Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / content / common / gpu / media / android_video_decode_accelerator.cc
blob0eee64152f51126fa599433e3c83ecc099487693
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/media/android_video_decode_accelerator.h"
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/message_loop/message_loop.h"
10 #include "base/metrics/histogram.h"
11 #include "content/common/gpu/gpu_channel.h"
12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
13 #include "media/base/bitstream_buffer.h"
14 #include "media/base/limits.h"
15 #include "media/video/picture.h"
16 #include "ui/gl/android/scoped_java_surface.h"
17 #include "ui/gl/android/surface_texture.h"
18 #include "ui/gl/gl_bindings.h"
20 namespace content {
22 // Helper macros for dealing with failure. If |result| evaluates false, emit
23 // |log| to ERROR, register |error| with the decoder, and return.
24 #define RETURN_ON_FAILURE(result, log, error) \
25 do { \
26 if (!(result)) { \
27 DLOG(ERROR) << log; \
28 base::MessageLoop::current()->PostTask( \
29 FROM_HERE, \
30 base::Bind(&AndroidVideoDecodeAccelerator::NotifyError, \
31 weak_this_factory_.GetWeakPtr(), \
32 error)); \
33 state_ = ERROR; \
34 return; \
35 } \
36 } while (0)
38 // TODO(dwkang): We only need kMaxVideoFrames to pass media stack's prerolling
39 // phase, but 1 is added due to crbug.com/176036. This should be tuned when we
40 // have actual use case.
41 enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 };
43 // Max number of bitstreams notified to the client with
44 // NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
45 enum { kMaxBitstreamsNotifiedInAdvance = 32 };
47 // Because MediaCodec is thread-hostile (must be poked on a single thread) and
48 // has no callback mechanism (b/11990118), we must drive it by polling for
49 // complete frames (and available input buffers, when the codec is fully
50 // saturated). This function defines the polling delay. The value used is an
51 // arbitrary choice that trades off CPU utilization (spinning) against latency.
52 // Mirrors android_video_encode_accelerator.cc:EncodePollDelay().
53 static inline const base::TimeDelta DecodePollDelay() {
54 // An alternative to this polling scheme could be to dedicate a new thread
55 // (instead of using the ChildThread) to run the MediaCodec, and make that
56 // thread use the timeout-based flavor of MediaCodec's dequeue methods when it
57 // believes the codec should complete "soon" (e.g. waiting for an input
58 // buffer, or waiting for a picture when it knows enough complete input
59 // pictures have been fed to saturate any internal buffering). This is
60 // speculative and it's unclear that this would be a win (nor that there's a
61 // reasonably device-agnostic way to fill in the "believes" above).
62 return base::TimeDelta::FromMilliseconds(10);
65 static inline const base::TimeDelta NoWaitTimeOut() {
66 return base::TimeDelta::FromMicroseconds(0);
69 AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
70 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
71 const base::Callback<bool(void)>& make_context_current)
72 : client_(NULL),
73 make_context_current_(make_context_current),
74 codec_(media::kCodecH264),
75 state_(NO_ERROR),
76 surface_texture_id_(0),
77 picturebuffers_requested_(false),
78 gl_decoder_(decoder),
79 weak_this_factory_(this) {}
81 AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
82 DCHECK(thread_checker_.CalledOnValidThread());
85 bool AndroidVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile,
86 Client* client) {
87 DCHECK(!media_codec_);
88 DCHECK(thread_checker_.CalledOnValidThread());
90 client_ = client;
92 if (profile == media::VP8PROFILE_ANY) {
93 codec_ = media::kCodecVP8;
94 } else {
95 // TODO(dwkang): enable H264 once b/8125974 is fixed.
96 LOG(ERROR) << "Unsupported profile: " << profile;
97 return false;
100 // Only consider using MediaCodec if it's likely backed by hardware.
