Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / base / synchronization / waitable_event.h
blob5d193c976ad7b7ef2d15ad19d784fbf8b3801eb1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
8 #include "base/base_export.h"
9 #include "base/basictypes.h"
11 #if defined(OS_WIN)
12 #include <windows.h>
13 #endif
15 #if defined(OS_POSIX)
16 #include <list>
17 #include <utility>
18 #include "base/memory/ref_counted.h"
19 #include "base/synchronization/lock.h"
20 #endif
22 namespace base {
24 // This replaces INFINITE from Win32
25 static const int kNoTimeout = -1;
27 class TimeDelta;
29 // A WaitableEvent can be a useful thread synchronization tool when you want to
30 // allow one thread to wait for another thread to finish some work. For
31 // non-Windows systems, this can only be used from within a single address
32 // space.
34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
35 // protect a simple boolean value. However, if you find yourself using a
36 // WaitableEvent in conjunction with a Lock to wait for a more complex state
37 // change (e.g., for an item to be added to a queue), then you should probably
38 // be using a ConditionVariable instead of a WaitableEvent.
40 // NOTE: On Windows, this class provides a subset of the functionality afforded
41 // by a Windows event object. This is intentional. If you are writing Windows
42 // specific code and you need other features of a Windows event, then you might
43 // be better off just using an Windows event directly.
44 class BASE_EXPORT WaitableEvent {
45 public:
46 // If manual_reset is true, then to set the event state to non-signaled, a
47 // consumer must call the Reset method. If this parameter is false, then the
48 // system automatically resets the event state to non-signaled after a single
49 // waiting thread has been released.
50 WaitableEvent(bool manual_reset, bool initially_signaled);
52 #if defined(OS_WIN)
53 // Create a WaitableEvent from an Event HANDLE which has already been
54 // created. This objects takes ownership of the HANDLE and will close it when
55 // deleted.
56 explicit WaitableEvent(HANDLE event_handle);
58 // Releases ownership of the handle from this object.
59 HANDLE Release();
60 #endif
62 ~WaitableEvent();
64 // Put the event in the un-signaled state.
65 void Reset();
67 // Put the event in the signaled state. Causing any thread blocked on Wait
68 // to be woken up.
69 void Signal();
71 // Returns true if the event is in the signaled state, else false. If this
72 // is not a manual reset event, then this test will cause a reset.
73 bool IsSignaled();
75 // Wait indefinitely for the event to be signaled. Wait's return "happens
76 // after" |Signal| has completed. This means that it's safe for a
77 // WaitableEvent to synchronise its own destruction, like this:
79 // WaitableEvent *e = new WaitableEvent;
80 // SendToOtherThread(e);
81 // e->Wait();
82 // delete e;
83 void Wait();
85 // Wait up until max_time has passed for the event to be signaled. Returns
86 // true if the event was signaled. If this method returns false, then it
87 // does not necessarily mean that max_time was exceeded.
89 // TimedWait can synchronise its own destruction like |Wait|.
90 bool TimedWait(const TimeDelta& max_time);
92 #if defined(OS_WIN)
93 HANDLE handle() const { return handle_; }
94 #endif
96 // Wait, synchronously, on multiple events.
97 // waitables: an array of WaitableEvent pointers
98 // count: the number of elements in @waitables
100 // returns: the index of a WaitableEvent which has been signaled.
102 // You MUST NOT delete any of the WaitableEvent objects while this wait is
103 // happening, however WaitMany's return "happens after" the |Signal| call
104 // that caused it has completed, like |Wait|.
105 static size_t WaitMany(WaitableEvent** waitables, size_t count);
107 // For asynchronous waiting, see WaitableEventWatcher
109 // This is a private helper class. It's here because it's used by friends of
110 // this class (such as WaitableEventWatcher) to be able to enqueue elements
111 // of the wait-list
112 class Waiter {
113 public:
114 // Signal the waiter to wake up.
116 // Consider the case of a Waiter which is in multiple WaitableEvent's
117 // wait-lists. Each WaitableEvent is automatic-reset and two of them are
118 // signaled at the same time. Now, each will wake only the first waiter in
119 // the wake-list before resetting. However, if those two waiters happen to
120 // be the same object (as can happen if another thread didn't have a chance
121 // to dequeue the waiter from the other wait-list in time), two auto-resets
122 // will have happened, but only one waiter has been signaled!
124 // Because of this, a Waiter may "reject" a wake by returning false. In
125 // this case, the auto-reset WaitableEvent shouldn't act as if anything has
126 // been notified.
127 virtual bool Fire(WaitableEvent* signaling_event) = 0;
129 // Waiters may implement this in order to provide an extra condition for
130 // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
131 // pointers match then this function is called as a final check. See the
132 // comments in ~Handle for why.
133 virtual bool Compare(void* tag) = 0;
135 protected:
136 virtual ~Waiter() {}
139 private:
140 friend class WaitableEventWatcher;
142 #if defined(OS_WIN)
143 HANDLE handle_;
144 #else
145 // On Windows, one can close a HANDLE which is currently being waited on. The
146 // MSDN documentation says that the resulting behaviour is 'undefined', but
147 // it doesn't crash. However, if we were to include the following members
148 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
149 // event which gets deleted. This mismatch has bitten us several times now,
150 // so we have a kernel of the WaitableEvent, which is reference counted.
151 // WaitableEventWatchers may then take a reference and thus match the Windows
152 // behaviour.
153 struct WaitableEventKernel :
154 public RefCountedThreadSafe<WaitableEventKernel> {
155 public:
156 WaitableEventKernel(bool manual_reset, bool initially_signaled);
158 bool Dequeue(Waiter* waiter, void* tag);
160 base::Lock lock_;
161 const bool manual_reset_;
162 bool signaled_;
163 std::list<Waiter*> waiters_;
165 private:
166 friend class RefCountedThreadSafe<WaitableEventKernel>;
167 ~WaitableEventKernel();
170 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
172 // When dealing with arrays of WaitableEvent*, we want to sort by the address
173 // of the WaitableEvent in order to have a globally consistent locking order.
174 // In that case we keep them, in sorted order, in an array of pairs where the
175 // second element is the index of the WaitableEvent in the original,
176 // unsorted, array.
177 static size_t EnqueueMany(WaiterAndIndex* waitables,
178 size_t count, Waiter* waiter);
180 bool SignalAll();
181 bool SignalOne();
182 void Enqueue(Waiter* waiter);
184 scoped_refptr<WaitableEventKernel> kernel_;
185 #endif
187 DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
190 } // namespace base
192 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_