1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/spdy/spdy_priority_tree.h"
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
14 template <typename NodeId
>
15 class SpdyPriorityTreePeer
{
17 explicit SpdyPriorityTreePeer(SpdyPriorityTree
<NodeId
>* tree
) : tree_(tree
) {}
19 void PropagateNodeState(NodeId node
) {
20 tree_
->PropagateNodeState(node
);
24 SpdyPriorityTree
<NodeId
>* tree_
;
27 TEST(SpdyPriorityTreeTest
, AddAndRemoveNodes
) {
28 SpdyPriorityTree
<uint32
> tree
;
29 EXPECT_EQ(1, tree
.num_nodes());
30 EXPECT_TRUE(tree
.NodeExists(0));
31 EXPECT_FALSE(tree
.NodeExists(1));
33 EXPECT_TRUE(tree
.AddNode(1, 0, 100, false));
34 EXPECT_EQ(2, tree
.num_nodes());
35 ASSERT_TRUE(tree
.NodeExists(1));
36 EXPECT_EQ(100, tree
.GetWeight(1));
37 EXPECT_FALSE(tree
.NodeExists(5));
39 EXPECT_TRUE(tree
.AddNode(5, 0, 50, false));
40 // Should not be able to add a node with an id that already exists.
41 EXPECT_FALSE(tree
.AddNode(5, 1, 50, false));
42 EXPECT_EQ(3, tree
.num_nodes());
43 EXPECT_TRUE(tree
.NodeExists(1));
44 ASSERT_TRUE(tree
.NodeExists(5));
45 EXPECT_EQ(50, tree
.GetWeight(5));
46 EXPECT_FALSE(tree
.NodeExists(13));
48 EXPECT_TRUE(tree
.AddNode(13, 5, 130, true));
49 EXPECT_EQ(4, tree
.num_nodes());
50 EXPECT_TRUE(tree
.NodeExists(1));
51 EXPECT_TRUE(tree
.NodeExists(5));
52 ASSERT_TRUE(tree
.NodeExists(13));
53 EXPECT_EQ(130, tree
.GetWeight(13));
54 EXPECT_EQ(5u, tree
.GetParent(13));
56 EXPECT_TRUE(tree
.RemoveNode(5));
57 // Cannot remove a node that has already been removed.
58 EXPECT_FALSE(tree
.RemoveNode(5));
59 EXPECT_EQ(3, tree
.num_nodes());
60 EXPECT_TRUE(tree
.NodeExists(1));
61 EXPECT_FALSE(tree
.NodeExists(5));
62 EXPECT_TRUE(tree
.NodeExists(13));
63 EXPECT_EQ(0u, tree
.GetParent(13));
65 // The parent node 19 doesn't exist, so this should fail:
66 EXPECT_FALSE(tree
.AddNode(7, 19, 70, false));
67 // This should succeed, creating node 7:
68 EXPECT_TRUE(tree
.AddNode(7, 13, 70, false));
69 // Now node 7 already exists, so this should fail:
70 EXPECT_FALSE(tree
.AddNode(7, 1, 70, false));
71 // Try adding a second child to node 13:
72 EXPECT_TRUE(tree
.AddNode(17, 13, 170, false));
74 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
77 TEST(SpdyPriorityTreeTest
, SetParent
) {
78 SpdyPriorityTree
<uint32
> tree
;
79 tree
.AddNode(1, 0, 100, false);
80 tree
.AddNode(2, 1, 20, false);
81 tree
.AddNode(3, 2, 30, false);
82 tree
.AddNode(5, 3, 50, false);
83 tree
.AddNode(7, 5, 70, false);
84 tree
.AddNode(9, 7, 90, false);
85 tree
.AddNode(11, 0, 200, false);
86 tree
.AddNode(13, 11, 130, false);
87 // We can't set the parent of a nonexistent node, or set the parent of an
88 // existing node to a nonexistent node.
89 EXPECT_FALSE(tree
.SetParent(99, 13, false));
90 EXPECT_FALSE(tree
.SetParent(5, 99, false));
91 // We should be able to add multiple children to nodes.
92 EXPECT_TRUE(tree
.SetParent(13, 7, false));
93 EXPECT_TRUE(tree
.SetParent(3, 11, false));
94 // We should adjust the tree if a new dependency would create a cycle.
95 EXPECT_TRUE(tree
.SetParent(11, 13, false));
96 EXPECT_TRUE(tree
.SetParent(1, 9, false));
97 EXPECT_TRUE(tree
.SetParent(3, 9, false));
98 // Test dependency changes.
