Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ash / wm / panels / panel_layout_manager.cc
bloba19c24568ab7383d1f2629a73e998014ec12810a
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/panels/panel_layout_manager.h"
7 #include <algorithm>
8 #include <map>
10 #include "ash/screen_util.h"
11 #include "ash/shelf/shelf.h"
12 #include "ash/shelf/shelf_layout_manager.h"
13 #include "ash/shelf/shelf_types.h"
14 #include "ash/shelf/shelf_util.h"
15 #include "ash/shelf/shelf_widget.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/window_animations.h"
19 #include "ash/wm/window_state.h"
20 #include "ash/wm/window_util.h"
21 #include "base/auto_reset.h"
22 #include "base/bind.h"
23 #include "base/bind_helpers.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkPaint.h"
26 #include "third_party/skia/include/core/SkPath.h"
27 #include "ui/aura/client/focus_client.h"
28 #include "ui/aura/client/window_tree_client.h"
29 #include "ui/aura/window.h"
30 #include "ui/aura/window_delegate.h"
31 #include "ui/aura/window_event_dispatcher.h"
32 #include "ui/aura/window_tracker.h"
33 #include "ui/compositor/scoped_layer_animation_settings.h"
34 #include "ui/gfx/canvas.h"
35 #include "ui/gfx/rect.h"
36 #include "ui/gfx/vector2d.h"
37 #include "ui/views/background.h"
38 #include "ui/views/widget/widget.h"
39 #include "ui/wm/public/activation_client.h"
41 namespace ash {
42 namespace {
44 const int kPanelIdealSpacing = 4;
46 const float kMaxHeightFactor = .80f;
47 const float kMaxWidthFactor = .50f;
49 // Duration for panel animations.
50 const int kPanelSlideDurationMilliseconds = 50;
51 const int kCalloutFadeDurationMilliseconds = 50;
53 // Offset used when sliding panel in/out of the shelf. Used for minimizing,
54 // restoring and the initial showing of a panel.
55 const int kPanelSlideInOffset = 20;
57 // Callout arrow dimensions.
58 const int kArrowWidth = 18;
59 const int kArrowHeight = 9;
61 class CalloutWidgetBackground : public views::Background {
62 public:
63 CalloutWidgetBackground() : alignment_(SHELF_ALIGNMENT_BOTTOM) {
66 virtual void Paint(gfx::Canvas* canvas, views::View* view) const OVERRIDE {
67 SkPath path;
68 switch (alignment_) {
69 case SHELF_ALIGNMENT_BOTTOM:
70 path.moveTo(SkIntToScalar(0), SkIntToScalar(0));
71 path.lineTo(SkIntToScalar(kArrowWidth / 2),
72 SkIntToScalar(kArrowHeight));
73 path.lineTo(SkIntToScalar(kArrowWidth), SkIntToScalar(0));
74 break;
75 case SHELF_ALIGNMENT_LEFT:
76 path.moveTo(SkIntToScalar(kArrowHeight), SkIntToScalar(kArrowWidth));
77 path.lineTo(SkIntToScalar(0), SkIntToScalar(kArrowWidth / 2));
78 path.lineTo(SkIntToScalar(kArrowHeight), SkIntToScalar(0));
79 break;
80 case SHELF_ALIGNMENT_TOP:
81 path.moveTo(SkIntToScalar(0), SkIntToScalar(kArrowHeight));
82 path.lineTo(SkIntToScalar(kArrowWidth / 2), SkIntToScalar(0));
83 path.lineTo(SkIntToScalar(kArrowWidth), SkIntToScalar(kArrowHeight));
84 break;
85 case SHELF_ALIGNMENT_RIGHT:
86 path.moveTo(SkIntToScalar(0), SkIntToScalar(0));
87 path.lineTo(SkIntToScalar(kArrowHeight),
88 SkIntToScalar(kArrowWidth / 2));
89 path.lineTo(SkIntToScalar(0), SkIntToScalar(kArrowWidth));
90 break;
92 // Hard code the arrow color for now.
