Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / net / socket / client_socket_pool_base.h
blob8079cd4e5c74a80b5f7c1e802c7c009a4557829d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // A ClientSocketPoolBase is used to restrict the number of sockets open at
6 // a time. It also maintains a list of idle persistent sockets for reuse.
7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle
8 // the core logic of (1) restricting the number of active (connected or
9 // connecting) sockets per "group" (generally speaking, the hostname), (2)
10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3)
11 // limiting the total number of active sockets in the system.
13 // ClientSocketPoolBase abstracts socket connection details behind ConnectJob,
14 // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available,
15 // the ClientSocketPoolBase will ask the ConnectJobFactory to create a
16 // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should
17 // implement their socket specific connection by subclassing ConnectJob and
18 // implementing ConnectJob::ConnectInternal(). They can control the parameters
19 // passed to each new ConnectJob instance via their ConnectJobFactory subclass
20 // and templated SocketParams parameter.
22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
25 #include <cstddef>
26 #include <deque>
27 #include <list>
28 #include <map>
29 #include <set>
30 #include <string>
31 #include <vector>
33 #include "base/basictypes.h"
34 #include "base/memory/ref_counted.h"
35 #include "base/memory/scoped_ptr.h"
36 #include "base/memory/weak_ptr.h"
37 #include "base/time/time.h"
38 #include "base/timer/timer.h"
39 #include "net/base/address_list.h"
40 #include "net/base/completion_callback.h"
41 #include "net/base/load_states.h"
42 #include "net/base/load_timing_info.h"
43 #include "net/base/net_errors.h"
44 #include "net/base/net_export.h"
45 #include "net/base/net_log.h"
46 #include "net/base/network_change_notifier.h"
47 #include "net/base/priority_queue.h"
48 #include "net/base/request_priority.h"
49 #include "net/socket/client_socket_handle.h"
50 #include "net/socket/client_socket_pool.h"
51 #include "net/socket/stream_socket.h"
53 namespace net {
55 class ClientSocketHandle;
57 // ConnectJob provides an abstract interface for "connecting" a socket.
58 // The connection may involve host resolution, tcp connection, ssl connection,
59 // etc.
60 class NET_EXPORT_PRIVATE ConnectJob {
61 public:
62 class NET_EXPORT_PRIVATE Delegate {
63 public:
64 Delegate() {}
65 virtual ~Delegate() {}
67 // Alerts the delegate that the connection completed. |job| must
68 // be destroyed by the delegate. A scoped_ptr<> isn't used because
69 // the caller of this function doesn't own |job|.
70 virtual void OnConnectJobComplete(int result,
71 ConnectJob* job) = 0;
73 private:
74 DISALLOW_COPY_AND_ASSIGN(Delegate);
77 // A |timeout_duration| of 0 corresponds to no timeout.
78 ConnectJob(const std::string& group_name,
79 base::TimeDelta timeout_duration,
80 RequestPriority priority,
81 Delegate* delegate,
82 const BoundNetLog& net_log);
83 virtual ~ConnectJob();
85 // Accessors
86 const std::string& group_name() const { return group_name_; }
87 const BoundNetLog& net_log() { return net_log_; }
89 // Releases ownership of the underlying socket to the caller.
90 // Returns the released socket, or NULL if there was a connection
91 // error.
92 scoped_ptr<StreamSocket> PassSocket();
94 // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it
95 // cannot complete synchronously without blocking, or another net error code
96 // on error. In asynchronous completion, the ConnectJob will notify
97 // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous
98 // completion, ReleaseSocket() can be called to acquire the connected socket
99 // if it succeeded.
100 int Connect();
102 virtual LoadState GetLoadState() const = 0;
104 // If Connect returns an error (or OnConnectJobComplete reports an error
105 // result) this method will be called, allowing the pool to add
106 // additional error state to the ClientSocketHandle (post late-binding).