99 EXPECT_TRUE(tree
.HasChild(5, 7));
100 EXPECT_TRUE(tree
.SetParent(7, 13, false));
101 EXPECT_EQ(13u, tree
.GetParent(7));
102 EXPECT_TRUE(tree
.HasChild(13, 7));
104 EXPECT_TRUE(tree
.SetParent(1, 9, false));
105 EXPECT_EQ(9u, tree
.GetParent(1));
106 EXPECT_TRUE(tree
.HasChild(9, 1));
107 // Setting the parent of a node to its same parent should be a no-op.
108 EXPECT_EQ(1u, tree
.GetParent(2));
109 EXPECT_TRUE(tree
.HasChild(1, 2));
110 EXPECT_TRUE(tree
.SetParent(2, 1, true));
111 EXPECT_EQ(1u, tree
.GetParent(2));
112 EXPECT_TRUE(tree
.HasChild(1, 2));
114 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
117 TEST(SpdyPriorityTreeTest
, BlockAndUnblock
) {
131 SpdyPriorityTree
<uint32
> tree
;
132 SpdyPriorityTreePeer
<uint32
> tree_peer(&tree
);
133 tree
.AddNode(1, 0, 100, false);
134 tree
.AddNode(2, 0, 100, false);
135 tree
.AddNode(3, 0, 100, false);
136 tree
.AddNode(4, 1, 100, false);
137 tree
.AddNode(5, 1, 100, false);
138 tree
.AddNode(8, 4, 100, false);
139 tree
.AddNode(9, 4, 100, false);
140 tree
.AddNode(10, 5, 100, false);
141 tree
.AddNode(11, 5, 100, false);
142 tree
.AddNode(15, 8, 100, false);
143 tree
.AddNode(16, 8, 100, false);
144 tree
.AddNode(12, 2, 100, false);
145 tree
.AddNode(6, 2, 100, true);
146 tree
.AddNode(7, 0, 100, false);
147 tree
.AddNode(13, 7, 100, true);
148 tree
.AddNode(14, 7, 100, false);
149 tree
.SetParent(7, 3, false);
150 EXPECT_EQ(0u, tree
.GetParent(1));
151 EXPECT_EQ(0u, tree
.GetParent(2));
152 EXPECT_EQ(0u, tree
.GetParent(3));
153 EXPECT_EQ(1u, tree
.GetParent(4));
154 EXPECT_EQ(1u, tree
.GetParent(5));
155 EXPECT_EQ(2u, tree
.GetParent(6));
156 EXPECT_EQ(3u, tree
.GetParent(7));
157 EXPECT_EQ(4u, tree
.GetParent(8));
158 EXPECT_EQ(4u, tree
.GetParent(9));
159 EXPECT_EQ(5u, tree
.GetParent(10));
160 EXPECT_EQ(5u, tree
.GetParent(11));
161 EXPECT_EQ(6u, tree
.GetParent(12));
162 EXPECT_EQ(7u, tree
.GetParent(13));
163 EXPECT_EQ(7u, tree
.GetParent(14));
164 EXPECT_EQ(8u, tree
.GetParent(15));
165 EXPECT_EQ(8u, tree
.GetParent(16));
166 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
168 EXPECT_EQ(tree
.FindNode(0)->total_child_weights
,
169 tree
.FindNode(1)->weight
+
170 tree
.FindNode(2)->weight
+
171 tree
.FindNode(3)->weight
);
172 EXPECT_EQ(tree
.FindNode(3)->total_child_weights
,
173 tree
.FindNode(7)->weight
);
174 EXPECT_EQ(tree
.FindNode(7)->total_child_weights
,
175 tree
.FindNode(13)->weight
+ tree
.FindNode(14)->weight
);
176 EXPECT_EQ(tree
.FindNode(13)->total_child_weights
, 0);
177 EXPECT_EQ(tree
.FindNode(14)->total_child_weights
, 0);
179 // Set all nodes ready to write.
180 EXPECT_TRUE(tree
.SetReady(1, true));
181 EXPECT_TRUE(tree
.SetReady(2, true));
182 EXPECT_TRUE(tree
.SetReady(3, true));
183 EXPECT_TRUE(tree
.SetReady(4, true));
184 EXPECT_TRUE(tree
.SetReady(5, true));
185 EXPECT_TRUE(tree
.SetReady(6, true));
186 EXPECT_TRUE(tree
.SetReady(7, true));
187 EXPECT_TRUE(tree
.SetReady(8, true));
188 EXPECT_TRUE(tree
.SetReady(9, true));
189 EXPECT_TRUE(tree
.SetReady(10, true));
190 EXPECT_TRUE(tree
.SetReady(11, true));
191 EXPECT_TRUE(tree
.SetReady(12, true));
192 EXPECT_TRUE(tree
.SetReady(13, true));
193 EXPECT_TRUE(tree
.SetReady(14, true));
194 EXPECT_TRUE(tree
.SetReady(15, true));
195 EXPECT_TRUE(tree
.SetReady(16, true));
197 // Number of readable child weights should not change because
198 // 7 has unblocked children.