93 SkPaint paint;
94 paint.setStyle(SkPaint::kFill_Style);
95 paint.setColor(SkColorSetARGB(0xff, 0xe5, 0xe5, 0xe5));
96 canvas->DrawPath(path, paint);
99 ShelfAlignment alignment() {
100 return alignment_;
103 void set_alignment(ShelfAlignment alignment) {
104 alignment_ = alignment;
107 private:
108 ShelfAlignment alignment_;
110 DISALLOW_COPY_AND_ASSIGN(CalloutWidgetBackground);
113 struct VisiblePanelPositionInfo {
114 VisiblePanelPositionInfo()
115 : min_major(0),
116 max_major(0),
117 major_pos(0),
118 major_length(0),
119 window(NULL),
120 slide_in(false) {}
122 int min_major;
123 int max_major;
124 int major_pos;
125 int major_length;
126 aura::Window* window;
127 bool slide_in;
130 bool CompareWindowMajor(const VisiblePanelPositionInfo& win1,
131 const VisiblePanelPositionInfo& win2) {
132 return win1.major_pos < win2.major_pos;
135 void FanOutPanels(std::vector<VisiblePanelPositionInfo>::iterator first,
136 std::vector<VisiblePanelPositionInfo>::iterator last) {
137 int num_panels = last - first;
138 if (num_panels == 1) {
139 (*first).major_pos = std::max((*first).min_major, std::min(
140 (*first).max_major, (*first).major_pos));
142 if (num_panels <= 1)
143 return;
145 if (num_panels == 2) {
146 // If there are two adjacent overlapping windows, separate them by the
147 // minimum major_length necessary.
148 std::vector<VisiblePanelPositionInfo>::iterator second = first + 1;
149 int separation = (*first).major_length / 2 + (*second).major_length / 2 +
150 kPanelIdealSpacing;
151 int overlap = (*first).major_pos + separation - (*second).major_pos;
152 (*first).major_pos = std::max((*first).min_major,
153 (*first).major_pos - overlap / 2);
154 (*second).major_pos = std::min((*second).max_major,
155 (*first).major_pos + separation);
156 // Recalculate the first panel position in case the second one was
157 // constrained on the right.
158 (*first).major_pos = std::max((*first).min_major,
159 (*second).major_pos - separation);
160 return;
163 // If there are more than two overlapping windows, fan them out from minimum
164 // position to maximum position equally spaced.
165 int delta = ((*(last - 1)).max_major - (*first).min_major) / (num_panels - 1);
166 int major_pos = (*first).min_major;
167 for (std::vector<VisiblePanelPositionInfo>::iterator iter = first;
168 iter != last; ++iter) {
169 (*iter).major_pos = std::max((*iter).min_major,
170 std::min((*iter).max_major, major_pos));
171 major_pos += delta;
175 bool BoundsAdjacent(const gfx::Rect& bounds1, const gfx::Rect& bounds2) {
176 return bounds1.x() == bounds2.right() ||
177 bounds1.y() == bounds2.bottom() ||
178 bounds1.right() == bounds2.x() ||
179 bounds1.bottom() == bounds2.y();
182 gfx::Vector2d GetSlideInAnimationOffset(ShelfAlignment alignment) {
183 gfx::Vector2d offset;
184 switch (alignment) {
185 case SHELF_ALIGNMENT_BOTTOM:
186 offset.set_y(kPanelSlideInOffset);
187 break;
188 case SHELF_ALIGNMENT_LEFT:
189 offset.set_x(-kPanelSlideInOffset);
190 break;
191 case SHELF_ALIGNMENT_RIGHT:
192 offset.set_x(kPanelSlideInOffset);
193 break;
194 case SHELF_ALIGNMENT_TOP:
195 offset.set_y(-kPanelSlideInOffset);
196 break;
198 return offset;
201 } // namespace
203 class PanelCalloutWidget : public views::Widget {
204 public:
205 explicit PanelCalloutWidget(aura::Window* container)
206 : background_(NULL) {
207 InitWidget(container);
210 void SetAlignment(ShelfAlignment alignment) {
211 gfx::Rect callout_bounds = GetWindowBoundsInScreen();
212 if (alignment == SHELF_ALIGNMENT_BOTTOM ||
213 alignment == SHELF_ALIGNMENT_TOP) {
214 callout_bounds.set_width(kArrowWidth);
215 callout_bounds.set_height(kArrowHeight);
216 } else {
217 callout_bounds.set_width(kArrowHeight);
218 callout_bounds.set_height(kArrowWidth);
220 GetNativeWindow()->SetBounds(callout_bounds);
221 if (background_->alignment() != alignment) {
222 background_->set_alignment(alignment);
223 SchedulePaintInRect(gfx::Rect(gfx::Point(), callout_bounds.size()));
227 private:
228 void InitWidget(aura::Window* parent) {
229 views::Widget::InitParams params;
230 params.type = views::Widget::InitParams::TYPE_POPUP;
231 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
232 params.keep_on_top = true;
233 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
234 params.parent = parent;
235 params.bounds = ScreenUtil::ConvertRectToScreen(parent, gfx::Rect());
236 params.bounds.set_width(kArrowWidth);
237 params.bounds.set_height(kArrowHeight);
238 params.accept_events = false;
239 set_focus_on_creation(false);
240 Init(params);
241 DCHECK_EQ(GetNativeView()->GetRootWindow(), parent->GetRootWindow());
242 views::View* content_view = new views::View;
243 background_ = new CalloutWidgetBackground;
244 content_view->set_background(background_);
245 SetContentsView(content_view);
246 GetNativeWindow()->layer()->SetOpacity(0);
249 // Weak pointer owned by this widget's content view.