107 virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {}
109 const LoadTimingInfo::ConnectTiming& connect_timing() const {
110 return connect_timing_;
113 const BoundNetLog& net_log() const { return net_log_; }
115 protected:
116 RequestPriority priority() const { return priority_; }
117 void SetSocket(scoped_ptr<StreamSocket> socket);
118 StreamSocket* socket() { return socket_.get(); }
119 void NotifyDelegateOfCompletion(int rv);
120 void ResetTimer(base::TimeDelta remainingTime);
122 // Connection establishment timing information.
123 LoadTimingInfo::ConnectTiming connect_timing_;
125 private:
126 virtual int ConnectInternal() = 0;
128 void LogConnectStart();
129 void LogConnectCompletion(int net_error);
131 // Alerts the delegate that the ConnectJob has timed out.
132 void OnTimeout();
134 const std::string group_name_;
135 const base::TimeDelta timeout_duration_;
136 // TODO(akalin): Support reprioritization.
137 const RequestPriority priority_;
138 // Timer to abort jobs that take too long.
139 base::OneShotTimer<ConnectJob> timer_;
140 Delegate* delegate_;
141 scoped_ptr<StreamSocket> socket_;
142 BoundNetLog net_log_;
143 // A ConnectJob is idle until Connect() has been called.
144 bool idle_;
146 DISALLOW_COPY_AND_ASSIGN(ConnectJob);
149 namespace internal {
151 // ClientSocketPoolBaseHelper is an internal class that implements almost all
152 // the functionality from ClientSocketPoolBase without using templates.
153 // ClientSocketPoolBase adds templated definitions built on top of
154 // ClientSocketPoolBaseHelper. This class is not for external use, please use
155 // ClientSocketPoolBase instead.
156 class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
157 : public ConnectJob::Delegate,
158 public NetworkChangeNotifier::IPAddressObserver {
159 public:
160 typedef uint32 Flags;
162 // Used to specify specific behavior for the ClientSocketPool.
163 enum Flag {
164 NORMAL = 0, // Normal behavior.
165 NO_IDLE_SOCKETS = 0x1, // Do not return an idle socket. Create a new one.
168 class NET_EXPORT_PRIVATE Request {
169 public:
170 Request(ClientSocketHandle* handle,
171 const CompletionCallback& callback,
172 RequestPriority priority,
173 bool ignore_limits,
174 Flags flags,
175 const BoundNetLog& net_log);
177 virtual ~Request();
179 ClientSocketHandle* handle() const { return handle_; }
180 const CompletionCallback& callback() const { return callback_; }
181 RequestPriority priority() const { return priority_; }
182 bool ignore_limits() const { return ignore_limits_; }
183 Flags flags() const { return flags_; }
184 const BoundNetLog& net_log() const { return net_log_; }
186 private:
187 ClientSocketHandle* const handle_;
188 const CompletionCallback callback_;
189 // TODO(akalin): Support reprioritization.
190 const RequestPriority priority_;
191 const bool ignore_limits_;
192 const Flags flags_;
193 const BoundNetLog net_log_;
195 DISALLOW_COPY_AND_ASSIGN(Request);
198 class ConnectJobFactory {
199 public:
200 ConnectJobFactory() {}
201 virtual ~ConnectJobFactory() {}
203 virtual scoped_ptr<ConnectJob> NewConnectJob(
204 const std::string& group_name,
205 const Request& request,
206 ConnectJob::Delegate* delegate) const = 0;
208 virtual base::TimeDelta ConnectionTimeout() const = 0;
210 private:
211 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory);
214 ClientSocketPoolBaseHelper(
215 HigherLayeredPool* pool,
216 int max_sockets,
217 int max_sockets_per_group,
218 base::TimeDelta unused_idle_socket_timeout,
219 base::TimeDelta used_idle_socket_timeout,
220 ConnectJobFactory* connect_job_factory);
222 virtual ~ClientSocketPoolBaseHelper();
224 // Adds a lower layered pool to |this|, and adds |this| as a higher layered
225 // pool on top of |lower_pool|.
