1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/maximize_mode/maximize_mode_window_state.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
13 #include "ash/wm/window_animations.h"
14 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_state_delegate.h"
16 #include "ash/wm/window_state_util.h"
17 #include "ash/wm/window_util.h"
18 #include "ash/wm/wm_event.h"
19 #include "ash/wm/workspace/workspace_window_resizer.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/window.h"
22 #include "ui/aura/window_delegate.h"
23 #include "ui/gfx/display.h"
24 #include "ui/gfx/rect.h"
25 #include "ui/views/view_constants_aura.h"
26 #include "ui/views/widget/widget.h"
31 // Returns the biggest possible size for a window which is about to be
33 gfx::Size
GetMaximumSizeOfWindow(wm::WindowState
* window_state
) {
34 DCHECK(window_state
->CanMaximize() || window_state
->CanResize());
36 gfx::Size workspace_size
= ScreenUtil::GetMaximizedWindowBoundsInParent(
37 window_state
->window()).size();
39 aura::WindowDelegate
* delegate
= window_state
->window()->delegate();
41 return workspace_size
;
43 gfx::Size size
= delegate
->GetMaximumSize();
45 return workspace_size
;
47 size
.SetToMin(workspace_size
);
51 // Returns the centered bounds of the given bounds in the work area.
52 gfx::Rect
GetCenteredBounds(const gfx::Rect
& bounds_in_parent
,
53 wm::WindowState
* state_object
) {
54 gfx::Rect work_area_in_parent
=
55 ScreenUtil::GetDisplayWorkAreaBoundsInParent(state_object
->window());
56 work_area_in_parent
.ClampToCenteredSize(bounds_in_parent
.size());
57 return work_area_in_parent
;
60 // Returns the maximized/full screen and/or centered bounds of a window.
61 gfx::Rect
GetBoundsInMaximizedMode(wm::WindowState
* state_object
) {
62 if (state_object
->IsFullscreen())
63 return ScreenUtil::GetDisplayBoundsInParent(state_object
->window());
65 gfx::Rect bounds_in_parent
;
66 // Make the window as big as possible.
67 if (state_object
->CanMaximize() || state_object
->CanResize()) {
68 bounds_in_parent
.set_size(GetMaximumSizeOfWindow(state_object
));
70 // We prefer the user given window dimensions over the current windows
71 // dimensions since they are likely to be the result from some other state
73 if (state_object
->HasRestoreBounds())
74 bounds_in_parent
= state_object
->GetRestoreBoundsInParent();
76 bounds_in_parent
= state_object
->window()->bounds();
78 return GetCenteredBounds(bounds_in_parent
, state_object
);
84 void MaximizeModeWindowState::UpdateWindowPosition(
85 wm::WindowState
* window_state
, bool animated
) {
86 gfx::Rect bounds_in_parent
= GetBoundsInMaximizedMode(window_state
);
88 if (bounds_in_parent
== window_state
->window()->bounds())
92 window_state
->SetBoundsDirect(bounds_in_parent
);
94 window_state
->SetBoundsDirectAnimated(bounds_in_parent
);
97 MaximizeModeWindowState::MaximizeModeWindowState(
98 aura::Window
* window
, MaximizeModeWindowManager
* creator
)
101 current_state_type_(wm::GetWindowState(window
)->GetStateType()) {
103 wm::GetWindowState(window
)->SetStateObject(
104 scoped_ptr
<State
>(this).Pass()).release());
107 MaximizeModeWindowState::~MaximizeModeWindowState() {
108 creator_
->WindowStateDestroyed(window_
);
111 void MaximizeModeWindowState::LeaveMaximizeMode(wm::WindowState
* window_state
) {
112 // Note: When we return we will destroy ourselves with the |our_reference|.
113 scoped_ptr
<wm::WindowState::State
> our_reference
=
114 window_state
->SetStateObject(old_state_
.Pass());
117 void MaximizeModeWindowState::OnWMEvent(wm::WindowState
* window_state
,
118 const wm::WMEvent
* event
) {
119 switch (event
->type()) {
120 case wm::WM_EVENT_TOGGLE_FULLSCREEN
:
121 ToggleFullScreen(window_state
, window_state
->delegate());
123 case wm::WM_EVENT_FULLSCREEN
:
124 UpdateWindow(window_state
, wm::WINDOW_STATE_TYPE_FULLSCREEN
, true);
126 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION
:
127 case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE
:
128 case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE
:
129 case wm::WM_EVENT_TOGGLE_MAXIMIZE
:
130 case wm::WM_EVENT_CENTER
:
131 case wm::WM_EVENT_SNAP_LEFT
:
132 case wm::WM_EVENT_SNAP_RIGHT
:
133 case wm::WM_EVENT_NORMAL
:
134 case wm::WM_EVENT_MAXIMIZE
:
135 UpdateWindow(window_state
,
136 GetMaximizedOrCenteredWindowType(window_state
),
139 case wm::WM_EVENT_MINIMIZE
:
140 UpdateWindow(window_state
, wm::WINDOW_STATE_TYPE_MINIMIZED
, true);
142 case wm::WM_EVENT_SHOW_INACTIVE
:
144 case wm::WM_EVENT_SET_BOUNDS
:
145 if (current_state_type_
== wm::WINDOW_STATE_TYPE_MAXIMIZED
) {
146 // Having a maximized window, it could have been created with an empty
147 // size and the caller should get his size upon leaving the maximized
148 // mode. As such we set the restore bounds to the requested bounds.
