012 ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1015 // To avoid ugly forwards and backwards flipping we use different constants
1016 // for ripping off / re-inserting the items.
1017 if (dragged_off_shelf_
) {
1018 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1019 // the item back into the shelf.
1020 if (GetBoundsForDragInsertInScreen().Contains(screen_location
)) {
1021 if (dragged_off_from_overflow_to_shelf_
) {
1022 // During the dragging an item from Shelf to Overflow, it can enter here
1023 // directly because both are located very closly.
1024 main_shelf_
->EndDrag(true);
1025 // Stops the animation of |drag_view_| and sets its bounds explicitly
1026 // becase ContinueDrag() stops its animation. Without this, unexpected
1027 // bounds will be set.
1028 bounds_animator_
->StopAnimatingView(drag_view_
);
1029 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1030 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1031 dragged_off_from_overflow_to_shelf_
= false;
1033 // Destroy our proxy view item.
1034 DestroyDragIconProxy();
1035 // Re-insert the item and return simply false since the caller will handle
1036 // the move as in any normal case.
1037 dragged_off_shelf_
= false;
1038 drag_view_
->layer()->SetOpacity(1.0f
);
1039 // The size of Overflow bubble should be updated immediately when an item
1041 if (is_overflow_mode())
1042 PreferredSizeChanged();
1044 } else if (is_overflow_mode() &&
1045 main_shelf_
->GetBoundsForDragInsertInScreen().Contains(
1047 if (!dragged_off_from_overflow_to_shelf_
) {
1048 dragged_off_from_overflow_to_shelf_
= true;
1049 drag_image_
->SetOpacity(1.0f
);
1050 main_shelf_
->StartDrag(dragged_app_id
, screen_location
);
1052 main_shelf_
->Drag(screen_location
);
1054 } else if (dragged_off_from_overflow_to_shelf_
) {
1055 // Makes the |drag_image_| partially disappear again.
1056 dragged_off_from_overflow_to_shelf_
= false;
1057 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1058 main_shelf_
->EndDrag(true);
1059 bounds_animator_
->StopAnimatingView(drag_view_
);
1060 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1061 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1063 // Move our proxy view item.
1064 UpdateDragIconProxy(screen_location
);
1067 // Check if we are too far away from the shelf to enter the ripped off state.
1068 // Determine the distance to the shelf.
1069 int delta
= CalculateShelfDistance(screen_location
);
1070 if (delta
> kRipOffDistance
) {
1071 // Create a proxy view item which can be moved anywhere.
1072 ShelfButton
* button
= static_cast<ShelfButton
*>(drag_view_
);
1073 CreateDragIconProxy(event
.root_location(),
1076 gfx::Vector2d(0, 0),
1077 kDragAndDropProxyScale
);
1078 drag_view_
->layer()->SetOpacity(0.0f
);
1079 dragged_off_shelf_
= true;
1080 if (RemovableByRipOff(current_index
) == REMOVABLE
) {
1081 // Move the item to the front of the first panel item and hide it.
1082 // ShelfItemMoved() callback will handle the |view_model_| update and
1083 // call AnimateToIdealBounds().
1084 if (current_index
!= model_
->FirstPanelIndex() - 1) {
1085 model_
->Move(current_index
, model_
->FirstPanelIndex() - 1);
1086 StartFadeInLastVisibleItem();
1087 } else if (is_overflow_mode()) {
1088 // Overflow bubble should be shrunk when an item is ripped off.
1089 PreferredSizeChanged();
1091 // Make the item partially disappear to show that it will get removed if
1093 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1100 void ShelfView::FinalizeRipOffDrag(bool cancel
) {
1101 if (!dragged_off_shelf_
)
1103 // Make sure we do not come in here again.
1104 dragged_off_shelf_
= false;
1106 // Coming here we should always have a |drag_view_|.
1108 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1109 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1110 // operation must have removed it. In that case we shouldn't change the model
1111 // and only delete the proxy image.
1112 if (current_index
== -1) {
1113 DestroyDragIconProxy();
1117 // Set to true when the animation should snap back to where it was before.
1118 bool snap_back
= false;
1119 // Items which cannot be dragged off will be handled as a cancel.
1121 if (dragged_off_from_overflow_to_shelf_
) {
1122 dragged_off_from_overflow_to_shelf_
= false;
1123 main_shelf_
->EndDrag(false);
1124 drag_view_
->layer()->SetOpacity(1.0f
);
1125 } else if (RemovableByRipOff(current_index
) != REMOVABLE
) {
1126 // Make sure we do not try to remove un-removable items like items which
1127 // were not pinned or have to be always there.