226 void AddLowerLayeredPool(LowerLayeredPool* lower_pool);
228 // See LowerLayeredPool::IsStalled for documentation on this function.
229 bool IsStalled() const;
231 // See LowerLayeredPool for documentation on these functions. It is expected
232 // in the destructor that no higher layer pools remain.
233 void AddHigherLayeredPool(HigherLayeredPool* higher_pool);
234 void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool);
236 // See ClientSocketPool::RequestSocket for documentation on this function.
237 int RequestSocket(const std::string& group_name,
238 scoped_ptr<const Request> request);
240 // See ClientSocketPool::RequestSocket for documentation on this function.
241 void RequestSockets(const std::string& group_name,
242 const Request& request,
243 int num_sockets);
245 // See ClientSocketPool::CancelRequest for documentation on this function.
246 void CancelRequest(const std::string& group_name,
247 ClientSocketHandle* handle);
249 // See ClientSocketPool::ReleaseSocket for documentation on this function.
250 void ReleaseSocket(const std::string& group_name,
251 scoped_ptr<StreamSocket> socket,
252 int id);
254 // See ClientSocketPool::FlushWithError for documentation on this function.
255 void FlushWithError(int error);
257 // See ClientSocketPool::CloseIdleSockets for documentation on this function.
258 void CloseIdleSockets();
260 // See ClientSocketPool::IdleSocketCount() for documentation on this function.
261 int idle_socket_count() const {
262 return idle_socket_count_;
265 // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this
266 // function.
267 int IdleSocketCountInGroup(const std::string& group_name) const;
269 // See ClientSocketPool::GetLoadState() for documentation on this function.
270 LoadState GetLoadState(const std::string& group_name,
271 const ClientSocketHandle* handle) const;
273 base::TimeDelta ConnectRetryInterval() const {
274 // TODO(mbelshe): Make this tuned dynamically based on measured RTT.
275 // For now, just use the max retry interval.
276 return base::TimeDelta::FromMilliseconds(
277 ClientSocketPool::kMaxConnectRetryIntervalMs);
280 int NumUnassignedConnectJobsInGroup(const std::string& group_name) const {
281 return group_map_.find(group_name)->second->unassigned_job_count();
284 int NumConnectJobsInGroup(const std::string& group_name) const {
285 return group_map_.find(group_name)->second->jobs().size();
288 int NumActiveSocketsInGroup(const std::string& group_name) const {
289 return group_map_.find(group_name)->second->active_socket_count();
292 bool HasGroup(const std::string& group_name) const;
294 // Called to enable/disable cleaning up idle sockets. When enabled,
295 // idle sockets that have been around for longer than a period defined
296 // by kCleanupInterval are cleaned up using a timer. Otherwise they are
297 // closed next time client makes a request. This may reduce network
298 // activity and power consumption.
299 static bool cleanup_timer_enabled();
300 static bool set_cleanup_timer_enabled(bool enabled);
302 // Closes all idle sockets if |force| is true. Else, only closes idle
303 // sockets that timed out or can't be reused. Made public for testing.
304 void CleanupIdleSockets(bool force);
306 // Closes one idle socket. Picks the first one encountered.
307 // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
308 // should keep an ordered list of idle sockets, and close them in order.
309 // Requires maintaining more state. It's not clear if it's worth it since
310 // I'm not sure if we hit this situation often.
311 bool CloseOneIdleSocket();
313 // Checks higher layered pools to see if they can close an idle connection.
314 bool CloseOneIdleConnectionInHigherLayeredPool();
316 // See ClientSocketPool::GetInfoAsValue for documentation on this function.
317 base::DictionaryValue* GetInfoAsValue(const std::string& name,
318 const std::string& type) const;
320 base::TimeDelta ConnectionTimeout() const {
321 return connect_job_factory_->ConnectionTimeout();
324 static bool connect_backup_jobs_enabled();
325 static bool set_connect_backup_jobs_enabled(bool enabled);
327 void EnableConnectBackupJobs();
329 // ConnectJob::Delegate methods:
330 virtual void OnConnectJobComplete(int result, ConnectJob* job) OVERRIDE;
332 // NetworkChangeNotifier::IPAddressObserver methods:
333 virtual void OnIPAddressChanged() OVERRIDE;
335 private:
336 friend class base::RefCounted<ClientSocketPoolBaseHelper>;
338 // Entry for a persistent socket which became idle at time |start_time|.
