1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_H_
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/memory/linked_ptr.h"
14 #include "base/memory/ref_counted.h"
15 #include "gpu/command_buffer/service/texture_manager.h"
16 #include "gpu/gpu_export.h"
18 #if defined(COMPILER_GCC)
19 namespace BASE_HASH_NAMESPACE
{
21 struct hash
<gpu::gles2::TextureRef
*> {
22 size_t operator()(gpu::gles2::TextureRef
* ptr
) const {
23 return hash
<size_t>()(reinterpret_cast<size_t>(ptr
));
26 } // namespace BASE_HASH_NAMESPACE
34 class AsyncPixelTransferDelegate
;
35 class AsyncMemoryParams
;
36 struct AsyncTexImage2DParams
;
38 class AsyncPixelTransferCompletionObserver
39 : public base::RefCountedThreadSafe
<AsyncPixelTransferCompletionObserver
> {
41 AsyncPixelTransferCompletionObserver();
43 virtual void DidComplete(const AsyncMemoryParams
& mem_params
) = 0;
46 virtual ~AsyncPixelTransferCompletionObserver();
49 friend class base::RefCountedThreadSafe
<AsyncPixelTransferCompletionObserver
>;
51 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferCompletionObserver
);
54 class GPU_EXPORT AsyncPixelTransferManager
55 : public gles2::TextureManager::DestructionObserver
{
57 static AsyncPixelTransferManager
* Create(gfx::GLContext
* context
);
59 virtual ~AsyncPixelTransferManager();
61 void Initialize(gles2::TextureManager
* texture_manager
);
63 virtual void BindCompletedAsyncTransfers() = 0;
65 // There's no guarantee that callback will run on the caller thread.
66 virtual void AsyncNotifyCompletion(
67 const AsyncMemoryParams
& mem_params
,
68 AsyncPixelTransferCompletionObserver
* observer
) = 0;
70 virtual uint32
GetTextureUploadCount() = 0;
71 virtual base::TimeDelta
GetTotalTextureUploadTime() = 0;
73 // ProcessMorePendingTransfers() will be called at a good time
74 // to process a small amount of pending transfer work while
75 // NeedsProcessMorePendingTransfers() returns true. Implementations
76 // that can't dispatch work to separate threads should use
77 // this to avoid blocking the caller thread inappropriately.
78 virtual void ProcessMorePendingTransfers() = 0;
79 virtual bool NeedsProcessMorePendingTransfers() = 0;
81 // Wait for all AsyncTex(Sub)Image2D uploads to finish before returning.
82 virtual void WaitAllAsyncTexImage2D() = 0;
84 AsyncPixelTransferDelegate
* CreatePixelTransferDelegate(
85 gles2::TextureRef
* ref
,
86 const AsyncTexImage2DParams
& define_params
);
88 AsyncPixelTransferDelegate
* GetPixelTransferDelegate(
89 gles2::TextureRef
* ref
);
91 void ClearPixelTransferDelegateForTest(gles2::TextureRef
* ref
);
93 bool AsyncTransferIsInProgress(gles2::TextureRef
* ref
);
95 // gles2::TextureRef::DestructionObserver implementation:
96 virtual void OnTextureManagerDestroying(gles2::TextureManager
* manager
)
98 virtual void OnTextureRefDestroying(gles2::TextureRef
* texture
) OVERRIDE
;
101 AsyncPixelTransferManager();
104 gles2::TextureManager
* manager_
;
106 typedef base::hash_map
<gles2::TextureRef
*,
107 linked_ptr
<AsyncPixelTransferDelegate
> >
108 TextureToDelegateMap
;
109 TextureToDelegateMap delegate_map_
;
111 // A factory method called by CreatePixelTransferDelegate that is overriden
112 // by each implementation.
113 virtual AsyncPixelTransferDelegate
* CreatePixelTransferDelegateImpl(
114 gles2::TextureRef
* ref
,
115 const AsyncTexImage2DParams
& define_params
) = 0;
117 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferManager
);
122 #endif // GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_H_