Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / content / common / gpu / media / gpu_video_decode_accelerator.cc
blob025d971074f1724d700f965fe4bd914ea5a02a76
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h"
7 #include <vector>
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/logging.h"
12 #include "base/message_loop/message_loop_proxy.h"
13 #include "base/stl_util.h"
15 #include "content/common/gpu/gpu_channel.h"
16 #include "content/common/gpu/gpu_messages.h"
17 #include "content/public/common/content_switches.h"
18 #include "gpu/command_buffer/common/command_buffer.h"
19 #include "ipc/ipc_message_macros.h"
20 #include "ipc/ipc_message_utils.h"
21 #include "ipc/message_filter.h"
22 #include "media/base/limits.h"
23 #include "ui/gl/gl_context.h"
24 #include "ui/gl/gl_surface_egl.h"
26 #if defined(OS_WIN)
27 #include "base/win/windows_version.h"
28 #include "content/common/gpu/media/dxva_video_decode_accelerator.h"
29 #elif defined(OS_MACOSX)
30 #include "content/common/gpu/media/vt_video_decode_accelerator.h"
31 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) && defined(USE_X11)
32 #include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
33 #include "content/common/gpu/media/v4l2_video_device.h"
34 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
35 #include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
36 #include "ui/gl/gl_context_glx.h"
37 #include "ui/gl/gl_implementation.h"
38 #elif defined(USE_OZONE)
39 #include "media/ozone/media_ozone_platform.h"
40 #elif defined(OS_ANDROID)
41 #include "content/common/gpu/media/android_video_decode_accelerator.h"
42 #endif
44 #include "ui/gfx/size.h"
46 namespace content {
48 static bool MakeDecoderContextCurrent(
49 const base::WeakPtr<GpuCommandBufferStub> stub) {
50 if (!stub) {
51 DLOG(ERROR) << "Stub is gone; won't MakeCurrent().";
52 return false;
55 if (!stub->decoder()->MakeCurrent()) {
56 DLOG(ERROR) << "Failed to MakeCurrent()";
57 return false;
60 return true;
63 // DebugAutoLock works like AutoLock but only acquires the lock when
64 // DCHECK is on.
65 #if DCHECK_IS_ON
66 typedef base::AutoLock DebugAutoLock;
67 #else
68 class DebugAutoLock {
69 public:
70 explicit DebugAutoLock(base::Lock&) {}
72 #endif
74 class GpuVideoDecodeAccelerator::MessageFilter : public IPC::MessageFilter {
75 public:
76 MessageFilter(GpuVideoDecodeAccelerator* owner, int32 host_route_id)
77 : owner_(owner), host_route_id_(host_route_id) {}
79 virtual void OnChannelError() OVERRIDE { sender_ = NULL; }
81 virtual void OnChannelClosing() OVERRIDE { sender_ = NULL; }
83 virtual void OnFilterAdded(IPC::Sender* sender) OVERRIDE {
84 sender_ = sender;
87 virtual void OnFilterRemoved() OVERRIDE {
88 // This will delete |owner_| and |this|.
89 owner_->OnFilterRemoved();
92 virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE {
93 if (msg.routing_id() != host_route_id_)
94 return false;
96 IPC_BEGIN_MESSAGE_MAP(MessageFilter, msg)
97 IPC_MESSAGE_FORWARD(AcceleratedVideoDecoderMsg_Decode, owner_,
98 GpuVideoDecodeAccelerator::OnDecode)
99 IPC_MESSAGE_UNHANDLED(return false;)
100 IPC_END_MESSAGE_MAP()
101 return true;
104 bool SendOnIOThread(IPC::Message* message) {
105 DCHECK(!message->is_sync());
106 if (!sender_) {
107 delete message;
108 return false;
110 return sender_->Send(message);
113 protected:
114 virtual ~MessageFilter() {}
116 private:
117 GpuVideoDecodeAccelerator* owner_;
118 int32 host_route_id_;
119 // The sender to which this filter was added.
120 IPC::Sender* sender_;
123 GpuVideoDecodeAccelerator::GpuVideoDecodeAccelerator(
124 int32 host_route_id,
125 GpuCommandBufferStub* stub,
126 const scoped_refptr<base::MessageLoopProxy>& io_message_loop)
127 : host_route_id_(host_route_id),
128 stub_(stub),
129 texture_target_(0),
130 filter_removed_(true, false),
131 io_message_loop_(io_message_loop),
132 weak_factory_for_io_(this) {
133 DCHECK(stub_);
134 stub_->AddDestructionObserver(this);
135 child_message_loop_ = base::MessageLoopProxy::current();
136 make_context_current_ =
137 base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr());
140 GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() {
141 // This class can only be self-deleted from OnWillDestroyStub(), which means
142 // the VDA has already been destroyed in there.