250 CalloutWidgetBackground* background_;
252 DISALLOW_COPY_AND_ASSIGN(PanelCalloutWidget);
255 ////////////////////////////////////////////////////////////////////////////////
256 // PanelLayoutManager public implementation:
257 PanelLayoutManager::PanelLayoutManager(aura::Window* panel_container)
258 : panel_container_(panel_container),
259 in_add_window_(false),
260 in_layout_(false),
261 show_callout_widgets_(true),
262 dragged_panel_(NULL),
263 shelf_(NULL),
264 shelf_layout_manager_(NULL),
265 last_active_panel_(NULL),
266 weak_factory_(this) {
267 DCHECK(panel_container);
268 aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
269 AddObserver(this);
270 Shell::GetInstance()->display_controller()->AddObserver(this);
271 Shell::GetInstance()->AddShellObserver(this);
274 PanelLayoutManager::~PanelLayoutManager() {
275 Shutdown();
278 void PanelLayoutManager::Shutdown() {
279 if (shelf_layout_manager_)
280 shelf_layout_manager_->RemoveObserver(this);
281 shelf_layout_manager_ = NULL;
282 for (PanelList::iterator iter = panel_windows_.begin();
283 iter != panel_windows_.end(); ++iter) {
284 delete iter->callout_widget;
286 panel_windows_.clear();
287 if (shelf_)
288 shelf_->RemoveIconObserver(this);
289 shelf_ = NULL;
290 aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
291 RemoveObserver(this);
292 Shell::GetInstance()->display_controller()->RemoveObserver(this);
293 Shell::GetInstance()->RemoveShellObserver(this);
296 void PanelLayoutManager::StartDragging(aura::Window* panel) {
297 DCHECK(!dragged_panel_);
298 dragged_panel_ = panel;
299 Relayout();
302 void PanelLayoutManager::FinishDragging() {
303 dragged_panel_ = NULL;
304 Relayout();
307 void PanelLayoutManager::SetShelf(Shelf* shelf) {
308 DCHECK(!shelf_);
309 DCHECK(!shelf_layout_manager_);
310 shelf_ = shelf;
311 shelf_->AddIconObserver(this);
312 if (shelf_->shelf_widget()) {
313 shelf_layout_manager_ = ash::ShelfLayoutManager::ForShelf(
314 shelf_->shelf_widget()->GetNativeWindow());
315 WillChangeVisibilityState(shelf_layout_manager_->visibility_state());
316 shelf_layout_manager_->AddObserver(this);
320 void PanelLayoutManager::ToggleMinimize(aura::Window* panel) {
321 DCHECK(panel->parent() == panel_container_);
322 wm::WindowState* window_state = wm::GetWindowState(panel);
323 if (window_state->IsMinimized())
324 window_state->Restore();
325 else
326 window_state->Minimize();
329 void PanelLayoutManager::SetShowCalloutWidgets(bool show) {
330 if (show_callout_widgets_ == show)
331 return;
332 show_callout_widgets_ = show;
333 UpdateCallouts();
336 views::Widget* PanelLayoutManager::GetCalloutWidgetForPanel(
337 aura::Window* panel) {
338 DCHECK(panel->parent() == panel_container_);
339 PanelList::iterator found =
340 std::find(panel_windows_.begin(), panel_windows_.end(), panel);
341 DCHECK(found != panel_windows_.end());
342 return found->callout_widget;
345 ////////////////////////////////////////////////////////////////////////////////
346 // PanelLayoutManager, aura::LayoutManager implementation:
347 void PanelLayoutManager::OnWindowResized() {
348 Relayout();
351 void PanelLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
352 if (child->type() == ui::wm::WINDOW_TYPE_POPUP)
353 return;
354 if (in_add_window_)
355 return;
356 base::AutoReset<bool> auto_reset_in_add_window(&in_add_window_, true);
357 if (!wm::GetWindowState(child)->panel_attached()) {
358 // This should only happen when a window is added to panel container as a
359 // result of bounds change from within the application during a drag.
360 // If so we have already stopped the drag and should reparent the panel
361 // back to appropriate container and ignore it.
362 // TODO(varkha): Updating bounds during a drag can cause problems and a more
363 // general solution is needed. See http://crbug.com/251813 .
