Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ash / wm / window_state.cc
blobe60dc34fceb106f39fdc74e3ddf3639b73bf1c9c
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_state.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/default_state.h"
12 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state_delegate.h"
15 #include "ash/wm/window_state_observer.h"
16 #include "ash/wm/window_util.h"
17 #include "ash/wm/wm_event.h"
18 #include "base/auto_reset.h"
19 #include "base/command_line.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/compositor/scoped_layer_animation_settings.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/screen.h"
28 #include "ui/wm/core/window_util.h"
30 namespace ash {
31 namespace wm {
33 namespace {
35 // A tentative class to set the bounds on the window.
36 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
37 // manager with proper friendship.
38 class BoundsSetter : public aura::LayoutManager {
39 public:
40 BoundsSetter() {}
41 virtual ~BoundsSetter() {}
43 // aura::LayoutManager overrides:
44 virtual void OnWindowResized() OVERRIDE {}
45 virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
46 virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
47 virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
48 virtual void OnChildWindowVisibilityChanged(
49 aura::Window* child, bool visible) OVERRIDE {}
50 virtual void SetChildBounds(
51 aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
53 void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54 SetChildBoundsDirect(window, bounds);
57 private:
58 DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
61 WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62 switch (requested_show_state) {
63 case ui::SHOW_STATE_DEFAULT:
64 case ui::SHOW_STATE_NORMAL:
65 return WM_EVENT_NORMAL;
66 case ui::SHOW_STATE_MINIMIZED:
67 return WM_EVENT_MINIMIZE;
68 case ui::SHOW_STATE_MAXIMIZED:
69 return WM_EVENT_MAXIMIZE;
70 case ui::SHOW_STATE_FULLSCREEN:
71 return WM_EVENT_FULLSCREEN;
72 case ui::SHOW_STATE_INACTIVE:
73 return WM_EVENT_SHOW_INACTIVE;
74 case ui::SHOW_STATE_END:
75 NOTREACHED() << "No WMEvent defined for the show state:"
76 << requested_show_state;
78 return WM_EVENT_NORMAL;
81 } // namespace
83 WindowState::~WindowState() {
84 // WindowState is registered as an owned property of |window_|, and window
85 // unregisters all of its observers in its d'tor before destroying its
86 // properties. As a result, window_->RemoveObserver() doesn't need to (and
87 // shouldn't) be called here.
90 bool WindowState::HasDelegate() const {
91 return delegate_;
94 void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
95 DCHECK(!delegate_.get());
96 delegate_ = delegate.Pass();
99 WindowStateType WindowState::GetStateType() const {
100 return current_state_->GetType();
103 bool WindowState::IsMinimized() const {
104 return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
107 bool WindowState::IsMaximized() const {
108 return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
111 bool WindowState::IsFullscreen() const {
112 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
115 bool WindowState::IsMaximizedOrFullscreen() const {
116 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
117 GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
120 bool WindowState::IsSnapped() const {
121 return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
122 GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
125 bool WindowState::IsNormalStateType() const {
126 return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
127 GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
130 bool WindowState::IsNormalOrSnapped() const {
131 return IsNormalStateType() || IsSnapped();
134 bool WindowState::IsActive() const {
135 return IsActiveWindow(window_);
138 bool WindowState::IsDocked() const {
139 return window_->parent() &&
140 window_->parent()->id() == kShellWindowId_DockedContainer;
143 bool WindowState::CanMaximize() const {
144 return window_->GetProperty(aura::client::kCanMaximizeKey);
147 bool WindowState::CanMinimize() const {
148 RootWindowController* controller = RootWindowController::ForWindow(window_);
149 if (!controller)
150 return false;
151 aura::Window* lockscreen =
152 controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
153 if (lockscreen->Contains(window_))
154 return false;
156 return true;
159 bool WindowState::CanResize() const {
160 return window_->GetProperty(aura::client::kCanResizeKey);
163 bool WindowState::CanActivate() const {
164 return ::wm::CanActivateWindow(window_);
167 bool WindowState::CanSnap() const {
168 if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
169 ::wm::GetTransientParent(window_))
170 return false;
171 // If a window has a maximum size defined, snapping may make it too big.
172 // TODO(oshima): We probably should snap if possible.