1131 // Make sure the item stays invisible upon removal.
1132 drag_view_
->SetVisible(false);
1133 std::string app_id
=
1134 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1135 delegate_
->UnpinAppWithID(app_id
);
1138 if (cancel
|| snap_back
) {
1139 if (dragged_off_from_overflow_to_shelf_
) {
1140 dragged_off_from_overflow_to_shelf_
= false;
1141 // Main shelf handles revert of dragged item.
1142 main_shelf_
->EndDrag(true);
1143 drag_view_
->layer()->SetOpacity(1.0f
);
1144 } else if (!cancelling_drag_model_changed_
) {
1145 // Only do something if the change did not come through a model change.
1146 gfx::Rect drag_bounds
= drag_image_
->GetBoundsInScreen();
1147 gfx::Point relative_to
= GetBoundsInScreen().origin();
1149 gfx::PointAtOffsetFromOrigin(drag_bounds
.origin()- relative_to
),
1150 drag_bounds
.size());
1151 drag_view_
->SetBoundsRect(target
);
1152 // Hide the status from the active item since we snap it back now. Upon
1153 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1155 snap_back_from_rip_off_view_
= drag_view_
;
1156 ShelfButton
* button
= static_cast<ShelfButton
*>(drag_view_
);
1157 button
->AddState(ShelfButton::STATE_HIDDEN
);
1158 // When a canceling drag model is happening, the view model is diverged
1159 // from the menu model and movements / animations should not be done.
1160 model_
->Move(current_index
, start_drag_index_
);
1161 AnimateToIdealBounds();
1163 drag_view_
->layer()->SetOpacity(1.0f
);
1165 DestroyDragIconProxy();
1168 ShelfView::RemovableState
ShelfView::RemovableByRipOff(int index
) const {
1169 DCHECK(index
>= 0 && index
< model_
->item_count());
1170 ShelfItemType type
= model_
->items()[index
].type
;
1171 if (type
== TYPE_APP_LIST
|| type
== TYPE_DIALOG
|| !delegate_
->CanPin())
1172 return NOT_REMOVABLE
;
1174 std::string app_id
= delegate_
->GetAppIDForShelfID(model_
->items()[index
].id
);
1175 // Note: Only pinned app shortcuts can be removed!
1176 return (type
== TYPE_APP_SHORTCUT
&& delegate_
->IsAppPinned(app_id
)) ?
1177 REMOVABLE
: DRAGGABLE
;
1180 bool ShelfView::SameDragType(ShelfItemType typea
, ShelfItemType typeb
) const {
1182 case TYPE_APP_SHORTCUT
:
1183 case TYPE_BROWSER_SHORTCUT
:
1184 return (typeb
== TYPE_APP_SHORTCUT
|| typeb
== TYPE_BROWSER_SHORTCUT
);
1186 case TYPE_PLATFORM_APP
:
1187 case TYPE_WINDOWED_APP
:
1188 case TYPE_APP_PANEL
:
1190 return typeb
== typea
;
1191 case TYPE_UNDEFINED
:
1192 NOTREACHED() << "ShelfItemType must be set.";
1199 std::pair
<int, int> ShelfView::GetDragRange(int index
) {
1202 ShelfItemType type
= model_
->items()[index
].type
;
1203 for (int i
= 0; i
< model_
->item_count(); ++i
) {
1204 if (SameDragType(model_
->items()[i
].type
, type
)) {
1205 if (min_index
== -1)
1210 return std::pair
<int, int>(min_index
, max_index
);
1213 void ShelfView::ConfigureChildView(views::View
* view
) {
1214 view
->SetPaintToLayer(true);
1215 view
->layer()->SetFillsBoundsOpaquely(false);
1218 void ShelfView::ToggleOverflowBubble() {
1219 if (IsShowingOverflowBubble()) {
1220 overflow_bubble_
->Hide();
1224 if (!overflow_bubble_
)
1225 overflow_bubble_
.reset(new OverflowBubble());
1227 ShelfView
* overflow_view
=
1228 new ShelfView(model_
, delegate_
, layout_manager_
);
1229 overflow_view
->overflow_mode_
= true;
1230 overflow_view
->Init();
1231 overflow_view
->set_owner_overflow_bubble(overflow_bubble_
.get());
1232 overflow_view
->OnShelfAlignmentChanged();
1233 overflow_view
->main_shelf_
= this;
1234 UpdateOverflowRange(overflow_view
);
1236 overflow_bubble_
->Show(overflow_button_
, overflow_view
);
1238 Shell::GetInstance()->UpdateShelfVisibility();
1241 void ShelfView::OnFadeOutAnimationEnded() {
1242 AnimateToIdealBounds();
1243 StartFadeInLastVisibleItem();
1246 void ShelfView::StartFadeInLastVisibleItem() {
1247 // If overflow button is visible and there is a valid new last item, fading
1248 // the new last item in after sliding animation is finished.