364 aura::Window* old_parent = child->parent();
365 aura::client::ParentWindowWithContext(
366 child, child, child->GetRootWindow()->GetBoundsInScreen());
367 wm::ReparentTransientChildrenOfChild(child, old_parent, child->parent());
368 DCHECK(child->parent()->id() != kShellWindowId_PanelContainer);
369 return;
371 PanelInfo panel_info;
372 panel_info.window = child;
373 panel_info.callout_widget = new PanelCalloutWidget(panel_container_);
374 panel_info.slide_in = child != dragged_panel_;
375 panel_windows_.push_back(panel_info);
376 child->AddObserver(this);
377 wm::GetWindowState(child)->AddObserver(this);
378 Relayout();
381 void PanelLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
384 void PanelLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
385 if (child->type() == ui::wm::WINDOW_TYPE_POPUP)
386 return;
387 PanelList::iterator found =
388 std::find(panel_windows_.begin(), panel_windows_.end(), child);
389 if (found != panel_windows_.end()) {
390 delete found->callout_widget;
391 panel_windows_.erase(found);
393 if (restore_windows_on_shelf_visible_)
394 restore_windows_on_shelf_visible_->Remove(child);
395 child->RemoveObserver(this);
396 wm::GetWindowState(child)->RemoveObserver(this);
398 if (dragged_panel_ == child)
399 dragged_panel_ = NULL;
401 if (last_active_panel_ == child)
402 last_active_panel_ = NULL;
404 Relayout();
407 void PanelLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
408 bool visible) {
409 if (visible)
410 wm::GetWindowState(child)->Restore();
411 Relayout();
414 void PanelLayoutManager::SetChildBounds(aura::Window* child,
415 const gfx::Rect& requested_bounds) {
416 gfx::Rect bounds(requested_bounds);
417 const gfx::Rect& max_bounds = panel_container_->GetRootWindow()->bounds();
418 const int max_width = max_bounds.width() * kMaxWidthFactor;
419 const int max_height = max_bounds.height() * kMaxHeightFactor;
420 if (bounds.width() > max_width)
421 bounds.set_width(max_width);
422 if (bounds.height() > max_height)
423 bounds.set_height(max_height);
425 // Reposition dragged panel in the panel order.
426 if (dragged_panel_ == child) {
427 PanelList::iterator dragged_panel_iter =
428 std::find(panel_windows_.begin(), panel_windows_.end(), dragged_panel_);
429 DCHECK(dragged_panel_iter != panel_windows_.end());
430 PanelList::iterator new_position;
431 for (new_position = panel_windows_.begin();
432 new_position != panel_windows_.end();
433 ++new_position) {
434 const gfx::Rect& bounds = (*new_position).window->bounds();
435 if (bounds.x() + bounds.width()/2 <= requested_bounds.x()) break;
437 if (new_position != dragged_panel_iter) {
438 PanelInfo dragged_panel_info = *dragged_panel_iter;
439 panel_windows_.erase(dragged_panel_iter);
440 panel_windows_.insert(new_position, dragged_panel_info);
443 // Respect the minimum size of the window.
444 if (child->delegate()) {
445 const gfx::Size& min_size = child->delegate()->GetMinimumSize();
446 bounds.set_width(std::max(min_size.width(), bounds.width()));
447 bounds.set_height(std::max(min_size.height(), bounds.height()));
450 SetChildBoundsDirect(child, bounds);
451 Relayout();
454 ////////////////////////////////////////////////////////////////////////////////
455 // PanelLayoutManager, ShelfIconObserver implementation:
457 void PanelLayoutManager::OnShelfIconPositionsChanged() {
458 // TODO: As this is called for every animation step now. Relayout needs to be
459 // updated to use current icon position instead of use the ideal bounds so
460 // that the panels slide with their icons instead of jumping.
461 Relayout();
464 ////////////////////////////////////////////////////////////////////////////////
465 // PanelLayoutManager, ash::ShellObserver implementation:
467 void PanelLayoutManager::OnShelfAlignmentChanged(aura::Window* root_window) {
468 if (panel_container_->GetRootWindow() == root_window)
469 Relayout();
472 /////////////////////////////////////////////////////////////////////////////
473 // PanelLayoutManager, WindowObserver implementation:
475 void PanelLayoutManager::OnWindowPropertyChanged(aura::Window* window,
476 const void* key,
477 intptr_t old) {
478 // Trigger a relayout to position the panels whenever the panel icon is set
479 // or changes.
480 if (key == kShelfID)
481 Relayout();
484 /////////////////////////////////////////////////////////////////////////////
485 // PanelLayoutManager, WindowStateObserver implementation:
487 void PanelLayoutManager::OnPostWindowStateTypeChange(
488 wm::WindowState* window_state,
489 wm::WindowStateType old_type) {
490 // If the shelf is currently hidden then windows will not actually be shown
491 // but the set to restore when the shelf becomes visible is updated.