173 return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
174 true;
177 bool WindowState::HasRestoreBounds() const {
178 return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
181 void WindowState::Maximize() {
182 window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
185 void WindowState::Minimize() {
186 window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
189 void WindowState::Unminimize() {
190 window_->SetProperty(
191 aura::client::kShowStateKey,
192 window_->GetProperty(aura::client::kRestoreShowStateKey));
193 window_->ClearProperty(aura::client::kRestoreShowStateKey);
196 void WindowState::Activate() {
197 ActivateWindow(window_);
200 void WindowState::Deactivate() {
201 DeactivateWindow(window_);
204 void WindowState::Restore() {
205 if (!IsNormalStateType()) {
206 const WMEvent event(WM_EVENT_NORMAL);
207 OnWMEvent(&event);
211 void WindowState::OnWMEvent(const WMEvent* event) {
212 current_state_->OnWMEvent(this, event);
215 void WindowState::SaveCurrentBoundsForRestore() {
216 gfx::Rect bounds_in_screen =
217 ScreenUtil::ConvertRectToScreen(window_->parent(),
218 window_->bounds());
219 SetRestoreBoundsInScreen(bounds_in_screen);
222 gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
223 return *window_->GetProperty(aura::client::kRestoreBoundsKey);
226 gfx::Rect WindowState::GetRestoreBoundsInParent() const {
227 return ScreenUtil::ConvertRectFromScreen(window_->parent(),
228 GetRestoreBoundsInScreen());
231 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
232 window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
235 void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
236 SetRestoreBoundsInScreen(
237 ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
240 void WindowState::ClearRestoreBounds() {
241 window_->ClearProperty(aura::client::kRestoreBoundsKey);
244 scoped_ptr<WindowState::State> WindowState::SetStateObject(
245 scoped_ptr<WindowState::State> new_state) {
246 current_state_->DetachState(this);
247 scoped_ptr<WindowState::State> old_object = current_state_.Pass();
248 current_state_ = new_state.Pass();
249 current_state_->AttachState(this, old_object.get());
250 return old_object.Pass();
253 void WindowState::SetPreAutoManageWindowBounds(
254 const gfx::Rect& bounds) {
255 pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
258 void WindowState::AddObserver(WindowStateObserver* observer) {
259 observer_list_.AddObserver(observer);
262 void WindowState::RemoveObserver(WindowStateObserver* observer) {
263 observer_list_.RemoveObserver(observer);
266 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
267 bounds_changed_by_user_ = bounds_changed_by_user;
268 if (bounds_changed_by_user)
269 pre_auto_manage_window_bounds_.reset();
272 void WindowState::CreateDragDetails(aura::Window* window,
273 const gfx::Point& point_in_parent,
274 int window_component,
275 aura::client::WindowMoveSource source) {
276 drag_details_.reset(
277 new DragDetails(window, point_in_parent, window_component, source));
280 void WindowState::DeleteDragDetails() {
281 drag_details_.reset();
284 void WindowState::SetAndClearRestoreBounds() {
285 DCHECK(HasRestoreBounds());
286 SetBoundsInScreen(GetRestoreBoundsInScreen());
287 ClearRestoreBounds();
290 void WindowState::OnWindowPropertyChanged(aura::Window* window,
291 const void* key,
292 intptr_t old) {
293 DCHECK_EQ(window, window_);
294 if (key == aura::client::kShowStateKey && !ignore_property_change_) {
295 WMEvent event(WMEventTypeFromShowState(GetShowState()));
296 OnWMEvent(&event);
300 WindowState::WindowState(aura::Window* window)
301 : window_(window),
302 window_position_managed_(false),
303 bounds_changed_by_user_(false),
304 panel_attached_(true),
305 ignored_by_shelf_(false),
306 can_consume_system_keys_(false),
307 top_row_keys_are_function_keys_(false),
308 unminimize_to_restore_bounds_(false),
309 in_immersive_fullscreen_(false),
310 hide_shelf_when_fullscreen_(true),
311 minimum_visibility_(false),
312 can_be_dragged_(true),
313 ignore_property_change_(false),
314 current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
315 window_->AddObserver(this);
318 ui::WindowShowState WindowState::GetShowState() const {
319 return window_->GetProperty(aura::client::kShowStateKey);
322 void WindowState::SetBoundsInScreen(
323 const gfx::Rect& bounds_in_screen) {
324 gfx::Rect bounds_in_parent =
325 ScreenUtil::ConvertRectFromScreen(window_->parent(),
326 bounds_in_screen);
327 window_->SetBounds(bounds_in_parent);
330 void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
331 if (is_dragged() || !IsSnapped())
332 return;
