Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / content / browser / android / edge_effect.cc
blob00c1aa51c0cea041566162a4cf77b8cbb2eb92fc
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect.h"
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "ui/base/android/system_ui_resource_manager.h"
11 namespace content {
13 namespace {
15 // Time it will take the effect to fully recede in ms
16 const int kRecedeTimeMs = 1000;
18 // Time it will take before a pulled glow begins receding in ms
19 const int kPullTimeMs = 167;
21 // Time it will take in ms for a pulled glow to decay before release
22 const int kPullDecayTimeMs = 1000;
24 const float kMaxAlpha = 1.f;
25 const float kHeldEdgeScaleY = .5f;
27 const float kMaxGlowHeight = 4.f;
29 const float kPullGlowBegin = 1.f;
30 const float kPullEdgeBegin = 0.6f;
32 // Min/max velocity that will be absorbed
33 const float kMinVelocity = 100.f;
34 const float kMaxVelocity = 10000.f;
36 const float kEpsilon = 0.001f;
38 const float kGlowHeightWidthRatio = 0.25f;
40 // How much dragging should effect the height of the edge image.
41 // Number determined by user testing.
42 const int kPullDistanceEdgeFactor = 7;
44 // How much dragging should effect the height of the glow image.
45 // Number determined by user testing.
46 const int kPullDistanceGlowFactor = 7;
47 const float kPullDistanceAlphaGlowFactor = 1.1f;
49 const int kVelocityEdgeFactor = 8;
50 const int kVelocityGlowFactor = 12;
52 const float kEdgeHeightAtMdpi = 12.f;
53 const float kGlowHeightAtMdpi = 128.f;
55 template <typename T>
56 T Lerp(T a, T b, T t) {
57 return a + (b - a) * t;
60 template <typename T>
61 T Clamp(T value, T low, T high) {
62 return value < low ? low : (value > high ? high : value);
65 template <typename T>
66 T Damp(T input, T factor) {
67 T result;
68 if (factor == 1) {
69 result = 1 - (1 - input) * (1 - input);
70 } else {
71 result = 1 - std::pow(1 - input, 2 * factor);
73 return result;
76 } // namespace
78 class EdgeEffect::EffectLayer {
79 public:
80 EffectLayer(ui::SystemUIResourceManager::ResourceType resource_type,
81 ui::SystemUIResourceManager* resource_manager)
82 : ui_resource_layer_(cc::UIResourceLayer::Create()),
83 resource_type_(resource_type),
84 resource_manager_(resource_manager) {}
86 ~EffectLayer() { ui_resource_layer_->RemoveFromParent(); }
88 void SetParent(cc::Layer* parent) {
89 if (ui_resource_layer_->parent() != parent)
90 parent->AddChild(ui_resource_layer_);
91 ui_resource_layer_->SetUIResourceId(
92 resource_manager_->GetUIResourceId(resource_type_));
95 void Disable() { ui_resource_layer_->SetIsDrawable(false); }
97 void Update(const gfx::Size& size,
98 const gfx::Transform& transform,
99 float opacity) {
100 ui_resource_layer_->SetUIResourceId(
101 resource_manager_->GetUIResourceId(resource_type_));
102 ui_resource_layer_->SetIsDrawable(true);
103 ui_resource_layer_->SetTransformOrigin(
104 gfx::Point3F(size.width() * 0.5f, 0, 0));
105 ui_resource_layer_->SetTransform(transform);
106 ui_resource_layer_->SetBounds(size);
107 ui_resource_layer_->SetOpacity(Clamp(opacity, 0.f, 1.f));
110 scoped_refptr<cc::UIResourceLayer> ui_resource_layer_;
111 ui::SystemUIResourceManager::ResourceType resource_type_;
112 ui::SystemUIResourceManager* resource_manager_;
114 DISALLOW_COPY_AND_ASSIGN(EffectLayer);
117 EdgeEffect::EdgeEffect(ui::SystemUIResourceManager* resource_manager,
118 float device_scale_factor)
119 : edge_(new EffectLayer(ui::SystemUIResourceManager::OVERSCROLL_EDGE,
120 resource_manager)),
121 glow_(new EffectLayer(ui::SystemUIResourceManager::OVERSCROLL_GLOW,
