Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ash / wm / overview / window_grid.cc
blobe8751b8b097769f7cfa3db9c6135c666e985b28d
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/overview/window_grid.h"
7 #include "ash/ash_switches.h"
8 #include "ash/screen_util.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/overview/scoped_transform_overview_window.h"
12 #include "ash/wm/overview/window_selector.h"
13 #include "ash/wm/overview/window_selector_item.h"
14 #include "ash/wm/overview/window_selector_panels.h"
15 #include "ash/wm/overview/window_selector_window.h"
16 #include "ash/wm/window_state.h"
17 #include "base/command_line.h"
18 #include "base/i18n/string_search.h"
19 #include "base/memory/scoped_vector.h"
20 #include "third_party/skia/include/core/SkColor.h"
21 #include "ui/aura/window.h"
22 #include "ui/compositor/layer_animation_observer.h"
23 #include "ui/compositor/scoped_layer_animation_settings.h"
24 #include "ui/gfx/animation/tween.h"
25 #include "ui/gfx/vector2d.h"
26 #include "ui/views/background.h"
27 #include "ui/views/view.h"
28 #include "ui/views/widget/widget.h"
29 #include "ui/wm/core/window_animations.h"
31 namespace ash {
32 namespace {
34 // An observer which holds onto the passed widget until the animation is
35 // complete.
36 class CleanupWidgetAfterAnimationObserver
37 : public ui::ImplicitAnimationObserver {
38 public:
39 explicit CleanupWidgetAfterAnimationObserver(
40 scoped_ptr<views::Widget> widget);
41 virtual ~CleanupWidgetAfterAnimationObserver();
43 // ui::ImplicitAnimationObserver:
44 virtual void OnImplicitAnimationsCompleted() OVERRIDE;
46 private:
47 scoped_ptr<views::Widget> widget_;
49 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
52 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
53 scoped_ptr<views::Widget> widget)
54 : widget_(widget.Pass()) {
57 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
60 void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() {
61 delete this;
64 // A comparator for locating a given target window.
65 struct WindowSelectorItemComparator
66 : public std::unary_function<WindowSelectorItem*, bool> {
67 explicit WindowSelectorItemComparator(const aura::Window* target_window)
68 : target(target_window) {
71 bool operator()(WindowSelectorItem* window) const {
72 return window->HasSelectableWindow(target);
75 const aura::Window* target;
78 // A comparator for locating a WindowSelectorItem given a targeted window.
79 struct WindowSelectorItemTargetComparator
80 : public std::unary_function<WindowSelectorItem*, bool> {
81 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
82 : target(target_window) {
85 bool operator()(WindowSelectorItem* window) const {
86 return window->Contains(target);
89 const aura::Window* target;
92 // Conceptually the window overview is a table or grid of cells having this
93 // fixed aspect ratio. The number of columns is determined by maximizing the
94 // area of them based on the number of window_list.
95 const float kCardAspectRatio = 4.0f / 3.0f;
97 // The minimum number of cards along the major axis (i.e. horizontally on a
98 // landscape orientation).
99 const int kMinCardsMajor = 3;
101 const int kOverviewSelectorTransitionMilliseconds = 100;
103 // The color and opacity of the overview selector.
104 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK;
105 const unsigned char kWindowOverviewSelectorOpacity = 128;
107 // The minimum amount of spacing between the bottom of the text filtering
108 // text field and the top of the selection widget on the first row of items.
109 const int kTextFilterBottomMargin = 5;
111 // Returns the vector for the fade in animation.