339 struct IdleSocket {
340 IdleSocket() : socket(NULL) {}
342 // An idle socket can't be used if it is disconnected or has been used
343 // before and has received data unexpectedly (hence no longer idle). The
344 // unread data would be mistaken for the beginning of the next response if
345 // we were to use the socket for a new request.
347 // Note that a socket that has never been used before (like a preconnected
348 // socket) may be used even with unread data. This may be, e.g., a SPDY
349 // SETTINGS frame.
350 bool IsUsable() const;
352 // An idle socket should be removed if it can't be reused, or has been idle
353 // for too long. |now| is the current time value (TimeTicks::Now()).
354 // |timeout| is the length of time to wait before timing out an idle socket.
355 bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const;
357 StreamSocket* socket;
358 base::TimeTicks start_time;
361 typedef PriorityQueue<const Request*> RequestQueue;
362 typedef std::map<const ClientSocketHandle*, const Request*> RequestMap;
364 // A Group is allocated per group_name when there are idle sockets or pending
365 // requests. Otherwise, the Group object is removed from the map.
366 // |active_socket_count| tracks the number of sockets held by clients.
367 class Group {
368 public:
369 Group();
370 ~Group();
372 bool IsEmpty() const {
373 return active_socket_count_ == 0 && idle_sockets_.empty() &&
374 jobs_.empty() && pending_requests_.empty();
377 bool HasAvailableSocketSlot(int max_sockets_per_group) const {
378 return NumActiveSocketSlots() < max_sockets_per_group;
381 int NumActiveSocketSlots() const {
382 return active_socket_count_ + static_cast<int>(jobs_.size()) +
383 static_cast<int>(idle_sockets_.size());
386 bool IsStalledOnPoolMaxSockets(int max_sockets_per_group) const {
387 return HasAvailableSocketSlot(max_sockets_per_group) &&
388 pending_requests_.size() > jobs_.size();
391 // Returns the priority of the top of the pending request queue
392 // (which may be less than the maximum priority over the entire
393 // queue, due to how we prioritize requests with |ignore_limits|
394 // set over others).
395 RequestPriority TopPendingPriority() const {
396 // NOTE: FirstMax().value()->priority() is not the same as
397 // FirstMax().priority()!
398 return pending_requests_.FirstMax().value()->priority();
401 // Set a timer to create a backup job if it takes too long to
402 // create one and if a timer isn't already running.
403 void StartBackupJobTimer(const std::string& group_name,
404 ClientSocketPoolBaseHelper* pool);
406 bool BackupJobTimerIsRunning() const;
408 // If there's a ConnectJob that's never been assigned to Request,
409 // decrements |unassigned_job_count_| and returns true.
410 // Otherwise, returns false.
411 bool TryToUseUnassignedConnectJob();
413 void AddJob(scoped_ptr<ConnectJob> job, bool is_preconnect);
414 // Remove |job| from this group, which must already own |job|.
415 void RemoveJob(ConnectJob* job);
416 void RemoveAllJobs();
418 bool has_pending_requests() const {
419 return !pending_requests_.empty();
422 size_t pending_request_count() const {
423 return pending_requests_.size();
426 // Gets (but does not remove) the next pending request. Returns
427 // NULL if there are no pending requests.
428 const Request* GetNextPendingRequest() const;
430 // Returns true if there is a connect job for |handle|.
431 bool HasConnectJobForHandle(const ClientSocketHandle* handle) const;
433 // Inserts the request into the queue based on priority
434 // order. Older requests are prioritized over requests of equal
435 // priority.
436 void InsertPendingRequest(scoped_ptr<const Request> request);
438 // Gets and removes the next pending request. Returns NULL if
439 // there are no pending requests.