492 if (restore_windows_on_shelf_visible_) {
493 if (window_state->IsMinimized()) {
494 MinimizePanel(window_state->window());
495 restore_windows_on_shelf_visible_->Remove(window_state->window());
496 } else {
497 restore_windows_on_shelf_visible_->Add(window_state->window());
499 return;
502 if (window_state->IsMinimized())
503 MinimizePanel(window_state->window());
504 else
505 RestorePanel(window_state->window());
508 ////////////////////////////////////////////////////////////////////////////////
509 // PanelLayoutManager, aura::client::ActivationChangeObserver implementation:
511 void PanelLayoutManager::OnWindowActivated(aura::Window* gained_active,
512 aura::Window* lost_active) {
513 // Ignore if the panel that is not managed by this was activated.
514 if (gained_active && gained_active->type() == ui::wm::WINDOW_TYPE_PANEL &&
515 gained_active->parent() == panel_container_) {
516 UpdateStacking(gained_active);
517 UpdateCallouts();
521 ////////////////////////////////////////////////////////////////////////////////
522 // PanelLayoutManager, DisplayController::Observer implementation:
524 void PanelLayoutManager::OnDisplayConfigurationChanged() {
525 Relayout();
528 ////////////////////////////////////////////////////////////////////////////////
529 // PanelLayoutManager, ShelfLayoutManagerObserver implementation:
531 void PanelLayoutManager::WillChangeVisibilityState(
532 ShelfVisibilityState new_state) {
533 // On entering / leaving full screen mode the shelf visibility state is
534 // changed to / from SHELF_HIDDEN. In this state, panel windows should hide
535 // to allow the full-screen application to use the full screen.
536 bool shelf_hidden = new_state == ash::SHELF_HIDDEN;
537 if (!shelf_hidden) {
538 if (restore_windows_on_shelf_visible_) {
539 scoped_ptr<aura::WindowTracker> restore_windows(
540 restore_windows_on_shelf_visible_.Pass());
541 for (aura::WindowTracker::Windows::const_iterator iter =
542 restore_windows->windows().begin(); iter !=
543 restore_windows->windows().end(); ++iter) {
544 RestorePanel(*iter);
547 return;
550 if (restore_windows_on_shelf_visible_)
551 return;
552 scoped_ptr<aura::WindowTracker> minimized_windows(new aura::WindowTracker);
553 for (PanelList::iterator iter = panel_windows_.begin();
554 iter != panel_windows_.end(); ++iter) {
555 if (iter->window->IsVisible()) {
556 minimized_windows->Add(iter->window);
557 wm::GetWindowState(iter->window)->Minimize();
560 restore_windows_on_shelf_visible_ = minimized_windows.Pass();
563 ////////////////////////////////////////////////////////////////////////////////
564 // PanelLayoutManager private implementation:
566 void PanelLayoutManager::MinimizePanel(aura::Window* panel) {
567 ::wm::SetWindowVisibilityAnimationType(
568 panel, WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
569 ui::Layer* layer = panel->layer();
570 ui::ScopedLayerAnimationSettings panel_slide_settings(layer->GetAnimator());
571 panel_slide_settings.SetPreemptionStrategy(
572 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
573 panel_slide_settings.SetTransitionDuration(
574 base::TimeDelta::FromMilliseconds(kPanelSlideDurationMilliseconds));
575 gfx::Rect bounds(panel->bounds());
576 bounds.Offset(GetSlideInAnimationOffset(
577 shelf_->shelf_widget()->GetAlignment()));
578 SetChildBoundsDirect(panel, bounds);
579 panel->Hide();
580 layer->SetOpacity(0);
581 if (wm::IsActiveWindow(panel))
582 wm::DeactivateWindow(panel);
583 Relayout();
586 void PanelLayoutManager::RestorePanel(aura::Window* panel) {
587 PanelList::iterator found =
588 std::find(panel_windows_.begin(), panel_windows_.end(), panel);
589 DCHECK(found != panel_windows_.end());
590 found->slide_in = true;
591 Relayout();
594 void PanelLayoutManager::Relayout() {
595 if (!shelf_ || !shelf_->shelf_widget())
596 return;
598 if (in_layout_)
599 return;
600 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
602 ShelfAlignment alignment = shelf_->shelf_widget()->GetAlignment();
603 bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
604 alignment == SHELF_ALIGNMENT_BOTTOM;
605 gfx::Rect shelf_bounds = ash::ScreenUtil::ConvertRectFromScreen(
606 panel_container_, shelf_->shelf_widget()->GetWindowBoundsInScreen());
607 int panel_start_bounds = kPanelIdealSpacing;
608 int panel_end_bounds = horizontal ?