101 if (media::VideoCodecBridge::IsKnownUnaccelerated(
102 codec_, media::MEDIA_CODEC_DECODER)) {
103 return false;
106 if (!make_context_current_.Run()) {
107 LOG(ERROR) << "Failed to make this decoder's GL context current.";
108 return false;
111 if (!gl_decoder_) {
112 LOG(ERROR) << "Failed to get gles2 decoder instance.";
113 return false;
115 glGenTextures(1, &surface_texture_id_);
116 glActiveTexture(GL_TEXTURE0);
117 glBindTexture(GL_TEXTURE_EXTERNAL_OES, surface_texture_id_);
119 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
120 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
121 glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
122 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
123 glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
124 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
125 gl_decoder_->RestoreTextureUnitBindings(0);
126 gl_decoder_->RestoreActiveTexture();
128 surface_texture_ = gfx::SurfaceTexture::Create(surface_texture_id_);
130 if (!ConfigureMediaCodec()) {
131 LOG(ERROR) << "Failed to create MediaCodec instance.";
132 return false;
135 return true;
138 void AndroidVideoDecodeAccelerator::DoIOTask() {
139 DCHECK(thread_checker_.CalledOnValidThread());
140 if (state_ == ERROR) {
141 return;
144 QueueInput();
145 DequeueOutput();
148 void AndroidVideoDecodeAccelerator::QueueInput() {
149 DCHECK(thread_checker_.CalledOnValidThread());
150 if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance)
151 return;
152 if (pending_bitstream_buffers_.empty())
153 return;
155 int input_buf_index = 0;
156 media::MediaCodecStatus status = media_codec_->DequeueInputBuffer(
157 NoWaitTimeOut(), &input_buf_index);
158 if (status != media::MEDIA_CODEC_OK) {
159 DCHECK(status == media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER ||
160 status == media::MEDIA_CODEC_ERROR);
161 return;
164 base::Time queued_time = pending_bitstream_buffers_.front().second;
165 UMA_HISTOGRAM_TIMES("Media.AVDA.InputQueueTime",
166 base::Time::Now() - queued_time);
167 media::BitstreamBuffer bitstream_buffer =
168 pending_bitstream_buffers_.front().first;
169 pending_bitstream_buffers_.pop();
171 if (bitstream_buffer.id() == -1) {
172 media_codec_->QueueEOS(input_buf_index);
173 return;
176 // Abuse the presentation time argument to propagate the bitstream
177 // buffer ID to the output, so we can report it back to the client in
178 // PictureReady().
179 base::TimeDelta timestamp =
180 base::TimeDelta::FromMicroseconds(bitstream_buffer.id());
182 scoped_ptr<base::SharedMemory> shm(
183 new base::SharedMemory(bitstream_buffer.handle(), true));
185 RETURN_ON_FAILURE(shm->Map(bitstream_buffer.size()),
186 "Failed to SharedMemory::Map()",
187 UNREADABLE_INPUT);
189 status =
190 media_codec_->QueueInputBuffer(input_buf_index,
191 static_cast<const uint8*>(shm->memory()),
192 bitstream_buffer.size(),
193 timestamp);
194 RETURN_ON_FAILURE(status == media::MEDIA_CODEC_OK,
195 "Failed to QueueInputBuffer: " << status,
196 PLATFORM_FAILURE);
198 // We should call NotifyEndOfBitstreamBuffer(), when no more decoded output
199 // will be returned from the bitstream buffer. However, MediaCodec API is
200 // not enough to guarantee it.
201 // So, here, we calls NotifyEndOfBitstreamBuffer() in advance in order to
202 // keep getting more bitstreams from the client, and throttle them by using
203 // |bitstreams_notified_in_advance_|.
204 // TODO(dwkang): check if there is a way to remove this workaround.
205 base::MessageLoop::current()->PostTask(
206 FROM_HERE,
207 base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
208 weak_this_factory_.GetWeakPtr(),
209 bitstream_buffer.id()));
210 bitstreams_notified_in_advance_.push_back(bitstream_buffer.id());
213 void AndroidVideoDecodeAccelerator::DequeueOutput() {
214 DCHECK(thread_checker_.CalledOnValidThread());
215 if (picturebuffers_requested_ && output_picture_buffers_.empty())
216 return;
218 if (!output_picture_buffers_.empty() && free_picture_ids_.empty()) {
219 // Don't have any picture buffer to send. Need to wait more.
