Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / content / common / gpu / media / dxva_video_decode_accelerator.h
blob0b92551e5bef3f1ea9d19b7a4f863cf55fe9d880
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
8 #include <d3d9.h>
9 // Work around bug in this header by disabling the relevant warning for it.
10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h-in-win8-sdk-triggers-c4201-with-w4
11 #pragma warning(push)
12 #pragma warning(disable:4201)
13 #include <dxva2api.h>
14 #pragma warning(pop)
15 #include <list>
16 #include <map>
17 #include <mfidl.h>
18 #include <vector>
20 #include "base/compiler_specific.h"
21 #include "base/memory/linked_ptr.h"
22 #include "base/memory/weak_ptr.h"
23 #include "base/threading/non_thread_safe.h"
24 #include "base/win/scoped_comptr.h"
25 #include "content/common/content_export.h"
26 #include "media/video/video_decode_accelerator.h"
28 interface IMFSample;
29 interface IDirect3DSurface9;
31 namespace content {
33 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
34 // foundation APIs via the VideoDecodeAccelerator interface.
35 // This class lives on a single thread and DCHECKs that it is never accessed
36 // from any other.
37 class CONTENT_EXPORT DXVAVideoDecodeAccelerator
38 : public media::VideoDecodeAccelerator,
39 NON_EXPORTED_BASE(public base::NonThreadSafe) {
40 public:
41 enum State {
42 kUninitialized, // un-initialized.
43 kNormal, // normal playing state.
44 kResetting, // upon received Reset(), before ResetDone()
45 kStopped, // upon output EOS received.
46 kFlushing, // upon flush request received.
49 // Does not take ownership of |client| which must outlive |*this|.
50 explicit DXVAVideoDecodeAccelerator(
51 const base::Callback<bool(void)>& make_context_current);
52 virtual ~DXVAVideoDecodeAccelerator();
54 // media::VideoDecodeAccelerator implementation.
55 virtual bool Initialize(media::VideoCodecProfile profile,
56 Client* client) OVERRIDE;
57 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
58 virtual void AssignPictureBuffers(
59 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
60 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
61 virtual void Flush() OVERRIDE;
62 virtual void Reset() OVERRIDE;
63 virtual void Destroy() OVERRIDE;
64 virtual bool CanDecodeOnIOThread() OVERRIDE;
66 private:
67 typedef void* EGLConfig;
68 typedef void* EGLSurface;
69 // Creates and initializes an instance of the D3D device and the
70 // corresponding device manager. The device manager instance is eventually
71 // passed to the IMFTransform interface implemented by the h.264 decoder.
72 bool CreateD3DDevManager();
74 // Creates, initializes and sets the media types for the h.264 decoder.
75 bool InitDecoder(media::VideoCodecProfile profile);
77 // Validates whether the h.264 decoder supports hardware video acceleration.
78 bool CheckDecoderDxvaSupport();
80 // Returns information about the input and output streams. This includes
81 // alignment information, decoder support flags, minimum sample size, etc.
82 bool GetStreamsInfoAndBufferReqs();
84 // Registers the input and output media types on the h.264 decoder. This
85 // includes the expected input and output formats.
86 bool SetDecoderMediaTypes();
88 // Registers the input media type for the h.264 decoder.
89 bool SetDecoderInputMediaType();
91 // Registers the output media type for the h.264 decoder.
92 bool SetDecoderOutputMediaType(const GUID& subtype);
94 // Passes a command message to the decoder. This includes commands like
95 // start of stream, end of stream, flush, drain the decoder, etc.
96 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
98 // The bulk of the decoding happens here. This function handles errors,
99 // format changes and processes decoded output.
100 void DoDecode();
102 // Invoked when we have a valid decoded output sample. Retrieves the D3D
103 // surface and maintains a copy of it which is passed eventually to the
104 // client when we have a picture buffer to copy the surface contents to.
105 bool ProcessOutputSample(IMFSample* sample);
107 // Processes pending output samples by copying them to available picture
108 // slots.
109 void ProcessPendingSamples();
111 // Helper function to notify the accelerator client about the error.
112 void StopOnError(media::VideoDecodeAccelerator::Error error);
114 // Transitions the decoder to the uninitialized state. The decoder will stop
115 // accepting requests in this state.
116 void Invalidate();
118 // Notifies the client that the input buffer identifed by input_buffer_id has
119 // been processed.
120 void NotifyInputBufferRead(int input_buffer_id);
122 // Notifies the client that the decoder was flushed.
123 void NotifyFlushDone();
125 // Notifies the client that the decoder was reset.
126 void NotifyResetDone();
128 // Requests picture buffers from the client.
129 void RequestPictureBuffers(int width, int height);
131 // Notifies the client about the availability of a picture.
132 void NotifyPictureReady(const media::Picture& picture);
134 // Sends pending input buffer processed acks to the client if we don't have
135 // output samples waiting to be processed.
136 void NotifyInputBuffersDropped();
138 // Decodes pending input buffers.
139 void DecodePendingInputBuffers();
141 // Helper for handling the Flush operation.
142 void FlushInternal();
144 // Helper for handling the Decode operation.
145 void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
147 // Handles mid stream resolution changes.
148 void HandleResolutionChanged(int width, int height);
150 struct DXVAPictureBuffer;
151 typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
153 // Tells the client to dismiss the stale picture buffers passed in.
154 void DismissStaleBuffers(const OutputBuffers& picture_buffers);
156 // To expose client callbacks from VideoDecodeAccelerator.
157 media::VideoDecodeAccelerator::Client* client_;
159 base::win::ScopedComPtr<IMFTransform> decoder_;
161 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
162 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
163 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
164 base::win::ScopedComPtr<IDirect3DQuery9> query_;
165 // Ideally the reset token would be a stack variable which is used while
166 // creating the device manager. However it seems that the device manager
167 // holds onto the token and attempts to access it if the underlying device
168 // changes.
169 // TODO(ananta): This needs to be verified.
170 uint32 dev_manager_reset_token_;
172 // The EGL config to use for decoded frames.
173 EGLConfig egl_config_;
175 // Current state of the decoder.
176 State state_;
178 MFT_INPUT_STREAM_INFO input_stream_info_;
179 MFT_OUTPUT_STREAM_INFO output_stream_info_;
181 // Contains information about a decoded sample.
182 struct PendingSampleInfo {
183 PendingSampleInfo(int32 buffer_id, IMFSample* sample);
184 ~PendingSampleInfo();
186 int32 input_buffer_id;
187 base::win::ScopedComPtr<IMFSample> output_sample;
190 typedef std::list<PendingSampleInfo> PendingOutputSamples;
192 // List of decoded output samples.
193 PendingOutputSamples pending_output_samples_;
195 // This map maintains the picture buffers passed the client for decoding.
196 // The key is the picture buffer id.
197 OutputBuffers output_picture_buffers_;
199 // Set to true if we requested picture slots from the client.
200 bool pictures_requested_;
202 // Counter which holds the number of input packets before a successful
203 // decode.
204 int inputs_before_decode_;
206 // List of input samples waiting to be processed.
207 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
208 PendingInputs pending_input_buffers_;
210 // Callback to set the correct gl context.
211 base::Callback<bool(void)> make_context_current_;
213 // WeakPtrFactory for posting tasks back to |this|.
214 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_;
217 } // namespace content
219 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_