149 gfx::Rect bounds_in_parent
=
150 (static_cast<const wm::SetBoundsEvent
*>(event
))->requested_bounds();
151 if (!bounds_in_parent
.IsEmpty())
152 window_state
->SetRestoreBoundsInParent(bounds_in_parent
);
153 } else if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
&&
154 current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
155 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
) {
156 // In all other cases (except for minimized windows) we respect the
157 // requested bounds and center it to a fully visible area on the screen.
158 gfx::Rect bounds_in_parent
=
159 (static_cast<const wm::SetBoundsEvent
*>(event
))->requested_bounds();
160 bounds_in_parent
= GetCenteredBounds(bounds_in_parent
, window_state
);
161 if (bounds_in_parent
!= window_state
->window()->bounds()) {
162 if (window_state
->window()->IsVisible())
163 window_state
->SetBoundsDirectAnimated(bounds_in_parent
);
165 window_state
->SetBoundsDirect(bounds_in_parent
);
169 case wm::WM_EVENT_ADDED_TO_WORKSPACE
:
170 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
171 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
&&
172 current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
) {
173 wm::WindowStateType new_state
=
174 GetMaximizedOrCenteredWindowType(window_state
);
175 UpdateWindow(window_state
, new_state
, true);
178 case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED
:
179 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
)
180 UpdateBounds(window_state
, true);
182 case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED
:
183 // Don't animate on a screen rotation - just snap to new size.
184 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
)
185 UpdateBounds(window_state
, false);
190 wm::WindowStateType
MaximizeModeWindowState::GetType() const {
191 return current_state_type_
;
194 void MaximizeModeWindowState::AttachState(
195 wm::WindowState
* window_state
,
196 wm::WindowState::State
* previous_state
) {
197 current_state_type_
= previous_state
->GetType();
199 views::Widget
* widget
=
200 views::Widget::GetWidgetForNativeWindow(window_state
->window());
202 gfx::Rect bounds
= widget
->GetRestoredBounds();
203 if (!bounds
.IsEmpty()) {
204 // We do not want to do a session restore to our window states. Therefore
205 // we tell the window to use the current default states instead.
206 window_state
->window()->SetProperty(ash::kRestoreShowStateOverrideKey
,
207 window_state
->GetShowState());
208 window_state
->window()->SetProperty(ash::kRestoreBoundsOverrideKey
,
209 new gfx::Rect(widget
->GetRestoredBounds()));
213 // Initialize the state to a good preset.
214 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
215 current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
&&
216 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
) {
217 UpdateWindow(window_state
,
218 GetMaximizedOrCenteredWindowType(window_state
),
222 window_state
->set_can_be_dragged(false);
225 void MaximizeModeWindowState::DetachState(wm::WindowState
* window_state
) {
226 // From now on, we can use the default session restore mechanism again.
227 window_state
->window()->ClearProperty(ash::kRestoreBoundsOverrideKey
);
228 window_state
->set_can_be_dragged(true);
231 void MaximizeModeWindowState::UpdateWindow(wm::WindowState
* window_state
,
232 wm::WindowStateType target_state
,
234 DCHECK(target_state
== wm::WINDOW_STATE_TYPE_MINIMIZED
||
235 target_state
== wm::WINDOW_STATE_TYPE_MAXIMIZED
||
236 (target_state
== wm::WINDOW_STATE_TYPE_NORMAL
&&
237 !window_state
->CanMaximize()) ||
238 target_state
== wm::WINDOW_STATE_TYPE_FULLSCREEN
);
240 if (target_state
== wm::WINDOW_STATE_TYPE_MINIMIZED
) {
241 if (current_state_type_
== wm::WINDOW_STATE_TYPE_MINIMIZED
)
244 current_state_type_
= target_state
;
245 ::wm::SetWindowVisibilityAnimationType(
246 window_state
->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE
);
247 window_state
->window()->Hide();
248 if (window_state
->IsActive())
249 window_state
->Deactivate();
253 if (current_state_type_
== target_state
) {
254 // If the state type did not change, update it accordingly.
255 UpdateBounds(window_state
, animated
);
259 const wm::WindowStateType old_state_type
= current_state_type_
;
260 current_state_type_
= target_state
;
261 window_state
->UpdateWindowShowStateFromStateType();
262 window_state
->NotifyPreStateTypeChange(old_state_type
);
263 UpdateBounds(window_state
, animated
);
264 window_state
->NotifyPostStateTypeChange(old_state_type
);
266 if ((window_state
->window()->TargetVisibility() ||
267 old_state_type
== wm::WINDOW_STATE_TYPE_MINIMIZED
) &&
268 !window_state
->window()->layer()->visible()) {
269 // The layer may be hidden if the window was previously minimized. Make
270 // sure it's visible.
271 window_state
->window()->Show();
275 wm::WindowStateType
MaximizeModeWindowState::GetMaximizedOrCenteredWindowType(
276 wm::WindowState
* window_state
) {
277 return window_state
->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
:
278 wm::WINDOW_STATE_TYPE_NORMAL
;
281 void MaximizeModeWindowState::UpdateBounds(wm::WindowState
* window_state
,
283 gfx::Rect bounds_in_parent
= GetBoundsInMaximizedMode(window_state
);
284 // If we have a target bounds rectangle, we center it and set it
286 if (!bounds_in_parent
.IsEmpty() &&
287 bounds_in_parent
!= window_state
->window()->bounds()) {
288 if (current_state_type_
== wm::WINDOW_STATE_TYPE_MINIMIZED
||
289 !window_state
->window()->IsVisible() ||
291 window_state
->SetBoundsDirect(bounds_in_parent
);
293 // If we animate (to) maximized mode, we want to use the cross fade to
295 if (window_state
->IsMaximized())
296 window_state
->SetBoundsDirectCrossFade(bounds_in_parent
);
298 window_state
->SetBoundsDirectAnimated(bounds_in_parent
);