220 return;
223 bool eos = false;
224 base::TimeDelta timestamp;
225 int32 buf_index = 0;
226 do {
227 size_t offset = 0;
228 size_t size = 0;
230 media::MediaCodecStatus status = media_codec_->DequeueOutputBuffer(
231 NoWaitTimeOut(), &buf_index, &offset, &size, &timestamp, &eos, NULL);
232 switch (status) {
233 case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
234 case media::MEDIA_CODEC_ERROR:
235 return;
237 case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: {
238 int32 width, height;
239 media_codec_->GetOutputFormat(&width, &height);
241 if (!picturebuffers_requested_) {
242 picturebuffers_requested_ = true;
243 size_ = gfx::Size(width, height);
244 base::MessageLoop::current()->PostTask(
245 FROM_HERE,
246 base::Bind(&AndroidVideoDecodeAccelerator::RequestPictureBuffers,
247 weak_this_factory_.GetWeakPtr()));
248 } else {
249 // Dynamic resolution change support is not specified by the Android
250 // platform at and before JB-MR1, so it's not possible to smoothly
251 // continue playback at this point. Instead, error out immediately,
252 // expecting clients to Reset() as appropriate to avoid this.
253 // b/7093648
254 RETURN_ON_FAILURE(size_ == gfx::Size(width, height),
255 "Dynamic resolution change is not supported.",
256 PLATFORM_FAILURE);
258 return;
261 case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
262 RETURN_ON_FAILURE(media_codec_->GetOutputBuffers(),
263 "Cannot get output buffer from MediaCodec.",
264 PLATFORM_FAILURE);
265 break;
267 case media::MEDIA_CODEC_OK:
268 DCHECK_GE(buf_index, 0);
269 break;
271 default:
272 NOTREACHED();
273 break;
275 } while (buf_index < 0);
277 // This ignores the emitted ByteBuffer and instead relies on rendering to the
278 // codec's SurfaceTexture and then copying from that texture to the client's
279 // PictureBuffer's texture. This means that each picture's data is written
280 // three times: once to the ByteBuffer, once to the SurfaceTexture, and once
281 // to the client's texture. It would be nicer to either:
282 // 1) Render directly to the client's texture from MediaCodec (one write); or
283 // 2) Upload the ByteBuffer to the client's texture (two writes).
284 // Unfortunately neither is possible:
285 // 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture
286 // written to can't change during the codec's lifetime. b/11990461
287 // 2) The ByteBuffer is likely to contain the pixels in a vendor-specific,
288 // opaque/non-standard format. It's not possible to negotiate the decoder
289 // to emit a specific colorspace, even using HW CSC. b/10706245
290 // So, we live with these two extra copies per picture :(
291 media_codec_->ReleaseOutputBuffer(buf_index, true);
293 if (eos) {
294 base::MessageLoop::current()->PostTask(
295 FROM_HERE,
296 base::Bind(&AndroidVideoDecodeAccelerator::NotifyFlushDone,
297 weak_this_factory_.GetWeakPtr()));
298 } else {
299 int64 bitstream_buffer_id = timestamp.InMicroseconds();
300 SendCurrentSurfaceToClient(static_cast<int32>(bitstream_buffer_id));
302 // Removes ids former or equal than the id from decoder. Note that
303 // |bitstreams_notified_in_advance_| does not mean bitstream ids in decoder
304 // because of frame reordering issue. We just maintain this roughly and use
305 // for the throttling purpose.
306 std::list<int32>::iterator it;
307 for (it = bitstreams_notified_in_advance_.begin();
308 it != bitstreams_notified_in_advance_.end();
309 ++it) {
310 if (*it == bitstream_buffer_id) {
311 bitstreams_notified_in_advance_.erase(
312 bitstreams_notified_in_advance_.begin(), ++it);
313 break;
319 void AndroidVideoDecodeAccelerator::SendCurrentSurfaceToClient(
320 int32 bitstream_id) {
321 DCHECK(thread_checker_.CalledOnValidThread());
322 DCHECK_NE(bitstream_id, -1);
323 DCHECK(!free_picture_ids_.empty());
325 RETURN_ON_FAILURE(make_context_current_.Run(),
326 "Failed to make this decoder's GL context current.",
327 PLATFORM_FAILURE);
329 int32 picture_buffer_id = free_picture_ids_.front();
330 free_picture_ids_.pop();
332 float transfrom_matrix[16];
333 surface_texture_->UpdateTexImage();
334 surface_texture_->GetTransformMatrix(transfrom_matrix);
336 OutputBufferMap::const_iterator i =
337 output_picture_buffers_.find(picture_buffer_id);
338 RETURN_ON_FAILURE(i != output_picture_buffers_.end(),
339 "Can't find a PictureBuffer for " << picture_buffer_id,
340 PLATFORM_FAILURE);
341 uint32 picture_buffer_texture_id = i->second.texture_id();
343 RETURN_ON_FAILURE(gl_decoder_.get(),
344 "Failed to get gles2 decoder instance.",
345 ILLEGAL_STATE);
346 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is
347 // needed because it takes 10s of milliseconds to initialize.