1249 if (overflow_button_
->visible() && last_visible_index_
>= 0) {
1250 views::View
* last_visible_view
= view_model_
->view_at(last_visible_index_
);
1251 last_visible_view
->layer()->SetOpacity(0);
1252 bounds_animator_
->SetAnimationDelegate(
1254 scoped_ptr
<gfx::AnimationDelegate
>(
1255 new StartFadeAnimationDelegate(this, last_visible_view
)));
1259 void ShelfView::UpdateOverflowRange(ShelfView
* overflow_view
) const {
1260 const int first_overflow_index
= last_visible_index_
+ 1;
1261 const int last_overflow_index
= last_hidden_index_
;
1262 DCHECK_LE(first_overflow_index
, last_overflow_index
);
1263 DCHECK_LT(last_overflow_index
, view_model_
->view_size());
1265 overflow_view
->first_visible_index_
= first_overflow_index
;
1266 overflow_view
->last_visible_index_
= last_overflow_index
;
1269 bool ShelfView::ShouldHideTooltip(const gfx::Point
& cursor_location
) {
1270 gfx::Rect active_bounds
;
1272 for (int i
= 0; i
< child_count(); ++i
) {
1273 views::View
* child
= child_at(i
);
1274 if (child
== overflow_button_
)
1276 if (!ShouldShowTooltipForView(child
))
1279 gfx::Rect child_bounds
= child
->GetMirroredBounds();
1280 active_bounds
.Union(child_bounds
);
1283 return !active_bounds
.Contains(cursor_location
);
1286 gfx::Rect
ShelfView::GetVisibleItemsBoundsInScreen() {
1287 gfx::Size preferred_size
= GetPreferredSize();
1288 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1289 ConvertPointToScreen(this, &origin
);
1290 return gfx::Rect(origin
, preferred_size
);
1293 gfx::Rect
ShelfView::GetBoundsForDragInsertInScreen() {
1294 gfx::Size preferred_size
;
1295 if (is_overflow_mode()) {
1296 DCHECK(owner_overflow_bubble_
);
1297 gfx::Rect bubble_bounds
=
1298 owner_overflow_bubble_
->bubble_view()->GetBubbleBounds();
1299 preferred_size
= bubble_bounds
.size();
1301 const int last_button_index
= view_model_
->view_size() - 1;
1302 gfx::Rect last_button_bounds
=
1303 view_model_
->view_at(last_button_index
)->bounds();
1304 if (overflow_button_
->visible() &&
1305 model_
->GetItemIndexForType(TYPE_APP_PANEL
) == -1) {
1306 // When overflow button is visible and shelf has no panel items,
1307 // last_button_bounds should be overflow button's bounds.
1308 last_button_bounds
= overflow_button_
->bounds();
1311 if (layout_manager_
->IsHorizontalAlignment()) {
1312 preferred_size
= gfx::Size(last_button_bounds
.right() + leading_inset_
,
1315 preferred_size
= gfx::Size(kShelfSize
,
1316 last_button_bounds
.bottom() + leading_inset_
);
1319 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1321 // In overflow mode, we should use OverflowBubbleView as a source for
1322 // converting |origin| to screen coordinates. When a scroll operation is
1323 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1325 if (is_overflow_mode())
1326 ConvertPointToScreen(owner_overflow_bubble_
->bubble_view(), &origin
);
1328 ConvertPointToScreen(this, &origin
);
1330 return gfx::Rect(origin
, preferred_size
);
1333 int ShelfView::CancelDrag(int modified_index
) {
1334 FinalizeRipOffDrag(true);
1336 return modified_index
;
1337 bool was_dragging
= dragging();
1338 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1339 drag_pointer_
= NONE
;
1341 if (drag_view_index
== modified_index
) {
1342 // The view that was being dragged is being modified. Don't do anything.