440 scoped_ptr<const Request> PopNextPendingRequest();
442 // Finds the pending request for |handle| and removes it. Returns
443 // the removed pending request, or NULL if there was none.
444 scoped_ptr<const Request> FindAndRemovePendingRequest(
445 ClientSocketHandle* handle);
447 void IncrementActiveSocketCount() { active_socket_count_++; }
448 void DecrementActiveSocketCount() { active_socket_count_--; }
450 int unassigned_job_count() const { return unassigned_job_count_; }
451 const std::set<ConnectJob*>& jobs() const { return jobs_; }
452 const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; }
453 int active_socket_count() const { return active_socket_count_; }
454 std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; }
456 private:
457 // Returns the iterator's pending request after removing it from
458 // the queue.
459 scoped_ptr<const Request> RemovePendingRequest(
460 const RequestQueue::Pointer& pointer);
462 // Called when the backup socket timer fires.
463 void OnBackupJobTimerFired(
464 std::string group_name,
465 ClientSocketPoolBaseHelper* pool);
467 // Checks that |unassigned_job_count_| does not execeed the number of
468 // ConnectJobs.
469 void SanityCheck();
471 // Total number of ConnectJobs that have never been assigned to a Request.
472 // Since jobs use late binding to requests, which ConnectJobs have or have
473 // not been assigned to a request are not tracked. This is incremented on
474 // preconnect and decremented when a preconnect is assigned, or when there
475 // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented
476 // when a request is cancelled.
477 size_t unassigned_job_count_;
479 std::list<IdleSocket> idle_sockets_;
480 std::set<ConnectJob*> jobs_;
481 RequestQueue pending_requests_;
482 int active_socket_count_; // number of active sockets used by clients
483 // A timer for when to start the backup job.
484 base::OneShotTimer<Group> backup_job_timer_;
487 typedef std::map<std::string, Group*> GroupMap;
489 typedef std::set<ConnectJob*> ConnectJobSet;
491 struct CallbackResultPair {
492 CallbackResultPair();
493 CallbackResultPair(const CompletionCallback& callback_in, int result_in);
494 ~CallbackResultPair();
496 CompletionCallback callback;
497 int result;
500 typedef std::map<const ClientSocketHandle*, CallbackResultPair>
501 PendingCallbackMap;
503 Group* GetOrCreateGroup(const std::string& group_name);
504 void RemoveGroup(const std::string& group_name);
505 void RemoveGroup(GroupMap::iterator it);
507 // Called when the number of idle sockets changes.
508 void IncrementIdleCount();
509 void DecrementIdleCount();
511 // Start cleanup timer for idle sockets.
512 void StartIdleSocketTimer();
514 // Scans the group map for groups which have an available socket slot and
515 // at least one pending request. Returns true if any groups are stalled, and
516 // if so (and if both |group| and |group_name| are not NULL), fills |group|
517 // and |group_name| with data of the stalled group having highest priority.
518 bool FindTopStalledGroup(Group** group, std::string* group_name) const;
520 // Called when timer_ fires. This method scans the idle sockets removing
521 // sockets that timed out or can't be reused.
522 void OnCleanupTimerFired() {
523 CleanupIdleSockets(false);
526 // Removes |job| from |group|, which must already own |job|.
527 void RemoveConnectJob(ConnectJob* job, Group* group);
529 // Tries to see if we can handle any more requests for |group|.
530 void OnAvailableSocketSlot(const std::string& group_name, Group* group);
532 // Process a pending socket request for a group.
533 void ProcessPendingRequest(const std::string& group_name, Group* group);
535 // Assigns |socket| to |handle| and updates |group|'s counters appropriately.
536 void HandOutSocket(scoped_ptr<StreamSocket> socket,
537 ClientSocketHandle::SocketReuseType reuse_type,
538 const LoadTimingInfo::ConnectTiming& connect_timing,
539 ClientSocketHandle* handle,
540 base::TimeDelta time_idle,
541 Group* group,
542 const BoundNetLog& net_log);
544 // Adds |socket| to the list of idle sockets for |group|.