112 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
113 const gfx::Rect& bounds) {
114 gfx::Vector2d vector;
115 switch (direction) {
116 case WindowSelector::DOWN:
117 vector.set_y(bounds.width());
118 break;
119 case WindowSelector::RIGHT:
120 vector.set_x(bounds.height());
121 break;
122 case WindowSelector::UP:
123 vector.set_y(-bounds.width());
124 break;
125 case WindowSelector::LEFT:
126 vector.set_x(-bounds.height());
127 break;
129 return vector;
132 } // namespace
134 WindowGrid::WindowGrid(aura::Window* root_window,
135 const std::vector<aura::Window*>& windows,
136 WindowSelector* window_selector)
137 : root_window_(root_window),
138 window_selector_(window_selector) {
139 WindowSelectorPanels* panels_item = NULL;
140 for (aura::Window::Windows::const_iterator iter = windows.begin();
141 iter != windows.end(); ++iter) {
142 if ((*iter)->GetRootWindow() != root_window)
143 continue;
144 (*iter)->AddObserver(this);
145 observed_windows_.insert(*iter);
147 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL &&
148 wm::GetWindowState(*iter)->panel_attached()) {
149 // Attached panel windows are grouped into a single overview item per
150 // grid.
151 if (!panels_item) {
152 panels_item = new WindowSelectorPanels(root_window_);
153 window_list_.push_back(panels_item);
155 panels_item->AddWindow(*iter);
156 } else {
157 window_list_.push_back(new WindowSelectorWindow(*iter));
160 if (window_list_.empty())
161 return;
164 WindowGrid::~WindowGrid() {
165 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
166 iter != observed_windows_.end(); iter++) {
167 (*iter)->RemoveObserver(this);
171 void WindowGrid::PrepareForOverview() {
172 for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin();
173 iter != window_list_.end(); ++iter) {
174 (*iter)->PrepareForOverview();
178 void WindowGrid::PositionWindows(bool animate) {
179 CHECK(!window_list_.empty());
181 gfx::Size window_size;
182 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
183 root_window_,
184 ScreenUtil::GetDisplayWorkAreaBoundsInParent(
185 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer)));
187 // If the text filtering feature is enabled, reserve space at the top for the
188 // text filtering textbox to appear.
189 if (!CommandLine::ForCurrentProcess()->HasSwitch(
190 switches::kAshDisableTextFilteringInOverviewMode)) {
191 total_bounds.Inset(
193 WindowSelector::kTextFilterBottomEdge + kTextFilterBottomMargin,
198 // Find the minimum number of windows per row that will fit all of the
199 // windows on screen.
200 num_columns_ = std::max(
201 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
202 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() /
203 (kCardAspectRatio * total_bounds.height())))));
204 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_);
205 window_size.set_width(std::min(
206 static_cast<int>(total_bounds.width() / num_columns_),
207 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows)));
208 window_size.set_height(window_size.width() / kCardAspectRatio);
210 // Calculate the X and Y offsets necessary to center the grid.
211 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 :
212 (num_columns_ - window_list_.size()) * window_size.width()) +
213 (total_bounds.width() - num_columns_ * window_size.width())) / 2;
214 int y_offset = total_bounds.y() + (total_bounds.height() -
215 num_rows * window_size.height()) / 2;
217 for (size_t i = 0; i < window_list_.size(); ++i) {
218 gfx::Transform transform;
219 int column = i % num_columns_;
220 int row = i / num_columns_;
221 gfx::Rect target_bounds(window_size.width() * column + x_offset,
222 window_size.height() * row + y_offset,
223 window_size.width(),
224 window_size.height());
225 window_list_[i]->SetBounds(root_window_, target_bounds, animate);
228 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to
229 // reflect how many "real" columns we have.
230 if (num_columns_ > window_list_.size())
231 num_columns_ = window_list_.size();
233 // If the selection widget is active, reposition it without any animation.