122 resource_manager)),
123 base_edge_height_(kEdgeHeightAtMdpi * device_scale_factor),
124 base_glow_height_(kGlowHeightAtMdpi * device_scale_factor),
125 edge_alpha_(0),
126 edge_scale_y_(0),
127 glow_alpha_(0),
128 glow_scale_y_(0),
129 edge_alpha_start_(0),
130 edge_alpha_finish_(0),
131 edge_scale_y_start_(0),
132 edge_scale_y_finish_(0),
133 glow_alpha_start_(0),
134 glow_alpha_finish_(0),
135 glow_scale_y_start_(0),
136 glow_scale_y_finish_(0),
137 state_(STATE_IDLE),
138 pull_distance_(0) {
141 EdgeEffect::~EdgeEffect() {
144 bool EdgeEffect::IsFinished() const {
145 return state_ == STATE_IDLE;
148 void EdgeEffect::Finish() {
149 edge_->Disable();
150 glow_->Disable();
151 pull_distance_ = 0;
152 state_ = STATE_IDLE;
155 void EdgeEffect::Pull(base::TimeTicks current_time,
156 float delta_distance,
157 float displacement) {
158 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
159 return;
161 if (state_ != STATE_PULL) {
162 glow_scale_y_ = kPullGlowBegin;
164 state_ = STATE_PULL;
166 start_time_ = current_time;
167 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
169 float abs_delta_distance = std::abs(delta_distance);
170 pull_distance_ += delta_distance;
171 float distance = std::abs(pull_distance_);
173 edge_alpha_ = edge_alpha_start_ = Clamp(distance, kPullEdgeBegin, kMaxAlpha);
174 edge_scale_y_ = edge_scale_y_start_ =
175 Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f);
177 glow_alpha_ = glow_alpha_start_ =
178 std::min(kMaxAlpha,
179 glow_alpha_ + abs_delta_distance * kPullDistanceAlphaGlowFactor);
181 float glow_change = abs_delta_distance;
182 if (delta_distance > 0 && pull_distance_ < 0)
183 glow_change = -glow_change;
184 if (pull_distance_ == 0)
185 glow_scale_y_ = 0;
187 // Do not allow glow to get larger than kMaxGlowHeight.
188 glow_scale_y_ = glow_scale_y_start_ =
189 Clamp(glow_scale_y_ + glow_change * kPullDistanceGlowFactor,
190 0.f,
191 kMaxGlowHeight);
193 edge_alpha_finish_ = edge_alpha_;
194 edge_scale_y_finish_ = edge_scale_y_;
195 glow_alpha_finish_ = glow_alpha_;
196 glow_scale_y_finish_ = glow_scale_y_;
199 void EdgeEffect::Release(base::TimeTicks current_time) {
200 pull_distance_ = 0;
202 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
203 return;
205 state_ = STATE_RECEDE;
206 edge_alpha_start_ = edge_alpha_;
207 edge_scale_y_start_ = edge_scale_y_;
208 glow_alpha_start_ = glow_alpha_;
209 glow_scale_y_start_ = glow_scale_y_;
211 edge_alpha_finish_ = 0.f;
212 edge_scale_y_finish_ = 0.f;
213 glow_alpha_finish_ = 0.f;
214 glow_scale_y_finish_ = 0.f;
216 start_time_ = current_time;
217 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
220 void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) {
221 state_ = STATE_ABSORB;
222 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
224 start_time_ = current_time;
225 // This should never be less than 1 millisecond.
226 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
228 // The edge should always be at least partially visible, regardless
229 // of velocity.
230 edge_alpha_start_ = 0.f;
231 edge_scale_y_ = edge_scale_y_start_ = 0.f;
232 // The glow depends more on the velocity, and therefore starts out
233 // nearly invisible.
234 glow_alpha_start_ = 0.3f;
235 glow_scale_y_start_ = 0.f;
237 // Factor the velocity by 8. Testing on device shows this works best to
238 // reflect the strength of the user's scrolling.
239 edge_alpha_finish_ = Clamp(velocity * kVelocityEdgeFactor, 0.f, 1.f);
240 // Edge should never get larger than the size of its asset.