1343 return modified_index
;
1346 return modified_index
;
1348 // Restore previous position, tracking the position of the modified view.
1349 bool at_end
= modified_index
== view_model_
->view_size();
1350 views::View
* modified_view
=
1351 (modified_index
>= 0 && !at_end
) ?
1352 view_model_
->view_at(modified_index
) : NULL
;
1353 model_
->Move(drag_view_index
, start_drag_index_
);
1355 // If the modified view will be at the end of the list, return the new end of
1358 return view_model_
->view_size();
1359 return modified_view
? view_model_
->GetIndexOfView(modified_view
) : -1;
1362 gfx::Size
ShelfView::GetPreferredSize() const {
1363 IdealBounds ideal_bounds
;
1364 CalculateIdealBounds(&ideal_bounds
);
1366 int last_button_index
= is_overflow_mode() ?
1367 last_visible_index_
: view_model_
->view_size() - 1;
1369 // When an item is dragged off from the overflow bubble, it is moved to last
1370 // position and and changed to invisible. Overflow bubble size should be
1371 // shrunk to fit only for visible items.
1372 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1373 // items in the shelf.
1374 if (is_overflow_mode() &&
1375 dragged_off_shelf_
&&
1376 !dragged_off_from_overflow_to_shelf_
&&
1377 RemovableByRipOff(view_model_
->GetIndexOfView(drag_view_
)) == REMOVABLE
)
1378 last_button_index
--;
1380 const gfx::Rect last_button_bounds
=
1381 last_button_index
>= first_visible_index_
?
1382 view_model_
->ideal_bounds(last_button_index
) :
1383 gfx::Rect(gfx::Size(kShelfSize
, kShelfSize
));
1385 if (layout_manager_
->IsHorizontalAlignment()) {
1386 return gfx::Size(last_button_bounds
.right() + leading_inset_
, kShelfSize
);
1389 return gfx::Size(kShelfSize
,
1390 last_button_bounds
.bottom() + leading_inset_
);
1393 void ShelfView::OnBoundsChanged(const gfx::Rect
& previous_bounds
) {
1394 // This bounds change is produced by the shelf movement and all content has
1395 // to follow. Using an animation at that time would produce a time lag since
1396 // the animation of the BoundsAnimator has itself a delay before it arrives
1397 // at the required location. As such we tell the animator to go there
1399 BoundsAnimatorDisabler
disabler(bounds_animator_
.get());
1400 LayoutToIdealBounds();
1401 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1402 OnShelfIconPositionsChanged());
1404 if (IsShowingOverflowBubble())
1405 overflow_bubble_
->Hide();
1408 views::FocusTraversable
* ShelfView::GetPaneFocusTraversable() {
1412 void ShelfView::GetAccessibleState(ui::AXViewState
* state
) {
1413 state
->role
= ui::AX_ROLE_TOOLBAR
;
1414 state
->name
= l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME
);
1417 void ShelfView::OnGestureEvent(ui::GestureEvent
* event
) {
1418 if (gesture_handler_
.ProcessGestureEvent(*event
))
1419 event
->StopPropagation();
1422 void ShelfView::ShelfItemAdded(int model_index
) {
1424 base::AutoReset
<bool> cancelling_drag(
1425 &cancelling_drag_model_changed_
, true);
1426 model_index
= CancelDrag(model_index
);
1428 views::View
* view
= CreateViewForItem(model_
->items()[model_index
]);
1430 // Hide the view, it'll be made visible when the animation is done. Using
1431 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1432 // the view's visibility.
1433 view
->layer()->SetOpacity(0);
1434 view_model_
->Add(view
, model_index
);
1436 // Give the button its ideal bounds. That way if we end up animating the
1437 // button before this animation completes it doesn't appear at some random
1438 // spot (because it was in the middle of animating from 0,0 0x0 to its
1440 IdealBounds ideal_bounds
;
1441 CalculateIdealBounds(&ideal_bounds
);
1442 view
->SetBoundsRect(view_model_
->ideal_bounds(model_index
));
1444 // The first animation moves all the views to their target position. |view|
1445 // is hidden, so it visually appears as though we are providing space for
1446 // it. When done we'll fade the view in.
