Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / net / quic / congestion_control / send_algorithm_simulator.cc
blob33f6ba009f489f5eaa3f380d6466f55a9ea27476
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/quic/congestion_control/send_algorithm_simulator.h"
7 #include <limits>
9 #include "base/logging.h"
10 #include "base/rand_util.h"
11 #include "net/quic/crypto/quic_random.h"
13 using std::list;
14 using std::max;
15 using std::min;
16 using std::vector;
18 namespace net {
20 namespace {
22 const QuicByteCount kPacketSize = 1200;
24 } // namespace
26 SendAlgorithmSimulator::Sender::Sender(SendAlgorithmInterface* send_algorithm,
27 RttStats* rtt_stats)
28 : send_algorithm(send_algorithm),
29 rtt_stats(rtt_stats),
30 last_sent(0),
31 last_acked(0),
32 next_acked(1),
33 max_cwnd(0),
34 min_cwnd(100000),
35 max_cwnd_drop(0),
36 last_cwnd(0),
37 last_transfer_bandwidth(QuicBandwidth::Zero()),
38 last_transfer_loss_rate(0) {}
40 SendAlgorithmSimulator::SendAlgorithmSimulator(
41 MockClock* clock,
42 QuicBandwidth bandwidth,
43 QuicTime::Delta rtt)
44 : clock_(clock),
45 lose_next_ack_(false),
46 forward_loss_rate_(0),
47 reverse_loss_rate_(0),
48 loss_correlation_(0),
49 bandwidth_(bandwidth),
50 rtt_(rtt),
51 buffer_size_(1000000),
52 delayed_ack_timer_(QuicTime::Delta::FromMilliseconds(100)) {
53 uint32 seed = base::RandInt(0, std::numeric_limits<int32>::max());
54 DVLOG(1) << "Seeding SendAlgorithmSimulator with " << seed;
55 simple_random_.set_seed(seed);
58 SendAlgorithmSimulator::~SendAlgorithmSimulator() {}
60 void SendAlgorithmSimulator::AddTransfer(Sender* sender, size_t num_bytes) {
61 AddTransfer(sender, num_bytes, clock_->Now());
64 void SendAlgorithmSimulator::AddTransfer(
65 Sender* sender, size_t num_bytes, QuicTime start_time) {
66 pending_transfers_.push_back(Transfer(sender, num_bytes, start_time));
67 // Record initial stats from when the transfer begins.
68 pending_transfers_.back().sender->RecordStats();
71 void SendAlgorithmSimulator::TransferBytes() {
72 TransferBytes(kuint64max, QuicTime::Delta::Infinite());
75 void SendAlgorithmSimulator::TransferBytes(QuicByteCount max_bytes,
76 QuicTime::Delta max_time) {
77 const QuicTime end_time = max_time.IsInfinite() ?
78 QuicTime::Zero().Add(QuicTime::Delta::Infinite()) :
79 clock_->Now().Add(max_time);
80 QuicByteCount bytes_sent = 0;
81 while (!pending_transfers_.empty() &&
82 clock_->Now() < end_time &&
83 bytes_sent < max_bytes) {
84 // Determine the times of next send and of the next ack arrival.
85 PacketEvent send_event = NextSendEvent();
86 PacketEvent ack_event = NextAckEvent();
87 // If both times are infinite, fire a TLP.
88 if (ack_event.time_delta.IsInfinite() &&
89 send_event.time_delta.IsInfinite()) {
90 DVLOG(1) << "Both times are infinite, simulating a TLP.";
91 // TODO(ianswett): Use a more sophisticated TLP timer or never lose
92 // the last ack?
93 clock_->AdvanceTime(QuicTime::Delta::FromMilliseconds(100));
94 SendDataNow(&pending_transfers_.front());
95 } else if (ack_event.time_delta < send_event.time_delta) {
96 DVLOG(1) << "Handling ack of largest observed:"
97 << ack_event.transfer->sender->next_acked << ", advancing time:"
98 << ack_event.time_delta.ToMicroseconds() << "us";
99 // Ack data all the data up to ack time and lose any missing sequence
100 // numbers.