199 tree
.SetBlocked(7, true);
200 tree_peer
.PropagateNodeState(kRootNodeId
);
201 EXPECT_EQ(tree
.FindNode(3)->total_child_weights
,
202 tree
.FindNode(3)->total_writeable_child_weights
);
204 // Readable children for 7 should decrement.
205 // Number of readable child weights for 3 still should not change.
206 tree
.SetBlocked(13, true);
207 tree_peer
.PropagateNodeState(kRootNodeId
);
208 EXPECT_EQ(tree
.FindNode(3)->total_child_weights
,
209 tree
.FindNode(3)->total_writeable_child_weights
);
210 EXPECT_EQ(tree
.FindNode(14)->weight
,
211 tree
.FindNode(7)->total_writeable_child_weights
);
213 // Once 14 becomes blocked, readable children for 7 and 3 should both be
214 // decremented. Total readable weights at the root should still be the same
215 // because 3 is still writeable.
216 tree
.SetBlocked(14, true);
217 tree_peer
.PropagateNodeState(kRootNodeId
);
218 EXPECT_EQ(0, tree
.FindNode(3)->total_writeable_child_weights
);
219 EXPECT_EQ(0, tree
.FindNode(7)->total_writeable_child_weights
);
220 EXPECT_EQ(tree
.FindNode(0)->total_child_weights
,
221 tree
.FindNode(1)->weight
+
222 tree
.FindNode(2)->weight
+
223 tree
.FindNode(3)->weight
);
225 // And now the root should be decremented as well.
226 tree
.SetBlocked(3, true);
227 tree_peer
.PropagateNodeState(kRootNodeId
);
228 EXPECT_EQ(tree
.FindNode(1)->weight
+ tree
.FindNode(2)->weight
,
229 tree
.FindNode(0)->total_writeable_child_weights
);
231 // Unblocking 7 should propagate all the way up to the root.
232 tree
.SetBlocked(7, false);
233 tree_peer
.PropagateNodeState(kRootNodeId
);
234 EXPECT_EQ(tree
.FindNode(0)->total_writeable_child_weights
,
235 tree
.FindNode(1)->weight
+
236 tree
.FindNode(2)->weight
+
237 tree
.FindNode(3)->weight
);
238 EXPECT_EQ(tree
.FindNode(3)->total_writeable_child_weights
,
239 tree
.FindNode(7)->weight
);
240 EXPECT_EQ(0, tree
.FindNode(7)->total_writeable_child_weights
);
242 // Ditto for reblocking 7.
243 tree
.SetBlocked(7, true);
244 tree_peer
.PropagateNodeState(kRootNodeId
);
245 EXPECT_EQ(tree
.FindNode(0)->total_writeable_child_weights
,
246 tree
.FindNode(1)->weight
+ tree
.FindNode(2)->weight
);
247 EXPECT_EQ(0, tree
.FindNode(3)->total_writeable_child_weights
);
248 EXPECT_EQ(0, tree
.FindNode(7)->total_writeable_child_weights
);
249 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
252 TEST(SpdyPriorityTreeTest
, GetPriorityList
) {
253 typedef uint32 SpdyStreamId
;
254 typedef std::pair
<SpdyStreamId
, float> PriorityNode
;
255 typedef std::vector
<PriorityNode
> PriorityList
;
257 PriorityList expected_list
;
258 PriorityList priority_list
;
271 SpdyPriorityTree
<uint32
> tree
;
272 tree
.AddNode(1, 0, 10, false);
273 tree
.AddNode(2, 0, 20, false);
274 tree
.AddNode(3, 0, 30, false);
275 tree
.AddNode(4, 1, 10, false);
276 tree
.AddNode(5, 1, 90, false);
277 tree
.AddNode(6, 2, 10, false);
278 tree
.AddNode(7, 2, 10, false);
279 tree
.AddNode(8, 4, 256, false);
281 // Set all nodes ready to write.
282 EXPECT_TRUE(tree
.SetReady(1, true));
283 EXPECT_TRUE(tree
.SetReady(2, true));
284 EXPECT_TRUE(tree
.SetReady(3, true));
285 EXPECT_TRUE(tree
.SetReady(4, true));
286 EXPECT_TRUE(tree
.SetReady(5, true));
287 EXPECT_TRUE(tree
.SetReady(6, true));
288 EXPECT_TRUE(tree
.SetReady(7, true));
289 EXPECT_TRUE(tree
.SetReady(8, true));
291 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
292 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
293 expected_list
.push_back(PriorityNode(1, 1.0/6.0));
294 priority_list
= tree
.GetPriorityList();
295 EXPECT_EQ(expected_list
, priority_list
);
297 // Check that the list updates as expected when a node gets blocked.