1447 AnimateToIdealBounds();
1448 if (model_index
<= last_visible_index_
||
1449 model_index
>= model_
->FirstPanelIndex()) {
1450 bounds_animator_
->SetAnimationDelegate(
1452 scoped_ptr
<gfx::AnimationDelegate
>(
1453 new StartFadeAnimationDelegate(this, view
)));
1455 // Undo the hiding if animation does not run.
1456 view
->layer()->SetOpacity(1.0f
);
1460 void ShelfView::ShelfItemRemoved(int model_index
, ShelfID id
) {
1461 if (id
== context_menu_id_
)
1462 launcher_menu_runner_
.reset();
1464 base::AutoReset
<bool> cancelling_drag(
1465 &cancelling_drag_model_changed_
, true);
1466 model_index
= CancelDrag(model_index
);
1468 views::View
* view
= view_model_
->view_at(model_index
);
1469 view_model_
->Remove(model_index
);
1471 // When the overflow bubble is visible, the overflow range needs to be set
1472 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1473 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1474 // since the overflow bubble is not yet synced with the ShelfModel this
1475 // could cause a crash.
1476 if (overflow_bubble_
&& overflow_bubble_
->IsShowing()) {
1477 last_hidden_index_
= std::min(last_hidden_index_
,
1478 view_model_
->view_size() - 1);
1479 UpdateOverflowRange(overflow_bubble_
->shelf_view());
1482 if (view
->visible()) {
1483 // The first animation fades out the view. When done we'll animate the rest
1484 // of the views to their target location.
1485 bounds_animator_
->AnimateViewTo(view
, view
->bounds());
1486 bounds_animator_
->SetAnimationDelegate(
1488 scoped_ptr
<gfx::AnimationDelegate
>(
1489 new FadeOutAnimationDelegate(this, view
)));
1491 // We don't need to show a fade out animation for invisible |view|. When an
1492 // item is ripped out from the shelf, its |view| is already invisible.
1493 AnimateToIdealBounds();
1496 // Close the tooltip because it isn't needed any longer and its anchor view
1497 // will be deleted soon.
1498 if (tooltip_
->GetCurrentAnchorView() == view
)
1502 void ShelfView::ShelfItemChanged(int model_index
, const ShelfItem
& old_item
) {
1503 const ShelfItem
& item(model_
->items()[model_index
]);
1504 if (old_item
.type
!= item
.type
) {
1505 // Type changed, swap the views.
1506 model_index
= CancelDrag(model_index
);
1507 scoped_ptr
<views::View
> old_view(view_model_
->view_at(model_index
));
1508 bounds_animator_
->StopAnimatingView(old_view
.get());
1509 // Removing and re-inserting a view in our view model will strip the ideal
1510 // bounds from the item. To avoid recalculation of everything the bounds
1511 // get remembered and restored after the insertion to the previous value.
1512 gfx::Rect old_ideal_bounds
= view_model_
->ideal_bounds(model_index
);
1513 view_model_
->Remove(model_index
);
1514 views::View
* new_view
= CreateViewForItem(item
);
1515 AddChildView(new_view
);
1516 view_model_
->Add(new_view
, model_index
);
1517 view_model_
->set_ideal_bounds(model_index
, old_ideal_bounds
);
1518 new_view
->SetBoundsRect(old_view
->bounds());
1522 views::View
* view
= view_model_
->view_at(model_index
);
1523 switch (item
.type
) {
1524 case TYPE_BROWSER_SHORTCUT
:
1525 // Fallthrough for the new Shelf since it needs to show the activation
1527 case TYPE_APP_SHORTCUT
:
1528 case TYPE_WINDOWED_APP
:
1529 case TYPE_PLATFORM_APP
:
1531 case TYPE_APP_PANEL
: {
1532 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1533 ReflectItemStatus(item
, button
);
1534 // The browser shortcut is currently not a "real" item and as such the
1535 // the image is bogous as well. We therefore keep the image as is for it.
1536 if (item
.type
!= TYPE_BROWSER_SHORTCUT
)
1537 button
->SetImage(item
.image
);
1538 button
->SchedulePaint();
1547 void ShelfView::ShelfItemMoved(int start_index
, int target_index
) {
1548 view_model_
->Move(start_index
, target_index
);
1549 // When cancelling a drag due to a shelf item being added, the currently
1550 // dragged item is moved back to its initial position. AnimateToIdealBounds
1551 // will be called again when the new item is added to the |view_model_| but
1552 // at this time the |view_model_| is inconsistent with the |model_|.
