1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect.h"
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "ui/base/android/system_ui_resource_manager.h"
15 // Time it will take the effect to fully recede in ms
16 const int kRecedeTimeMs
= 1000;
18 // Time it will take before a pulled glow begins receding in ms
19 const int kPullTimeMs
= 167;
21 // Time it will take in ms for a pulled glow to decay before release
22 const int kPullDecayTimeMs
= 1000;
24 const float kMaxAlpha
= 1.f
;
25 const float kHeldEdgeScaleY
= .5f
;
27 const float kMaxGlowHeight
= 4.f
;
29 const float kPullGlowBegin
= 1.f
;
30 const float kPullEdgeBegin
= 0.6f
;
32 // Min/max velocity that will be absorbed
33 const float kMinVelocity
= 100.f
;
34 const float kMaxVelocity
= 10000.f
;
36 const float kEpsilon
= 0.001f
;
38 const float kGlowHeightWidthRatio
= 0.25f
;
40 // How much dragging should effect the height of the edge image.
41 // Number determined by user testing.
42 const int kPullDistanceEdgeFactor
= 7;
44 // How much dragging should effect the height of the glow image.
45 // Number determined by user testing.
46 const int kPullDistanceGlowFactor
= 7;
47 const float kPullDistanceAlphaGlowFactor
= 1.1f
;
49 const int kVelocityEdgeFactor
= 8;
50 const int kVelocityGlowFactor
= 12;
52 const float kEdgeHeightAtMdpi
= 12.f
;
53 const float kGlowHeightAtMdpi
= 128.f
;
56 T
Lerp(T a
, T b
, T t
) {
57 return a
+ (b
- a
) * t
;
61 T
Clamp(T value
, T low
, T high
) {
62 return value
< low
? low
: (value
> high
? high
: value
);
66 T
Damp(T input
, T factor
) {
69 result
= 1 - (1 - input
) * (1 - input
);
71 result
= 1 - std::pow(1 - input
, 2 * factor
);
78 class EdgeEffect::EffectLayer
{
80 EffectLayer(ui::SystemUIResourceManager::ResourceType resource_type
,
81 ui::SystemUIResourceManager
* resource_manager
)
82 : ui_resource_layer_(cc::UIResourceLayer::Create()),
83 resource_type_(resource_type
),
84 resource_manager_(resource_manager
) {}
86 ~EffectLayer() { ui_resource_layer_
->RemoveFromParent(); }
88 void SetParent(cc::Layer
* parent
) {
89 if (ui_resource_layer_
->parent() != parent
)
90 parent
->AddChild(ui_resource_layer_
);
91 ui_resource_layer_
->SetUIResourceId(
92 resource_manager_
->GetUIResourceId(resource_type_
));
95 void Disable() { ui_resource_layer_
->SetIsDrawable(false); }
97 void Update(const gfx::Size
& size
,
98 const gfx::Transform
& transform
,
100 ui_resource_layer_
->SetUIResourceId(
101 resource_manager_
->GetUIResourceId(resource_type_
));
102 ui_resource_layer_
->SetIsDrawable(true);
103 ui_resource_layer_
->SetTransformOrigin(
104 gfx::Point3F(size
.width() * 0.5f
, 0, 0));
105 ui_resource_layer_
->SetTransform(transform
);
106 ui_resource_layer_
->SetBounds(size
);
107 ui_resource_layer_
->SetOpacity(Clamp(opacity
, 0.f
, 1.f
));
110 scoped_refptr
<cc::UIResourceLayer
> ui_resource_layer_
;
111 ui::SystemUIResourceManager::ResourceType resource_type_
;
112 ui::SystemUIResourceManager
* resource_manager_
;
114 DISALLOW_COPY_AND_ASSIGN(EffectLayer
);
117 EdgeEffect::EdgeEffect(ui::SystemUIResourceManager
* resource_manager
,
118 float device_scale_factor
)
119 : edge_(new EffectLayer(ui::SystemUIResourceManager::OVERSCROLL_EDGE
,
121 glow_(new EffectLayer(ui::SystemUIResourceManager::OVERSCROLL_GLOW
,
123 base_edge_height_(kEdgeHeightAtMdpi
* device_scale_factor
),
124 base_glow_height_(kGlowHeightAtMdpi
* device_scale_factor
),
129 edge_alpha_start_(0),
130 edge_alpha_finish_(0),
131 edge_scale_y_start_(0),