241 edge_scale_y_finish_ =
242 Clamp(velocity * kVelocityEdgeFactor, kHeldEdgeScaleY, 1.f);
244 // Growth for the size of the glow should be quadratic to properly
245 // respond
246 // to a user's scrolling speed. The faster the scrolling speed, the more
247 // intense the effect should be for both the size and the saturation.
248 glow_scale_y_finish_ =
249 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f);
250 // Alpha should change for the glow as well as size.
251 glow_alpha_finish_ = Clamp(
252 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
255 bool EdgeEffect::Update(base::TimeTicks current_time) {
256 if (IsFinished())
257 return false;
259 const double dt = (current_time - start_time_).InMilliseconds();
260 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
261 const float interp = static_cast<float>(Damp(t, 1.));
263 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp);
264 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp);
265 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
266 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
268 if (t >= 1.f - kEpsilon) {
269 switch (state_) {
270 case STATE_ABSORB:
271 state_ = STATE_RECEDE;
272 start_time_ = current_time;
273 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
275 edge_alpha_start_ = edge_alpha_;
276 edge_scale_y_start_ = edge_scale_y_;
277 glow_alpha_start_ = glow_alpha_;
278 glow_scale_y_start_ = glow_scale_y_;
280 // After absorb, the glow and edge should fade to nothing.
281 edge_alpha_finish_ = 0.f;
282 edge_scale_y_finish_ = 0.f;
283 glow_alpha_finish_ = 0.f;
284 glow_scale_y_finish_ = 0.f;
285 break;
286 case STATE_PULL:
287 state_ = STATE_PULL_DECAY;
288 start_time_ = current_time;
289 duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
291 edge_alpha_start_ = edge_alpha_;
292 edge_scale_y_start_ = edge_scale_y_;
293 glow_alpha_start_ = glow_alpha_;
294 glow_scale_y_start_ = glow_scale_y_;
296 // After pull, the glow and edge should fade to nothing.
297 edge_alpha_finish_ = 0.f;
298 edge_scale_y_finish_ = 0.f;
299 glow_alpha_finish_ = 0.f;
300 glow_scale_y_finish_ = 0.f;
301 break;
302 case STATE_PULL_DECAY: {
303 // When receding, we want edge to decrease more slowly
304 // than the glow.
305 const float factor =
306 glow_scale_y_finish_
307 ? 1 / (glow_scale_y_finish_ * glow_scale_y_finish_)
308 : std::numeric_limits<float>::max();
309 edge_scale_y_ =
310 edge_scale_y_start_ +
311 (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor;
312 state_ = STATE_RECEDE;
313 } break;
314 case STATE_RECEDE:
315 Finish();
316 break;
317 default:
318 break;
322 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0)
323 Finish();
325 return !IsFinished();
328 void EdgeEffect::ApplyToLayers(const gfx::SizeF& size,
329 const gfx::Transform& transform) {
330 if (IsFinished())
331 return;
333 // An empty window size, while meaningless, is also relatively harmless, and
334 // will simply prevent any drawing of the layers.
335 if (size.IsEmpty()) {
336 edge_->Disable();
337 glow_->Disable();
338 return;
341 // Glow
342 const int scaled_glow_height = static_cast<int>(
343 std::min(base_glow_height_ * glow_scale_y_ * kGlowHeightWidthRatio * 0.6f,
344 base_glow_height_ * kMaxGlowHeight) +
345 0.5f);
346 const gfx::Size glow_size(size.width(), scaled_glow_height);
347 glow_->Update(glow_size, transform, glow_alpha_);
349 // Edge
350 const int scaled_edge_height =
351 static_cast<int>(base_edge_height_ * edge_scale_y_);
352 const gfx::Size edge_size(size.width(), scaled_edge_height);
353 edge_->Update(edge_size, transform, edge_alpha_);
356 void EdgeEffect::SetParent(cc::Layer* parent) {
357 edge_->SetParent(parent);
358 glow_->SetParent(parent);
361 // static
362 void EdgeEffect::PreloadResources(
363 ui::SystemUIResourceManager* resource_manager) {
364 DCHECK(resource_manager);
365 resource_manager->PreloadResource(
366 ui::SystemUIResourceManager::OVERSCROLL_EDGE);
367 resource_manager->PreloadResource(
368 ui::SystemUIResourceManager::OVERSCROLL_GLOW);
371 } // namespace content