1553 if (!cancelling_drag_model_changed_
)
1554 AnimateToIdealBounds();
1557 void ShelfView::ShelfStatusChanged() {
1558 // Nothing to do here.
1561 void ShelfView::PointerPressedOnButton(views::View
* view
,
1563 const ui::LocatedEvent
& event
) {
1567 int index
= view_model_
->GetIndexOfView(view
);
1571 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1572 model_
->items()[index
].id
);
1573 if (view_model_
->view_size() <= 1 || !item_delegate
->IsDraggable())
1574 return; // View is being deleted or not draggable, ignore request.
1577 drag_origin_
= gfx::Point(event
.x(), event
.y());
1578 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1579 layout_manager_
->SelectValueForShelfAlignment(
1580 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
,
1581 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
,
1582 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
,
1584 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
);
1587 void ShelfView::PointerDraggedOnButton(views::View
* view
,
1589 const ui::LocatedEvent
& event
) {
1590 // To prepare all drag types (moving an item in the shelf and dragging off),
1591 // we should check the x-axis and y-axis offset.
1592 if (!dragging() && drag_view_
&&
1593 ((std::abs(event
.x() - drag_origin_
.x()) >= kMinimumDragDistance
) ||
1594 (std::abs(event
.y() - drag_origin_
.y()) >= kMinimumDragDistance
))) {
1595 PrepareForDrag(pointer
, event
);
1597 if (drag_pointer_
== pointer
)
1598 ContinueDrag(event
);
1601 void ShelfView::PointerReleasedOnButton(views::View
* view
,
1606 } else if (drag_pointer_
== pointer
) {
1607 FinalizeRipOffDrag(false);
1608 drag_pointer_
= NONE
;
1609 AnimateToIdealBounds();
1611 // If the drag pointer is NONE, no drag operation is going on and the
1612 // drag_view can be released.
1613 if (drag_pointer_
== NONE
)
1617 void ShelfView::MouseMovedOverButton(views::View
* view
) {
1618 if (!ShouldShowTooltipForView(view
))
1621 if (!tooltip_
->IsVisible())
1622 tooltip_
->ResetTimer();
1625 void ShelfView::MouseEnteredButton(views::View
* view
) {
1626 if (!ShouldShowTooltipForView(view
))
1629 if (tooltip_
->IsVisible()) {
1630 tooltip_
->ShowImmediately(view
, GetAccessibleName(view
));
1632 tooltip_
->ShowDelayed(view
, GetAccessibleName(view
));
1636 void ShelfView::MouseExitedButton(views::View
* view
) {
1637 if (!tooltip_
->IsVisible())
1638 tooltip_
->StopTimer();
1641 base::string16
ShelfView::GetAccessibleName(const views::View
* view
) {
1642 int view_index
= view_model_
->GetIndexOfView(view
);
1643 // May be -1 while in the process of animating closed.
1644 if (view_index
== -1)
1645 return base::string16();
1647 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1648 model_
->items()[view_index
].id
);
1649 return item_delegate
->GetTitle();
1652 void ShelfView::ButtonPressed(views::Button
* sender
, const ui::Event
& event
) {
1653 // Do not handle mouse release during drag.
1657 if (sender
== overflow_button_
) {
1658 ToggleOverflowBubble();
1662 int view_index
= view_model_
->GetIndexOfView(sender
);
1663 // May be -1 while in the process of animating closed.
1664 if (view_index
== -1)
1667 // If the previous menu was closed by the same event as this one, we ignore
1669 if (!IsUsableEvent(event
))
1672 // Don't activate the item twice on double-click. Otherwise the window starts
1673 // animating open due to the first click, then immediately minimizes due to
1674 // the second click. The user most likely intended to open or minimize the
1675 // item once, not do both.
1676 if (event
.flags() & ui::EF_IS_DOUBLE_CLICK
)
1680 ScopedTargetRootWindow
scoped_target(
1681 sender
->GetWidget()->GetNativeView()->GetRootWindow());
1682 // Slow down activation animations if shift key is pressed.
1683 scoped_ptr
<ui::ScopedAnimationDurationScaleMode
> slowing_animations
;
1684 if (event
.IsShiftDown()) {
1685 slowing_animations
.reset(new ui::ScopedAnimationDurationScaleMode(
1686 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
));
1689 // Collect usage statistics before we decide what to do with the click.