143 DCHECK(!video_decode_accelerator_);
146 bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) {
147 if (!video_decode_accelerator_)
148 return false;
150 bool handled = true;
151 IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg)
152 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode)
153 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_AssignPictureBuffers,
154 OnAssignPictureBuffers)
155 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_ReusePictureBuffer,
156 OnReusePictureBuffer)
157 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Flush, OnFlush)
158 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Reset, OnReset)
159 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Destroy, OnDestroy)
160 IPC_MESSAGE_UNHANDLED(handled = false)
161 IPC_END_MESSAGE_MAP()
162 return handled;
165 void GpuVideoDecodeAccelerator::ProvidePictureBuffers(
166 uint32 requested_num_of_buffers,
167 const gfx::Size& dimensions,
168 uint32 texture_target) {
169 if (dimensions.width() > media::limits::kMaxDimension ||
170 dimensions.height() > media::limits::kMaxDimension ||
171 dimensions.GetArea() > media::limits::kMaxCanvas) {
172 NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
173 return;
175 if (!Send(new AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers(
176 host_route_id_,
177 requested_num_of_buffers,
178 dimensions,
179 texture_target))) {
180 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers) "
181 << "failed";
183 texture_dimensions_ = dimensions;
184 texture_target_ = texture_target;
187 void GpuVideoDecodeAccelerator::DismissPictureBuffer(
188 int32 picture_buffer_id) {
189 // Notify client that picture buffer is now unused.
190 if (!Send(new AcceleratedVideoDecoderHostMsg_DismissPictureBuffer(
191 host_route_id_, picture_buffer_id))) {
192 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_DismissPictureBuffer) "
193 << "failed";
195 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
196 uncleared_textures_.erase(picture_buffer_id);
199 void GpuVideoDecodeAccelerator::PictureReady(
200 const media::Picture& picture) {
201 // VDA may call PictureReady on IO thread. SetTextureCleared should run on
202 // the child thread. VDA is responsible to call PictureReady on the child
203 // thread when a picture buffer is delivered the first time.
204 if (child_message_loop_->BelongsToCurrentThread()) {
205 SetTextureCleared(picture);
206 } else {
207 DCHECK(io_message_loop_->BelongsToCurrentThread());
208 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
209 DCHECK_EQ(0u, uncleared_textures_.count(picture.picture_buffer_id()));
212 if (!Send(new AcceleratedVideoDecoderHostMsg_PictureReady(
213 host_route_id_,
214 picture.picture_buffer_id(),
215 picture.bitstream_buffer_id(),
216 picture.visible_rect()))) {
217 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_PictureReady) failed";
221 void GpuVideoDecodeAccelerator::NotifyError(
222 media::VideoDecodeAccelerator::Error error) {
223 if (!Send(new AcceleratedVideoDecoderHostMsg_ErrorNotification(
224 host_route_id_, error))) {
225 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ErrorNotification) "
226 << "failed";
230 void GpuVideoDecodeAccelerator::Initialize(
231 const media::VideoCodecProfile profile,
232 IPC::Message* init_done_msg) {
233 DCHECK(!video_decode_accelerator_.get());
235 if (!stub_->channel()->AddRoute(host_route_id_, this)) {
236 DLOG(ERROR) << "GpuVideoDecodeAccelerator::Initialize(): "
237 "failed to add route";
238 SendCreateDecoderReply(init_done_msg, false);
241 #if !defined(OS_WIN)
242 // Ensure we will be able to get a GL context at all before initializing
243 // non-Windows VDAs.