132 edge_scale_y_finish_(0),
133 glow_alpha_start_(0),
134 glow_alpha_finish_(0),
135 glow_scale_y_start_(0),
136 glow_scale_y_finish_(0),
141 EdgeEffect::~EdgeEffect() {
144 bool EdgeEffect::IsFinished() const {
145 return state_
== STATE_IDLE
;
148 void EdgeEffect::Finish() {
155 void EdgeEffect::Pull(base::TimeTicks current_time
,
156 float delta_distance
,
157 float displacement
) {
158 if (state_
== STATE_PULL_DECAY
&& current_time
- start_time_
< duration_
) {
161 if (state_
!= STATE_PULL
) {
162 glow_scale_y_
= kPullGlowBegin
;
166 start_time_
= current_time
;
167 duration_
= base::TimeDelta::FromMilliseconds(kPullTimeMs
);
169 float abs_delta_distance
= std::abs(delta_distance
);
170 pull_distance_
+= delta_distance
;
171 float distance
= std::abs(pull_distance_
);
173 edge_alpha_
= edge_alpha_start_
= Clamp(distance
, kPullEdgeBegin
, kMaxAlpha
);
174 edge_scale_y_
= edge_scale_y_start_
=
175 Clamp(distance
* kPullDistanceEdgeFactor
, kHeldEdgeScaleY
, 1.f
);
177 glow_alpha_
= glow_alpha_start_
=
179 glow_alpha_
+ abs_delta_distance
* kPullDistanceAlphaGlowFactor
);
181 float glow_change
= abs_delta_distance
;
182 if (delta_distance
> 0 && pull_distance_
< 0)
183 glow_change
= -glow_change
;
184 if (pull_distance_
== 0)
187 // Do not allow glow to get larger than kMaxGlowHeight.
188 glow_scale_y_
= glow_scale_y_start_
=
189 Clamp(glow_scale_y_
+ glow_change
* kPullDistanceGlowFactor
,
193 edge_alpha_finish_
= edge_alpha_
;
194 edge_scale_y_finish_
= edge_scale_y_
;
195 glow_alpha_finish_
= glow_alpha_
;
196 glow_scale_y_finish_
= glow_scale_y_
;
199 void EdgeEffect::Release(base::TimeTicks current_time
) {
202 if (state_
!= STATE_PULL
&& state_
!= STATE_PULL_DECAY
)
205 state_
= STATE_RECEDE
;
206 edge_alpha_start_
= edge_alpha_
;
207 edge_scale_y_start_
= edge_scale_y_
;
208 glow_alpha_start_
= glow_alpha_
;
209 glow_scale_y_start_
= glow_scale_y_
;
211 edge_alpha_finish_
= 0.f
;
212 edge_scale_y_finish_
= 0.f
;
213 glow_alpha_finish_
= 0.f
;
214 glow_scale_y_finish_
= 0.f
;
216 start_time_
= current_time
;
217 duration_
= base::TimeDelta::FromMilliseconds(kRecedeTimeMs
);
220 void EdgeEffect::Absorb(base::TimeTicks current_time
, float velocity
) {
221 state_
= STATE_ABSORB
;
222 velocity
= Clamp(std::abs(velocity
), kMinVelocity
, kMaxVelocity
);
224 start_time_
= current_time
;
225 // This should never be less than 1 millisecond.
226 duration_
= base::TimeDelta::FromMilliseconds(0.15f
+ (velocity
* 0.02f
));
228 // The edge should always be at least partially visible, regardless
230 edge_alpha_start_
= 0.f
;
231 edge_scale_y_
= edge_scale_y_start_
= 0.f
;
232 // The glow depends more on the velocity, and therefore starts out
234 glow_alpha_start_
= 0.3f
;
235 glow_scale_y_start_
= 0.f
;
237 // Factor the velocity by 8. Testing on device shows this works best to
238 // reflect the strength of the user's scrolling.
239 edge_alpha_finish_
= Clamp(velocity
* kVelocityEdgeFactor
, 0.f
, 1.f
);
240 // Edge should never get larger than the size of its asset.
241 edge_scale_y_finish_
=
242 Clamp(velocity
* kVelocityEdgeFactor
, kHeldEdgeScaleY
, 1.f
);
244 // Growth for the size of the glow should be quadratic to properly
246 // to a user's scrolling speed. The faster the scrolling speed, the more
247 // intense the effect should be for both the size and the saturation.
248 glow_scale_y_finish_
=
249 std::min(0.025f
+ (velocity
* (velocity
/ 100) * 0.00015f
), 1.75f
);
250 // Alpha should change for the glow as well as size.