234 if (selection_widget_)
235 MoveSelectionWidgetToTarget(animate);
238 bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) {
239 bool recreate_selection_widget = false;
240 bool out_of_bounds = false;
241 if (!selection_widget_) {
242 switch (direction) {
243 case WindowSelector::LEFT:
244 selected_index_ = window_list_.size() - 1;
245 break;
246 case WindowSelector::UP:
247 selected_index_ =
248 (window_list_.size() / num_columns_) * num_columns_ - 1;
249 break;
250 case WindowSelector::RIGHT:
251 case WindowSelector::DOWN:
252 selected_index_ = 0;
253 break;
256 while (SelectedWindow()->dimmed() || selection_widget_) {
257 switch (direction) {
258 case WindowSelector::RIGHT:
259 if (selected_index_ >= window_list_.size() - 1)
260 out_of_bounds = true;
261 selected_index_++;
262 if (selected_index_ % num_columns_ == 0)
263 recreate_selection_widget = true;
264 break;
265 case WindowSelector::LEFT:
266 if (selected_index_ == 0)
267 out_of_bounds = true;
268 selected_index_--;
269 if ((selected_index_ + 1) % num_columns_ == 0)
270 recreate_selection_widget = true;
271 break;
272 case WindowSelector::DOWN:
273 selected_index_ += num_columns_;
274 if (selected_index_ >= window_list_.size()) {
275 selected_index_ = (selected_index_ + 1) % num_columns_;
276 if (selected_index_ == 0)
277 out_of_bounds = true;
278 recreate_selection_widget = true;
280 break;
281 case WindowSelector::UP:
282 if (selected_index_ == 0)
283 out_of_bounds = true;
284 if (selected_index_ < num_columns_) {
285 selected_index_ += num_columns_ *
286 ((window_list_.size() - selected_index_) / num_columns_) - 1;
287 recreate_selection_widget = true;
288 } else {
289 selected_index_ -= num_columns_;
291 break;
293 // Exit the loop if we broke free from the grid or found an active item.
294 if (out_of_bounds || !SelectedWindow()->dimmed())
295 break;
298 MoveSelectionWidget(direction, recreate_selection_widget,
299 out_of_bounds, animate);
300 return out_of_bounds;
303 WindowSelectorItem* WindowGrid::SelectedWindow() const {
304 CHECK(selected_index_ < window_list_.size());
305 return window_list_[selected_index_];
308 bool WindowGrid::Contains(const aura::Window* window) const {
309 return std::find_if(window_list_.begin(), window_list_.end(),
310 WindowSelectorItemTargetComparator(window)) !=
311 window_list_.end();
314 void WindowGrid::FilterItems(const base::string16& pattern) {
315 base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern);
316 for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin();
317 iter != window_list_.end(); iter++) {
318 if (finder.Search((*iter)->SelectionWindow()->title(), NULL, NULL)) {
319 (*iter)->SetDimmed(false);
320 } else {
321 (*iter)->SetDimmed(true);
322 if (selection_widget_ && SelectedWindow() == *iter)
323 selection_widget_.reset();
328 void WindowGrid::OnWindowDestroying(aura::Window* window) {
329 window->RemoveObserver(this);
330 observed_windows_.erase(window);
331 ScopedVector<WindowSelectorItem>::iterator iter =
332 std::find_if(window_list_.begin(), window_list_.end(),
333 WindowSelectorItemComparator(window));
335 DCHECK(iter != window_list_.end());
337 (*iter)->RemoveWindow(window);
339 // If there are still windows in this selector entry then the overview is
340 // still active and the active selection remains the same.
341 if (!(*iter)->empty())
342 return;
344 size_t removed_index = iter - window_list_.begin();
345 window_list_.erase(iter);
347 if (empty()) {
348 // If the grid is now empty, notify the window selector so that it erases us
349 // from its grid list.
350 window_selector_->OnGridEmpty(this);
351 return;
354 // If selecting, update the selection index.
355 if (selection_widget_) {
356 bool send_focus_alert = selected_index_ == removed_index;
357 if (selected_index_ >= removed_index && selected_index_ != 0)
358 selected_index_--;
359 if (send_focus_alert)
360 SelectedWindow()->SendFocusAlert();
363 PositionWindows(true);
366 void WindowGrid::OnWindowBoundsChanged(aura::Window* window,
367 const gfx::Rect& old_bounds,
368 const gfx::Rect& new_bounds) {
369 ScopedVector<WindowSelectorItem>::const_iterator iter =
370 std::find_if(window_list_.begin(), window_list_.end(),
371 WindowSelectorItemTargetComparator(window));
372 DCHECK(iter != window_list_.end());
374 // Immediately finish any active bounds animation.