244 if (!make_context_current_.Run()) {
245 SendCreateDecoderReply(init_done_msg, false);
246 return;
248 #endif
250 #if defined(OS_WIN)
251 if (base::win::GetVersion() < base::win::VERSION_WIN7) {
252 NOTIMPLEMENTED() << "HW video decode acceleration not available.";
253 SendCreateDecoderReply(init_done_msg, false);
254 return;
256 DVLOG(0) << "Initializing DXVA HW decoder for windows.";
257 video_decode_accelerator_.reset(
258 new DXVAVideoDecodeAccelerator(make_context_current_));
259 #elif defined(OS_MACOSX)
260 video_decode_accelerator_.reset(new VTVideoDecodeAccelerator(
261 static_cast<CGLContextObj>(
262 stub_->decoder()->GetGLContext()->GetHandle())));
263 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) && defined(USE_X11)
264 scoped_ptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
265 if (!device.get()) {
266 SendCreateDecoderReply(init_done_msg, false);
267 return;
269 video_decode_accelerator_.reset(new V4L2VideoDecodeAccelerator(
270 gfx::GLSurfaceEGL::GetHardwareDisplay(),
271 stub_->decoder()->GetGLContext()->GetHandle(),
272 weak_factory_for_io_.GetWeakPtr(),
273 make_context_current_,
274 device.Pass(),
275 io_message_loop_));
276 #elif defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
277 if (gfx::GetGLImplementation() != gfx::kGLImplementationDesktopGL) {
278 VLOG(1) << "HW video decode acceleration not available without "
279 "DesktopGL (GLX).";
280 SendCreateDecoderReply(init_done_msg, false);
281 return;
283 gfx::GLContextGLX* glx_context =
284 static_cast<gfx::GLContextGLX*>(stub_->decoder()->GetGLContext());
285 video_decode_accelerator_.reset(new VaapiVideoDecodeAccelerator(
286 glx_context->display(), make_context_current_));
287 #elif defined(USE_OZONE)
288 media::MediaOzonePlatform* platform =
289 media::MediaOzonePlatform::GetInstance();
290 video_decode_accelerator_.reset(platform->CreateVideoDecodeAccelerator(
291 make_context_current_));
292 if (!video_decode_accelerator_) {
293 SendCreateDecoderReply(init_done_msg, false);
294 return;
296 #elif defined(OS_ANDROID)
297 video_decode_accelerator_.reset(new AndroidVideoDecodeAccelerator(
298 stub_->decoder()->AsWeakPtr(),
299 make_context_current_));
300 #else
301 NOTIMPLEMENTED() << "HW video decode acceleration not available.";
302 SendCreateDecoderReply(init_done_msg, false);
303 return;
304 #endif
306 if (video_decode_accelerator_->CanDecodeOnIOThread()) {
307 filter_ = new MessageFilter(this, host_route_id_);
308 stub_->channel()->AddFilter(filter_.get());
311 if (!video_decode_accelerator_->Initialize(profile, this)) {
312 SendCreateDecoderReply(init_done_msg, false);
313 return;
316 SendCreateDecoderReply(init_done_msg, true);
319 // Runs on IO thread if video_decode_accelerator_->CanDecodeOnIOThread() is
320 // true, otherwise on the main thread.
321 void GpuVideoDecodeAccelerator::OnDecode(
322 base::SharedMemoryHandle handle, int32 id, uint32 size) {
323 DCHECK(video_decode_accelerator_.get());
324 if (id < 0) {
325 DLOG(ERROR) << "BitstreamBuffer id " << id << " out of range";
326 if (child_message_loop_->BelongsToCurrentThread()) {
327 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
328 } else {
329 child_message_loop_->PostTask(
330 FROM_HERE,
331 base::Bind(&GpuVideoDecodeAccelerator::NotifyError,
332 base::Unretained(this),
333 media::VideoDecodeAccelerator::INVALID_ARGUMENT));
335 return;
337 video_decode_accelerator_->Decode(media::BitstreamBuffer(id, handle, size));
340 void GpuVideoDecodeAccelerator::OnAssignPictureBuffers(
341 const std::vector<int32>& buffer_ids,
342 const std::vector<uint32>& texture_ids) {
343 if (buffer_ids.size() != texture_ids.size()) {
344 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
345 return;
348 gpu::gles2::GLES2Decoder* command_decoder = stub_->decoder();
349 gpu::gles2::TextureManager* texture_manager =
350 command_decoder->GetContextGroup()->texture_manager();
352 std::vector<media::PictureBuffer> buffers;
353 std::vector<scoped_refptr<gpu::gles2::TextureRef> > textures;
354 for (uint32 i = 0; i < buffer_ids.size(); ++i) {
355 if (buffer_ids[i] < 0) {
356 DLOG(ERROR) << "Buffer id " << buffer_ids[i] << " out of range";
357 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
358 return;
360 gpu::gles2::TextureRef* texture_ref = texture_manager->GetTexture(
361 texture_ids[i]);
362 if (!texture_ref) {
363 DLOG(ERROR) << "Failed to find texture id " << texture_ids[i];
364 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
365 return;
367 gpu::gles2::Texture* info = texture_ref->texture();
368 if (info->target() != texture_target_) {
369 DLOG(ERROR) << "Texture target mismatch for texture id "
370 << texture_ids[i];
371 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
372 return;
374 if (texture_target_ == GL_TEXTURE_EXTERNAL_OES ||
375 texture_target_ == GL_TEXTURE_RECTANGLE) {
376 // These textures have their dimensions defined by the underlying storage.
377 // Use |texture_dimensions_| for this size.
378 texture_manager->SetLevelInfo(texture_ref,
379 texture_target_,
382 texture_dimensions_.width(),
383 texture_dimensions_.height(),
388 false);
389 } else {
390 // For other targets, texture dimensions should already be defined.