101 clock_->AdvanceTime(ack_event.time_delta);
102 HandlePendingAck(ack_event.transfer);
103 } else {
104 DVLOG(1) << "Sending, advancing time:"
105 << send_event.time_delta.ToMicroseconds() << "us";
106 clock_->AdvanceTime(send_event.time_delta);
107 SendDataNow(send_event.transfer);
108 bytes_sent += kPacketSize;
113 SendAlgorithmSimulator::PacketEvent SendAlgorithmSimulator::NextSendEvent() {
114 QuicTime::Delta next_send_time = QuicTime::Delta::Infinite();
115 Transfer* transfer = NULL;
116 for (vector<Transfer>::iterator it = pending_transfers_.begin();
117 it != pending_transfers_.end(); ++it) {
118 // If we've already sent enough bytes, wait for them to be acked.
119 if (it->bytes_acked + it->bytes_in_flight >= it->num_bytes) {
120 continue;
122 // If the flow hasn't started, use the start time.
123 QuicTime::Delta transfer_send_time = it->start_time.Subtract(clock_->Now());
124 if (clock_->Now() >= it->start_time) {
125 transfer_send_time =
126 it->sender->send_algorithm->TimeUntilSend(
127 clock_->Now(), it->bytes_in_flight, HAS_RETRANSMITTABLE_DATA);
129 if (transfer_send_time < next_send_time) {
130 next_send_time = transfer_send_time;
131 transfer = &(*it);
134 DVLOG(1) << "NextSendTime returning delta(ms):"
135 << next_send_time.ToMilliseconds();
136 return PacketEvent(next_send_time, transfer);
139 // NextAck takes into account packet loss in both forward and reverse
140 // direction, as well as correlated losses. And it assumes the receiver acks
141 // every other packet when there is no loss.
142 SendAlgorithmSimulator::PacketEvent SendAlgorithmSimulator::NextAckEvent() {
143 if (sent_packets_.empty()) {
144 DVLOG(1) << "No outstanding packets to ack for any transfer.";
145 return PacketEvent(QuicTime::Delta::Infinite(), NULL);
148 // For each connection, find the next acked packet.
149 QuicTime::Delta ack_time = QuicTime::Delta::Infinite();
150 Transfer* transfer = NULL;
151 for (vector<Transfer>::iterator it = pending_transfers_.begin();
152 it != pending_transfers_.end(); ++it) {
153 QuicTime::Delta transfer_ack_time = FindNextAcked(&(*it));
154 if (transfer_ack_time < ack_time) {
155 ack_time = transfer_ack_time;
156 transfer = &(*it);
160 return PacketEvent(ack_time, transfer);
163 QuicTime::Delta SendAlgorithmSimulator::FindNextAcked(Transfer* transfer) {
164 Sender* sender = transfer->sender;
165 if (sender->next_acked == sender->last_acked) {
166 // Determine if the next ack is lost only once, to ensure determinism.
167 lose_next_ack_ =
168 reverse_loss_rate_ * kuint64max > simple_random_.RandUint64();
171 QuicPacketSequenceNumber next_acked = sender->last_acked;
172 QuicTime::Delta next_ack_delay =
173 FindNextAck(transfer, sender->last_acked, &next_acked);
174 if (lose_next_ack_) {
175 next_ack_delay = FindNextAck(transfer, next_acked, &next_acked);
177 sender->next_acked = next_acked;
178 return next_ack_delay;
181 QuicTime::Delta SendAlgorithmSimulator::FindNextAck(
182 const Transfer* transfer,
183 QuicPacketSequenceNumber last_acked,
184 QuicPacketSequenceNumber* next_acked) const {
185 *next_acked = last_acked;
186 QuicTime::Delta ack_delay = QuicTime::Delta::Infinite();
187 // Remove any packets that are simulated as lost.
188 for (list<SentPacket>::const_iterator it = sent_packets_.begin();
189 it != sent_packets_.end(); ++it) {
190 if (transfer != it->transfer) {
191 continue;
193 // Skip over any packets less than or equal to last_acked.
