1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/app_list_controller.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shell.h"
13 #include "ash/shell_delegate.h"
14 #include "ash/shell_window_ids.h"
15 #include "base/command_line.h"
16 #include "ui/app_list/app_list_constants.h"
17 #include "ui/app_list/app_list_switches.h"
18 #include "ui/app_list/pagination_model.h"
19 #include "ui/app_list/views/app_list_view.h"
20 #include "ui/aura/client/focus_client.h"
21 #include "ui/aura/window.h"
22 #include "ui/aura/window_event_dispatcher.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/events/event.h"
26 #include "ui/gfx/transform_util.h"
27 #include "ui/keyboard/keyboard_controller.h"
28 #include "ui/views/widget/widget.h"
33 // Duration for show/hide animation in milliseconds.
34 const int kAnimationDurationMs
= 200;
36 // Offset in pixels to animation away/towards the shelf.
37 const int kAnimationOffset
= 8;
39 // The maximum shift in pixels when over-scroll happens.
40 const int kMaxOverScrollShift
= 48;
42 // The minimal anchor position offset to make sure that the bubble is still on
43 // the screen with 8 pixels spacing on the left / right. This constant is a
44 // result of minimal bubble arrow sizes and offsets.
45 const int kMinimalAnchorPositionOffset
= 57;
47 // The minimal margin (in pixels) around the app list when in centered mode.
48 const int kMinimalCenteredAppListMargin
= 10;
50 ui::Layer
* GetLayer(views::Widget
* widget
) {
51 return widget
->GetNativeView()->layer();
54 // Gets arrow location based on shelf alignment.
55 views::BubbleBorder::Arrow
GetBubbleArrow(aura::Window
* window
) {
56 DCHECK(Shell::HasInstance());
57 return ShelfLayoutManager::ForShelf(window
)->
58 SelectValueForShelfAlignment(
59 views::BubbleBorder::BOTTOM_CENTER
,
60 views::BubbleBorder::LEFT_CENTER
,
61 views::BubbleBorder::RIGHT_CENTER
,
62 views::BubbleBorder::TOP_CENTER
);
65 // Offset given |rect| towards shelf.
66 gfx::Rect
OffsetTowardsShelf(const gfx::Rect
& rect
, views::Widget
* widget
) {
67 DCHECK(Shell::HasInstance());
68 ShelfAlignment shelf_alignment
= Shell::GetInstance()->GetShelfAlignment(
69 widget
->GetNativeView()->GetRootWindow());
70 gfx::Rect
offseted(rect
);
71 switch (shelf_alignment
) {
72 case SHELF_ALIGNMENT_BOTTOM
:
73 offseted
.Offset(0, kAnimationOffset
);
75 case SHELF_ALIGNMENT_LEFT
:
76 offseted
.Offset(-kAnimationOffset
, 0);
78 case SHELF_ALIGNMENT_RIGHT
:
79 offseted
.Offset(kAnimationOffset
, 0);
81 case SHELF_ALIGNMENT_TOP
:
82 offseted
.Offset(0, -kAnimationOffset
);
89 // Using |button_bounds|, determine the anchor offset so that the bubble gets
90 // shown above the shelf (used for the alternate shelf theme).
91 gfx::Vector2d
GetAnchorPositionOffsetToShelf(
92 const gfx::Rect
& button_bounds
, views::Widget
* widget
) {
93 DCHECK(Shell::HasInstance());
94 ShelfAlignment shelf_alignment
= Shell::GetInstance()->GetShelfAlignment(
95 widget
->GetNativeView()->GetRootWindow());
96 gfx::Point
anchor(button_bounds
.CenterPoint());
97 switch (shelf_alignment
) {
98 case SHELF_ALIGNMENT_TOP
:
99 case SHELF_ALIGNMENT_BOTTOM
:
100 if (base::i18n::IsRTL()) {
101 int screen_width
= widget
->GetWorkAreaBoundsInScreen().width();
102 return gfx::Vector2d(
103 std::min(screen_width
- kMinimalAnchorPositionOffset
- anchor
.x(),
106 return gfx::Vector2d(
107 std::max(kMinimalAnchorPositionOffset
- anchor
.x(), 0), 0);
108 case SHELF_ALIGNMENT_LEFT
:
109 return gfx::Vector2d(
110 0, std::max(kMinimalAnchorPositionOffset
- anchor
.y(), 0));
111 case SHELF_ALIGNMENT_RIGHT
:
112 return gfx::Vector2d(
113 0, std::max(kMinimalAnchorPositionOffset
- anchor
.y(), 0));
116 return gfx::Vector2d();
120 // Gets the point at the center of the display that a particular view is on.
121 // This calculation excludes the virtual keyboard area. If the height of the
122 // display area is less than |minimum_height|, its bottom will be extended to
123 // that height (so that the app list never starts above the top of the screen).