609 panel_container_->bounds().width() - kPanelIdealSpacing :
610 panel_container_->bounds().height() - kPanelIdealSpacing;
611 aura::Window* active_panel = NULL;
612 std::vector<VisiblePanelPositionInfo> visible_panels;
613 for (PanelList::iterator iter = panel_windows_.begin();
614 iter != panel_windows_.end(); ++iter) {
615 aura::Window* panel = iter->window;
616 iter->callout_widget->SetAlignment(alignment);
618 // Consider the dragged panel as part of the layout as long as it is
619 // touching the shelf.
620 if ((!panel->IsVisible() && !iter->slide_in) ||
621 (panel == dragged_panel_ &&
622 !BoundsAdjacent(panel->bounds(), shelf_bounds))) {
623 continue;
626 // If the shelf is currently hidden (full-screen mode), minimize panel until
627 // full-screen mode is exited. When a panel is dragged from another display
628 // the shelf state does not update before the panel is added so we exclude
629 // the dragged panel.
630 if (panel != dragged_panel_ && restore_windows_on_shelf_visible_) {
631 wm::GetWindowState(panel)->Minimize();
632 restore_windows_on_shelf_visible_->Add(panel);
633 continue;
636 gfx::Rect icon_bounds = shelf_->GetScreenBoundsOfItemIconForWindow(panel);
638 // If both the icon width and height are 0 then there is no icon in the
639 // shelf. If the shelf is hidden, one of the height or width will be
640 // 0 but the position in the shelf and major dimension is still reported
641 // correctly and the panel can be aligned above where the hidden icon is.
642 if (icon_bounds.width() == 0 && icon_bounds.height() == 0)
643 continue;
645 if (panel->HasFocus() ||
646 panel->Contains(
647 aura::client::GetFocusClient(panel)->GetFocusedWindow())) {
648 DCHECK(!active_panel);
649 active_panel = panel;
651 icon_bounds = ScreenUtil::ConvertRectFromScreen(panel_container_,
652 icon_bounds);
653 gfx::Point icon_origin = icon_bounds.origin();
654 VisiblePanelPositionInfo position_info;
655 int icon_start = horizontal ? icon_origin.x() : icon_origin.y();
656 int icon_end = icon_start + (horizontal ? icon_bounds.width() :
657 icon_bounds.height());
658 position_info.major_length = horizontal ?
659 panel->bounds().width() : panel->bounds().height();
660 position_info.min_major = std::max(
661 panel_start_bounds + position_info.major_length / 2,
662 icon_end - position_info.major_length / 2);
663 position_info.max_major = std::min(
664 icon_start + position_info.major_length / 2,
665 panel_end_bounds - position_info.major_length / 2);
666 position_info.major_pos = (icon_start + icon_end) / 2;
667 position_info.window = panel;
668 position_info.slide_in = iter->slide_in;
669 iter->slide_in = false;
670 visible_panels.push_back(position_info);
673 // Sort panels by their X positions and fan out groups of overlapping panels.
674 // The fan out method may result in new overlapping panels however given that
675 // the panels start at least a full panel width apart this overlap will
676 // never completely obscure a panel.
677 // TODO(flackr): Rearrange panels if new overlaps are introduced.
678 std::sort(visible_panels.begin(), visible_panels.end(), CompareWindowMajor);
679 size_t first_overlapping_panel = 0;
680 for (size_t i = 1; i < visible_panels.size(); ++i) {
681 if (visible_panels[i - 1].major_pos +
682 visible_panels[i - 1].major_length / 2 < visible_panels[i].major_pos -
683 visible_panels[i].major_length / 2) {
684 FanOutPanels(visible_panels.begin() + first_overlapping_panel,
685 visible_panels.begin() + i);
686 first_overlapping_panel = i;
689 FanOutPanels(visible_panels.begin() + first_overlapping_panel,
690 visible_panels.end());
692 for (size_t i = 0; i < visible_panels.size(); ++i) {
693 if (visible_panels[i].window == dragged_panel_)
694 continue;
695 bool slide_in = visible_panels[i].slide_in;
696 gfx::Rect bounds = visible_panels[i].window->GetTargetBounds();
697 switch (alignment) {
698 case SHELF_ALIGNMENT_BOTTOM:
699 bounds.set_y(shelf_bounds.y() - bounds.height());
700 break;
701 case SHELF_ALIGNMENT_LEFT:
702 bounds.set_x(shelf_bounds.right());
703 break;
704 case SHELF_ALIGNMENT_RIGHT:
705 bounds.set_x(shelf_bounds.x() - bounds.width());
706 break;
707 case SHELF_ALIGNMENT_TOP:
708 bounds.set_y(shelf_bounds.bottom());
709 break;
711 bool on_shelf = visible_panels[i].window->GetTargetBounds() == bounds;
713 if (horizontal) {
714 bounds.set_x(visible_panels[i].major_pos -
715 visible_panels[i].major_length / 2);
716 } else {
717 bounds.set_y(visible_panels[i].major_pos -
718 visible_panels[i].major_length / 2);
721 ui::Layer* layer = visible_panels[i].window->layer();
722 if (slide_in) {
723 // New windows shift up from the shelf into position and fade in.