194 if (it->sequence_number <= last_acked) {
195 continue;
197 // Lost packets don't trigger an ack.
198 if (it->lost) {
199 continue;
201 DCHECK_LT(*next_acked, it->sequence_number);
202 // Consider a delayed ack for the current next_acked.
203 if (ack_delay < it->ack_time.Subtract(clock_->Now())) {
204 break;
206 *next_acked = it->sequence_number;
207 ack_delay = it->ack_time.Subtract(clock_->Now());
208 if (HasRecentLostPackets(transfer, *next_acked) ||
209 (*next_acked - last_acked) >= 2) {
210 break;
212 ack_delay = ack_delay.Add(delayed_ack_timer_);
215 DVLOG(1) << "FindNextAcked found next_acked_:"
216 << transfer->sender->next_acked
217 << " last_acked:" << transfer->sender->last_acked
218 << " ack_delay(ms):" << ack_delay.ToMilliseconds();
219 return ack_delay;
222 bool SendAlgorithmSimulator::HasRecentLostPackets(
223 const Transfer* transfer, QuicPacketSequenceNumber next_acked) const {
224 QuicPacketSequenceNumber last_packet = transfer->sender->last_acked;
225 for (list<SentPacket>::const_iterator it = sent_packets_.begin();
226 it != sent_packets_.end() && it->sequence_number < next_acked; ++it) {
227 if (transfer != it->transfer) {
228 continue;
230 // Lost packets don't trigger an ack.
231 if (it->lost) {
232 return true;
234 // Buffer dropped packets are skipped automatically, but still end up
235 // being lost and cause acks to be sent immediately.
236 if (it->sequence_number > last_packet + 1) {
237 return true;
239 last_packet = it->sequence_number;
241 return false;
244 void SendAlgorithmSimulator::HandlePendingAck(Transfer* transfer) {
245 Sender* sender = transfer->sender;
246 DCHECK_LT(sender->last_acked, sender->next_acked);
247 SendAlgorithmInterface::CongestionMap acked_packets;
248 SendAlgorithmInterface::CongestionMap lost_packets;
249 DVLOG(1) << "Acking packets from:" << sender->last_acked
250 << " to " << sender->next_acked
251 << " bytes_in_flight:" << transfer->bytes_in_flight
252 << " Now():" << (clock_->Now().ToDebuggingValue() / 1000) << "ms";
253 // Some entries may be missing from the sent_packets_ array, if they were
254 // dropped due to buffer overruns.
255 SentPacket largest_observed;
256 list<SentPacket>::iterator it = sent_packets_.begin();
257 while (sender->last_acked < sender->next_acked) {
258 ++sender->last_acked;
259 TransmissionInfo info = TransmissionInfo();
260 info.bytes_sent = kPacketSize;
261 info.in_flight = true;
262 // Find the next SentPacket for this transfer.
263 while (it->transfer != transfer) {
264 DCHECK(it != sent_packets_.end());
265 ++it;
267 // If it's missing from the array, it's a loss.
268 if (it->sequence_number > sender->last_acked) {
269 DVLOG(1) << "Lost packet:" << sender->last_acked
270 << " dropped by buffer overflow.";
271 lost_packets[sender->last_acked] = info;
272 continue;
274 if (it->lost) {
275 lost_packets[sender->last_acked] = info;
276 } else {
277 acked_packets[sender->last_acked] = info;
279 // This packet has been acked or lost, remove it from sent_packets_.