124 gfx::Point
GetCenterOfDisplayForView(const views::View
* view
,
125 int minimum_height
) {
126 gfx::Rect bounds
= Shell::GetScreen()->GetDisplayNearestWindow(
127 view
->GetWidget()->GetNativeView()).bounds();
129 // If the virtual keyboard is active, subtract it from the display bounds, so
130 // that the app list is centered in the non-keyboard area of the display.
131 // (Note that work_area excludes the keyboard, but it doesn't get updated
132 // until after this function is called.)
133 keyboard::KeyboardController
* keyboard_controller
=
134 keyboard::KeyboardController::GetInstance();
135 if (keyboard_controller
&& keyboard_controller
->keyboard_visible())
136 bounds
.Subtract(keyboard_controller
->current_keyboard_bounds());
138 // Apply the |minimum_height|.
139 if (bounds
.height() < minimum_height
)
140 bounds
.set_height(minimum_height
);
142 return bounds
.CenterPoint();
145 // Gets the minimum height of the rectangle to center the app list in.
146 int GetMinimumBoundsHeightForAppList(const app_list::AppListView
* app_list
) {
147 return app_list
->bounds().height() + 2 * kMinimalCenteredAppListMargin
;
152 ////////////////////////////////////////////////////////////////////////////////
153 // AppListController, public:
155 AppListController::AppListController()
156 : is_visible_(false),
159 current_apps_page_(-1),
160 should_snap_back_(false) {
161 Shell::GetInstance()->AddShellObserver(this);
164 AppListController::~AppListController() {
165 // Ensures app list view goes before the controller since pagination model
166 // lives in the controller and app list view would access it on destruction.
168 view_
->GetAppsPaginationModel()->RemoveObserver(this);
169 if (view_
->GetWidget())
170 view_
->GetWidget()->CloseNow();
173 Shell::GetInstance()->RemoveShellObserver(this);
176 void AppListController::Show(aura::Window
* window
) {
182 // App list needs to know the new shelf layout in order to calculate its
183 // UI layout when AppListView visibility changes.
184 Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
185 UpdateAutoHideState();
190 // AppListModel and AppListViewDelegate are owned by AppListView. They
191 // will be released with AppListView on close.
192 app_list::AppListView
* view
= new app_list::AppListView(
193 Shell::GetInstance()->delegate()->CreateAppListViewDelegate());
194 aura::Window
* root_window
= window
->GetRootWindow();
195 aura::Window
* container
= GetRootWindowController(root_window
)->
196 GetContainer(kShellWindowId_AppListContainer
);
197 views::View
* applist_button
=
198 Shelf::ForWindow(container
)->GetAppListButtonView();
199 is_centered_
= view
->ShouldCenterWindow();
201 // Note: We can't center the app list until we have its dimensions, so we
202 // init at (0, 0) and then reset its anchor point.
203 view
->InitAsBubbleAtFixedLocation(container
,
206 views::BubbleBorder::FLOAT
,
207 true /* border_accepts_events */);
208 // The experimental app list is centered over the display of the app list
209 // button that was pressed (if triggered via keyboard, this is the display
210 // with the currently focused window).
211 view
->SetAnchorPoint(GetCenterOfDisplayForView(
212 applist_button
, GetMinimumBoundsHeightForAppList(view
)));
214 gfx::Rect applist_button_bounds
= applist_button
->GetBoundsInScreen();
215 // We need the location of the button within the local screen.
216 applist_button_bounds
= ScreenUtil::ConvertRectFromScreen(
218 applist_button_bounds
);
219 view
->InitAsBubbleAttachedToAnchor(
222 Shelf::ForWindow(container
)->GetAppListButtonView(),
223 GetAnchorPositionOffsetToShelf(
224 applist_button_bounds
,
225 Shelf::ForWindow(container
)->GetAppListButtonView()->GetWidget()),
226 GetBubbleArrow(container
),
227 true /* border_accepts_events */);
228 view
->SetArrowPaintType(views::BubbleBorder::PAINT_NONE
);
231 // By setting us as DnD recipient, the app list knows that we can
233 SetDragAndDropHostOfCurrentAppList(
234 Shelf::ForWindow(window
)->GetDragAndDropHostForAppList());
236 // Update applist button status when app list visibility is changed.
237 Shelf::ForWindow(window
)->GetAppListButtonView()->SchedulePaint();
240 void AppListController::Dismiss() {
244 // If the app list is currently visible, there should be an existing view.
249 // App list needs to know the new shelf layout in order to calculate its
250 // UI layout when AppListView visibility changes.