375 window->layer()->GetAnimator()->StopAnimatingProperty(
376 ui::LayerAnimationElement::BOUNDS);
378 // Recompute the transform for the window.
379 (*iter)->RecomputeWindowTransforms();
382 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
383 selection_widget_.reset(new views::Widget);
384 views::Widget::InitParams params;
385 params.type = views::Widget::InitParams::TYPE_POPUP;
386 params.keep_on_top = false;
387 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
388 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
389 params.parent = Shell::GetContainer(root_window_,
390 kShellWindowId_DefaultContainer);
391 params.accept_events = false;
392 selection_widget_->set_focus_on_creation(false);
393 selection_widget_->Init(params);
394 // Disable the "bounce in" animation when showing the window.
395 ::wm::SetWindowVisibilityAnimationTransition(
396 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE);
397 // The selection widget should not activate the shelf when passing under it.
398 ash::wm::GetWindowState(selection_widget_->GetNativeWindow())->
399 set_ignored_by_shelf(true);
401 views::View* content_view = new views::View;
402 content_view->set_background(
403 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor));
404 selection_widget_->SetContentsView(content_view);
405 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
406 selection_widget_->GetNativeWindow());
407 selection_widget_->Show();
408 // New selection widget starts with 0 opacity and then fades in.
409 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0);
411 const gfx::Rect target_bounds = SelectedWindow()->target_bounds();
412 gfx::Vector2d fade_out_direction =
413 GetSlideVectorForFadeIn(direction, target_bounds);
414 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)->
415 GetDisplayMatching(target_bounds);
416 selection_widget_->GetNativeWindow()->SetBoundsInScreen(
417 target_bounds - fade_out_direction, dst_display);
420 void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
421 bool recreate_selection_widget,
422 bool out_of_bounds,
423 bool animate) {
424 // If the selection widget is already active, fade it out in the selection
425 // direction.
426 if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) {
427 // Animate the old selection widget and then destroy it.
428 views::Widget* old_selection = selection_widget_.get();
429 gfx::Vector2d fade_out_direction =
430 GetSlideVectorForFadeIn(
431 direction, old_selection->GetNativeWindow()->bounds());
433 ui::ScopedLayerAnimationSettings animation_settings(
434 old_selection->GetNativeWindow()->layer()->GetAnimator());
435 animation_settings.SetTransitionDuration(
436 base::TimeDelta::FromMilliseconds(
437 kOverviewSelectorTransitionMilliseconds));
438 animation_settings.SetPreemptionStrategy(
439 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
440 animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN);
441 // CleanupWidgetAfterAnimationObserver will delete itself (and the
442 // widget) when the movement animation is complete.
443 animation_settings.AddObserver(
444 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass()));
445 old_selection->SetOpacity(0);
446 old_selection->GetNativeWindow()->SetBounds(
447 old_selection->GetNativeWindow()->bounds() + fade_out_direction);
448 old_selection->Hide();
450 if (out_of_bounds)
451 return;
453 if (!selection_widget_)
454 InitSelectionWidget(direction);
455 // Send an a11y alert so that if ChromeVox is enabled, the item label is
456 // read.
457 SelectedWindow()->SendFocusAlert();
458 // The selection widget is moved to the newly selected item in the same
459 // grid.
460 MoveSelectionWidgetToTarget(animate);
463 void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
464 if (animate) {
465 ui::ScopedLayerAnimationSettings animation_settings(
466 selection_widget_->GetNativeWindow()->layer()->GetAnimator());
467 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
468 kOverviewSelectorTransitionMilliseconds));
469 animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
470 animation_settings.SetPreemptionStrategy(
471 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
472 selection_widget_->SetBounds(SelectedWindow()->target_bounds());
473 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity);
474 return;
476 selection_widget_->SetBounds(SelectedWindow()->target_bounds());
477 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity);
480 } // namespace ash