251 glow_alpha_finish_
= Clamp(
252 glow_alpha_start_
, velocity
* kVelocityGlowFactor
* .00001f
, kMaxAlpha
);
255 bool EdgeEffect::Update(base::TimeTicks current_time
) {
259 const double dt
= (current_time
- start_time_
).InMilliseconds();
260 const double t
= std::min(dt
/ duration_
.InMilliseconds(), 1.);
261 const float interp
= static_cast<float>(Damp(t
, 1.));
263 edge_alpha_
= Lerp(edge_alpha_start_
, edge_alpha_finish_
, interp
);
264 edge_scale_y_
= Lerp(edge_scale_y_start_
, edge_scale_y_finish_
, interp
);
265 glow_alpha_
= Lerp(glow_alpha_start_
, glow_alpha_finish_
, interp
);
266 glow_scale_y_
= Lerp(glow_scale_y_start_
, glow_scale_y_finish_
, interp
);
268 if (t
>= 1.f
- kEpsilon
) {
271 state_
= STATE_RECEDE
;
272 start_time_
= current_time
;
273 duration_
= base::TimeDelta::FromMilliseconds(kRecedeTimeMs
);
275 edge_alpha_start_
= edge_alpha_
;
276 edge_scale_y_start_
= edge_scale_y_
;
277 glow_alpha_start_
= glow_alpha_
;
278 glow_scale_y_start_
= glow_scale_y_
;
280 // After absorb, the glow and edge should fade to nothing.
281 edge_alpha_finish_
= 0.f
;
282 edge_scale_y_finish_
= 0.f
;
283 glow_alpha_finish_
= 0.f
;
284 glow_scale_y_finish_
= 0.f
;
287 state_
= STATE_PULL_DECAY
;
288 start_time_
= current_time
;
289 duration_
= base::TimeDelta::FromMilliseconds(kPullDecayTimeMs
);
291 edge_alpha_start_
= edge_alpha_
;
292 edge_scale_y_start_
= edge_scale_y_
;
293 glow_alpha_start_
= glow_alpha_
;
294 glow_scale_y_start_
= glow_scale_y_
;
296 // After pull, the glow and edge should fade to nothing.
297 edge_alpha_finish_
= 0.f
;
298 edge_scale_y_finish_
= 0.f
;
299 glow_alpha_finish_
= 0.f
;
300 glow_scale_y_finish_
= 0.f
;
302 case STATE_PULL_DECAY
: {
303 // When receding, we want edge to decrease more slowly
307 ? 1 / (glow_scale_y_finish_
* glow_scale_y_finish_
)
308 : std::numeric_limits
<float>::max();
310 edge_scale_y_start_
+
311 (edge_scale_y_finish_
- edge_scale_y_start_
) * interp
* factor
;
312 state_
= STATE_RECEDE
;
322 if (state_
== STATE_RECEDE
&& glow_scale_y_
<= 0 && edge_scale_y_
<= 0)
325 return !IsFinished();
328 void EdgeEffect::ApplyToLayers(const gfx::SizeF
& size
,
329 const gfx::Transform
& transform
) {
333 // An empty window size, while meaningless, is also relatively harmless, and
334 // will simply prevent any drawing of the layers.
335 if (size
.IsEmpty()) {
342 const int scaled_glow_height
= static_cast<int>(
343 std::min(base_glow_height_
* glow_scale_y_
* kGlowHeightWidthRatio
* 0.6f
,
344 base_glow_height_
* kMaxGlowHeight
) +
346 const gfx::Size
glow_size(size
.width(), scaled_glow_height
);
347 glow_
->Update(glow_size
, transform
, glow_alpha_
);
350 const int scaled_edge_height
=
351 static_cast<int>(base_edge_height_
* edge_scale_y_
);
352 const gfx::Size
edge_size(size
.width(), scaled_edge_height
);
353 edge_
->Update(edge_size
, transform
, edge_alpha_
);
356 void EdgeEffect::SetParent(cc::Layer
* parent
) {
357 edge_
->SetParent(parent
);
358 glow_
->SetParent(parent
);
362 void EdgeEffect::PreloadResources(
363 ui::SystemUIResourceManager
* resource_manager
) {
364 DCHECK(resource_manager
);
365 resource_manager
->PreloadResource(
366 ui::SystemUIResourceManager::OVERSCROLL_EDGE
);
367 resource_manager
->PreloadResource(
368 ui::SystemUIResourceManager::OVERSCROLL_GLOW
);
371 } // namespace content