251 Shell::GetPrimaryRootWindowController()
252 ->GetShelfLayoutManager()
253 ->UpdateAutoHideState();
255 // Our widget is currently active. When the animation completes we'll hide
256 // the widget, changing activation. If a menu is shown before the animation
257 // completes then the activation change triggers the menu to close. By
258 // deactivating now we ensure there is no activation change when the
259 // animation completes and any menus stay open.
260 view_
->GetWidget()->Deactivate();
263 // Update applist button status when app list visibility is changed.
264 Shelf::ForWindow(view_
->GetWidget()->GetNativeView())
265 ->GetAppListButtonView()
269 bool AppListController::IsVisible() const {
270 return view_
&& view_
->GetWidget()->IsVisible();
273 aura::Window
* AppListController::GetWindow() {
274 return is_visible_
&& view_
? view_
->GetWidget()->GetNativeWindow() : NULL
;
277 ////////////////////////////////////////////////////////////////////////////////
278 // AppListController, private:
280 void AppListController::SetDragAndDropHostOfCurrentAppList(
281 app_list::ApplicationDragAndDropHost
* drag_and_drop_host
) {
282 if (view_
&& is_visible_
)
283 view_
->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host
);
286 void AppListController::SetView(app_list::AppListView
* view
) {
287 DCHECK(view_
== NULL
);
291 views::Widget
* widget
= view_
->GetWidget();
292 widget
->AddObserver(this);
293 keyboard::KeyboardController
* keyboard_controller
=
294 keyboard::KeyboardController::GetInstance();
295 if (keyboard_controller
)
296 keyboard_controller
->AddObserver(this);
297 Shell::GetInstance()->AddPreTargetHandler(this);
298 Shelf::ForWindow(widget
->GetNativeWindow())->AddIconObserver(this);
299 widget
->GetNativeView()->GetRootWindow()->AddObserver(this);
300 aura::client::GetFocusClient(widget
->GetNativeView())->AddObserver(this);
302 view_
->GetAppsPaginationModel()->AddObserver(this);
304 view_
->ShowWhenReady();
307 void AppListController::ResetView() {
311 views::Widget
* widget
= view_
->GetWidget();
312 widget
->RemoveObserver(this);
313 GetLayer(widget
)->GetAnimator()->RemoveObserver(this);
314 keyboard::KeyboardController
* keyboard_controller
=
315 keyboard::KeyboardController::GetInstance();
316 if (keyboard_controller
)
317 keyboard_controller
->RemoveObserver(this);
318 Shell::GetInstance()->RemovePreTargetHandler(this);
319 Shelf::ForWindow(widget
->GetNativeWindow())->RemoveIconObserver(this);
320 widget
->GetNativeView()->GetRootWindow()->RemoveObserver(this);
321 aura::client::GetFocusClient(widget
->GetNativeView())->RemoveObserver(this);
323 view_
->GetAppsPaginationModel()->RemoveObserver(this);
328 void AppListController::ScheduleAnimation() {
329 // Stop observing previous animation.
330 StopObservingImplicitAnimations();
332 views::Widget
* widget
= view_
->GetWidget();
333 ui::Layer
* layer
= GetLayer(widget
);
334 layer
->GetAnimator()->StopAnimating();
336 gfx::Rect target_bounds
;
338 target_bounds
= widget
->GetWindowBoundsInScreen();
339 widget
->SetBounds(OffsetTowardsShelf(target_bounds
, widget
));
341 target_bounds
= OffsetTowardsShelf(widget
->GetWindowBoundsInScreen(),
345 ui::ScopedLayerAnimationSettings
animation(layer
->GetAnimator());
346 animation
.SetTransitionDuration(
347 base::TimeDelta::FromMilliseconds(
348 is_visible_
? 0 : kAnimationDurationMs
));
349 animation
.AddObserver(this);
351 layer
->SetOpacity(is_visible_
? 1.0 : 0.0);
352 widget
->SetBounds(target_bounds
);
355 void AppListController::ProcessLocatedEvent(ui::LocatedEvent
* event
) {
356 if (!view_
|| !is_visible_
)
359 // If the event happened on a menu, then the event should not close the app
361 aura::Window
* target
= static_cast<aura::Window
*>(event
->target());
363 RootWindowController
* root_controller
=
364 GetRootWindowController(target
->GetRootWindow());
365 if (root_controller
) {
366 aura::Window
* menu_container
=
367 root_controller
->GetContainer(kShellWindowId_MenuContainer
);
368 if (menu_container
->Contains(target
))
370 aura::Window
* keyboard_container
= root_controller
->GetContainer(
371 kShellWindowId_VirtualKeyboardContainer
);
372 if (keyboard_container
->Contains(target
))
377 aura::Window
* window
= view_
->GetWidget()->GetNativeView()->parent();
378 if (!window
->Contains(target
))
382 void AppListController::UpdateBounds() {
383 if (!view_
|| !is_visible_
)
386 view_
->UpdateBounds();
389 view_
->SetAnchorPoint(GetCenterOfDisplayForView(
390 view_
, GetMinimumBoundsHeightForAppList(view_