1690 switch (model_
->items()[view_index
].type
) {
1691 case TYPE_APP_SHORTCUT
:
1692 case TYPE_WINDOWED_APP
:
1693 case TYPE_PLATFORM_APP
:
1694 case TYPE_BROWSER_SHORTCUT
:
1695 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1696 UMA_LAUNCHER_CLICK_ON_APP
);
1700 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1701 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON
);
1704 case TYPE_APP_PANEL
:
1708 case TYPE_UNDEFINED
:
1709 NOTREACHED() << "ShelfItemType must be set.";
1713 ShelfItemDelegate
* item_delegate
=
1714 item_manager_
->GetShelfItemDelegate(model_
->items()[view_index
].id
);
1715 if (!item_delegate
->ItemSelected(event
))
1716 ShowListMenuForView(model_
->items()[view_index
], sender
, event
);
1720 bool ShelfView::ShowListMenuForView(const ShelfItem
& item
,
1721 views::View
* source
,
1722 const ui::Event
& event
) {
1723 ShelfItemDelegate
* item_delegate
=
1724 item_manager_
->GetShelfItemDelegate(item
.id
);
1725 scoped_ptr
<ui::MenuModel
> list_menu_model(
1726 item_delegate
->CreateApplicationMenu(event
.flags()));
1728 // Make sure we have a menu and it has at least two items in addition to the
1729 // application title and the 3 spacing separators.
1730 if (!list_menu_model
.get() || list_menu_model
->GetItemCount() <= 5)
1733 ShowMenu(list_menu_model
.get(),
1737 ui::GetMenuSourceTypeForEvent(event
));
1741 void ShelfView::ShowContextMenuForView(views::View
* source
,
1742 const gfx::Point
& point
,
1743 ui::MenuSourceType source_type
) {
1744 int view_index
= view_model_
->GetIndexOfView(source
);
1745 if (view_index
== -1) {
1746 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
1750 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1751 model_
->items()[view_index
].id
);
1752 context_menu_model_
.reset(item_delegate
->CreateContextMenu(
1753 source
->GetWidget()->GetNativeView()->GetRootWindow()));
1754 if (!context_menu_model_
)
1757 base::AutoReset
<ShelfID
> reseter(
1759 view_index
== -1 ? 0 : model_
->items()[view_index
].id
);
1761 ShowMenu(context_menu_model_
.get(),
1768 void ShelfView::ShowMenu(ui::MenuModel
* menu_model
,
1769 views::View
* source
,
1770 const gfx::Point
& click_point
,
1772 ui::MenuSourceType source_type
) {
1773 closing_event_time_
= base::TimeDelta();
1774 launcher_menu_runner_
.reset(new views::MenuRunner(
1775 menu_model
, context_menu
? views::MenuRunner::CONTEXT_MENU
: 0));
1777 ScopedTargetRootWindow
scoped_target(
1778 source
->GetWidget()->GetNativeView()->GetRootWindow());
1780 // Determine the menu alignment dependent on the shelf.
1781 views::MenuAnchorPosition menu_alignment
= views::MENU_ANCHOR_TOPLEFT
;
1782 gfx::Rect anchor_point
= gfx::Rect(click_point
, gfx::Size());
1784 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1785 GetWidget()->GetNativeView())->shelf();
1786 if (!context_menu
) {
1787 // Application lists use a bubble.
1788 ShelfAlignment align
= shelf
->GetAlignment();
1789 anchor_point
= source
->GetBoundsInScreen();
1791 // It is possible to invoke the menu while it is sliding into view. To cover
1792 // that case, the screen coordinates are offsetted by the animation delta.
1793 gfx::Vector2d offset
=
1794 source
->GetWidget()->GetNativeWindow()->bounds().origin() -
1795 source
->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1796 anchor_point
.set_x(anchor_point
.x() - offset
.x());
1797 anchor_point
.set_y(anchor_point
.y() - offset
.y());
1799 // Shelf items can have an asymmetrical border for spacing reasons.
1800 // Adjust anchor location for this.