724 layer->SetOpacity(0);
725 gfx::Rect initial_bounds(bounds);
726 initial_bounds.Offset(GetSlideInAnimationOffset(alignment));
727 SetChildBoundsDirect(visible_panels[i].window, initial_bounds);
728 // Set on shelf so that the panel animates into its target position.
729 on_shelf = true;
732 if (on_shelf) {
733 ui::ScopedLayerAnimationSettings panel_slide_settings(
734 layer->GetAnimator());
735 panel_slide_settings.SetPreemptionStrategy(
736 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
737 panel_slide_settings.SetTransitionDuration(
738 base::TimeDelta::FromMilliseconds(kPanelSlideDurationMilliseconds));
739 SetChildBoundsDirect(visible_panels[i].window, bounds);
740 if (slide_in) {
741 layer->SetOpacity(1);
742 visible_panels[i].window->Show();
744 } else {
745 // If the shelf moved don't animate, move immediately to the new
746 // target location.
747 SetChildBoundsDirect(visible_panels[i].window, bounds);
751 UpdateStacking(active_panel);
752 UpdateCallouts();
755 void PanelLayoutManager::UpdateStacking(aura::Window* active_panel) {
756 if (!active_panel) {
757 if (!last_active_panel_)
758 return;
759 active_panel = last_active_panel_;
762 ShelfAlignment alignment = shelf_->alignment();
763 bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
764 alignment == SHELF_ALIGNMENT_BOTTOM;
766 // We want to to stack the panels like a deck of cards:
767 // ,--,--,--,-------.--.--.
768 // | | | | | | |
769 // | | | | | | |
771 // We use the middle of each panel to figure out how to stack the panels. This
772 // allows us to update the stacking when a panel is being dragged around by
773 // the titlebar--even though it doesn't update the shelf icon positions, we
774 // still want the visual effect.
775 std::map<int, aura::Window*> window_ordering;
776 for (PanelList::const_iterator it = panel_windows_.begin();
777 it != panel_windows_.end(); ++it) {
778 gfx::Rect bounds = it->window->bounds();
779 window_ordering.insert(std::make_pair(horizontal ?
780 bounds.x() + bounds.width() / 2 :
781 bounds.y() + bounds.height() / 2,
782 it->window));
785 aura::Window* previous_panel = NULL;
786 for (std::map<int, aura::Window*>::const_iterator it =
787 window_ordering.begin();
788 it != window_ordering.end() && it->second != active_panel; ++it) {
789 if (previous_panel)
790 panel_container_->StackChildAbove(it->second, previous_panel);
791 previous_panel = it->second;
794 previous_panel = NULL;
795 for (std::map<int, aura::Window*>::const_reverse_iterator it =
796 window_ordering.rbegin();
797 it != window_ordering.rend() && it->second != active_panel; ++it) {
798 if (previous_panel)
799 panel_container_->StackChildAbove(it->second, previous_panel);
800 previous_panel = it->second;
803 panel_container_->StackChildAtTop(active_panel);
804 if (dragged_panel_ && dragged_panel_->parent() == panel_container_)
805 panel_container_->StackChildAtTop(dragged_panel_);
806 last_active_panel_ = active_panel;
809 void PanelLayoutManager::UpdateCallouts() {
810 ShelfAlignment alignment = shelf_->alignment();
811 bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
812 alignment == SHELF_ALIGNMENT_BOTTOM;
814 for (PanelList::iterator iter = panel_windows_.begin();
815 iter != panel_windows_.end(); ++iter) {
816 aura::Window* panel = iter->window;
817 views::Widget* callout_widget = iter->callout_widget;
819 gfx::Rect current_bounds = panel->GetBoundsInScreen();
820 gfx::Rect bounds = ScreenUtil::ConvertRectToScreen(
821 panel->parent(),
822 panel->GetTargetBounds());
823 gfx::Rect icon_bounds = shelf_->GetScreenBoundsOfItemIconForWindow(panel);
824 if (icon_bounds.IsEmpty() || !panel->layer()->GetTargetVisibility() ||
825 panel == dragged_panel_ || !show_callout_widgets_) {
826 callout_widget->Hide();
827 callout_widget->GetNativeWindow()->layer()->SetOpacity(0);
828 continue;
831 gfx::Rect callout_bounds = callout_widget->GetWindowBoundsInScreen();
832 gfx::Vector2d slide_vector = bounds.origin() - current_bounds.origin();
833 int slide_distance = horizontal ? slide_vector.x() : slide_vector.y();
834 int distance_until_over_panel = 0;