)));
393 ////////////////////////////////////////////////////////////////////////////////
394 // AppListController, aura::EventFilter implementation:
396 void AppListController::OnMouseEvent(ui::MouseEvent
* event
) {
397 if (event
->type() == ui::ET_MOUSE_PRESSED
)
398 ProcessLocatedEvent(event
);
401 void AppListController::OnGestureEvent(ui::GestureEvent
* event
) {
402 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
)
403 ProcessLocatedEvent(event
);
406 ////////////////////////////////////////////////////////////////////////////////
407 // AppListController, aura::FocusObserver implementation:
409 void AppListController::OnWindowFocused(aura::Window
* gained_focus
,
410 aura::Window
* lost_focus
) {
411 if (view_
&& is_visible_
) {
412 aura::Window
* applist_window
= view_
->GetWidget()->GetNativeView();
413 aura::Window
* applist_container
= applist_window
->parent();
415 if (applist_container
->Contains(lost_focus
) &&
416 (!gained_focus
|| !applist_container
->Contains(gained_focus
))) {
422 ////////////////////////////////////////////////////////////////////////////////
423 // AppListController, aura::WindowObserver implementation:
424 void AppListController::OnWindowBoundsChanged(aura::Window
* root
,
425 const gfx::Rect
& old_bounds
,
426 const gfx::Rect
& new_bounds
) {
430 ////////////////////////////////////////////////////////////////////////////////
431 // AppListController, ui::ImplicitAnimationObserver implementation:
433 void AppListController::OnImplicitAnimationsCompleted() {
435 view_
->GetWidget()->Activate();
437 view_
->GetWidget()->Close();
440 ////////////////////////////////////////////////////////////////////////////////
441 // AppListController, views::WidgetObserver implementation:
443 void AppListController::OnWidgetDestroying(views::Widget
* widget
) {
444 DCHECK(view_
->GetWidget() == widget
);
450 ////////////////////////////////////////////////////////////////////////////////
451 // AppListController, keyboard::KeyboardControllerObserver implementation:
453 void AppListController::OnKeyboardBoundsChanging(const gfx::Rect
& new_bounds
) {
457 ////////////////////////////////////////////////////////////////////////////////
458 // AppListController, ShellObserver implementation:
459 void AppListController::OnShelfAlignmentChanged(aura::Window
* root_window
) {
461 view_
->SetBubbleArrow(GetBubbleArrow(view_
->GetWidget()->GetNativeView()));
464 ////////////////////////////////////////////////////////////////////////////////
465 // AppListController, ShelfIconObserver implementation:
467 void AppListController::OnShelfIconPositionsChanged() {
471 ////////////////////////////////////////////////////////////////////////////////
472 // AppListController, PaginationModelObserver implementation:
474 void AppListController::TotalPagesChanged() {
477 void AppListController::SelectedPageChanged(int old_selected
,
479 current_apps_page_
= new_selected
;
482 void AppListController::TransitionStarted() {
485 void AppListController::TransitionChanged() {
486 // |view_| could be NULL when app list is closed with a running transition.
490 app_list::PaginationModel
* pagination_model
= view_
->GetAppsPaginationModel();
492 const app_list::PaginationModel::Transition
& transition
=
493 pagination_model
->transition();
494 if (pagination_model
->is_valid_page(transition
.target_page
))
497 views::Widget
* widget
= view_
->GetWidget();
498 ui::LayerAnimator
* widget_animator
= GetLayer(widget
)->GetAnimator();
499 if (!pagination_model
->IsRevertingCurrentTransition()) {
500 // Update cached |view_bounds_| if it is the first over-scroll move and
501 // widget does not have running animations.
502 if (!should_snap_back_
&& !widget_animator
->is_animating())
503 view_bounds_
= widget
->GetWindowBoundsInScreen();
505 const int current_page
= pagination_model
->selected_page();
506 const int dir
= transition
.target_page
> current_page
? -1 : 1;
508 const double progress
= 1.0 - pow(1.0 - transition
.progress
, 4);
509 const int shift
= kMaxOverScrollShift
* progress
* dir
;
511 gfx::Rect
shifted(view_bounds_
);
512 shifted
.set_x(shifted
.x() + shift
);
513 widget
->SetBounds(shifted
);
514 should_snap_back_
= true;
515 } else if (should_snap_back_
) {
516 should_snap_back_
= false;
517 ui::ScopedLayerAnimationSettings
animation(widget_animator
);
518 animation
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
519 app_list::kOverscrollPageTransitionDurationMs
));
520 widget
->SetBounds(view_bounds_
);