545 void AddIdleSocket(scoped_ptr<StreamSocket> socket, Group* group);
547 // Iterates through |group_map_|, canceling all ConnectJobs and deleting
548 // groups if they are no longer needed.
549 void CancelAllConnectJobs();
551 // Iterates through |group_map_|, posting |error| callbacks for all
552 // requests, and then deleting groups if they are no longer needed.
553 void CancelAllRequestsWithError(int error);
555 // Returns true if we can't create any more sockets due to the total limit.
556 bool ReachedMaxSocketsLimit() const;
558 // This is the internal implementation of RequestSocket(). It differs in that
559 // it does not handle logging into NetLog of the queueing status of
560 // |request|.
561 int RequestSocketInternal(const std::string& group_name,
562 const Request& request);
564 // Assigns an idle socket for the group to the request.
565 // Returns |true| if an idle socket is available, false otherwise.
566 bool AssignIdleSocketToRequest(const Request& request, Group* group);
568 static void LogBoundConnectJobToRequest(
569 const NetLog::Source& connect_job_source, const Request& request);
571 // Same as CloseOneIdleSocket() except it won't close an idle socket in
572 // |group|. If |group| is NULL, it is ignored. Returns true if it closed a
573 // socket.
574 bool CloseOneIdleSocketExceptInGroup(const Group* group);
576 // Checks if there are stalled socket groups that should be notified
577 // for possible wakeup.
578 void CheckForStalledSocketGroups();
580 // Posts a task to call InvokeUserCallback() on the next iteration through the
581 // current message loop. Inserts |callback| into |pending_callback_map_|,
582 // keyed by |handle|.
583 void InvokeUserCallbackLater(
584 ClientSocketHandle* handle, const CompletionCallback& callback, int rv);
586 // Invokes the user callback for |handle|. By the time this task has run,
587 // it's possible that the request has been cancelled, so |handle| may not
588 // exist in |pending_callback_map_|. We look up the callback and result code
589 // in |pending_callback_map_|.
590 void InvokeUserCallback(ClientSocketHandle* handle);
592 // Tries to close idle sockets in a higher level socket pool as long as this
593 // this pool is stalled.
594 void TryToCloseSocketsInLayeredPools();
596 GroupMap group_map_;
598 // Map of the ClientSocketHandles for which we have a pending Task to invoke a
599 // callback. This is necessary since, before we invoke said callback, it's
600 // possible that the request is cancelled.
601 PendingCallbackMap pending_callback_map_;
603 // Timer used to periodically prune idle sockets that timed out or can't be
604 // reused.
605 base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_;
607 // The total number of idle sockets in the system.
608 int idle_socket_count_;
610 // Number of connecting sockets across all groups.
611 int connecting_socket_count_;
613 // Number of connected sockets we handed out across all groups.
614 int handed_out_socket_count_;
616 // The maximum total number of sockets. See ReachedMaxSocketsLimit.
617 const int max_sockets_;
619 // The maximum number of sockets kept per group.
620 const int max_sockets_per_group_;
622 // Whether to use timer to cleanup idle sockets.
623 bool use_cleanup_timer_;
625 // The time to wait until closing idle sockets.
626 const base::TimeDelta unused_idle_socket_timeout_;
627 const base::TimeDelta used_idle_socket_timeout_;
629 const scoped_ptr<ConnectJobFactory> connect_job_factory_;
631 // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool
632 bool connect_backup_jobs_enabled_;
634 // A unique id for the pool. It gets incremented every time we
635 // FlushWithError() the pool. This is so that when sockets get released back
636 // to the pool, we can make sure that they are discarded rather than reused.
637 int pool_generation_number_;
639 // Used to add |this| as a higher layer pool on top of lower layer pools. May
640 // be NULL if no lower layer pools will be added.
641 HigherLayeredPool* pool_;
643 // Pools that create connections through |this|. |this| will try to close
644 // their idle sockets when it stalls. Must be empty on destruction.