391 GLsizei width = 0, height = 0;
392 info->GetLevelSize(texture_target_, 0, &width, &height);
393 if (width != texture_dimensions_.width() ||
394 height != texture_dimensions_.height()) {
395 DLOG(ERROR) << "Size mismatch for texture id " << texture_ids[i];
396 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
397 return;
400 uint32 service_texture_id;
401 if (!command_decoder->GetServiceTextureId(
402 texture_ids[i], &service_texture_id)) {
403 DLOG(ERROR) << "Failed to translate texture!";
404 NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
405 return;
407 buffers.push_back(media::PictureBuffer(
408 buffer_ids[i], texture_dimensions_, service_texture_id));
409 textures.push_back(texture_ref);
411 video_decode_accelerator_->AssignPictureBuffers(buffers);
412 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
413 for (uint32 i = 0; i < buffer_ids.size(); ++i)
414 uncleared_textures_[buffer_ids[i]] = textures[i];
417 void GpuVideoDecodeAccelerator::OnReusePictureBuffer(
418 int32 picture_buffer_id) {
419 DCHECK(video_decode_accelerator_.get());
420 video_decode_accelerator_->ReusePictureBuffer(picture_buffer_id);
423 void GpuVideoDecodeAccelerator::OnFlush() {
424 DCHECK(video_decode_accelerator_.get());
425 video_decode_accelerator_->Flush();
428 void GpuVideoDecodeAccelerator::OnReset() {
429 DCHECK(video_decode_accelerator_.get());
430 video_decode_accelerator_->Reset();
433 void GpuVideoDecodeAccelerator::OnDestroy() {
434 DCHECK(video_decode_accelerator_.get());
435 OnWillDestroyStub();
438 void GpuVideoDecodeAccelerator::OnFilterRemoved() {
439 // We're destroying; cancel all callbacks.
440 weak_factory_for_io_.InvalidateWeakPtrs();
441 filter_removed_.Signal();
444 void GpuVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
445 int32 bitstream_buffer_id) {
446 if (!Send(new AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed(
447 host_route_id_, bitstream_buffer_id))) {
448 DLOG(ERROR)
449 << "Send(AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed) "
450 << "failed";
454 void GpuVideoDecodeAccelerator::NotifyFlushDone() {
455 if (!Send(new AcceleratedVideoDecoderHostMsg_FlushDone(host_route_id_)))
456 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_FlushDone) failed";
459 void GpuVideoDecodeAccelerator::NotifyResetDone() {
460 if (!Send(new AcceleratedVideoDecoderHostMsg_ResetDone(host_route_id_)))
461 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ResetDone) failed";
464 void GpuVideoDecodeAccelerator::OnWillDestroyStub() {
465 // The stub is going away, so we have to stop and destroy VDA here, before
466 // returning, because the VDA may need the GL context to run and/or do its
467 // cleanup. We cannot destroy the VDA before the IO thread message filter is
468 // removed however, since we cannot service incoming messages with VDA gone.
469 // We cannot simply check for existence of VDA on IO thread though, because
470 // we don't want to synchronize the IO thread with the ChildThread.
471 // So we have to wait for the RemoveFilter callback here instead and remove
472 // the VDA after it arrives and before returning.
473 if (filter_.get()) {
474 stub_->channel()->RemoveFilter(filter_.get());
475 filter_removed_.Wait();
478 stub_->channel()->RemoveRoute(host_route_id_);
479 stub_->RemoveDestructionObserver(this);
481 video_decode_accelerator_.reset();
482 delete this;
485 void GpuVideoDecodeAccelerator::SetTextureCleared(
486 const media::Picture& picture) {
487 DCHECK(child_message_loop_->BelongsToCurrentThread());
488 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
489 std::map<int32, scoped_refptr<gpu::gles2::TextureRef> >::iterator it;
490 it = uncleared_textures_.find(picture.picture_buffer_id());
491 if (it == uncleared_textures_.end())
492 return; // the texture has been cleared
494 scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second;
495 GLenum target = texture_ref->texture()->target();
496 gpu::gles2::TextureManager* texture_manager =
497 stub_->decoder()->GetContextGroup()->texture_manager();
498 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0));
499 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true);
500 uncleared_textures_.erase(it);
503 bool GpuVideoDecodeAccelerator::Send(IPC::Message* message) {
504 if (filter_.get() && io_message_loop_->BelongsToCurrentThread())
505 return filter_->SendOnIOThread(message);
506 DCHECK(child_message_loop_->BelongsToCurrentThread());
507 return stub_->channel()->Send(message);
510 void GpuVideoDecodeAccelerator::SendCreateDecoderReply(IPC::Message* message,
511 bool succeeded) {
512 GpuCommandBufferMsg_CreateVideoDecoder::WriteReplyParams(message, succeeded);
513 Send(message);
516 } // namespace content