1801 if (source
->border())
1802 anchor_point
.Inset(source
->border()->GetInsets());
1805 case SHELF_ALIGNMENT_BOTTOM
:
1806 menu_alignment
= views::MENU_ANCHOR_BUBBLE_ABOVE
;
1808 case SHELF_ALIGNMENT_LEFT
:
1809 menu_alignment
= views::MENU_ANCHOR_BUBBLE_RIGHT
;
1811 case SHELF_ALIGNMENT_RIGHT
:
1812 menu_alignment
= views::MENU_ANCHOR_BUBBLE_LEFT
;
1814 case SHELF_ALIGNMENT_TOP
:
1815 menu_alignment
= views::MENU_ANCHOR_BUBBLE_BELOW
;
1819 // If this gets deleted while we are in the menu, the shelf will be gone
1821 bool got_deleted
= false;
1822 got_deleted_
= &got_deleted
;
1824 shelf
->ForceUndimming(true);
1825 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1827 if (launcher_menu_runner_
->RunMenuAt(source
->GetWidget(),
1832 views::MenuRunner::MENU_DELETED
) {
1834 got_deleted_
= NULL
;
1835 shelf
->ForceUndimming(false);
1839 got_deleted_
= NULL
;
1840 shelf
->ForceUndimming(false);
1842 // If it is a context menu and we are showing overflow bubble
1843 // we want to hide overflow bubble.
1844 if (owner_overflow_bubble_
)
1845 owner_overflow_bubble_
->HideBubbleAndRefreshButton();
1847 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1849 if (launcher_menu_runner_
)
1850 closing_event_time_
= launcher_menu_runner_
->closing_event_time();
1851 Shell::GetInstance()->UpdateShelfVisibility();
1854 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator
* animator
) {
1855 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1856 OnShelfIconPositionsChanged());
1857 PreferredSizeChanged();
1860 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator
* animator
) {
1861 if (snap_back_from_rip_off_view_
&& animator
== bounds_animator_
) {
1862 if (!animator
->IsAnimating(snap_back_from_rip_off_view_
)) {
1863 // Coming here the animation of the ShelfButton is finished and the
1864 // previously hidden status can be shown again. Since the button itself
1865 // might have gone away or changed locations we check that the button
1866 // is still in the shelf and show its status again.
1867 for (int index
= 0; index
< view_model_
->view_size(); index
++) {
1868 views::View
* view
= view_model_
->view_at(index
);
1869 if (view
== snap_back_from_rip_off_view_
) {
1870 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1871 button
->ClearState(ShelfButton::STATE_HIDDEN
);
1875 snap_back_from_rip_off_view_
= NULL
;
1880 bool ShelfView::IsUsableEvent(const ui::Event
& event
) {
1881 if (closing_event_time_
== base::TimeDelta())
1884 base::TimeDelta delta
=
1885 base::TimeDelta(event
.time_stamp() - closing_event_time_
);
1886 closing_event_time_
= base::TimeDelta();
1887 // TODO(skuhne): This time seems excessive, but it appears that the reposting
1888 // takes that long. Need to come up with a better way of doing this.
1889 return (delta
.InMilliseconds() < 0 || delta
.InMilliseconds() > 130);
1892 const ShelfItem
* ShelfView::ShelfItemForView(const views::View
* view
) const {
1893 int view_index
= view_model_
->GetIndexOfView(view
);
1894 if (view_index
== -1)
1896 return &(model_
->items()[view_index
]);
1899 bool ShelfView::ShouldShowTooltipForView(const views::View
* view
) const {
1900 if (view
== GetAppListButtonView() &&
1901 Shell::GetInstance()->GetAppListWindow())
1903 const ShelfItem
* item
= ShelfItemForView(view
);
1906 ShelfItemDelegate
* item_delegate
=
1907 item_manager_
->GetShelfItemDelegate(item
->id
);
1908 return item_delegate
->ShouldShowTooltip();
1911 int ShelfView::CalculateShelfDistance(const gfx::Point
& coordinate
) const {
1912 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1913 GetWidget()->GetNativeView())->shelf();
1914 ShelfAlignment align
= shelf
->GetAlignment();
1915 const gfx::Rect bounds
= GetBoundsInScreen();
1918 case SHELF_ALIGNMENT_BOTTOM
:
1919 distance
= bounds
.y() - coordinate
.y();
1921 case SHELF_ALIGNMENT_LEFT
:
1922 distance
= coordinate
.x() - bounds
.right();
1924 case SHELF_ALIGNMENT_RIGHT
:
1925 distance
= bounds
.x() - coordinate
.x();
1927 case SHELF_ALIGNMENT_TOP
:
1928 distance
= coordinate
.y() - bounds
.bottom();
1931 return distance
> 0 ? distance
: 0;