645 std::set<HigherLayeredPool*> higher_pools_;
647 // Pools that this goes through. Typically there's only one, but not always.
648 // |this| will check if they're stalled when it has a new idle socket. |this|
649 // will remove itself from all lower layered pools on destruction.
650 std::set<LowerLayeredPool*> lower_pools_;
652 base::WeakPtrFactory<ClientSocketPoolBaseHelper> weak_factory_;
654 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper);
657 } // namespace internal
659 template <typename SocketParams>
660 class ClientSocketPoolBase {
661 public:
662 class Request : public internal::ClientSocketPoolBaseHelper::Request {
663 public:
664 Request(ClientSocketHandle* handle,
665 const CompletionCallback& callback,
666 RequestPriority priority,
667 internal::ClientSocketPoolBaseHelper::Flags flags,
668 bool ignore_limits,
669 const scoped_refptr<SocketParams>& params,
670 const BoundNetLog& net_log)
671 : internal::ClientSocketPoolBaseHelper::Request(
672 handle, callback, priority, ignore_limits, flags, net_log),
673 params_(params) {}
675 const scoped_refptr<SocketParams>& params() const { return params_; }
677 private:
678 const scoped_refptr<SocketParams> params_;
681 class ConnectJobFactory {
682 public:
683 ConnectJobFactory() {}
684 virtual ~ConnectJobFactory() {}
686 virtual scoped_ptr<ConnectJob> NewConnectJob(
687 const std::string& group_name,
688 const Request& request,
689 ConnectJob::Delegate* delegate) const = 0;
691 virtual base::TimeDelta ConnectionTimeout() const = 0;
693 private:
694 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory);
697 // |max_sockets| is the maximum number of sockets to be maintained by this
698 // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of
699 // sockets a "group" can have. |unused_idle_socket_timeout| specifies how
700 // long to leave an unused idle socket open before closing it.
701 // |used_idle_socket_timeout| specifies how long to leave a previously used
702 // idle socket open before closing it.
703 ClientSocketPoolBase(
704 HigherLayeredPool* self,
705 int max_sockets,
706 int max_sockets_per_group,
707 ClientSocketPoolHistograms* histograms,
708 base::TimeDelta unused_idle_socket_timeout,
709 base::TimeDelta used_idle_socket_timeout,
710 ConnectJobFactory* connect_job_factory)
711 : histograms_(histograms),
712 helper_(self, max_sockets, max_sockets_per_group,
713 unused_idle_socket_timeout, used_idle_socket_timeout,
714 new ConnectJobFactoryAdaptor(connect_job_factory)) {}
716 virtual ~ClientSocketPoolBase() {}
718 // These member functions simply forward to ClientSocketPoolBaseHelper.
719 void AddLowerLayeredPool(LowerLayeredPool* lower_pool) {
720 helper_.AddLowerLayeredPool(lower_pool);
723 void AddHigherLayeredPool(HigherLayeredPool* higher_pool) {
724 helper_.AddHigherLayeredPool(higher_pool);
727 void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) {
728 helper_.RemoveHigherLayeredPool(higher_pool);
731 // RequestSocket bundles up the parameters into a Request and then forwards to
732 // ClientSocketPoolBaseHelper::RequestSocket().
733 int RequestSocket(const std::string& group_name,
734 const scoped_refptr<SocketParams>& params,
735 RequestPriority priority,
736 ClientSocketHandle* handle,
737 const CompletionCallback& callback,
738 const BoundNetLog& net_log) {
739 scoped_ptr<const Request> request(
740 new Request(handle, callback, priority,
741 internal::ClientSocketPoolBaseHelper::NORMAL,
742 params->ignore_limits(),
743 params, net_log));
744 return helper_.RequestSocket(
745 group_name,
746 request.template PassAs<
747 const internal::ClientSocketPoolBaseHelper::Request>());
750 // RequestSockets bundles up the parameters into a Request and then forwards
751 // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the
752 // priority to DEFAULT_PRIORITY and specifies the NO_IDLE_SOCKETS flag.