835 if (horizontal) {
836 callout_bounds.set_x(
837 icon_bounds.x() + (icon_bounds.width() - callout_bounds.width()) / 2);
838 distance_until_over_panel = std::max(
839 current_bounds.x() - callout_bounds.x(),
840 callout_bounds.right() - current_bounds.right());
841 } else {
842 callout_bounds.set_y(
843 icon_bounds.y() + (icon_bounds.height() -
844 callout_bounds.height()) / 2);
845 distance_until_over_panel = std::max(
846 current_bounds.y() - callout_bounds.y(),
847 callout_bounds.bottom() - current_bounds.bottom());
849 switch (alignment) {
850 case SHELF_ALIGNMENT_BOTTOM:
851 callout_bounds.set_y(bounds.bottom());
852 break;
853 case SHELF_ALIGNMENT_LEFT:
854 callout_bounds.set_x(bounds.x() - callout_bounds.width());
855 break;
856 case SHELF_ALIGNMENT_RIGHT:
857 callout_bounds.set_x(bounds.right());
858 break;
859 case SHELF_ALIGNMENT_TOP:
860 callout_bounds.set_y(bounds.y() - callout_bounds.height());
861 break;
863 callout_bounds = ScreenUtil::ConvertRectFromScreen(
864 callout_widget->GetNativeWindow()->parent(),
865 callout_bounds);
867 SetChildBoundsDirect(callout_widget->GetNativeWindow(), callout_bounds);
868 panel_container_->StackChildAbove(callout_widget->GetNativeWindow(),
869 panel);
871 ui::Layer* layer = callout_widget->GetNativeWindow()->layer();
872 // If the panel is not over the callout position or has just become visible
873 // then fade in the callout.
874 if ((distance_until_over_panel > 0 || layer->GetTargetOpacity() < 1)) {
875 if (distance_until_over_panel > 0 &&
876 slide_distance >= distance_until_over_panel) {
877 // If the panel is not yet over the callout, then delay fading in
878 // the callout until after the panel should be over it.
879 int delay = kPanelSlideDurationMilliseconds *
880 distance_until_over_panel / slide_distance;
881 layer->SetOpacity(0);
882 layer->GetAnimator()->StopAnimating();
883 layer->GetAnimator()->SchedulePauseForProperties(
884 base::TimeDelta::FromMilliseconds(delay),
885 ui::LayerAnimationElement::OPACITY);
887 ui::ScopedLayerAnimationSettings callout_settings(layer->GetAnimator());
888 callout_settings.SetPreemptionStrategy(
889 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
890 callout_settings.SetTransitionDuration(
891 base::TimeDelta::FromMilliseconds(
892 kCalloutFadeDurationMilliseconds));
893 layer->SetOpacity(1);
896 // Show after changing the opacity animation. This way we don't have a
897 // state where the widget is visible but the opacity is 0.
898 callout_widget->Show();
902 ////////////////////////////////////////////////////////////////////////////////
903 // keyboard::KeyboardControllerObserver implementation:
905 void PanelLayoutManager::OnKeyboardBoundsChanging(
906 const gfx::Rect& keyboard_bounds) {
907 gfx::Rect parent_bounds = panel_container_->bounds();
908 int available_space = parent_bounds.height() - keyboard_bounds.height();
909 for (PanelList::iterator iter = panel_windows_.begin();
910 iter != panel_windows_.end();
911 ++iter) {
912 aura::Window* panel = iter->window;
913 wm::WindowState* panel_state = wm::GetWindowState(panel);
914 if (keyboard_bounds.height() > 0) {
915 // Save existing bounds, so that we can restore them when the keyboard
916 // hides.
917 panel_state->SaveCurrentBoundsForRestore();
919 gfx::Rect panel_bounds = ScreenUtil::ConvertRectToScreen(
920 panel->parent(), panel->GetTargetBounds());
921 int delta = panel_bounds.height() - available_space;
922 // Ensure panels are not pushed above the parent boundaries, shrink any
923 // panels that violate this constraint.
924 if (delta > 0) {
925 SetChildBounds(panel,
926 gfx::Rect(panel_bounds.x(),
927 panel_bounds.y() + delta,
928 panel_bounds.width(),
929 panel_bounds.height() - delta));
931 } else if (panel_state->HasRestoreBounds()) {
932 // Keyboard hidden, restore original bounds if they exist.
933 SetChildBounds(panel, panel_state->GetRestoreBoundsInScreen());
936 // This bounds change will have caused a change to the Shelf which does not
937 // propogate automatically to this class, so manually recalculate bounds.
938 OnWindowResized();
941 } // namespace ash