348 if (!copier_) {
349 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager());
350 copier_->Initialize(gl_decoder_.get());
353 // Here, we copy |surface_texture_id_| to the picture buffer instead of
354 // setting new texture to |surface_texture_| by calling attachToGLContext()
355 // because:
356 // 1. Once we call detachFrameGLContext(), it deletes the texture previous
357 // attached.
358 // 2. SurfaceTexture requires us to apply a transform matrix when we show
359 // the texture.
360 // TODO(hkuang): get the StreamTexture transform matrix in GPU process
361 // instead of using default matrix crbug.com/226218.
362 const static GLfloat default_matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f,
363 0.0f, 1.0f, 0.0f, 0.0f,
364 0.0f, 0.0f, 1.0f, 0.0f,
365 0.0f, 0.0f, 0.0f, 1.0f};
366 copier_->DoCopyTextureWithTransform(gl_decoder_.get(),
367 GL_TEXTURE_EXTERNAL_OES,
368 surface_texture_id_,
369 picture_buffer_texture_id,
371 size_.width(),
372 size_.height(),
373 false,
374 false,
375 false,
376 default_matrix);
378 base::MessageLoop::current()->PostTask(
379 FROM_HERE,
380 base::Bind(
381 &AndroidVideoDecodeAccelerator::NotifyPictureReady,
382 weak_this_factory_.GetWeakPtr(),
383 media::Picture(picture_buffer_id, bitstream_id, gfx::Rect(size_))));
386 void AndroidVideoDecodeAccelerator::Decode(
387 const media::BitstreamBuffer& bitstream_buffer) {
388 DCHECK(thread_checker_.CalledOnValidThread());
389 if (bitstream_buffer.id() != -1 && bitstream_buffer.size() == 0) {
390 base::MessageLoop::current()->PostTask(
391 FROM_HERE,
392 base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
393 weak_this_factory_.GetWeakPtr(),
394 bitstream_buffer.id()));
395 return;
398 pending_bitstream_buffers_.push(
399 std::make_pair(bitstream_buffer, base::Time::Now()));
401 DoIOTask();
404 void AndroidVideoDecodeAccelerator::AssignPictureBuffers(
405 const std::vector<media::PictureBuffer>& buffers) {
406 DCHECK(thread_checker_.CalledOnValidThread());
407 DCHECK(output_picture_buffers_.empty());
408 DCHECK(free_picture_ids_.empty());
410 for (size_t i = 0; i < buffers.size(); ++i) {
411 RETURN_ON_FAILURE(buffers[i].size() == size_,
412 "Invalid picture buffer size was passed.",
413 INVALID_ARGUMENT);
414 int32 id = buffers[i].id();
415 output_picture_buffers_.insert(std::make_pair(id, buffers[i]));
416 free_picture_ids_.push(id);
417 // Since the client might be re-using |picture_buffer_id| values, forget
418 // about previously-dismissed IDs now. See ReusePictureBuffer() comment
419 // about "zombies" for why we maintain this set in the first place.
420 dismissed_picture_ids_.erase(id);
423 RETURN_ON_FAILURE(output_picture_buffers_.size() == kNumPictureBuffers,
424 "Invalid picture buffers were passed.",
425 INVALID_ARGUMENT);
427 DoIOTask();
430 void AndroidVideoDecodeAccelerator::ReusePictureBuffer(
431 int32 picture_buffer_id) {
432 DCHECK(thread_checker_.CalledOnValidThread());
434 // This ReusePictureBuffer() might have been in a pipe somewhere (queued in
435 // IPC, or in a PostTask either at the sender or receiver) when we sent a
436 // DismissPictureBuffer() for this |picture_buffer_id|. Account for such
437 // potential "zombie" IDs here.