753 void RequestSockets(const std::string& group_name,
754 const scoped_refptr<SocketParams>& params,
755 int num_sockets,
756 const BoundNetLog& net_log) {
757 const Request request(NULL /* no handle */,
758 CompletionCallback(),
759 DEFAULT_PRIORITY,
760 internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS,
761 params->ignore_limits(),
762 params,
763 net_log);
764 helper_.RequestSockets(group_name, request, num_sockets);
767 void CancelRequest(const std::string& group_name,
768 ClientSocketHandle* handle) {
769 return helper_.CancelRequest(group_name, handle);
772 void ReleaseSocket(const std::string& group_name,
773 scoped_ptr<StreamSocket> socket,
774 int id) {
775 return helper_.ReleaseSocket(group_name, socket.Pass(), id);
778 void FlushWithError(int error) { helper_.FlushWithError(error); }
780 bool IsStalled() const { return helper_.IsStalled(); }
782 void CloseIdleSockets() { return helper_.CloseIdleSockets(); }
784 int idle_socket_count() const { return helper_.idle_socket_count(); }
786 int IdleSocketCountInGroup(const std::string& group_name) const {
787 return helper_.IdleSocketCountInGroup(group_name);
790 LoadState GetLoadState(const std::string& group_name,
791 const ClientSocketHandle* handle) const {
792 return helper_.GetLoadState(group_name, handle);
795 virtual void OnConnectJobComplete(int result, ConnectJob* job) {
796 return helper_.OnConnectJobComplete(result, job);
799 int NumUnassignedConnectJobsInGroup(const std::string& group_name) const {
800 return helper_.NumUnassignedConnectJobsInGroup(group_name);
803 int NumConnectJobsInGroup(const std::string& group_name) const {
804 return helper_.NumConnectJobsInGroup(group_name);
807 int NumActiveSocketsInGroup(const std::string& group_name) const {
808 return helper_.NumActiveSocketsInGroup(group_name);
811 bool HasGroup(const std::string& group_name) const {
812 return helper_.HasGroup(group_name);
815 void CleanupIdleSockets(bool force) {
816 return helper_.CleanupIdleSockets(force);
819 base::DictionaryValue* GetInfoAsValue(const std::string& name,
820 const std::string& type) const {
821 return helper_.GetInfoAsValue(name, type);
824 base::TimeDelta ConnectionTimeout() const {
825 return helper_.ConnectionTimeout();
828 ClientSocketPoolHistograms* histograms() const {
829 return histograms_;
832 void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); }
834 bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); }
836 bool CloseOneIdleConnectionInHigherLayeredPool() {
837 return helper_.CloseOneIdleConnectionInHigherLayeredPool();
840 private:
841 // This adaptor class exists to bridge the
842 // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and
843 // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the
844 // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to
845 // static_cast themselves.
846 class ConnectJobFactoryAdaptor
847 : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory {
848 public:
849 typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory
850 ConnectJobFactory;
852 explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory)
853 : connect_job_factory_(connect_job_factory) {}
854 virtual ~ConnectJobFactoryAdaptor() {}
856 virtual scoped_ptr<ConnectJob> NewConnectJob(
857 const std::string& group_name,
858 const internal::ClientSocketPoolBaseHelper::Request& request,
859 ConnectJob::Delegate* delegate) const OVERRIDE {
860 const Request& casted_request = static_cast<const Request&>(request);
861 return connect_job_factory_->NewConnectJob(
862 group_name, casted_request, delegate);
865 virtual base::TimeDelta ConnectionTimeout() const {
866 return connect_job_factory_->ConnectionTimeout();
869 const scoped_ptr<ConnectJobFactory> connect_job_factory_;
872 // Histograms for the pool
873 ClientSocketPoolHistograms* const histograms_;
874 internal::ClientSocketPoolBaseHelper helper_;
876 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase);
879 } // namespace net
881 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_