280 largest_observed = *it;
281 sent_packets_.erase(it++);
284 DCHECK(largest_observed.ack_time.IsInitialized());
285 DVLOG(1) << "Updating RTT from send_time:"
286 << largest_observed.send_time.ToDebuggingValue() << " to ack_time:"
287 << largest_observed.ack_time.ToDebuggingValue();
288 QuicTime::Delta measured_rtt =
289 largest_observed.ack_time.Subtract(largest_observed.send_time);
290 DCHECK_GE(measured_rtt.ToMicroseconds(), rtt_.ToMicroseconds());
291 sender->rtt_stats->UpdateRtt(measured_rtt,
292 QuicTime::Delta::Zero(),
293 clock_->Now());
294 sender->send_algorithm->OnCongestionEvent(
295 true, transfer->bytes_in_flight, acked_packets, lost_packets);
296 DCHECK_LE(kPacketSize * (acked_packets.size() + lost_packets.size()),
297 transfer->bytes_in_flight);
298 transfer->bytes_in_flight -=
299 kPacketSize * (acked_packets.size() + lost_packets.size());
301 sender->RecordStats();
302 transfer->bytes_acked += acked_packets.size() * kPacketSize;
303 transfer->bytes_lost += lost_packets.size() * kPacketSize;
304 if (transfer->bytes_acked >= transfer->num_bytes) {
305 // Remove completed transfers and record transfer bandwidth.
306 QuicTime::Delta transfer_time =
307 clock_->Now().Subtract(transfer->start_time);
308 sender->last_transfer_loss_rate = static_cast<float>(transfer->bytes_lost) /
309 (transfer->bytes_lost + transfer->bytes_acked);
310 sender->last_transfer_bandwidth =
311 QuicBandwidth::FromBytesAndTimeDelta(transfer->num_bytes,
312 transfer_time);
313 DCHECK_GE(bandwidth_.ToBitsPerSecond(),
314 sender->last_transfer_bandwidth.ToBitsPerSecond());
315 for (vector<Transfer>::iterator it = pending_transfers_.begin();
316 it != pending_transfers_.end(); ++it) {
317 if (transfer == &(*it)) {
318 pending_transfers_.erase(it);
319 break;
325 void SendAlgorithmSimulator::SendDataNow(Transfer* transfer) {
326 Sender* sender = transfer->sender;
327 ++sender->last_sent;
328 DVLOG(1) << "Sending packet:" << sender->last_sent
329 << " bytes_in_flight:" << transfer->bytes_in_flight
330 << " Now():" << (clock_->Now().ToDebuggingValue() / 1000) << "ms";
331 sender->send_algorithm->OnPacketSent(
332 clock_->Now(), transfer->bytes_in_flight,
333 sender->last_sent, kPacketSize, HAS_RETRANSMITTABLE_DATA);
334 // Lose the packet immediately if the buffer is full.
335 if (sent_packets_.size() * kPacketSize < buffer_size_) {
336 // TODO(ianswett): This buffer simulation is an approximation.
337 // An ack time of zero means loss.
338 bool packet_lost =
339 forward_loss_rate_ * kuint64max > simple_random_.RandUint64();
340 // Handle correlated loss.
341 if (!sent_packets_.empty() && sent_packets_.back().lost &&
342 loss_correlation_ * kuint64max > simple_random_.RandUint64()) {
343 packet_lost = true;
345 DVLOG(1) << "losing packet:" << sender->last_sent
346 << " due to random loss.";
348 // If the number of bytes in flight are less than the bdp, there's
349 // no buffering delay. Bytes lost from the buffer are not counted.
350 QuicByteCount bdp = bandwidth_.ToBytesPerPeriod(rtt_);
351 QuicTime ack_time = clock_->Now().Add(rtt_);
352 if (kPacketSize > bdp) {
353 ack_time = ack_time.Add(bandwidth_.TransferTime(kPacketSize - bdp));
355 QuicTime queue_ack_time = sent_packets_.empty() ? QuicTime::Zero() :
356 sent_packets_.back().ack_time.Add(bandwidth_.TransferTime(kPacketSize));
357 ack_time = QuicTime::Max(ack_time, queue_ack_time);
358 sent_packets_.push_back(SentPacket(
359 sender->last_sent, clock_->Now(), ack_time, packet_lost, transfer));
360 } else {
361 DVLOG(1) << "losing packet:" << sender->last_sent
362 << " because the buffer was full.";
364 transfer->bytes_in_flight += kPacketSize;
367 // Advance the time by |delta| without sending anything.
368 void SendAlgorithmSimulator::AdvanceTime(QuicTime::Delta delta) {
369 clock_->AdvanceTime(delta);
372 } // namespace net