298 EXPECT_TRUE(tree
.SetReady(1, false));
299 expected_list
.clear();
300 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
301 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
302 expected_list
.push_back(PriorityNode(5, 0.9*1.0/6.0));
303 expected_list
.push_back(PriorityNode(4, 0.1*1.0/6.0));
304 priority_list
= tree
.GetPriorityList();
305 EXPECT_EQ(expected_list
, priority_list
);
307 // Block multiple levels of nodes.
308 EXPECT_TRUE(tree
.SetReady(4, false));
309 EXPECT_TRUE(tree
.SetReady(5, false));
310 expected_list
.clear();
311 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
312 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
313 expected_list
.push_back(PriorityNode(8, 1.0/6.0));
314 priority_list
= tree
.GetPriorityList();
315 EXPECT_EQ(expected_list
, priority_list
);
317 // Remove a node from the tree to make sure priorities
318 // get redistributed accordingly.
319 EXPECT_TRUE(tree
.RemoveNode(1));
320 expected_list
.clear();
321 expected_list
.push_back(PriorityNode(3, 30.0/51.0));
322 expected_list
.push_back(PriorityNode(2, 20.0/51.0));
323 expected_list
.push_back(PriorityNode(8, 1.0/51.0));
324 priority_list
= tree
.GetPriorityList();
325 EXPECT_EQ(expected_list
, priority_list
);
327 // Block an entire subtree.
328 EXPECT_TRUE(tree
.SetReady(8, false));
329 expected_list
.clear();
330 expected_list
.push_back(PriorityNode(3, 0.6));
331 expected_list
.push_back(PriorityNode(2, 0.4));
332 priority_list
= tree
.GetPriorityList();
333 EXPECT_EQ(expected_list
, priority_list
);
335 // Unblock previously blocked nodes.
336 EXPECT_TRUE(tree
.SetReady(4, true));
337 EXPECT_TRUE(tree
.SetReady(5, true));
338 expected_list
.clear();
339 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
340 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
341 expected_list
.push_back(PriorityNode(5, 9.0/60.0));
342 expected_list
.push_back(PriorityNode(4, 1.0/60.0));
343 priority_list
= tree
.GetPriorityList();
344 EXPECT_EQ(expected_list
, priority_list
);
346 // Blocked nodes in multiple subtrees.
347 EXPECT_TRUE(tree
.SetReady(2, false));
348 EXPECT_TRUE(tree
.SetReady(6, false));
349 EXPECT_TRUE(tree
.SetReady(7, false));
350 expected_list
.clear();
351 expected_list
.push_back(PriorityNode(3, 3.0/4.0));
352 expected_list
.push_back(PriorityNode(5, 9.0/40.0));
353 expected_list
.push_back(PriorityNode(4, 1.0/40.0));
354 priority_list
= tree
.GetPriorityList();
355 EXPECT_EQ(expected_list
, priority_list
);
358 TEST(SpdyPriorityTreeTest
, CalculateRoundedWeights
) {
359 typedef uint32 SpdyStreamId
;
360 typedef std::pair
<SpdyStreamId
, float> PriorityNode
;
361 typedef std::vector
<PriorityNode
> PriorityList
;
363 PriorityList expected_list
;
364 PriorityList priority_list
;
374 SpdyPriorityTree
<uint32
> tree
;
375 tree
.AddNode(3, 0, 100, false);
376 tree
.AddNode(4, 0, 100, false);
377 tree
.AddNode(5, 0, 100, false);
378 tree
.AddNode(1, 0, 10, true);
379 tree
.AddNode(2, 0, 5, false);
380 tree
.AddNode(6, 2, 1, false);
381 tree
.AddNode(7, 2, 1, false);
382 tree
.AddNode(8, 1, 1, false);
384 // Remove higher-level nodes.
388 // 3.3 rounded down = 3.
389 EXPECT_EQ(3, tree
.GetWeight(3));
390 EXPECT_EQ(3, tree
.GetWeight(4));
391 EXPECT_EQ(3, tree
.GetWeight(5));
392 // 2.5 rounded up = 3.
393 EXPECT_EQ(3, tree
.GetWeight(6));
394 EXPECT_EQ(3, tree
.GetWeight(7));
395 // 0 is not a valid weight, so round up to 1.
396 EXPECT_EQ(1, tree
.GetWeight(8));
399 } // namespace gfe_spdy