438 if (dismissed_picture_ids_.erase(picture_buffer_id))
439 return;
441 free_picture_ids_.push(picture_buffer_id);
443 DoIOTask();
446 void AndroidVideoDecodeAccelerator::Flush() {
447 DCHECK(thread_checker_.CalledOnValidThread());
449 Decode(media::BitstreamBuffer(-1, base::SharedMemoryHandle(), 0));
452 bool AndroidVideoDecodeAccelerator::ConfigureMediaCodec() {
453 DCHECK(thread_checker_.CalledOnValidThread());
454 DCHECK(surface_texture_.get());
456 gfx::ScopedJavaSurface surface(surface_texture_.get());
458 // Pass a dummy 320x240 canvas size and let the codec signal the real size
459 // when it's known from the bitstream.
460 media_codec_.reset(media::VideoCodecBridge::CreateDecoder(
461 codec_, false, gfx::Size(320, 240), surface.j_surface().obj(), NULL));
462 if (!media_codec_)
463 return false;
465 io_timer_.Start(FROM_HERE,
466 DecodePollDelay(),
467 this,
468 &AndroidVideoDecodeAccelerator::DoIOTask);
469 return true;
472 void AndroidVideoDecodeAccelerator::Reset() {
473 DCHECK(thread_checker_.CalledOnValidThread());
475 while (!pending_bitstream_buffers_.empty()) {
476 int32 bitstream_buffer_id = pending_bitstream_buffers_.front().first.id();
477 pending_bitstream_buffers_.pop();
479 if (bitstream_buffer_id != -1) {
480 base::MessageLoop::current()->PostTask(
481 FROM_HERE,
482 base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
483 weak_this_factory_.GetWeakPtr(),
484 bitstream_buffer_id));
487 bitstreams_notified_in_advance_.clear();
489 for (OutputBufferMap::iterator it = output_picture_buffers_.begin();
490 it != output_picture_buffers_.end();
491 ++it) {
492 client_->DismissPictureBuffer(it->first);
493 dismissed_picture_ids_.insert(it->first);
495 output_picture_buffers_.clear();
496 std::queue<int32> empty;
497 std::swap(free_picture_ids_, empty);
498 CHECK(free_picture_ids_.empty());
499 picturebuffers_requested_ = false;
501 // On some devices, and up to at least JB-MR1,
502 // - flush() can fail after EOS (b/8125974); and
503 // - mid-stream resolution change is unsupported (b/7093648).
504 // To cope with these facts, we always stop & restart the codec on Reset().
505 io_timer_.Stop();
506 media_codec_->Stop();
507 ConfigureMediaCodec();
508 state_ = NO_ERROR;
510 base::MessageLoop::current()->PostTask(
511 FROM_HERE,
512 base::Bind(&AndroidVideoDecodeAccelerator::NotifyResetDone,
513 weak_this_factory_.GetWeakPtr()));
516 void AndroidVideoDecodeAccelerator::Destroy() {
517 DCHECK(thread_checker_.CalledOnValidThread());
519 weak_this_factory_.InvalidateWeakPtrs();
520 if (media_codec_) {
521 io_timer_.Stop();
522 media_codec_->Stop();
524 if (surface_texture_id_)
525 glDeleteTextures(1, &surface_texture_id_);
526 if (copier_)
527 copier_->Destroy();
528 delete this;
531 bool AndroidVideoDecodeAccelerator::CanDecodeOnIOThread() {
532 return false;
535 void AndroidVideoDecodeAccelerator::RequestPictureBuffers() {
536 client_->ProvidePictureBuffers(kNumPictureBuffers, size_, GL_TEXTURE_2D);
539 void AndroidVideoDecodeAccelerator::NotifyPictureReady(
540 const media::Picture& picture) {
541 client_->PictureReady(picture);
544 void AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
545 int input_buffer_id) {
546 client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
549 void AndroidVideoDecodeAccelerator::NotifyFlushDone() {
550 client_->NotifyFlushDone();
553 void AndroidVideoDecodeAccelerator::NotifyResetDone() {
554 client_->NotifyResetDone();
557 void AndroidVideoDecodeAccelerator::NotifyError(
558 media::VideoDecodeAccelerator::Error error) {
559 client_->NotifyError(error);
562 } // namespace content