Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ash / wm / overview / window_grid.h
blob1abea8f7d93a34d75ba18c45e7b7c2bc7eb5eb6a
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_
8 #include <vector>
10 #include "ash/wm/overview/window_selector.h"
11 #include "base/macros.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "ui/aura/window_observer.h"
15 namespace aura {
16 class Window;
19 namespace views {
20 class Widget;
23 namespace ash {
25 class WindowSelectorItem;
27 // Represents a grid of windows in the Overview Mode in a particular root
28 // window, and manages a selection widget that can be moved with the arrow keys.
29 // The idea behind the movement strategy is that it should be possible to access
30 // any window pressing a given arrow key repeatedly.
31 // +-------+ +-------+ +-------+
32 // | 0 | | 1 | | 2 |
33 // +-------+ +-------+ +-------+
34 // +-------+ +-------+ +-------+
35 // | 3 | | 4 | | 5 |
36 // +-------+ +-------+ +-------+
37 // +-------+
38 // | 6 |
39 // +-------+
40 // Example sequences:
41 // - Going right to left
42 // 0, 1, 2, 3, 4, 5, 6
43 // - Going "top" to "bottom"
44 // 0, 3, 6, 1, 4, 2, 5
45 // The selector is switched to the next window grid (if available) or wrapped if
46 // it reaches the end of its movement sequence.
47 class ASH_EXPORT WindowGrid : public aura::WindowObserver {
48 public:
49 WindowGrid(aura::Window* root_window,
50 const std::vector<aura::Window*>& window_list,
51 WindowSelector* window_selector);
52 virtual ~WindowGrid();
54 // Prepares the windows in this grid for overview. This will restore all
55 // minimized windows and ensure they are visible.
56 void PrepareForOverview();
58 // Positions all the windows in the grid.
59 void PositionWindows(bool animate);
61 // Updates |selected_index_| according to the specified |direction| and calls
62 // MoveSelectionWidget(). Returns |true| if the new selection index is out of
63 // this window grid bounds.
64 bool Move(WindowSelector::Direction direction, bool animate);
66 // Returns the target selected window, or NULL if there is none selected.
67 WindowSelectorItem* SelectedWindow() const;
69 // Returns true if a window is contained in any of the WindowSelectorItems
70 // this grid owns.
71 bool Contains(const aura::Window* window) const;
73 // Dims the items whose titles do not contain |pattern| and prevents their
74 // selection. The pattern has its accents removed and is converted to
75 // lowercase in a l10n sensitive context.
76 // If |pattern| is empty, no item is dimmed.
77 void FilterItems(const base::string16& pattern);
79 // Returns true if the grid has no more windows.
80 bool empty() const { return window_list_.empty(); }
82 // Returns how many window selector items are in the grid.
83 size_t size() const { return window_list_.size(); }
85 // Returns true if the selection widget is active.
86 bool is_selecting() const { return selection_widget_ != NULL; }
88 // Returns the root window in which the grid displays the windows.
89 const aura::Window* root_window() const { return root_window_; }
91 const std::vector<WindowSelectorItem*>& window_list() const {
92 return window_list_.get();
95 // aura::WindowObserver:
96 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
97 // TODO(flackr): Handle window bounds changed in WindowSelectorItem.
98 virtual void OnWindowBoundsChanged(aura::Window* window,
99 const gfx::Rect& old_bounds,
100 const gfx::Rect& new_bounds) OVERRIDE;
102 private:
103 friend class WindowSelectorTest;
105 // Internal function to initialize the selection widget.
106 void InitSelectionWidget(WindowSelector::Direction direction);
108 // Moves the selection widget to the specified |direction|.
109 void MoveSelectionWidget(WindowSelector::Direction direction,
110 bool recreate_selection_widget,
111 bool out_of_bounds,
112 bool animate);
114 // Moves the selection widget to the targeted window.
115 void MoveSelectionWidgetToTarget(bool animate);
117 // Returns the target bounds of the currently selected item.
118 const gfx::Rect GetSelectionBounds() const;
120 // Root window the grid is in.
121 aura::Window* root_window_;
123 // Pointer to the window selector that spawned this grid.
124 WindowSelector* window_selector_;
126 // Vector containing all the windows in this grid.
127 ScopedVector<WindowSelectorItem> window_list_;
129 // Vector containing the observed windows.
130 std::set<aura::Window*> observed_windows_;
132 // Widget that indicates to the user which is the selected window.
133 scoped_ptr<views::Widget> selection_widget_;
135 // Current selected window position.
136 size_t selected_index_;
138 // Number of columns in the grid.
139 size_t num_columns_;
141 DISALLOW_COPY_AND_ASSIGN(WindowGrid);
144 } // namespace ash
146 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_