333 gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
334 window_);
335 if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
336 bounds->set_x(maximized_bounds.x());
337 else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
338 bounds->set_x(maximized_bounds.right() - bounds->width());
339 bounds->set_y(maximized_bounds.y());
340 bounds->set_height(maximized_bounds.height());
343 void WindowState::UpdateWindowShowStateFromStateType() {
344 ui::WindowShowState new_window_state =
345 ToWindowShowState(current_state_->GetType());
346 if (new_window_state != GetShowState()) {
347 base::AutoReset<bool> resetter(&ignore_property_change_, true);
348 window_->SetProperty(aura::client::kShowStateKey, new_window_state);
352 void WindowState::NotifyPreStateTypeChange(
353 WindowStateType old_window_state_type) {
354 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
355 OnPreWindowStateTypeChange(this, old_window_state_type));
358 void WindowState::NotifyPostStateTypeChange(
359 WindowStateType old_window_state_type) {
360 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
361 OnPostWindowStateTypeChange(this, old_window_state_type));
364 void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
365 gfx::Rect actual_new_bounds(bounds);
366 // Ensure we don't go smaller than our minimum bounds in "normal" window
367 // modes
368 if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
369 // Get the minimum usable size of the minimum size and the screen size.
370 gfx::Size min_size = window_->delegate()->GetMinimumSize();
371 min_size.SetToMin(gfx::Screen::GetScreenFor(
372 window_)->GetDisplayNearestWindow(window_).work_area().size());
374 actual_new_bounds.set_width(
375 std::max(min_size.width(), actual_new_bounds.width()));
376 actual_new_bounds.set_height(
377 std::max(min_size.height(), actual_new_bounds.height()));
379 BoundsSetter().SetBounds(window_, actual_new_bounds);
380 SnapWindowToPixelBoundary(window_);
383 void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
384 gfx::Rect work_area_in_parent =
385 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
386 gfx::Rect child_bounds(bounds);
387 AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
388 SetBoundsDirect(child_bounds);
391 void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
392 const int kBoundsChangeSlideDurationMs = 120;
394 ui::Layer* layer = window_->layer();
395 ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
396 slide_settings.SetPreemptionStrategy(
397 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
398 slide_settings.SetTransitionDuration(
399 base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
400 SetBoundsDirect(bounds);
403 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
404 // Some test results in invoking CrossFadeToBounds when window is not visible.
405 // No animation is necessary in that case, thus just change the bounds and
406 // quit.
407 if (!window_->TargetVisibility()) {
408 SetBoundsConstrained(new_bounds);
409 return;
412 const gfx::Rect old_bounds = window_->bounds();
414 // Create fresh layers for the window and all its children to paint into.
415 // Takes ownership of the old layer and all its children, which will be
416 // cleaned up after the animation completes.
417 // Specify |set_bounds| to true here to keep the old bounds in the child
418 // windows of |window|.
419 scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
420 ::wm::RecreateLayers(window_);
421 ui::Layer* old_layer = old_layer_owner->root();
422 DCHECK(old_layer);
423 ui::Layer* new_layer = window_->layer();
425 // Resize the window to the new size, which will force a layout and paint.
426 SetBoundsDirect(new_bounds);
428 // Ensure the higher-resolution layer is on top.
429 bool old_on_top = (old_bounds.width() > new_bounds.width());
430 if (old_on_top)
431 old_layer->parent()->StackBelow(new_layer, old_layer);
432 else
433 old_layer->parent()->StackAbove(new_layer, old_layer);
435 CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
438 WindowState* GetActiveWindowState() {
439 aura::Window* active = GetActiveWindow();
440 return active ? GetWindowState(active) : NULL;
443 WindowState* GetWindowState(aura::Window* window) {
444 if (!window)
445 return NULL;
446 WindowState* settings = window->GetProperty(kWindowStateKey);
447 if(!settings) {
448 settings = new WindowState(window);
449 window->SetProperty(kWindowStateKey, settings);
451 return settings;
454 const WindowState* GetWindowState(const aura::Window* window) {
455 return GetWindowState(const_cast<aura::Window*>(window));
458 } // namespace wm
459 } // namespace ash