Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / content / browser / android / edge_effect_l.cc
blob4bf264651455f26f4b1044dfa228408d4c7c8ba9
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect_l.h"
7 #include "cc/layers/ui_resource_layer.h"
8 #include "ui/base/android/system_ui_resource_manager.h"
10 namespace content {
12 namespace {
14 // Time it will take the effect to fully recede in ms
15 const int kRecedeTimeMs = 1000;
17 // Time it will take before a pulled glow begins receding in ms
18 const int kPullTimeMs = 167;
20 const float kMaxAlpha = 1.f;
22 const float kPullGlowBegin = 0.f;
24 // Min/max velocity that will be absorbed
25 const float kMinVelocity = 100.f;
26 const float kMaxVelocity = 10000.f;
28 const float kEpsilon = 0.001f;
30 const float kSin = 0.5f; // sin(PI / 6)
31 const float kCos = 0.866f; // cos(PI / 6);
33 // How much dragging should effect the height of the glow image.
34 // Number determined by user testing.
35 const float kPullDistanceAlphaGlowFactor = 1.1f;
37 const int kVelocityGlowFactor = 12;
39 const ui::SystemUIResourceManager::ResourceType kResourceType =
40 ui::SystemUIResourceManager::OVERSCROLL_GLOW_L;
42 template <typename T>
43 T Lerp(T a, T b, T t) {
44 return a + (b - a) * t;
47 template <typename T>
48 T Clamp(T value, T low, T high) {
49 return value < low ? low : (value > high ? high : value);
52 template <typename T>
53 T Damp(T input, T factor) {
54 T result;
55 if (factor == 1) {
56 result = 1 - (1 - input) * (1 - input);
57 } else {
58 result = 1 - std::pow(1 - input, 2 * factor);
60 return result;
63 } // namespace
65 EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager)
66 : resource_manager_(resource_manager),
67 glow_(cc::UIResourceLayer::Create()),
68 glow_alpha_(0),
69 glow_scale_y_(0),
70 glow_alpha_start_(0),
71 glow_alpha_finish_(0),
72 glow_scale_y_start_(0),
73 glow_scale_y_finish_(0),
74 displacement_(0.5f),
75 target_displacement_(0.5f),
76 state_(STATE_IDLE),
77 pull_distance_(0) {
78 // Prevent the provided layers from drawing until the effect is activated.
79 glow_->SetIsDrawable(false);
82 EdgeEffectL::~EdgeEffectL() {
83 glow_->RemoveFromParent();
86 bool EdgeEffectL::IsFinished() const {
87 return state_ == STATE_IDLE;
90 void EdgeEffectL::Finish() {
91 glow_->SetIsDrawable(false);
92 pull_distance_ = 0;
93 state_ = STATE_IDLE;
96 void EdgeEffectL::Pull(base::TimeTicks current_time,
97 float delta_distance,
98 float displacement) {
99 target_displacement_ = displacement;
100 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
101 return;
103 if (state_ != STATE_PULL) {
104 glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
106 state_ = STATE_PULL;
108 start_time_ = current_time;
109 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
111 float abs_delta_distance = std::abs(delta_distance);
112 pull_distance_ += delta_distance;
114 glow_alpha_ = glow_alpha_start_ = std::min(
115 kMaxAlpha,
116 glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
118 if (pull_distance_ == 0) {
119 glow_scale_y_ = glow_scale_y_start_ = 0;
120 } else {
121 float scale = 1.f -
122 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
123 0.3f;
124 glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
127 glow_alpha_finish_ = glow_alpha_;
128 glow_scale_y_finish_ = glow_scale_y_;
131 void EdgeEffectL::Release(base::TimeTicks current_time) {
132 pull_distance_ = 0;
134 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
135 return;
137 state_ = STATE_RECEDE;
138 glow_alpha_start_ = glow_alpha_;
139 glow_scale_y_start_ = glow_scale_y_;
141 glow_alpha_finish_ = 0.f;
142 glow_scale_y_finish_ = 0.f;
144 start_time_ = current_time;
145 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
148 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
149 state_ = STATE_ABSORB;
151 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
153 start_time_ = current_time;
154 // This should never be less than 1 millisecond.
155 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
157 // The glow depends more on the velocity, and therefore starts out
158 // nearly invisible.
159 glow_alpha_start_ = 0.3f;
160 glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
162 // Growth for the size of the glow should be quadratic to properly respond
163 // to a user's scrolling speed. The faster the scrolling speed, the more
164 // intense the effect should be for both the size and the saturation.
165 glow_scale_y_finish_ =
166 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
167 // Alpha should change for the glow as well as size.
168 glow_alpha_finish_ = Clamp(
169 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
170 target_displacement_ = 0.5;
173 bool EdgeEffectL::Update(base::TimeTicks current_time) {
174 if (IsFinished())
175 return false;
177 const double dt = (current_time - start_time_).InMilliseconds();
178 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
179 const float interp = static_cast<float>(Damp(t, 1.));
181 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
182 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
183 displacement_ = (displacement_ + target_displacement_) / 2.f;
185 if (t >= 1.f - kEpsilon) {
186 switch (state_) {
187 case STATE_ABSORB:
188 state_ = STATE_RECEDE;
189 start_time_ = current_time;
190 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
192 glow_alpha_start_ = glow_alpha_;
193 glow_scale_y_start_ = glow_scale_y_;
195 glow_alpha_finish_ = 0.f;
196 glow_scale_y_finish_ = 0.f;
197 break;
198 case STATE_PULL:
199 // Hold in this state until explicitly released.
200 break;
201 case STATE_PULL_DECAY:
202 state_ = STATE_RECEDE;
203 break;
204 case STATE_RECEDE:
205 Finish();
206 break;
207 default:
208 break;
212 bool one_last_frame = false;
213 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
214 Finish();
215 one_last_frame = true;
218 return !IsFinished() || one_last_frame;
221 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
222 const gfx::Transform& transform) {
223 if (IsFinished())
224 return;
226 // An empty window size, while meaningless, is also relatively harmless, and
227 // will simply prevent any drawing of the layers.
228 if (size.IsEmpty()) {
229 glow_->SetIsDrawable(false);
230 return;
233 const float r = size.width() * 0.75f / kSin;
234 const float y = kCos * r;
235 const float h = r - y;
236 bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
237 gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height());
239 glow_->SetIsDrawable(true);
240 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
241 glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
242 glow_->SetBounds(image_bounds);
243 glow_->SetContentsOpaque(false);
244 glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
246 const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
247 const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
248 const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
249 gfx::Transform offset_transform;
250 offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
251 offset_transform.ConcatTransform(transform);
252 glow_->SetTransform(offset_transform);
255 void EdgeEffectL::SetParent(cc::Layer* parent) {
256 if (glow_->parent() != parent)
257 parent->AddChild(glow_);
258 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
261 // static
262 void EdgeEffectL::PreloadResources(
263 ui::SystemUIResourceManager* resource_manager) {
264 DCHECK(resource_manager);
265 resource_manager->PreloadResource(kResourceType);
268 } // namespace content